Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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The biggest possible reason no to buy in my case is the car list itself. As I said before, imo the best thing in Forza Motorsport is the large number of production cars compared to other racing games.

FM7 has more than 700 cars
FM8 will have over 500 cars
= so around 200 removed cars at launch
But 100 cars are new-to-Motorsport
= so around 300 deleted cars from FM7 at launch

And Chris Esaki also said today; "Community wants more race cars... so this time we launch Motorsport with more race cars than ever before"

So I wouldn't be surprised if half of the production cars were cut at launch.
 
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The biggest possible reason no to buy in my case is the car list itself. As I said before, imo the best thing in Forza Motorsport is the large number of production cars compared to other racing games.

FM7 has more than 700 cars
FM8 will have over 500 cars
= so around 200 removed cars at launch
But 100 cars are new-to-Motorsport
= so around 300 deleted cars from FM7 at launch

And Chris Esaki also said today; "Community wants more race cars... so this time we launch Motorsport with more race cars than ever before"

So I wouldn't be surprised if half of the production cars were cut at launch.
That's the aspect of Forza Motorsport that I'm worried about the most. I really liked the car variety in Forza Horizon 5 and Forza Motorsport 7. I especially like the quirky cars such as the 2013 Cadillac XTS Limousine.
 
Cyberpunk turned out to be a pretty good game in the long run though, Halo on the other hand…
Yes, the launch was disastrous but it got better with the updates, however if they had delayed they would not experience these problems.
 
If the new game isn't glitchy and Macrotransaction heavy like GT is then I will like it more than modern GT. GT5 was one of my favorite games of all time even with having mostly outdated car models, so while it's annoying that the new game is far from built from the ground up, outdated car models aren't a deal breaker for me.
I really just want a new racing game to work. Not have lobbies be so unbearable that many people play the old game online, offline play not just be doing the same event with a glitchy setup over and over and when trying to be competitive not having random penalties with no logic whatsoever and only one brand and or drivetrain be competitive. I REALLY hope that's not too much to ask.
 
Literally every time a new Forza releases people go on about it till they are blue in the face.

No it is not the same Xbox 360 models.

They have already made clear before that the models are built from the same or similar source material and likely by the same contractors. Therefore you are going to see a lot of the same mistakes being made over and over due to the source material that they use.
Is that somehow better? Those same contractors are really spending their time rebuilding the same asset to roughly the same result over and over again? And T10 is willing to keep paying them for roughly the same thing repeatedly? That strains credulity...

@UKMikey
Drunk The Big Lebowski GIF by Focus Features
 
Is that somehow better? Those same contractors are really spending their time rebuilding the same asset to roughly the same result over and over again? And T10 is willing to keep paying them for roughly the same thing repeatedly? That strains credulity...

@UKMikey
Drunk The Big Lebowski GIF by Focus Features
Again, what's the alternative? Is it spending way more time to get things perfect just to be ruined by LOD or have less cars and tracks?

FH5vs-GT7-2-2.jpg

FH5vs-GT7-3-2.jpg


I don't know how many times these comparison photos will have to be posted.

This is an open world game with "X360 era models" vs GT7.

I know which one I prefer.
 
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What's the relevance of those screenshots/that comparison? I'm trying to understand
The relevance, let me see.

One is from a developer whose apparent PS2 car models are more accurate than FM8 and the other is from an open world game with "X360 era models".

I'm all for increasing model accuracy if possible but not at the expense of more cars. Also, not when that extra work will likely not even be clear or even shown in-game.

The GT7 car in the comparison picture literally has entire elements missing due to LOD.
 
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The relevance, let me see.

One is from a developer whose apparent PS2 car models are more accurate than FM8 and the other is from an open world game with "X360 era models".

I'm all for increasing model accuracy if possible but not at the expense of more cars. Also, not when that extra work will likely not even be clear or even shown in-game.
I think you are losing the thread a bit here. The RC-F looks great in both games you are showing there. I've already said that most of the FM4 and up assets are much improved and that the Xbox One era assets are very good. The RC-F you posted was released with an Xbox-One only FH2 expansion, meaning that it was an Xbox One asset. As a result, it's very good. All I'm asking for is that level of quality, but more importantly, that level of accuracy.
 
