Forza Motorsport General Discussion Thread

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I think the thing that concerns me the most about that long message is the lack of communication with even racing teams that are closer to T10 than the average player. I had hope that they were at least taking feedback from them, if nobody else.

This kind of brings another question to the table for me. Are they still looking at the suggestions hub, or were they ever doing that to begin with?
Racing teams represent such a small playerbase that it wouldn't make sense to just listen to them. Catering to the minority, if anything.

The most likely of scenarios is probably the overwhelming amount of suggestions.
 
I understand the idea of radar and why people like it but I always found it odd in a simulation racing game. You don't have a radar in real life, you have to maintain awareness of your surroundings.
 
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I understand the idea of radar and why people like it but I always founded it odd in a simulation racing game. You don't have a radar in real life, you have to maintain awareness of your surroundings.
We also don't have Player and Car levels in real life either, or digital sliders for tuning. I don't think real life should pertain to certain aspects of the game. Accessibility options like that shouldn't be held back for the sake of realism, in my opinion.
 
We also don't have Player and Car levels in real life either, or digital sliders for tuning. I don't think real life should pertain to certain aspects of the game. Accessibility options like that shouldn't be held back for the sake of realism, in my opinion.
Not really the same thing.

Player and car levels are to make it an actual game with progression. Has no effect on the actual driving in-game.

I don't find radar to be an accessibility option (as that is not the point of it in any game that uses it) but more of a helpful feature for maintaining awareness.
 
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Not really the same thing.

Player and car levels are to make it an actual game with progression. Has no effect on the actual driving in-game.


I don't find radar to be an accessibility option (as that is not the point of it in any game that uses it) but more of a helpful feature for maintaining awareness.
Definitely falls in the same ball park of holding realism to such a degree that a game shouldn't have it, especially one that is aimed towards the masses and made to be as accessible as possible.

I see it as an accessibility option because it could be helpful for those that just aren't as aware as others, for any given reason.
 
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Also, in real life, you have peripheral vision that vastly exceeds the FOV of a game (compressed onto a screen) and can turn your head easily. Maintaining awareness in a car on a crowded track in real life is MUCH easier than in a game, which is why most games give you extra tools to improve your awareness.
 
I understand the idea of radar and why people like it but I always found it odd in a simulation racing game. You don't have a radar in real life, you have to maintain awareness of your surroundings.

In real life you have a lot more feedback and awareness of where cars are around you, audio queues obviously, but you have 3 mirrors, can look all around you etc, you kind of need some kind of radar like feature in a racing game in order to drive hard around a racetrack with other cars cleanly.

VR gives you a lot of this, but even then a VR headset doesn't give you a full eye view inside the headset, so you still lose a lot of your peripheral vision.
 
The thing that has disappointed me the most about the development of this game was the lack of communication. They made it seem as if they were going to be a lot more open and community driven and it honestly hasn't felt that way.

In real life you have a lot more feedback and awareness of where cars are around you, audio queues obviously, but you have 3 mirrors, can look all around you etc, you kind of need some kind of radar like feature in a racing game in order to drive hard around a racetrack with other cars cleanly.

VR gives you a lot of this, but even then a VR headset doesn't give you a full eye view inside the headset, so you still lose a lot of your peripheral vision.

You don't need it but it is useful. Definitely most useful in corners, I generally look around me before I enter corners so that I'm aware of other drivers.
 
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You don't need it but it is useful. Definitely most useful in corners, I generally look around me before I enter corners so that I'm aware of other drivers.
You also don't need to exclude it just because we don't have it in real life. Speaking on realism and looking around, we also don't have eyes on the back of our heads to have such a view we see in game. There's all kinds of points that can be made against the idea of using realism to define this game, and there's is a ton of things in the game that go against realism in the first place. That idea just doesn't fit here.

This is a feature that would literally lead to cleaner racing if people adopt it. I'm all for that, and I'm unsure why anyone would be against it seeing how this online portion plays out.
 
