Yeah... pretty disappointing.
I lost the hype for Sebring once the 12 Hour had come and gone. Would much rather have Bathurst, Sonoma, Road Atlanta, or Monza back but I guess a new track is still good either way. It definitely feels a little different now but still not a place I'm going to choose to run at very often. It is nice to see the kerbs being less wacky than they were in previous games.
Just 2 new cars locked behind career grind, a $5 DLC for a single car (even if most of us will get it free), and no new "Spotlight" cars is very disappointing. At least the cars we did get are pretty cool though.
The Nissan isn't the one I would have chosen but it's still pretty neat. Drives just like you would expect so not really that surprising or unique but I guess it's always good to get more prototypes from this era.
The Chevron is a sweetheart, and pretty unique since we don't get race cars from that era that are slow or sensible in many games (although I'm sure most who use it will just upgrade it a bunch). I'm liking that they are adding slower prototype-y cars of various eras, like the Brabham BT5 (although it turned out to be miserable to drive) and the LMP3. Maybe we will finally see a Group C2 car at some point?
The Porsche... well I'd never choose it willingly over the Cadillac, but it's a good addition I suppose. It further reinforces my suspicion that there is something wacky with the Cadillac though. Out of the box the Porsche does prototype-y things, aka it feels pointy and somewhat stiff and can be unsettled over kerbs. The Cadillac though, even running super aggressive tuning (think stuff you do to a FWD touring car) it still understeers quite bad, but puts its power down much easier. They almost don't feel like cars from the same class really.
The list of "fixes" and features and stuff is hugely disappointing though. Another clunky solution in a big wall for the Laguna Seca pitlane is still positive I guess, if a bit eye-roll-worthy. The "Long" races could be fun for multiplayer, but I'm guessing there will be a lot of DNFs in them, but looking forward to trying them out later in the week.
Don't get me wrong, I'm generally having fun with the game doing organized racing and playing with friends and I'm going to keep playing it for years to come... but it's getting harder to be optimistic for this being a "new leaf" for the series. It has been improving slowly and I'm sure with all the problems they had that they have a lot of work to do, but from the outside it really doesn't feel like they are making any significant effort to "right the ship" and are content to kinda do just barely enough to justify calling things an "update." I get that some features and additions take lots of time, but we generally have very little in the way of "roadmap" communication from T10, and they seemingly have a ton of cars from FH5, a bunch of track variants for tracks that already exist in-game, and then a bunch of "old" content to turn into "returning" content to spice things up and have a little bit more to build up some interest with but they just kinda... aren't.
For some reason it's making me reinstall the entire 131gb game on my series x right now
Ditto. Great.
I think its happened because the download failed due to lack of free SSD space, then glitched and got stuck. When I restarted the console it needed to download the whole game. My Internet kinda sucks too.
When you guys checked your queue, did it just say "Installing..." but not actually start downloading? That happened to me last update, and when I restarted my Xbox it had to redownload the entire game (which took me 8 hours on my internet).
Mine did the same thing this time, but instead I clicked "Pause update" then waited for a few mins and clicked "Resume update" and it updated like normal.
Too late for you guys this time, but if this is gonna be a regular thing it might be worth remembering to try it in the future.
Interesting that they've fixed the Nordschleife curbs which can only be because of the negative reaction they caused (same as the pit exit before).
They didn't really fix them, they just changed how a few look, added the hatch brick stuff behind a few, and changed the first kerb at Wipperman (which is good). The heights and shapes are still wrong for a ton of them, the most obviously wrong ones out of all of them (Sabine exit kerb, Hatzenbach right kerb, Brunnchen 2 exit kerb) are stlll the same, and they aren't "2024 accurate" as claimed. One positive though is that they did
not update the kerb for the exit of Foxhole, as that is one change made for 2024 that I do not think is positive at all.
You called it the other day with the time limited endurance stuff. While I may think the time limited "Featured Tour" things are stupid I kinda get why they are doing it, but what I don't get is why they have done zero for the pathetic career mode in this game, like not even 1 new Tour in 9 updates. I don't think they have even acknowledged that the career is lacking in any way or hinted at stuff to come in the future. When they don't even acknowledge or address things, it's hard to be positive about it getting better in the future, and it's the same thing many of us have felt about other aspects of the series for... 15+ years now.