Here are the new-to-Forza cars from the leaked car files of previous Forza Motorsport and Horizon games. I assume these cars probably will make it into the Forza Motorsport reboot.
  • 2018 Alfa Romeo Giulietta BTCC
  • 2017 Aston Martin V8 Vantage GTE
  • 2018 Aston Martin Valkyrie
  • 2012 Audi A5 DTM
  • 2013 Audi RS5 DTM
  • 1990 Benetton B190
  • 1937 Bugatti Type 57S
  • 2019 Cadillac ATS-V Formula Drift
  • 2013 Chevrolet Camaro Pro Stock
  • 2018 Chevrolet Corvette C7 Trans Am
  • 1966 Cooper T81
  • 2012 Dallara DW12
  • 2007 Dallara IR05
  • 2020 Dallara P217 Gibsons LMP2
  • 1968 Dodge Charger Supercharger Mopar
  • 2016 Felino CB7
  • 1986 Ferrari 288 GTO Evoluzione
  • 1954 Ferrari 500 TR
  • 1910 Fiat S76 ‘Beast Of Turin’
  • 2012 Fisker Karma EcoSport
  • 1991 Ford Mustang
  • 1998 Ford Mustang SCCA
  • 2003 Ford Mustang SVT Cobra
  • 2018 Ford Mustang TA
  • 1989 Ford Thunderbird SC
  • 2017 Genesis G90
  • 2023 Honda Civic Type-R
  • 2014 Infiniti Emerg-E Concept
  • 2019 Italdesign DaVinci Concept
  • 1971 Jensen Interceptor SP
  • 1953 Kurtis Kraft KK500C
  • 2016 Lexus LC500
  • 2016 Lexus RC F GT3
  • 1988 Lincoln Mk7 LSC
  • 1998 Lincoln Mk8 LSC
  • 1966 Lola T90
  • 1966 Lotus 35 Martin
  • 2018 Lotus Evora GT4
  • 2014 Lotus Exos T125
  • 1970 Matra-Simca MS650
  • 1994 Mazda MX-5 Miata Donut Media Money Pit
  • 2013 Mazda ProMazda
  • 1969 McLaren M6GT
  • 1974 McLaren M16C
  • 1993 Mercedes-Benz 500 E AMG Hammer
  • 1936 Mercedes-Benz 540K
  • 2013 Mercedes Benz C-Class DTM
  • 2006 Mercedes-Benz E 55 AMG Estate
  • 2012 Mercedes-Benz E 63 AMG Estate
  • 1923 Miller 122
  • 2012 Nissan DeltaWing
  • 1988 Penske PC-17
  • 1994 Penske PC-23
  • 2014 Peugeot 208 GTi
  • 2018 Peugeot 308 TCR
  • 2014 Peugeot RCZ R
  • 1958 Porsche 718 RSK Le Mans
  • 2018 Porsche 911 (991.2) GT3R
  • 2013 Renault Formula 1.6
  • 2013 Renault Formula 2.0
  • 2013 Renault Formula 3.5
  • 2013 Renault GP2
  • 2013 Renault Racing Truck
  • 2014 Renault Racing Truck
  • 2013 Savage Rivale Roadyacht GTS
  • 2013 Subaru BRZ Formula Drift
  • 2018 Subaru Levorg GT
  • 1973 Triumph GT6
  • 1976 Tyrrell P34
  • 1997 Venturi Atlantique 300
  • 2013 Volkswagen Formula 3
  • 2018 Volkswagen Golf WTCR
  • 2013 Volvo C30 Polestar
 
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I'm too much of a casual to boycott the entire game until they fix the old car models. It really doesn't bother me that much.
Yeah. It's not great and I wish they did better, but overall it's not really damaging the experience that much for me. People can make their own choices about what reduces the value of the game below the asking price, and historically this hasn't been a significant factor for me and I don't expect that to change. This isn't a Standard car situation where it's significantly breaking my immersion.

Frankly, if the worst thing about the game is recycled car models, that would be amazing.
 
