Forza Motorsport General Discussion Thread

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I think the best thing for some of you to do is search for RP Chronic under creator for tunes. He has a large amount of vehicles tuned and these tunes work for most. I am in a weekly Hotlap Competition that will select a Car Division and Class. A few will constantly put times in that are top 10 in the world. While I am not alien fast, I usually get a great MP Car out of it every week whether it is my tune or someone else’s. You can follow at the link below or even enter if you want.

 
So it seems that xbox will layoff 1900 people, they said that most will be roles in ABK (mainly leadership roles that overlap xbox ones plus some) but they said that some in Xbox main studios would be affected

I am just praying that nobody in T10 gets cut, the studio (as we saw) is already understaffed, now things can get even worst... and the worst part is not even the works know if they will get layout or not...

 
I think the best thing for some of you to do is search for RP Chronic under creator for tunes. He has a large amount of vehicles tuned and these tunes work for most. I am in a weekly Hotlap Competition that will select a Car Division and Class. A few will constantly put times in that are top 10 in the world. While I am not alien fast, I usually get a great MP Car out of it every week whether it is my tune or someone else’s. You can follow at the link below or even enter if you want.

Nice, just posted up there. Was hoping the Rivals thread we have here would do something similar but unfortunately not.

Now I'm leveling a lambo to see exactly how slow I am 🤣
 
So it seems that xbox will layoff 1900 people, they said that most will be roles in ABK (mainly leadership roles that overlap xbox ones plus some) but they said that some in Xbox main studios would be affected

I am just praying that nobody in T10 gets cut, the studio (as we saw) is already understaffed, now things can get even worst... and the worst part is not even the works know if they will get layout or not...


Wow that's a bloodbath, I feel for those people.
 
Nice, just posted up there. Was hoping the Rivals thread we have here would do something similar but unfortunately not.

Now I'm leveling a lambo to see exactly how slow I am 🤣
It’s fairly fun depending what classes you like and that they have different tiers. I usually go between 2nd and third tier. Fairly strong this week sitting at #30 but I think there is less than 2k times. I hate the Mazda Cosmo so I had a poor showing last week for that division of cars.

Edit: I think we already have like 5 Tier 1 drivers in the top 10.
 
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This guy in the new 124 series 😬😬😬
 
Generally speaking, I can make almost anything reasonably driveable within about 10 minutes. Would an actual fast and good driver like it? Oh hell no, but a slow loser like me can make it around without stuffing the thing at least.
I think this is sort of rule of thumb, make a tune that is comfortable for you and your driving style as it'll more or less make you quicker than someone else's tune in which they're quick with. It wont be all the time, but it works more often than not.
 
I think this is sort of rule of thumb, make a tune that is comfortable for you and your driving style as it'll more or less make you quicker than someone else's tune in which they're quick with. It wont be all the time, but it works more often than not.
Also worth mentioning, with the car upgrade system, you might not even have the points necessary to even get the parts for the leaderboard setups, so just a little basic tuning knowledge can help a ton. And for those of us like myself who make the top 50% possible, just having something that you can keep between the walls is fastest. A lot of the fastest leaderboard tunes in more games than just Forza can be really twitchy.
 
It seems like Forza Support found what caused my game to crash to black screen and get stuck. They also, allegedly, reset my profile to help making everything work again.

However, I cleared my cache and got my game working about 12 hrs before I got this message, so I still want to give @unfairlane some credit for making things work again.

Screenshot_20240126-093912_Chrome.jpg

Setting the ride height on the Mazda RX7, Savanna, to a specific value can apparently cause your game to crash and get stuck 😂
The More You Know Kitty GIF
 
It seems like Forza Support found what caused my game to crash to black screen and get stuck. They also, allegedly, reset my profile to help making everything work again.

However, I cleared my cache and got my game working about 12 hrs before I got this message, so I still want to give @unfairlane some credit for making things work again.

View attachment 1322613
Setting the ride height on the Mazda RX7, Savanna, to a specific value can apparently cause your game to crash and get stuck 😂
The More You Know Kitty GIF
As incredibly niche and mad as that is, at least now we know. Be better than being stuck in the dark and being afraid to touch anything. Hopefully they fix it next patch.
 
Finally, I can spend far more hours with this game lapping some amazing cars in the Nordschleife. And the best part of it all is that Update 5 comes as soon as February 15th.

Can't wait to take my beloved Bugatti Divo for a proper drive!

Slowly, but surely, FM8 is getting better over time, just wished they got rid of these come and go mechanics with certain cars.
 
