Forza Motorsport General Discussion Thread

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I hate to be "that guy" - but surely this has got to be a skill/difficulty/tune issue? I'm almost finished the last Porsche GT3 series and I'm sailing through the races on mediums. Sure the tires are worn but they're far from losing significant amounts of grip.

Are you upgrading any of the parts of the cars? I found I had to modify the Lamborghini ST to give it the edge over the rest of the GT3/GTLM field as it simply didn't have the downforce or braking abiliities of the rest.
I mean, I'm more than willing to admit to skill issues playing a part. I know I'm not the best/fastest/most consistent racer by any stretch. I also previously acknowledged that the difficulty settings that I haven't touched since launch probably worked against me as well.

I do typically upgrade parts for the cars to the top of S, since as of late I've been trying to tune on my own a little more for multiplayer races. The tire wear was particularly bad running mediums doing the Road events for the C7 Z06, but less so (albeit still a factor) for the Ferrari 458. The 911 GT3 was a lot nicer to its tires, so running mediums with that car wasn't nearly as much of a headache. I still need to do the Race event for the 911, as well as the Huracan Tours, so I'm curious to see how it goes for those cars.
 
I mean, I'm more than willing to admit to skill issues playing a part. I know I'm not the best/fastest/most consistent racer by any stretch. I also previously acknowledged that the difficulty settings that I haven't touched since launch probably worked against me as well.

I do typically upgrade parts for the cars to the top of S, since as of late I've been trying to tune on my own a little more for multiplayer races. The tire wear was particularly bad running mediums doing the Road events for the C7 Z06, but less so (albeit still a factor) for the Ferrari 458. The 911 GT3 was a lot nicer to its tires, so running mediums with that car wasn't nearly as much of a headache. I still need to do the Race event for the 911, as well as the Huracan Tours, so I'm curious to see how it goes for those cars.
Sorry if I came off as rude - that was not my intention.

My 2c for the Huracan roadcar; it's an understeery pig. Start by Lightening it, add aero, and consider a RWD conversion as your first modifications. I found that made it much nicer to drive at least.
 
Sorry if I came off as rude - that was not my intention.

My 2c for the Huracan roadcar; it's an understeery pig. Start by Lightening it, add aero, and consider a RWD conversion as your first modifications. I found that made it much nicer to drive at least.
All good. I'm not surprised to hear that the Huracan is an understeering nightmare, or that the Super Trofeo lacks downforce, so at least I know what to expect. Appreciate the tips. 👍
 
Finally made a livery for my own Ginetta.
always sunny dance GIF by It's Always Sunny in Philadelphia
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Be that as it may, it was homologated, virtually unchanged, as a GT4 racecar. Yes, the MC GT4 had 35hp less than the Trofeo counterpart, but T10 could easily BOP those horses away.
The other main change was the aero, the GT4 ran a lower rear wing and different diffuser, but shouldn't be a big deal really. Even if it was, we have seen T10 can modify downforce values of cars in the Featured Multiplayer lobbies so it couldn't be too hard to fix.

Speaking of GT4, how about the Panoz Avezzano? Much more interesting than the much more common GT4s.
Panoz Avezzano.jpg


Ian James said the team wanted to continue on in honor of Don Panoz and their goal was to keep Panoz racing somewhere in the world for as long as possible... Since the real-world team was shuttered unfortunately, immortalizing the cars in a video game seems like the next best way to do that. And while they are at it bring us an Esperante GTR-1, Esperante GT-LM and Avezzano road car.
 
Finally made a livery for my own Ginetta.
always sunny dance GIF by It's Always Sunny in Philadelphia's Always Sunny in Philadelphia
View attachment 1391736

The other main change was the aero, the GT4 ran a lower rear wing and different diffuser, but shouldn't be a big deal really. Even if it was, we have seen T10 can modify downforce values of cars in the Featured Multiplayer lobbies so it couldn't be too hard to fix.

Speaking of GT4, how about the Panoz Avezzano? Much more interesting than the much more common GT4s.
View attachment 1391739

Ian James said the team wanted to continue on in honor of Don Panoz and their goal was to keep Panoz racing somewhere in the world for as long as possible... Since the real-world team was shuttered unfortunately, immortalizing the cars in a video game seems like the next best way to do that. And while they are at it bring us an Esperante GTR-1, Esperante GT-LM and Avezzano road car.
I would love it if we got that Panoz car and other Panoz cars too. That GT4 version has been pretty successful at times and would fit right in along with a few more V8 powered GT4 racers. It's an American brand that does not get featured too much in video games along with Glickenhaus. I would hope it would be easier for T10 to get licensing from those brands compared to ones over seas.
 