Here are the new-to-Forza cars from the leaked car files of previous Forza Motorsport and Horizon games. I assume these cars probably will make it into the Forza Motorsport reboot.
  • 2018 Alfa Romeo Giulietta BTCC
  • 2017 Aston Martin V8 Vantage GTE
  • 2018 Aston Martin Valkyrie
  • 2012 Audi A5 DTM
  • 2013 Audi RS5 DTM
  • 1990 Benetton B190
  • 1937 Bugatti Type 57S
  • 2019 Cadillac ATS-V Formula Drift
  • 2013 Chevrolet Camaro Pro Stock
  • 2018 Chevrolet Corvette C7 Trans Am
  • 1966 Cooper T81
  • 2012 Dallara DW12
  • 2007 Dallara IR05
  • 2020 Dallara P217 Gibsons LMP2
  • 1968 Dodge Charger Supercharger Mopar
  • 2016 Felino CB7
  • 1986 Ferrari 288 GTO Evoluzione
  • 1954 Ferrari 500 TR
  • 1910 Fiat S76 ‘Beast Of Turin’
  • 2012 Fisker Karma EcoSport
  • 1991 Ford Mustang
  • 1998 Ford Mustang SCCA
  • 2003 Ford Mustang SVT Cobra
  • 2018 Ford Mustang TA
  • 1989 Ford Thunderbird SC
  • 2017 Genesis G90
  • 2023 Honda Civic Type-R
  • 2014 Infiniti Emerg-E Concept
  • 2019 Italdesign DaVinci Concept
  • 1971 Jensen Interceptor SP
  • 1953 Kurtis Kraft KK500C
  • 2016 Lexus LC500
  • 2016 Lexus RC F GT3
  • 1988 Lincoln Mk7 LSC
  • 1998 Lincoln Mk8 LSC
  • 1966 Lola T90
  • 1966 Lotus 35 Martin
  • 2018 Lotus Evora GT4
  • 2014 Lotus Exos T125
  • 1970 Matra-Simca MS650
  • 1994 Mazda MX-5 Miata Donut Media Money Pit
  • 2013 Mazda ProMazda
  • 1969 McLaren M6GT
  • 1974 McLaren M16C
  • 1993 Mercedes-Benz 500 E AMG Hammer
  • 1936 Mercedes-Benz 540K
  • 2013 Mercedes Benz C-Class DTM
  • 2006 Mercedes-Benz E 55 AMG Estate
  • 2012 Mercedes-Benz E 63 AMG Estate
  • 1923 Miller 122
  • 2012 Nissan DeltaWing
  • 1988 Penske PC-17
  • 1994 Penske PC-23
  • 2014 Peugeot 208 GTi
  • 2018 Peugeot 308 TCR
  • 2014 Peugeot RCZ R
  • 1958 Porsche 718 RSK Le Mans
  • 2018 Porsche 911 (991.2) GT3R
  • 2013 Renault Formula 1.6
  • 2013 Renault Formula 2.0
  • 2013 Renault Formula 3.5
  • 2013 Renault GP2
  • 2013 Renault Racing Truck
  • 2014 Renault Racing Truck
  • 2013 Savage Rivale Roadyacht GTS
  • 2013 Subaru BRZ Formula Drift
  • 2018 Subaru Levorg GT
  • 1973 Triumph GT6
  • 1976 Tyrrell P34
  • 1997 Venturi Atlantique 300
  • 2013 Volkswagen Formula 3
  • 2018 Volkswagen Golf WTCR
  • 2013 Volvo C30 Polestar
Pretty solid list but the only 2023 car is the Civic Type-R? Hopefully they'll add more
 
One small annoyance I saw in this screenshot is that Turn 10 has once again left the Saleen badge on the S7 in the wrong spot.

---
So yeah, I am a bit dissappointed with the car modelling. I was hoping that when they announced a smaller car list early on that they meant they were going to work on their lower quality car models, but it's looking like they didn't do that...again.

Which is probably not the worst thing to come out of a game, but I was just hoping that their marketing would mean things were different this time. Oh well. shrug

----
As for the presentation, I didn't see much that stuck out to me other than the pretty physics and seeing some new-to-series race cars. I'm excited that they were mentioning a bigger focus on race cars this time though and I saw a bit of that with the Acura ARX and Cadillac DPi race car. I look forward to the other newer race cars they'll show later on.

Though one concern I have is the single player mode, I hope it's a lot more compelling than the past 3 FM titles. I need something fun like on the X360 games again.
 