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In the news on Forza.net they actually listed more stuff than in the video:

From: https://forza.net/news/forza-motorsport-update-5-fixes

Here’s a preview of just a few of the fixes and improvements we intend to release with Forza Motorsport Update 5.

Hi everyone,

In January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve – Car Progression, Forza Race Regulations and Drivatar AI.

For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we’re testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we’re investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.

While we have 3 distinct teams here at Turn 10 working on these key improvements, we’re also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We’re also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you’ve shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor.

While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we’re targeting for this release.

Before we jump into the list of fixes, a note about the next Forza Monthly on Friday, January 26: while Forza Motorsport will have only a short segment due to the recent release of Update 4, we will use the opportunity to reveal the track coming in Update 5. Then in February’s livestream, we will show a more in-depth look at the track, alongside the accompanying career tour, cars and multiplayer events.

Here are the fixes we are targeting for Update 5 scheduled for release in February. Fixes are for all platforms unless otherwise specified. The bug number at the end of each bullet can be used to locate the issue in the Troubleshooting Hub.

Stability​

  • Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
  • Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
  • Fixed a crash that could occur when entering Forzavista. [1671290]
  • Fixed a game crash that could occur when opening a race replay. [1672588]

Photo Mode and Replays​

  • Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
  • Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]

Gameplay​

  • Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player previously completed Practice, the game creates a save point and gives the player additional options when returning to a series for replaying or skipping complete practice. [1635662]
  • Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
  • Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
  • Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
  • Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
  • Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
  • Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
  • Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]
  • Fixed an issue in Free Play Quick Events where the "Number of Laps" returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
  • Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
  • Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
  • Fixed an issue where the "Do You Like This Design?" and "Do You Like This Tune?" post-race prompts are not appearing. [1604582]
  • In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
  • Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
  • Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
  • Time of Day and Weather will no longer always be randomized for the "Next Event" after a Free Play race. Your settings will be remembered. [1598884]
  • Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
  • Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]
  • Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
  • Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
  • Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]
  • Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]
  • Fixed an issue in Builders Cup where players cannot use Rewind after AI Drivatars have completed the race. [1269413]
  • Fixed an issue where Rewind is disabled for the first 30 seconds of a Free Play Solo race and in Builders Cup during Open Practice and the Featured Race. [1577801]

Livery Editor​

  • Players are now prompted to save their livery if they attempt to exit the Livery Editor without saving. [1437864]
  • Fixed an issue where the "Color Fine Tune" button hint doesn't appear until player moves off then back on to a color option. [1441863]
  • Fixed an issue when exiting a search in “Find Designs” exits the design section of the Livery Editor. [1490136]
  • Fixed an issue where upgraded calipers are unable to be painted. [1555302]
  • 2004 Maserati MC12: Fixed an issue where the manufacturer livery partially disappears when paint and decals are applied to the vehicle. [1557639]
  • Fixed an issue where Vinyl Group sizes can become negative, leaving it difficult or even impossible to get them back to positive values. [1603790]
  • Fixed an issue where shared Vinyls created and used by the same author on a Car Livery will lock sharing on the livery. [1608207]
  • Fixed an issue on PC where zooming in with the mouse wheel scrolls the decal layers as well. [1612231]
  • Added custom advanced zoom to the Livery Editor when applying decals to a car. [1621135]
  • Fixed an issue where the Paint Wing option would be still accessible when the wing is removed from the car. [1556604]
  • 2018 Acura #36 NSX GT3: Fixed an issue where the car’s shadow would “pop-in” at certain camera angles in the Paint Car menu. [1452096]
  • Fixed an issue in Apply Decals > Vinyl Group where Curated Groups do not populate if selected too quickly. [1631003]
  • Fixed an issue in Apply Decals > Vinyl Group where layers display incorrectly. [1536758]
  • Fixed an issue in the decal selector where letters and symbols are incorrectly rearranged in the tab Lower Letters 5. [1570323]

PC​

  • Numerous under-the-hood improvements to reduce CPU spikes and better utilize the GPU, helping to improve framerate consistency while driving. [1536749, 1651623]
  • Fixed numerous crash scenarios caused by multi-threaded rendering. [1624448, 1659051]
  • Fixed being unable to use full screen mode when using a PC with an integrated GPU. [1603057]
  • Fixed erratic framerate after reverting a video settings change. [1577163]
  • Improved Mouse navigation by allowing RMB to behave like esc + B to navigate back through menus. [1486418]
  • Fixed an issue on PC where players would see no performance boost when switching from a high-quality mode to low quality. [1648332]
  • Fixed an issue where objects were missing from car reflections in Photo Mode and Forzavista [1670932]
  • Added a check for GPU support of D3D12 Enhanced Barrier feature to application startup. Error code AP205 corresponds to detected lack of support. Client will attempt to find a device which has required features and will report a "failed to create graphics device" modal if none are found. [1684419]