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I would love it if we got that Panoz car and other Panoz cars too. That GT4 version has been pretty successful at times and would fit right in along with a few more V8 powered GT4 racers. It's an American brand that does not get featured too much in video games along with Glickenhaus. I would hope it would be easier for T10 to get licensing from those brands compared to ones over seas.
We have had Panoz in Forza in the past so they have some kind of relationship, but obviously with Don gone it could have changed quite a bit since we had them last.

Glickenhaus is an interesting case and I wouldn't expect to see them any time soon. There's a thread here I remember being pretty interesting:
 
Sorry if I came off as rude - that was not my intention.

My 2c for the Huracan roadcar; it's an understeery pig. Start by Lightening it, add aero, and consider a RWD conversion as your first modifications. I found that made it much nicer to drive at least.
The road to race series was a different (and harder than usual) experience, due to the very fast tire wear. I've found that the AI normally never run on soft racing tires in any career mode races. They always choose mediums, which gives you a bit of an advantage if you're on softs. Add to that the previously mentioned fact that the AI don't suffer from any tire wear at all which made this featured tour one of the hardest thus far IMO.

I found that upgrading my cars to the top of their class and tuning them helped. I also had to start further up the grid than I normally do. On softs it's possible to catch the leader when starting from the back with the AI on level 8. With mediums and 6× tire wear I couldn't start further back than 12-16th position.

On another note, I was glad that they re-introduced night racing and wet weather racing in the first mid-engined series. It makes the career races and bit less monotonous. I had good fun on the Nordschleife in the wide bodied and rwd converted R8.
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I think it would be for the best if rally stays in Horizon. Although they have made significant progress from FM7, Turn 10 still don't have circuit racing dialed in yet. Multiple circuits have mesh/surface issues as well as many have questionable kerb physics, 3-wheeling physics for FWD/AWD are worse than FM7 (and waaaay worse than FH5), fuel burn is still very simple and has no multiplier, tire compound restrictions don't exist, the draft is a little inconsistent and they keep breaking bump drafting, timed races still don't work in a way that makes sense, FRR needs a bunch of work, etc etc.

Then on the content side of things, we are still missing lots of tracks, and lots of variants of existing tracks. Assuming they keep with 1 track every 2 months (which might not even be sustainable once they are done "remastering" tracks from older games), imagine how much worse the content drip will feel when we have to split back and forth between rally circuits and road circuits? Same goes with cars, we get like 2-3 cars per month and at that rate they can't even grow their roster of race cars and road cars in any significant way, how are they also going to start growing a rally car roster? No one would be happy, people would complain there aren't enough rally stages or cars to make it an interesting mode, rally guys would be disappointed with how little they do get, and the core circuit racing playerbase would be disappointed with even less circuit racing content than they were getting before.

People criticized the hell out of FM7 for having no focus and not feeling like it knew what it wanted to do, yet we constantly have people asking for rally, drag racing with expanded drag-related upgrades, drifting and even motorcycles...

It also wouldn't do much to fix the game's other issues too, like bad AI, weak career mode with pointless races that feel like they were made with RNG, multiplayer population/matchmaking, etc... Although it would probably only impact multiplayer population for a few weeks. People already avoid public lobbies because they are too rough, imagine how bad they would be for rallycross? Can't imagine people would be sticking around and would just go back to regular races.

To me this is like going into a Burger King and complaining they don't have a pizza on their menu and telling them to start making pizzas. Their kitchen isn't set up for it, staff aren't trained for it, fridges aren't stocked for it, and most of their customers don't go to a burger place for pizzas anyway when they can just go to a Pizza Hut, or Domino's, or Papa John's, or any of the dozen other places that actually make pizzas.

Horizon already does a pretty good job with casual rally and rallycross racing as does V-Rally 4 (although that one's a bit more debatable), DR2.0 is probably like $10 nowadays and has both leaned a bit more "hardcore" for more serious fans, then you have EA WRC and the last few KT WRC games, and on PC a bunch of options like Beam.ng, modded RBR, modded AC, etc. I don't really see how it's a market T10 need to find a way to barely squeak into, and rally certainly hasn't done anything positive for the Gran Turismo series.

Rather than dilute FM8 and half-ass rally into the game, it would be better for them to full-ass it and revive RalliSport Challenge in spirit as Forza RalliSport or something.
See what you're saying, although I've no time for Horizon, maybe whatever they do with it next if they use this engine and wheel support might sway me but i can't see it amongst their nonsense when I'm looking for something more serious. I was thinking more like how PCars2 offered RallyCross along with so many better thought out genres of racing compared to FM. I think FM could use more of Horizon's playerbase though to keep the updates coming, maybe if Burger King had as few customers they'd consider Pizza slices as a side. Although they have at least said they'll be looking at 3x more cars each month, maybe we'll get the tracks faster too, or a track designer, which would be nice for offroad too.

