Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Turn 10 needs to change its way of marketing, in every trailer they generate more questions than answers, like the wheel support case, people have a hard time understanding, and they still put the "Roadmap" only in Forza Monthly after almost two hours, and always with that "We'll reveal more soon", maybe we need more direct answers

We don't really "need" more direct answers, maybe you're just a little impatient?

If the game is coming out in 4 months, that they want to talk about it at all before it releases is a lot better than the great Polyphony Digital tradition of total radio silence. It doesn't change my firm belief that they can tell us anything they like, we'll only truly see when it's out.
 
We don't really "need" more direct answers, maybe you're just a little impatient?

If the game is coming out in 4 months, that they want to talk about it at all before it releases is a lot better than the great Polyphony Digital tradition of total radio silence. It doesn't change my firm belief that they can tell us anything they like, we'll only truly see when it's out.
I'm not Impatient, I understand that they will reveal it soon, but since this trailer, how many posts about "900° Wheel" or "RTX" are followed by "Disappointed", even though Turn 10 makes it clear that they will talk about it later and that the game still not at final quality, this could be worse for Turn 10 in the future
 
I'm not Impatient, I understand that they will reveal it soon, but since this trailer, how many posts about "900° Wheel" or "RTX" are followed by "Disappointed", even though Turn 10 makes it clear that they will talk about it later and that the game still not at final quality, this could be worse for Turn 10 in the future

Gonna be honest with you, chief, I really don't see how it could make things "worse" for Turn 10. If they explain in detail how everything in the game is gonna work, some people will be (in fact, already have been) disappointed because they hear something and it's not what they expected to hear. If they say nothing at all, people will complain we haven't seen or heard anything in the news.

Game's out in four months. People complain one way or another at the end of the day, cynical as it might sound.
 
Gonna be honest with you, chief, I really don't see how it could make things "worse" for Turn 10. If they explain in detail how everything in the game is gonna work, some people will be (in fact, already have been) disappointed because they hear something and it's not what they expected to hear. If they say nothing at all, people will complain we haven't seen or heard anything in the news.

Game's out in four months. People complain one way or another at the end of the day, cynical as it might sound.
I Agree, the problem is that people are making judgments based on things that haven't been said yet, and only a few people (us) know that they will talk about the other things soon, maybe a Deep Dive like the one from F1 23 would help everyone much more
 
I Agree, the problem is that people are making judgments based on things that haven't been said yet, and only a few people (us) know that they will talk about the other things soon, maybe a Deep Dive like the one from F1 23 would help everyone much more
And that will happen 100% of the time. Its not anything that will hurt the game because we are are very much so just the minor bunch in the grand scheme of things. I don't mean we literally either, just more so forum goers and internet users like us voicing concerns. We're the small picture here, so no matter how loud it gets going against T10, it really wont be hurting them.
 
Gonna be honest with you, chief, I really don't see how it could make things "worse" for Turn 10. If they explain in detail how everything in the game is gonna work, some people will be (in fact, already have been) disappointed because they hear something and it's not what they expected to hear. If they say nothing at all, people will complain we haven't seen or heard anything in the news.

Game's out in four months. People complain one way or another at the end of the day, cynical as it might sound.
I, for one, would just like a simple explanation for how they are implementing ray tracing is all. The technology is pretty new to games and its cool to see how different teams are implementing it. I'm obviously not expecting a complete RT lighting package like Cyberpunk Overdrive or holistic RTGI like Fortnite, but I am interested to know what T10 is actually doing. The most recently gameplay footage left me wondering, and so far the answers have been ambiguous. When I hear "ray tracing is on" that only tells me that, generally, ray tracing is being implemented in some capacity. I don't think its unreasonable to want to know more. Now maybe they are using that language because they don't know exactly what type of lighting will be in the final build of the game, and that's fair, but that's not what is being explicitly communicated. In the grand scheme of things...it doesn't matter. We'll find out eventually.