Wheels​

  • Fixed an issue causing custom wheel input layouts to reset to their default settings after relaunching the game with both a controller and steering wheel connected. [1593360]
  • Fixed an issue that caused the first shift LED light on the Logitech G923 to be illuminated when the car is idling. [1653804]
  • Fixed an issue where the shift lights don’t blink on Logitech steering wheels when the car exceeds redline. [1653801]

Graphics​

  • Improved screen space reflections to handle quick dynamic resolution changes. [1670567]

AI​

  • Fixed issue where “Skip Lap” forces player off-track at Suzuka Full Circuit if they have adjusted their fuel levels on certain X class cars. [1681253]
  • Fixed issue where AI controller takes player car off the track at VIR North when using “Skip Lap” or the start of a Test Drive session. [1682343]

Cars​

  • 2010 Lexus LFA: Updated inaccurate car audio. [1653741]
  • 2017 Mercedes-AMG GT R: Fixed an issue where the Rear Tire Width options are displayed in the wrong order after applying a widebody kit. [1664831]
  • 2009 Ford Focus RS: Fixed an issue where the car’s audio sounds metallic and distorted. [1661365]

Tracks​

  • Hockenheim: Fixed an issue where race-day objects clip into the post-race cinematic when the player does not earn a podium finish. [1663889]
  • Daytona: Fixed an issue where crew members can appear floating during the walk-the-grid cinematic in Featured Multiplayer. [1671191]
  • Spa-Francorchamps: Fixed the typo on the “Welcome to Circuit de Spa” track sign. [1675335]

Accessibility​

  • Blind Driving Assists: Fixed an issue where the AI Takeover Cue pitch-volume setting is not honored during pit entry if the player enters with Pit Assist enabled. [1639525]
  • Blind Driving Assists: Fixed an issue where the Deceleration Cue Pitch preview does not function properly in the Accessibility settings menu. [1639445]
  • Fixed an issue where the UI Contrast setting text does not accurately describe the setting function. [1593309]
  • Fixed an issue at Laguna Seca where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662584]
  • Fixed an issue at Daytona where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662599]
  • Fixed an issue where the Screen Narrator reads the acceleration or braking stat changes in kilometers per hour when miles per hour is displayed. [1613130]
  • Fixed an issue where the Screen Narrator reads "no results for this leaderboard are available at this time" when entering the leaderboard in Rivals. [1657145]
  • Blind Driving Assists: Fixed an issue where the Turn Navigation preview does not function properly in the Accessibility settings menu while on track. [1657217]
  • Blind Driving Assists: Fixed an issue where audio cues are present during and after the Benchmark mode on PC where the player is unable to control the vehicle. [1607324]
  • Added hyphenation for common compound word, front-wheel drive, to the subtitle when inspecting the 2018 Honda Civic Type R during the Builders Cup Intro Series. [1576107]
  • Fixed an issue in the Quick Upgrade menu where the "Confirm" button on this screen always narrates the incorrect status initially. [1603873]
  • Fixed an issue where the Screen Narrator does not readily read all the VIP event information in Rivals. [1625474]
  • Fixed an issue where the Screen Narrator does not inform players that they are highlighting a new Series they have not viewed before in Career mode. [1581960]
  • Fixed an issue in the Showroom where the "Owned" text appears much larger than its UI box while Menu Text size is set to largest. [1660344]
 
It's a good list of fixes for sure, but I'm a bit confused, she said on the live stream "fixes for the replay system", but the notes don't mention anything about replays saving correctly, will be annoying if we go another month without replays
 
we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible.
If they will let people get parts independently of level why keep the system then? just make other type of progression instead of it
 
These fixes are great: "Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later..."
Jimmy Fallon Yes GIF by The Tonight Show Starring Jimmy Fallon

Oh hell yeah!!! This was one of things that prevented me from finishing the career mode, because it forces you to start practice first after entering the event. But if you didn't want to do that, you HAVE to go in game and manually skip it to actually start said event, which I deeply hated and thus didn't bother to finish it.

Now, with this new update, can skip all of that and do the races right away! The Save Point for featured events is also a great addition as well! Thank you T10! Please continue to take in feedback and improve and fix the game.
 
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