On a next-gen console I'm after newer games that will make it worth paying for rather than play older titles, given the trend for better visuals and realism I'm certainly not the only one. It'd be good to see an up to date console version of what the modders are doing in AC on PC, keeping it alive. RBR or BeamNG maybe a bit too sim for the more casual player. Perhaps WRC will offer RX again, and we can just take photos of FM's rally specific cars here.
 
Surprisingly I am all caught up on the fomo events this month, until the next set of midengine races unlock. so I have been doing some builders cup events. I am doing the pony car series right now which includes three oval race events, wow thats a lot of fun. makes me wish now we had some 70s/80s/90s CART cars from the earlier games.
 
Are you sure that the 10,000 wasn't already added to your credits total when the race winnings were added (before the Reward pop up)? Next time you know you're going to get a reward at the end of a race, make a note of the credits beforehand and check the difference to the final amount.

I think the same thing happens when you get the 35,000 for levelling up your driving XP by 5 levels. It's stupid the way it pops up AFTER giving you the credits, but I think you don't lose out.
I've already done this week's rivals, so cant test it myself till Thursday.
Last night I got a 35k level upgrade and noted that my credits had already gone from 200k to 300k before the race credits were added. It's poor game design though.
 
So, I want to know what is your opinion on ray tracing in the game? (PC or otherwise) I for one cannot get back to not seeing my car reflected on the car in front of me, so at the minimum I use car reflections. RTAO is a mixed bag, and IMO is only relevant if you only play in the full cockpit view and/or you really like running at sunrise/sunset times where the light effects are prettiest.

Using RT car reflections only does not impact performance significantly and you can run the game at 100-120 fps, but full reflections+RTAO will drop you to the 70-100 fps on average. Of course, this will vary depending on your CPU/GPU combination, as the Nvidia cards will perform better with RT (but they don't have frame generation in-game, only super sampling and is < to TAA) while AMD cards can compensate using fluid motion frames.
 
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Forza can be fun - I mean I'm really trying to enjoy the game - but the inconsistencies in visuals and car audio can sometimes break the immersion. Also, the control feels lazy and sluggish around the centre on pad, even for cars that have very sharp and responsive handling IRL.

Can't have your cake and eat it too, I suppose? :confused::lol:

So, I want to know what is your opinion on ray tracing in the game? (PC or otherwise) I for one cannot get back to not seeing my car reflected on the car in front of me, so at the minimum I use car reflections. RTAO is a mixed bag, and IMO is only relevant if you only play in the full cockpit view and/or you really like running at sunrise/sunset times where the light effects are prettiest.

Using RT car reflections only does not impact performance significantly and you can run the game at 100-120 fps, but full reflections+RTAO will drop you to the 70-100 fps on average. Of course, this will vary depending on your CPU/GPU combination, as the Nvidia cards will perform better with RT (but they don't have frame generation in-game, only super sampling and is < to TAA) while AMD cards can compensate using fluid motion frames.
I've personally stuck to the Perf RT setting since launch (SX) and can't go back to the non-RT performance setting. The reflections really do heighten the experience, personally.
 
If you are an Nvidia user and feel that the game could use a little pop in the visuals, you can try the RTX Dynamic Vibrance setting in the Nvidia App.
For my HDR 600 capable monitor, an intensity of 10 and saturation boost of 30 do work wonders.
 
Forza can be fun - I mean I'm really trying to enjoy the game - but the inconsistencies in visuals and car audio can sometimes break the immersion. Also, the control feels lazy and sluggish around the centre on pad, even for cars that have very sharp and responsive handling IRL.

Can't have your cake and eat it too, I suppose? :confused::lol:
Immersion and realism level sitting on a couch with a bag of chips holding a little plastic controller? Check.
 
I've never found a car game with gamepad support even remotely as good as Forza, mostly thanks to the high quality assistance provided. That sluggishness around center is deliberate to prevent everything feeling too oversensitive, which is a benefit to 99.9% (my opinion) of all controller gamers playing Forza.

If you are in the minority which wants more precision, then perhaps a wheel and pedals is what you're really after...
 
I've never found a car game with gamepad support even remotely as good as Forza, mostly thanks to the high quality assistance provided. That sluggishness around center is deliberate to prevent everything feeling too oversensitive, which is a benefit to 99.9% (my opinion) of all controller gamers playing Forza.