Across the whole industry it would be damn refreshing if developers used phrases like "I'm not sure" or "We're working on it" rather than the very tightly controlled presentations with unchallenged claims and scripted softball Q&A sessions that the whole industry has come to rely on for promotion. Yes, there is a ton of resources tied up in game development, with a lot of shareholder money on the line, and studios are probably forced to position & promote every new AAA release as technological marvels...I get it. A lot of titles feel, to me, that they are developed from marketing campaigns backwards, which is how we get things like Redfall. This isn't on the devs, it's on the publishers the behemoth corporate umbrellas behind them. It seems like the more acquisitions and mergers happen, the more frequent all this becomes.
 
Across the whole industry it would be damn refreshing if developers used phrases like "I'm not sure" or "We're working on it"
While I don't disagree with you, I feel this honestly wouldn't get any different of a reaction. In fact, I think that would give off a worse reaction. I feel like people would end up taking it as it definitely isn't happing in any capacity whatsover, considering how doom and gloom people can be and the hoops they jump through to justify it.

As a whole, I'm not completely sold on the game and I havent been for the series for quite some time. The good thing about Forza games now is that I can play it at no additional cost to me, so I don't mind just simply waiting for information to roll out before I jump to conclusions- and even then, still play it anyways.
 
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Let me preface first, I love both GT and Forza, what can I say love cars motorsports of all forms and car culture. And enjoy both games as is. How I don't get with all the motorsport lovers at both PD and Turn 10 why they put together something along the lines of the following.

  • Have lower powered races, race series and championships and once completed step up to the next level, rinse and repeat opening more challenging comps and events and track layouts.
  • Then within that give us practice sessions, qualifying and races. Results can determine payouts and xp towards mods.
  • Custom race weekend that you can configure down to the exact formats of real-world events.
  • Custom championships that we can do in various formats single and multi-class.
  • How about manufacture paths to becoming a factory driver and trying to achieve that with each one in the game.
  • Maybe a weird and wonderful championship that consist of various skill-based objective and challenges.
  • Let us have the ability to have a builders cup (if this is how you are directing the path of FMS) give us the choice of if we want to do or let us have the choice of free modification (ie no restrictions) of cars.
  • Give incentive to do a BC to add to a completion challenge so we can have the best of both worlds.

I am sure that everyone here would like one, some or all of these in a game and you have major replay value if you have the car and track lists from either GT or Forza.
 
While I don't disagree with you, I feel this honestly wouldn't get any different of a reaction. In fact, I think that would give off a worse reaction. I feel like people would end up taking it as it definitely isn't happing in any capacity whatsover, considering how doom and gloom people can be and the hoops they jump through to justify it.
You are 100% correct.

People would go mental if Turn 10 said "I'm not sure".

Look at how these threads are right now, people are straight up making claims on how the end-product will be based on a 4-5 month til release game dev build. Were they the ones that chose to show this build? Yes, but it is also covered in a disclaimer saying it is not representative of the final game.


"They didn't show multiplayer?"

"Turn 10 don't care about multiplayer!"


"Nurburgring isn't on this "initial" track list?"

"How dare they not put Nurburgring in the game!"



You have people claiming Forza 7 looks better with no evidence but their own opinion. Like holy crap guys, I'm 100% for your opinion if you just don't like the direction the game is going in or just not a fan of what they've seen but people are acting as if the game is already released, uglier than a generation old Forza, and broken.


Anything they haven't specifically shown is being played off as them not caring or won't be in the game.

Anything shown that clearly isn't finished yet is being considered final product and somehow won't change in the next four months.


I'm not saying that you shouldn't have concerns, I'm not saying you shouldn't express your opinions on your observations, I'm not saying you aren't allowed to be skeptical of Turn 10, and I'm definitely not saying that your opinion doesn't matter (it does.). What I'm saying is to not make claims about unknown details, don't act as if the game is in a complete and final state, and don't presume that just because you haven't seen something that they don't care about it.

I want you guys to express your opinions; I think all of the most vocal people here that don't like what they've seen should go and leave feedback on the official forums. Maybe just calm down a little on the doom and gloom until we get some more concrete details on things.

Again, don't take this as you're not allowed to not like it but can we be a little more optimistic?

A week ago we were all doom and gloom about how they weren't going to do anything new with the Career, AI, and monetary systems; clearly that wasn't true. Let's see if they'll put the same thought and effort into the rest of the game too.

(I do not want to be in some positive echo-chamber either; criticism and feedback is how the game changes for the better.)
 