Though one concern I have is the single player mode, I hope it's a lot more compelling than the past 3 FM titles. I need something fun like on the X360 games again.
There have been a lot of rumours of mocap and cutscene based career mode, including a tweet that got deleted right after it was posted by one of the performance artists (I think?)

Screenshot_20230126_112729_Reddit.jpg
 
One small annoyance I saw in this screenshot is that Turn 10 has once again left the Saleen badge on the S7 in the wrong spot.

---
So yeah, I am a bit dissappointed with the car modelling. I was hoping that when they announced a smaller car list early on that they meant they were going to work on their lower quality car models, but it's looking like they didn't do that...again.

Which is probably not the worst thing to come out of a game, but I was just hoping that their marketing would mean things were different this time. Oh well. shrug

----
As for the presentation, I didn't see much that stuck out to me other than the pretty physics and seeing some new-to-series race cars. I'm excited that they were mentioning a bigger focus on race cars this time though and I saw a bit of that with the Acura ARX and Cadillac DPi race car. I look forward to the other newer race cars they'll show later on.

Though one concern I have is the single player mode, I hope it's a lot more compelling than the past 3 FM titles. I need something fun like on the X360 games again.
fnrym14bf342_800.jpg


Again, source material.

I don't know how many times it must be said but do not confuse material sourcing with poor modeling.

Apparently Saleen aren't too upset about them using this version as they even used a photo of the car in Forza Horizon on their official website.

 
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Here are the new-to-Forza cars from the leaked car files of previous Forza Motorsport and Horizon games. I assume these cars probably will make it into the Forza Motorsport reboot.
  • 2018 Alfa Romeo Giulietta BTCC
  • 2017 Aston Martin V8 Vantage GTE
  • 2018 Aston Martin Valkyrie
  • 2012 Audi A5 DTM
  • 2013 Audi RS5 DTM
  • 1990 Benetton B190
  • 1937 Bugatti Type 57S
  • 2019 Cadillac ATS-V Formula Drift
  • 2013 Chevrolet Camaro Pro Stock
  • 2018 Chevrolet Corvette C7 Trans Am
  • 1966 Cooper T81
  • 2012 Dallara DW12
  • 2007 Dallara IR05
  • 2020 Dallara P217 Gibsons LMP2
  • 1968 Dodge Charger Supercharger Mopar
  • 2016 Felino CB7
  • 1986 Ferrari 288 GTO Evoluzione
  • 1954 Ferrari 500 TR
  • 1910 Fiat S76 ‘Beast Of Turin’
  • 2012 Fisker Karma EcoSport
  • 1991 Ford Mustang
  • 1998 Ford Mustang SCCA
  • 2003 Ford Mustang SVT Cobra
  • 2018 Ford Mustang TA
  • 1989 Ford Thunderbird SC
  • 2017 Genesis G90
  • 2023 Honda Civic Type-R
  • 2014 Infiniti Emerg-E Concept
  • 2019 Italdesign DaVinci Concept
  • 1971 Jensen Interceptor SP
  • 1953 Kurtis Kraft KK500C
  • 2016 Lexus LC500
  • 2016 Lexus RC F GT3
  • 1988 Lincoln Mk7 LSC
  • 1998 Lincoln Mk8 LSC
  • 1966 Lola T90
  • 1966 Lotus 35 Martin
  • 2018 Lotus Evora GT4
  • 2014 Lotus Exos T125
  • 1970 Matra-Simca MS650
  • 1994 Mazda MX-5 Miata Donut Media Money Pit
  • 2013 Mazda ProMazda
  • 1969 McLaren M6GT
  • 1974 McLaren M16C
  • 1993 Mercedes-Benz 500 E AMG Hammer
  • 1936 Mercedes-Benz 540K
  • 2013 Mercedes Benz C-Class DTM
  • 2006 Mercedes-Benz E 55 AMG Estate
  • 2012 Mercedes-Benz E 63 AMG Estate
  • 1923 Miller 122
  • 2012 Nissan DeltaWing
  • 1988 Penske PC-17
  • 1994 Penske PC-23
  • 2014 Peugeot 208 GTi
  • 2018 Peugeot 308 TCR
  • 2014 Peugeot RCZ R
  • 1958 Porsche 718 RSK Le Mans
  • 2018 Porsche 911 (991.2) GT3R
  • 2013 Renault Formula 1.6
  • 2013 Renault Formula 2.0
  • 2013 Renault Formula 3.5
  • 2013 Renault GP2
  • 2013 Renault Racing Truck
  • 2014 Renault Racing Truck
  • 2013 Savage Rivale Roadyacht GTS
  • 2013 Subaru BRZ Formula Drift
  • 2018 Subaru Levorg GT
  • 1973 Triumph GT6
  • 1976 Tyrrell P34
  • 1997 Venturi Atlantique 300
  • 2013 Volkswagen Formula 3
  • 2018 Volkswagen Golf WTCR
  • 2013 Volvo C30 Polestar
You could probably add the Ginetta brand as a while, because apparently all of their cars at the factory got scanned.