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Just a random thought in one of these updates they should allow us to utilize the right stick for the ability to look around as if we were in a helmet cam as the driver. For once in this series when we look right we shouldnt see whats outside of the car but rather the interior of the car on the passenger side. And the stick angles all 360 degrees so the viewpoint should follow where the stick is pointing exactly.
Also the ability to flash headlights with the click of either stick. Just a couple of small touches that would add a little more immersion to the gameplay
 
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You also don't need to exclude it just because we don't have it in real life. Speaking on realism and looking around, we also don't have eyes on the back of our heads to have such a view we see in game. There's all kinds of points that can be made against the idea of using realism to define this game, and there's is a ton of things in the game that go against realism in the first place. That idea just doesn't fit here.

This is a feature that would literally lead to cleaner racing if people adopt it. I'm all for that, and I'm unsure why anyone would be against it seeing how this online portion plays out.
I don't think anyone is against it, I know I would use it. I'm a fan of the arrows that we currently have.

When it comes to defining something realistic, I've seen the racing community become extremely petty as to what is required for a game to be a simulation game.
 
I don't think anyone is against it, I know I would use it. I'm a fan of the arrows that we currently have.

When it comes to defining something realistic, I've seen the racing community become extremely petty as to what is required for a game to be a simulation game.
Just not sure of why you find it odd, then. It originally seemed like you'd rather exclude it, if you're only reasoning was because its not realistic.
 
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Just not sure of why you find it odd, then. It originally seemed like you'd rather exclude it, if you're only reasoning was because its not realistic.
I found it odd because the simulation community is usually extremely uptight about what they consider simulation.

Just because I find it odd doesn't mean I don't think it shouldn't be in the game or is a bad feature.

If I thought that then I would have just said that and not beat around the bush.
 
Wow, a new bug in MP just occured. I went into the Vintage Le mans Prototypes on Le Mans for a 4 lap race . After 10 minutes of practice the race started.
The moment the first car passed the startingline the end of race timer (2:00) started to count down. I thought it could be an Error in the HUD but after 2 minutes the race really got flagged off.......
 
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Wow, a new bug in MP just occured. I went into the Vintage Le mans Prototypes on Le Mans for a 4 lap race . After 10 minutes of practice the race started.
The moment the first car passed the startingline the end of race timer (2:00) started to count down. I thought it could be an Error in the HUD but after 2 minutes the race really got flagged off.......
Fastest race ever.
 
I found it odd because the simulation community is usually extremely uptight about what they consider simulation.

Just because I find it odd doesn't mean I don't think it shouldn't be in the game or is a bad feature.

If I thought that then I would have just said that and not beat around the bush.
I feel like there's tiers to this community and Forza and GT lie somewhere in the middle where those vocal are all for things like this, accessibility options seem more than welcome than not.

Yeah, you're right, you probably could have worded that better.
 
Hoki had a video on the racing leagues issues, he seems as much worried as me for the future of fm



Also the community seems so annoyed of that they are even disturping the talk about the fact not everyone hates the CARPG element (that was true, i am a exemple of it) and associating that they are some how "hiding the problems of the game"
 
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Wow, a new bug in MP just occurred. I went into the Vintage Le mans Prototypes on Le Mans for a 4 lap race . After 10 minutes of practice the race started.
The moment the first car passed the starting line the end of race timer (2:00) started to count down. I thought it could be an Error in the HUD but after 2 minutes the race really got flagged off.......
I've had this happen multiple times. Its maddening to practice for 10-15 mins, qualify and then get in a race that starts to end as soon as it starts.
 
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Radars are a thing in racecars for years now and already arrived in roadcars in the last 4-5 years. Deadspot warning in sidemirrors possibly 20 years ago.

This onboard is 10 years old from the Daytona 24h 2014 with the radar:



[Edit] looked it up, introduced 2013, 2014 the V2 with the different coloured arrows for different classes
 
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Radars are a thing in racecars for years now and already arrived in roadcars in the last 4-5 years. Deadspot warning in sidemirrors possibly 20 years ago.

