Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Hey, check this out if you haven't seen it. I'm not sure fully how smooth it is because I haven't used it but does look pretty well made and fills that gap of a progression.

It looks promising so far i follow him on youtube so i have follow the progress on that mod, i am waiting to try it until its done, if am not mistaken he is trying so you have upgrade system in the mod, but not easy, but progress of this mod have so far been impressive
 
So iRacing had done a deal with Formula 4

I wonder if this deal is exclusive or considerating recent patterns, if Formula 4s would come to Forza as well since they are using pretty much the same scan and model company

In release they dont talk much about exclusivity so maybe the deal is open to anyone that wish take it?

 
So iRacing had done a deal with Formula 4

I wonder if this deal is exclusive or considerating recent patterns, if Formula 4s would come to Forza as well since they are using pretty much the same scan and model company

In release they dont talk much about exclusivity so maybe the deal is open to anyone that wish take it?


Seems like it is more of an eSports deal. The car itself doesn't seem exclusive.
 
Seems like it is more of an eSports deal. The car itself doesn't seem exclusive.
They already had the car scaned but with a non-copyright name but now they are allowed to stick the F4 sticker on it

Actually it makes me imagine if Forza will finnaly pull it out to have more cars into the service, since most of licenced open wheel series have already copyright rights taken by someone, GT had done so on past and in GT7 makes me suprised Forza has not pulled this out yet

-F1/F2 by EA
-IndyCar by you know who games
-Super Formula by Gran Turismo

There has some classes under some of those (F3/F4, IndyNXT/Road to Indy, Super Formula Lights so on) that maybe the rights could be taken but i dont know how much the owner of such licences could had be taken
 
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Oh boy another video of those... lets see what he have to say...

the stuff bellow was written after watch the video

I do agree with some points like the handling, i think the studio has the possibility to do it, specially with recent facts that T10 was working with Playground to get better handeling for FH5, i think they will make lighting strike twice on it

That said, i do disagree with him in many things, first of all, Consoles by theyselfes still can handle the costs, specially when gamepass exists, the more people on gamepass play Forza and pay gamepass monthly due it, the better the game will profit in MS terms, also not everyone in PC wants serious hardcore full sim experience all the time (me included), and those people will enjoy a lot a game like Forza Motorsport, specially if progression seems to be like they are promissing.

Also, about the parts, its clear by now that they will follow Horizon idea of update the game constantly with new racing parts and rims and all that, its been a great idea on FH5 and i see them doing it on FM, i would like if they decided to bring new default wings like GT is doing but still i see no problem if they will deliver stuffs like that on updates

Also whats up with this push of VR?
 
Just got done watching the video, I feel as if he didn't touch on the community features aspect enough. A big part of why I loved FM4 at its peak was the set of community features it had like storefronts. I also feel like pleasing the hardcore sim crowd doesn't really matter as much for FM, since there's probably quite a few of them that have written it off already for "just being forza".
 
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Also whats up with this push of VR?
I think it's tied into the fact that racing sims are one of the only genres where VR works well enough and intuitively enough (no fiddling with some weird Johnny Mnemonic controller peripheral, you just have to sit in a cockpit and look around) that a lot people actually demand it. And since few other far more popular game genres even bother -- you never see "no VR no buy" when a new multiplayer FPS or open-world swords-and-dragons title is announced -- there might be some anxiety over keeping VR an actual priority for game devs when it seems to be a non-starter with the general public.
 
I doubt they will include vr, witch most other track racing titles have besides forza, just look how much it did for gran turismo 7 its a complete new experince and its so immersive, it would be shame to not include it, i never drive in cookpit in flatscreen but in vr it feels so good,


I agree with guy in video for the most part
 
As there is currently no VR platform for the Xbox Series consoles yet, I don't see VR support happening in FM8 anytime soon.

I think it has to have VR from launch, why release on an inferior level to an older game in GT7?

Game Pass is on Meta, Quest 3 revealing directly...
 
Maybe F1? It’s out in 2 weeks.
Probably one. I know there were some issues with F1 ‘22. The other tidbit is Thrustmaster has been working on the T818 Console Edition. I’m willing to bet they have been collaborating with the FM release as well. They worked together on that recent controller release for FM5 be it that is PG rather than T10.