Also here's a big oof:




Atleast it's not q4 I guess
 
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Again, source material.

I don't know how many times it must be said but do not confuse material sourcing with poor modeling.

Apparently Saleen aren't too upset about them using this version as they even used a photo of the car in Forza Horizon on their official website.
Okay, then; I didn't know that model existed. The more I know.
With that said, I've heard your argument already and I'm not convinced that it's the entire story for the car model issues I've seen. The Saleen badge was one minor thing (though with that said, I would've preferred if Turn 10 actually sourced a different model were the badge is on the nose), but there's other models with issues that are still a glaring problem.
There have been a lot of rumours of mocap and cutscene based career mode, including a tweet that got deleted right after it was posted by one of the performance artists (I think?)
Well, that's good news I guess. I mean, story-based sim or simcade games aren't my favorite thing in the world, but I'll give it a try.
 
Here are the new-to-Forza cars from the leaked car files of previous Forza Motorsport and Horizon games. I assume these cars probably will make it into the Forza Motorsport reboot.
  • 2018 Alfa Romeo Giulietta BTCC
  • 2017 Aston Martin V8 Vantage GTE
  • 2018 Aston Martin Valkyrie
  • 2012 Audi A5 DTM
  • 2013 Audi RS5 DTM
  • 1990 Benetton B190
  • 1937 Bugatti Type 57S
  • 2019 Cadillac ATS-V Formula Drift
  • 2013 Chevrolet Camaro Pro Stock
  • 2018 Chevrolet Corvette C7 Trans Am
  • 1966 Cooper T81
  • 2012 Dallara DW12
  • 2007 Dallara IR05
  • 2020 Dallara P217 Gibsons LMP2
  • 1968 Dodge Charger Supercharger Mopar
  • 2016 Felino CB7
  • 1986 Ferrari 288 GTO Evoluzione
  • 1954 Ferrari 500 TR
  • 1910 Fiat S76 ‘Beast Of Turin’
  • 2012 Fisker Karma EcoSport
  • 1991 Ford Mustang
  • 1998 Ford Mustang SCCA
  • 2003 Ford Mustang SVT Cobra
  • 2018 Ford Mustang TA
  • 1989 Ford Thunderbird SC
  • 2017 Genesis G90
  • 2023 Honda Civic Type-R
  • 2014 Infiniti Emerg-E Concept
  • 2019 Italdesign DaVinci Concept
  • 1971 Jensen Interceptor SP
  • 1953 Kurtis Kraft KK500C
  • 2016 Lexus LC500
  • 2016 Lexus RC F GT3
  • 1988 Lincoln Mk7 LSC
  • 1998 Lincoln Mk8 LSC
  • 1966 Lola T90
  • 1966 Lotus 35 Martin
  • 2018 Lotus Evora GT4
  • 2014 Lotus Exos T125
  • 1970 Matra-Simca MS650
  • 1994 Mazda MX-5 Miata Donut Media Money Pit
  • 2013 Mazda ProMazda
  • 1969 McLaren M6GT
  • 1974 McLaren M16C
  • 1993 Mercedes-Benz 500 E AMG Hammer
  • 1936 Mercedes-Benz 540K
  • 2013 Mercedes Benz C-Class DTM
  • 2006 Mercedes-Benz E 55 AMG Estate
  • 2012 Mercedes-Benz E 63 AMG Estate
  • 1923 Miller 122
  • 2012 Nissan DeltaWing
  • 1988 Penske PC-17
  • 1994 Penske PC-23
  • 2014 Peugeot 208 GTi
  • 2018 Peugeot 308 TCR
  • 2014 Peugeot RCZ R
  • 1958 Porsche 718 RSK Le Mans
  • 2018 Porsche 911 (991.2) GT3R
  • 2013 Renault Formula 1.6
  • 2013 Renault Formula 2.0
  • 2013 Renault Formula 3.5
  • 2013 Renault GP2
  • 2013 Renault Racing Truck
  • 2014 Renault Racing Truck
  • 2013 Savage Rivale Roadyacht GTS
  • 2013 Subaru BRZ Formula Drift
  • 2018 Subaru Levorg GT
  • 1973 Triumph GT6
  • 1976 Tyrrell P34
  • 1997 Venturi Atlantique 300
  • 2013 Volkswagen Formula 3
  • 2018 Volkswagen Golf WTCR
  • 2013 Volvo C30 Polestar
These cars too can appear in Horizon 5, especially the TCRs and road-legal cars. To clarify, the Levorg being referred to is a BTCC car.