If you are in the minority which wants more precision, then perhaps a wheel and pedals is what you're really after...

You really need to play Gran Turismo 7. It won't hurt. It will only make you see more clearly.
 
You really need to play Gran Turismo 7. It won't hurt. It will only make you see more clearly.
After a PS3 and PS4 I skipped this generation for various reasons and just went PC + Xbox (with cross-play all the time).

I understand that GT7 on the PS5 controller is a good experience, but I prefer the more heavy-handed Xbox controller assists compared to the lighter touch for the playstation. My controller skills aren't good enough to be that precise with my steering thumb :D

(I say this having done loads of laps using ACC on both the Xbox and PC using the Xbox Series controller, and having tuned the controller settings on there all kinds of ways, so I know how comfortable I am with smaller or larger deadzones around the center of steering).
 
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After a PS3 and PS4 I skipped this generation for various reasons and just went PC + Xbox (with cross-play all the time).

I understand that GT7 on the PS5 controller is a good experience, but I prefer the more heavy-handed Xbox controller assists compared to the lighter touch for the playstation. My controller skills aren't good enough to be that precise with my steering thumb :D

(I say this having done loads of laps using ACC on both the Xbox and PC using the Xbox Series controller, and having tuned the controller settings on there all kinds of ways, so I know how comfortable I am with smaller or larger deadzones around the center of steering).
Have you tried the steering inner/outer deadzones at 10/100 or 5/98? I find those two settings quite responsive. And one another thing to improve responsiveness is to drop all the weight you can from any car you are driving as your first upgrade.
 
After a PS3 and PS4 I skipped this generation for various reasons and just went PC + Xbox (with cross-play all the time).

I understand that GT7 on the PS5 controller is a good experience, but I prefer the more heavy-handed Xbox controller assists compared to the lighter touch for the playstation. My controller skills aren't good enough to be that precise with my steering thumb :D

(I say this having done loads of laps using ACC on both the Xbox and PC using the Xbox Series controller, and having tuned the controller settings on there all kinds of ways, so I know how comfortable I am with smaller or larger deadzones around the center of steering).
I've been playing about every single racing game for far far far too long and I highly recommend anyone who enjoys racing NEEDS to at least play GT7. My Forza involvement is deeper and longer than their first release. They did great things to move things forward and it was good. I'll stop there.

But like in real life when someone says things like the LatestSlicedBreadCurrentYear model test drive for a car is the best car ever imaginable, I simple always ask, how does it compare to a current or even last gen 911? There are somethings everyone needs to have the basics of having experienced. If you like driving cars, you must have driven a 911. It never ceases to amaze me how it dramatically it makes them realize what they think and what they know. There are other experiences necessary as well to have good baselines.

GT7 falls in this category.

I was so ready for FM to be the everything I needed for good time sim racing solution, got a DD2 to love it up. It ended up making my buy a PS5 and GT7 (and then upgrade my DD2 to a DD+) which I just started in March. I am very grateful it reminded me to try things and not assume anything. Unimaginably thankful. It still do my iRacing, BeamNG and FM et al., but 120fps in GT7 with no drops and bar none the best fidelity, especially the best FFB of anything I have driven- working perfect right out of the box. It changes everything.

Something to consider.
 
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Am I the only one not getting credits applied to my account when I complete a challenge or level up? At the race result screen, you get your credits from the race. The account credits go up. That's fine. Then, for example, I completed a weekly challenge "beat rivals" for an additional 10,000. I got the pop-up notification for the extra credits, I hit OK, and my account remains the same. It didn't apply. I did something earlier as well for 35,000, and my credits did not go up. Well, this sucks and the bigger question is how long has this been going on?

This is the first Forza where I don't have millions in the bank since I only do single player, so spending money each week for the featured car for the FOMO events isn't cheap (200-300K). I haven't seen this reported on the official forums, it's possible people just hit OK and not pay attention to their account balance. Hope some of you can verify the next time you get a reward unlock. To be clear, the suit and car rewards unlock work, it's the credits that don't.

Last night I got a 35k level upgrade and noted that my credits had already gone from 200k to 300k before the race credits were added. It's poor game design though.
@urmie Can confirm my credits went up for the 10k rivals lap reward this morning BEFORE the race result screen, from 124k to 134k.
So the credits are being added.
 
Immersion and realism level sitting on a couch with a bag of chips holding a little plastic controller? Check.
No bag of chips but controller yeah. Hey there's PCARS, DR, and AC, those are excellent on a controller yet Forza wants to always have this on-rails control.
 
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