If this really is a “Motorsport” title, working directly with Thrustmaster on its Direct Drive Wheel is a no brainer. Then again, maybe it is my wishful thinking.
 
My wishful thinking is that Fanatec will improve their Xbox support with the release of Forza Motorsport.

Due to the way they've set up compatibility on the platform, many of the features of various wheels (like displays, rev strips, rotary dials etc.) don't work at all.

Pretty much everything other than the Xbox-labelled buttons on this may as well not be there if you're playing on Xbox:

61-hfuPLy+L.jpg
 
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My wishful thinking is that Fanatec will improve their Xbox support with the release of Forza Motorsport.

Due to the way they've set up compatibility on the platform, many of the features of various wheels (like displays, rev strips, rotary dials etc.) don't work at all.

Pretty much everything other than the Xbox-labelled buttons on this may as well not be there if you're playing on Xbox:

61-hfuPLy+L.jpg
That would be awesome but I'm not holding my breath for it. The way I always understood it was that Microsoft would not work with Fanatec to get all of the lights working. That was until I asked the same question to Microsoft support and was told that was not the case. It was Fanatec that would not supply the information to Microsoft to get the wheels properly supported.

So I don't know who to believe. All I know is that a lot of us have paid a hell of a lot of money to have a piece of equipment that doesn't do the things it's supposed to just because we're on console.
 
That would be awesome but I'm not holding my breath for it. The way I always understood it was that Microsoft would not work with Fanatec to get all of the lights working. That was until I asked the same question to Microsoft support and was told that was not the case. It was Fanatec that would not supply the information to Microsoft to get the wheels properly supported.

So I don't know who to believe. All I know is that a lot of us have paid a hell of a lot of money to have a piece of equipment that doesn't do the things it's supposed to just because we're on console.
I thought it was up to the individual game developers to include the functionality for these things (lights and extra buttons etc.). Seems odd that Fanatec wouldn't allow an Xbox wheel to have rev strips and gear indicators working for an Xbox game when they work for that wheel on a PS base with PlayStation games.
 
I thought it was up to the individual game developers to include the functionality for these things (lights and extra buttons etc.). Seems odd that Fanatec wouldn't allow an Xbox wheel to have rev strips and gear indicators working for an Xbox game when they work for that wheel on a PS base with PlayStation games.
It’s not game developer specific, I asked our wheel guy a few years ago and it was confirmed to me that it’s either a Fanatec issue or a Microsoft one.

The PC ports of the same games use the full feature sets of the wheels, as do the PlayStation versions (with appropriate wheels).

Logitech clearly did what they needed to do to get their TRUEFORCE tech on all platforms, but I don’t know the details/context behind Fanatec’s decision.

Maybe they decided to go for the most basic compatibility option possible so that more wheels would work on the platform, it’s certainly unique that I can use a PlayStation base (GT DD Pro) on Xbox for example, can’t do that with the other manufacturers.
 
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It’s not game developer specific, I asked our wheel guy a few years ago and it was confirmed to me that it’s either a Fanatec issue or a Microsoft one.

The PC ports of the same games use the full feature sets of the wheels, as do the PlayStation versions (with appropriate wheels).

Logitech clearly did what they needed to do to get their TRUEFORCE tech on all platforms, but I don’t know the details/context behind Fanatec’s decision.

Maybe they decided to go for the most basic compatibility option possible so that more wheels would work on the platform, it’s certainly unique that I can use a PlayStation base (GT DD Pro) on Xbox for example, can’t do that with the other manufacturers.
I thought it was up to the individual game developers to include the functionality for these things (lights and extra buttons etc.). Seems odd that Fanatec wouldn't allow an Xbox wheel to have rev strips and gear indicators working for an Xbox game when they work for that wheel on a PS base with PlayStation games.
This is what I was told by a "Xbox Ambassador" on the Microsoft community forums.

The creators of your steering wheel must create an Xbox driver to support their functions and then lobby game makers to include it with their game. Driver support must be baked into each individual game.

So they’re the ones you need to request to get it done.