i think one of the dev pics shows an alpine a610
Where exactly?

The 1990 Renault Alpine V6 GTA Le Mans was spotted during a gameplay testing behind the scenes footage. The car made its debut in Forza Horizon 3.
Oh well, another good returning Forza car that isn't from Horizon 4.

Though now I'm wondering, why did the car list decrease so much if they're still reusing older models? Was it a case of license spending elsewhere or what? Was there actually a polygonal count increase? Because so far, I don't see it.
I don't think that license spending would have something to do with this. It's prolly more of a "source a model and scan it for the vehicle modelling team to recreate" type of case.
 
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You could probably add the Ginetta brand as a while, because apparently all of their cars at the factory got scanned.
Yep, found the source info as well from jwsbtccfan on Reddit.


Where exactly?
The 1990 Renault Alpine V6 GTA Le Mans was spotted during a gameplay testing behind the scenes footage. The car made its debut in Forza Horizon 3.
 

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There are better ways to make a car feel like it's unique and yours than making you spend a long time getting it. I'd argue what makes a given car feel like it's yours is that you've spent a long time doing things with it.

A car feels like it's mine when I bought it, ran it through the Clubman Cup, upgraded it, ran it through the FR Cup, detuned it to go through Normal Car, maxed it out to go through Megaspeed, and took it to some endurance races.

It doesn't feel like it's mine when I had to grind for 10 hours to buy it from the Legendary Dealer only to find there's no races it's eligible for. Nor does it feel like it's mine when it's one of ten cars that I got for free in the last hour.

Making a car hard to get is just annoying. Making cars too easy to get dilutes their impact. Making a car useful and unique to you is how you create attachment.
Just want to give an extra +1 to this bit.

Particularly in Forzaland in the past, for me a car feels "special" to me because what I did with it, which usually means choosing a class for it, making a build/tune on it, and making a fitting livery for it and then actually racing it for hours... Which usually means making changes to the build to find the sweet spot and evolving the car here and there.

Admittedly, nowadays I do organized racing 99% of the time in Forza, so it's a little different. That means what makes a lot of cars "special" to me is that it can be built and balanced well with other similar cars and made into a cool racing series, and then used for a whole season of battles with other drivers and all the regular ups and downs any season of racing has. By the end of a 10 race season you definitely "bond" with cars and I've certainly had cars I've run kind of reluctantly at first but ended up quite liking them and looking back at them very fondly. I still have a bunch of cars in my FM7 garage, in their season livery with their history reflecting how many races they did and podiums they earned and stuff, that I don't sell when I need space or won't rebuild into something else.

They also keep mentioning more serious multiplayer, and a bunch of locked cars or timed exclusives are not good for multiplayer, whether it's public hoppers, public lobbies, or organize leagues.

It's a big issue I have with FH4/FH5, which I hope FM8 doesn't take the "Playlist" thing from with the time exclusive cars and all the arbitrary nonsense to get them. I'd personally feel much more attached to new cars we got if I could spend the 30mins jumping through hoops to get it on building it and driving it at the routes that I like or taking it into multiplayer or whatever.
View attachment 1226065

Nurburgring GP Circuit (Reverse)?
Glad I'm not the only person who noticed this and thought it was weird. While the Nordschleife is run in reverse for a rally event, I've never seen the GP layout run in reverse before... Wonder if it means we get a reverse layout, or if they just thought that angle looked cooler for showing off the pit buildings and stuff.

