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I agree to some extent. The only reason i can see this working out is because it only takes about an hour to unlock all possible parts for the car you want to try out. Hotlapping while incrementally upgrading a car, on its own, would unlock most of the upgrades for the car (barring engine swaps and conversions). A little bit of tweaking might be required, like halving the time it takes to obtain parts for each car. Afaik, car points are untransferrable between cars, so you will need to Lvl 50 a car before max-ing it.I disagree. Cars have arbitrary performance points. It'll just make it difficult to use the same car as somebody who has invested more time into a particular model...but that seems like the correct outcome. Say you have two players both with 370zs
Player A has used their 370z for 200+ online races and has spent serious time adjusting the tune, creating their own livery and hotlapping to get really proficient at driving it, extracting as much as possible
Player B just picked up a 370z and eh, lets just see how it is, finds a design and tune online and rolls with it.
I think rewarding player A with the ability to achieve a higher state of tune with their Z is a great way to add connection to the game and make players actually care about stuff.
However, I don't think limiting player B to a handful of basic mods at the start is the right move either.
They should probably match the car level for the second car, or reduces the amount of Car XP required to Level up the second car.My biggest problem which I said in the other thread I like to tune multiple of the same car! If we max out a 370Z if I buy another one I would like to have the upgrades available from the start…. To have to take the same car and bring it up to mad level is going to be tough… I will do it but it’s kinda going to be annoying.
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