Steering wheel makers will typically list which games are supported in the literature
I also asked the same question on the Fanatec forums and got this response from another user:

To summarize, the other big issue besides the leds and rev lights is the very limited button functionality on Xbox. Fanatec wheels only support buttons which appear on a standard Xbox controller (ABXY, LB/RB, etc). Any additional inputs such as toggle switches or rotary dials either don't work at all on Xbox, or they are duplicate inputs and can not be reassigned to other functions.

Bottom line is, things like rev lights and led panels CAN be done on xbox compatible wheels right now - Thrustmaster has their latest Ferrari F1 replica wheel to prove it. They also have their range of flight sticks and yokes to show that many more inputs than that of a standard controller can be achieved.

However, for whatever reason, Fanatec have chosen not to use whatever development method TM have employed, and do not currently offer any Xbox compatible wheels with rev lights, working led displays, or expanded non-standard button support. Some have said that companies like TM have used "loopholes" to make their products work, suggesting that such a method is inferior to how Fanatec would prefer to implement such things. For such features to be implemented "properly", it's been said that the Xbox OS /SDK needs to be "opened up".

But @PJTierney you might be on to something because this is also what he told me and this was back in October 2022.

Anyway... latest word that I've heard is that this "opening up" of the Xbox OS /SDK was supposedly being looked into, and there is a plan to have it roughly coincide with the release of the new Forza Motorsport title. Granted, that was originally supposed to mean sometime around, well...NOW. But obviously that game has been pushed back, so who knows what will happen. But if past history is any indication, my guess is "nothing".
 
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I heared some talking about Forza devs liking posts about Interlagos
I was thinking to call track staff tomorrow asking if someone had scanned the track but i dont know if they have a NDA or something like that

Do someone at least saw those posts? i know Forza Motorsport page had liked my post before talking about Hakone being a replacement of Fujimi Kaido but i dont know if was something official, beyond that
 
I heared some talking about Forza devs liking posts about Interlagos
I was thinking to call track staff tomorrow asking if someone had scanned the track but i dont know if they have a NDA or something like that

Do someone at least saw those posts? i know Forza Motorsport page had liked my post before talking about Hakone being a replacement of Fujimi Kaido but i dont know if was something official, beyond that


Is this what you're looking for?

 
VR is not going make or break a racing game.

Yeah, I've not actually tried it myself and can only rely on every influencer stating it being a 'game changer' to rave reviews along with reading anyone who uses it demand 'no VR, no sale' and talk about never going back to triple monitors. The reviewers specifically stating that PlayStation VR just nailed it compared to more expensive PC setups.

It's more the system I'm concerned for rather than the game, for Xbox to stay this far behind without the promise of VR before this holiday sales season would be catastrophic for them I reckon.
vr adoption is a super niche at best.
600,000 PSVR2 sales in the first six weeks seems quite high in these difficult times at 100k a week to me, with over 25 weeks until the holiday sales season, if they can keep that up... Especially with it due now to start appearing in physical stores where it'll no doubt be demo'd on shop floors to create the real buzz.

Today's Meta Games Showcase could be interesting with Quest 3, ahead of Apple's VR launch next week for those with more money than sense.

Is it really that hard to make a 3D game run on 3D displays for developers, or a company the size of Microsoft currently making record profits elsewhere to implement?
 
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Turn 10 and Microsoft wont do vr, i am pretty sure of it, witch is very strong point for gt7 as the only full vr racing game on console, it wont break the game without vr, but its still a shame, and if they are serious
To put them self up calling it simulation like they have, they are missing out so much by not including vr, i just hope they do a good drag racing mode and and good career mode, with class racing have not been in forza since fm5, fm7 career mode was terrible in my opinion, hope they get rid of reward system they had in fm7 to and go back to wheelspins,
 
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600,000 PSVR2 sales in the first six weeks seems quite high in these difficult times at 100k a week to me, with over 25 weeks until the holiday sales season, if they can keep that up... Especially with it due now to start appearing in physical stores where it'll no doubt be demo'd on shop floors to create the real buzz.

I saw some talk talking that PSVR2 was actually struggling, some data of PS say that it sold at launch better than first one but LTD of first one seems catching up as the VR2 sales are slowing down...

I will check the meta quest showcase later today, but the feeling i have is that Apple is getting late to the party....
 
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