You could probably add the Ginetta brand as a while, because apparently all of their cars at the factory got scanned.
I certainly hope so, they make some really great little cars. The G40s are fantastic fun in PC2, and the LMP3 would be a cool addition to the game as it represents a class we have never had before and they are super nice to drive in PC2 as well, excellent power to handling ratio that makes for a prototype experience without as much death as trying to drive P1 and so on.

On the subject of small boutique race car manufacturers, would be cool to see Ligier in there as well with their LMP3, and the JS P4 and JS2R... but I guess that's getting into wishlist stuff.
 
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Literally every time a new Forza releases people go on about it till they are blue in the face.

No it is not the same Xbox 360 models.

They have already made clear before that the models are built from the same or similar source material and likely by the same contractors. Therefore you are going to see a lot of the same mistakes being made over and over due to the source material that they use.
Nah, that's ******** man. This is the studio that makes cars for Forza https://www.glassegg.com/portfolio/. They also made cars for Driveclub, Driver SF, Project Cars, NFS, The Crew 2, etc. But Forza is the only one that has crappy looking models. So something went wrong along the way. Two people building a 3D model from the same reference will still have different looking topology/polygon structure, as someone showed above the ripped 3D models from FM4 and FM7 look identical aside from few elements.
I find it strange because the cars in question are not rare models, but mass produced cars that you can find everywhere to rescan and update. Even if they set out to update 10 cars per year for each game back in 2013 they would've finished the process by now.
But even if you don't care to update these poor models at least don't show them front and center in your trailers, hide that **** until release. With so much talk about graphics it would be smart to focus on their strengths and avoid the weak parts. Right now we have this weird mix of nextgen looking tracks and some X360 looking cars.
It's not like we're asking to remake all cars, the vast majority look on par with the competition, it's only 30-40 cars that need attention. Put a bunch of fresh interns on that task, the result will look better, if not on par with new models.
 
Though now I'm wondering, why did the car list decrease so much if they're still reusing older models? Was it a case of license spending elsewhere or what? Was there actually a polygonal count increase? Because so far, I don't see it.
 
Probably licensing issue for some, and they will drop feed old content on weekly basis just like Horizon to keep people hooked to the game I guess
For sure they're holding back cars to add them slowly over the years. Given they've only made 20 tracks in 6 years, I wouldn't expect tracks to be added quickly, 3 tracks per year max and that's on the condition that the active userbase sticks around, otherwise the support will be cut short if they don't meet Spencer's expectations.
 
Based on what we've seen so far I don't believe Polyphony has much to worry about.
I don't think either company has much to worry about, neither of them seem to be pushing the frontiers of what the genre could be. They're both just cashing in on established brands. It could be another generation of two franchises falling well short of what they could be achieving with a little insight and vision.

The more time goes on, the more I admire GTS for being a bold step. It didn't live up to what it could have been either in the end, but hell if they didn't shoot their shot. FM looks so far to be more of the same stuff they've been doing for literally decades. Which I will happily buy for $20 in three years on sale.
Though now I'm wondering, why did the car list decrease so much if they're still reusing older models? Was it a case of license spending elsewhere or what? Was there actually a polygonal count increase? Because so far, I don't see it.
The only thing I've been able to think of is their damage model. Potentially going through and hand modeling damage and dirt buildup for all the cars in multiple configurations is going to be a fair amount of work. It should be a fair amount of work to do it well and not have it just look like the same damage models most games have.

On the plus side, it's probably fairly fast per car so you might reasonably expect all the cars that are already modelled for FH4/5 to make their way into the game in the first year or two. Although potentially not for free.
 
The more time goes on, the more I admire GTS for being a bold step.
By no means do I want to defend the cookie cutter copy/pasting of games both T10/PG and PD have been doing the last years, and you made some valid points, but how on earth can you consider GTS a bold step? It’s basically deleting the singleplayer content from the previous itteration and call it Sport.
 
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