Lol sorry for causing a multi-page radar discussion.
Rather a 5 page discussion on radars instead of someone announcing their departure from the game with a strongly worded essay about how much a failure it is.
[*]A ghosting system for collisions (especially for high speed differences) would be even better. This should also ghost back markers.
Am hoping will see some tweaks here sooner rather than later, the functionality is already there, just needs some extra scenario's and inputs to kick off a ghosting of a car.
[*]A monthly reset for driver & safety rating should be the norm. That way clean drivers will keep filtering to the top classes.
I don't necessarily think a reset is needed, they just need to address the penalty system as a whole and it should sort things out pretty quickly. What I do think is needed is to reduce the effect of off-track penalties on your rank, but it would only really be useful once the false-positives and lack of penalties for ramming have been fixed.
[*]A Endurance based featured race that is time based and lasts an hour would be nice. "Long" categories of races would be great too. These lobbies could do without the accelerated tire/fuel wear.
Would love this, even half an hour would be enough in my mind. I've only stepped foot in a single Spotlight series (the Miata one), most of the cars present here are uninteresting to me, so would be happy to sacrifice this lobby for enduro's 😁
[*]A Mazda MX5 cup and a Formula Mazda Cup should be a permanent addition to Featured Multiplayer. They can rotate every week between the two of them. A Mission R spec can be added too (once someone figures out how to drive those things)
I think there's probably a few cars they could put in a rotation including these types, the BMW E30 M3 was another fun one, BRZ etc, wouldn't necessarily need a permanent lobby just for a single car, but maybe a themed lobby of affordable track car's.
[*]A lot of racing divisions barely get a chance under the spotlight, so maybe cycling them every hour as a separate featured race could work. Essentially a Random race for the underrepresented divisions.
[*]Ofc re-sorting of the cars from these racing divisions is a must.
Now that there are 2 Lambos in the Forza GT class (as Super Trofeos), the SCV12 can go to the Modern factory race cars.
X-Bow GT4 and the TTRS can go to a Forza GT AM.
The V8 supercars should be in their own division.
The TA cars should be in their own division, but the lack of Non DLC TA cars can make that difficult. There will be a total of 5 TA cars by the end of the car pass. X-Bow GT2 and the 488 challenge can be in a GT2 division along with the Brabham BT62. The upcoming 488 GTE can be added to Forza GT. Or all of these cars can be put together as a Forza GT Pro division, as a last resort.
I agree in theory to this, I think it's a very difficult one to balance. There needs to be a GT class, simply because it's going to be the one many gravitate towards, it can't really rotate different car classes within it, there are just so many players who don't care about the other divisions that they will switch off if they can't race in a GT3 for a particular week.
So that leaves a few of the cars which don't really fit the GT spec as outcasts a wee bit, Trans-am's, V8 Supercars, GT4's etc, I don't think any of them could support a permanent lobby and keep player numbers up, maybe rotating through these specific divisions could work, but then I kinda like the fact that at any given time I can jump into Forza and scratch the itch of driving one of these cars and not have to wait for whatever week they become available.
My solution would be simply to introduce new divisions which ring-fence the TA's, V8's, and GT4's separately with their own specific BoP, but then keep them in the GT division with BoP to keep them competitive there also, rotate a single lobby between the "not technically GT3" divisions, but still allow folk to drive them if they want in the GT division, it's not like they get much use, I tend to see V8's or TA's once in every 10th race or so.