This onboard is 10 years old from the Daytona 24h 2014 with the radar:



[Edit] looked it up, introduced 2013, 2014 the V2 with the different coloured arrows for different classes

Unless I'm missing something, that is not really the type of radar we are talking about. My personal car has blindspot sensors, not a top-down visualization of the exact location of all cars around me. The current Forza Motorsport proximity arrows are better than the "radar" in that video.


i1xA6ggV8CaXd.jpg
 
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Unless I'm missing something, that is not really the type of radar we are talking about. My personal car has blindspot sensors, not a top-down visualization of the exact location of all cars around me. The current Forza Motorsport proximity arrows are better than the "radar" in that video.


View attachment 1318520
Guess you never sat in a Tesla which is quiet close to the GT-version with better visuals in 3d instead of just arrows. But the discussion wasn't about the visuals it was your statement

I understand the idea of radar and why people like it but I always found it odd in a simulation racing game. You don't have a radar in real life, you have to maintain awareness of your surroundings.
which isn't true. We have them. We now also discovered that there are multiple approaches from racecar systems to normal cars and very light systems like the side mirror dead angle warning to systems able to identify vehicle types, traffic cones, pedestrians, dogs and even flashing brake lights.

tes.JPG
 
STEAMDB - Forza Motorsport - Update - january, 11

Forza Motorsport 1966 Lotus type 35 - 3 hours ago
Forza Motorsport Car #13 - 3 hours ago

Car #13 is the 2015 Cadillac #3 Cadillac Racing ATS-V.R. (15th Feb)

It should be followed by:
2018 Ford #98 Breathless Pro Racing TA Mustang (22nd Feb)
2020 Audi TT RS Coupe (29th Feb)
2022 McMurtry Spéirling (7th Mar)
2019 Toyota 86 TRD SE (14th Mar)
2020 Lexus #14 VASSER SULLIVAN RC F GT3 (21st Mar)
1986 Lotus #12 Team Lotus 98T (28th Mar)
2018 Cadillac #57 TA CTS-V (4th Apr)

The 956 that released recently is the 15th.
The TA caddy should be the 27th car of the car pass. There should be 3 more after that (April 11th, 18th and 25th).

Here is the older screenshot of the SteamDB page with all the names still present, corresponding to the Appid.
1705026545253.png
 
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If I had to guess the last 3 car pass cars COULD be one of these last remaining leaks; Camaro TA, the Mazda RT-24P, volvo polestar C30, 1977 chevy Dekon Monza, 2017 Aston Martin vantage GTE and two Nascar cup cars.
 
Guess you never sat in a Tesla which is quiet close to the GT-version with better visuals in 3d instead of just arrows. But the discussion wasn't about the visuals it was your statement

which isn't true. We have them. We now also discovered that there are multiple approaches from racecar systems to normal cars and very light systems like the side mirror dead angle warning to systems able to identify vehicle types, traffic cones, pedestrians, dogs and even flashing brake lights.

View attachment 1318553
What you are showing is Tesla FSD which is used for the autopilot system. It is not made for high-speed applications, or I don't believe any system like this has been used on a race car. It also requires direct line of sight, unlike the proximity system used in games. To be clear, what you are referring to is a very advanced AI system that can identify and maintain sight of different types of objects.

It's a very impressive system but it still has a lot of issues and bugs.

I know of modern car radar/camera AI systems; my car has blind spot sensors, oncoming cross traffic sensors when back out of a parking spot, lane-keep assist, adaptive cruise control, and more.

It's something I can see becoming much bigger in the next 10 years as the technology matures. Tesla pioneers this technology but at the cost of quality and many bugs.
 
A friend of mine just did a intresting post

He said that the proof T10 is listening, is the fact they have feedback forums, not just it, they obsessively ask people to go there and tell their opinion about the game

he also said that this is a thing that only FM does nowadays mostly (i think that the exeption would be iracing that also does feedbacks)
 
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