A X360 car model in FH5 vs GT7, Just to show you guys how exaggerating all of you act about those soo called "360 standard looking cars"
...
I don't also like those ugly models and hope that they will fix them, but some of you guys act like most cars from the 360 era in Forza look like that.
Some are better than others, but basically every car in the first 3 games look off.
From FM4 and forward, the quality of the new assets improved dramatically.
In some cases (E30, SW20, S15, Countach, 22B, etc) its so wrong (proportions are simply off) that its jarring
Not if the 360 model looked bad to begin with; and some of the pre-Forza 4 cars
It's not the SW20 or the 22B or FD3S or Sagaris, but it's not great and it sure as hell isn't ground up.
Would have saved everyone some internet bandwidth, tbh.
No no no man you're not understanding. The standard cars looked "accurate" to there irl counterparts. It doesn't matter if they were direct PS2 ports. It doesn't matter if they lacked interiors and good sounds. What matters is they are better than Forza inaccurate cars because they're 'accurate'.
I like how you're posting this as if you didn't spend the first several years you were on this forum fellating PD for basically everything they did and I didn't spend the entirety of GT5 and GT6's life ripping into PD for including and repeatedly deliberately misrepresenting the Standard cars. Yes, a car that looks more accurate to a real life car
looks more accurate to a real life car. That remains the case regardless of if it was something PD did on a PS2 devkit in 1999. In fact, I would have thought this was stuff that was understood 25 years ago when the first Gran Turismo game came out and easily outpaced anything before it; nevermind "technically" more "impressive" things that came early in the DC/PS2's life that nonetheless looked like trash in comparison like Test Drive 6.
Is there something you'd actually like to add that somehow implies that a car having a higher polygon budget means it is inherently more accurate?
Ah, yes because those PS2 models are some laser scanned down to the mm proportions.
And the people who did some of the earlier, repeatedly-carried-over assets from early in the franchise were measuring in mm with a Standard ruler.
No it is not the same Xbox 360 models.
They have already made clear before that the models are built from the same or similar source material and likely by the same contractors. Therefore you are going to see a lot of the same mistakes being made over and over due to the source material that they use.
Just like Game Freak did with Sword and Shield, I'm sure.
In fact, it sure would be
embarrassing for some people in this thread who keep trying to blow off criticisms of obviously ported car models (and the potential for other, significantly worse ones to reappear) if there were a bunch of posts of from a decade ago they were
constantly ripping into people for criticizing Forza 5's infamous dearth of content as part of their one-man crusade to defend how also definitely "
rebuilt from scratch" (honest!) Greenawalt constantly claimed
that game was.
You can cry and whine all you want about it but these cars never looked like this in Forza 4 and Forza 5's biggest thing is the jump in graphical fidelity of the car models. This isn't Gran Turismo and Microsoft isn't going to just port over a bunch of Forza 4 cars just to inflate a car list
It's insanely hypocritical to defend the porting of exact content through three games
I Don't need to play GT6 to have a opinion on the content moved over to the game because I know it's the same exact content....
Entirely rebuilt car models, new physics engine, new tire engine, new graphical engine and laser-scanned tracks in the largest racing game ever at a console launch isn't good enough?
We've been over the lack of content many times and you'd think someone in a pictures thread in the game would notice that most of these car models and tracks have been redone from scratch so expecting straight ports of content from a previous title on last-gen is pretty silly.
Or at least I suppose it would be embarrassing if they weren't so frequently just Zer0 for the other team.
On that topic:
As far as the whole recycled models part goes, 1970 Chevelle. I posted it elsewhere, but it's just a gussied up version of the inaccurate model from before.
Same with the 1969 Camaro and 1970 Chevelle, both cars have just enough off that you can tell they don't look right.
I'm sorry buickgnx88. You must be wrong here just like you must have been wrong in 2014.
They clearly rebuilt everything from scratch, and somehow the exact same individual contractors made the exact same individual modeling mistakes and
possibly even overwhelmingly the same wireframes. So it is written, so it will be dictated in this forum for 3-6 months after this game releases to defend any of its failings.
After all,
developers always tell the truth about such things.