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One thing about the lighting which I noticed during the beta demo is that car lighting in cut scenes was noticeably better than during racing. I compared this to FH5, where I really can't notice any difference in lighting between the shots of the car lining up for the grid and when the race actually starts.

I don't believe FM(2023) demo was showing the proper lighting model in game. It was just too lacking compared to the cutscenes and FH5. So either HDR was broken, or everything related to RT which includes most of the lighting model was bugged and disabled... Who knows... But I am convinced it'll get a lot better by launch, given FH.
 
One thing about the lighting which I noticed during the beta demo is that car lighting in cut scenes was noticeably better than during racing. I compared this to FH5, where I really can't notice any difference in lighting between the shots of the car lining up for the grid and when the race actually starts.

I don't believe FM(2023) demo was showing the proper lighting model in game. It was just too lacking compared to the cutscenes and FH5. So either HDR was broken, or everything related to RT which includes most of the lighting model was bugged and disabled... Who knows... But I am convinced it'll get a lot better by launch, given FH.
Somebody posted a video of FM FH and GT7… in my honest opinion… FH looked better than FM…. We are going to have to wait to see a closer build to the final product. The actual game play of FM didn’t look as what I was expecting when you see all the other videos they were showing. The game still look good I was just a little thrown off when he went into actual gameplay.
 
One thing about the lighting which I noticed during the beta demo is that car lighting in cut scenes was noticeably better than during racing. I compared this to FH5, where I really can't notice any difference in lighting between the shots of the car lining up for the grid and when the race actually starts.

I don't believe FM(2023) demo was showing the proper lighting model in game. It was just too lacking compared to the cutscenes and FH5. So either HDR was broken, or everything related to RT which includes most of the lighting model was bugged and disabled... Who knows... But I am convinced it'll get a lot better by launch, given FH.
RT is definitely borked in a few different ways.

Posted by a buddy on our Discord:
image.png


Why is the front of his suit, the chest area, reflecting on the door window that's behind the driver? It's also pretty terrible of a reflection at that and distorted, which would likely make it some sort of crappy cubemap.
 
RT is definitely borked in a few different ways.

Posted by a buddy on our Discord:
View attachment 1265439

Why is the front of his suit, the chest area, reflecting on the door window that's behind the driver? It's also pretty terrible of a reflection at that and distorted, which would likely make it some sort of crappy cubemap.
Looks like an issue with ray tracing reflecting wrong, cube mapping wouldn't have that smooth of a reflection. The distortion is due to the shape of the body-panels and windows.
 
Looks like an issue with ray tracing reflecting wrong, cube mapping wouldn't have that smooth of a reflection. The distortion is due to the shape of the body-panels and windows.
Sucks, but it's also giving a bit of hope of the correction looking significantly better once its sorted out.
 
Ok so far so good I liked very much what I looked at.
My legit only childish complaint: TURN 10 it is 2023 please stop with 90° wheel rotation!!

On the topic of graphics: I really do not understand at all the thing of "looking worse".
Infact I can say it looks pretty on par with the likes of today's racing games. Games of today will never have a dramatic change in graphical fidelity anymore as we are close between the borders of virtual and reality.

I am not in expert in computer; neither know the all the science behind it all but all I can say is that it has a "hyperrealistic look" with the usual shine or glossy forza vista to it. For a game that claims that it will be played on with real time raytracing at 4k 60 FPS I would say it is definately impressive enough.

Audio: There isnt that much to say as we have only see the new nissan z being shown. I am a bit annoyed that they did not show how the audio changes based on different parts that are supposed to change when being fitted to the car.
But I am pleased Esaki confirmed that parts will not only change performance on the car but you can also hear the change in audio.

Physics: What can I say other than hearing suspension being more realistic, tires having 8 point of contact and other promising stuff I could hear about physics I would say we have to play the game ourselves and judge how realistic or not car handles in this new game.

Carreer/Progression: I feel like I like the idea of having to learn how each car progresses over time while testing your skills and all is pretty neat ( I can already say this is much better than GT7 in its weird way of showing carreer progression over cafe menus and locking single player content behind tracks ) and can really give you a sense of progressing slow.
Perhaps it will feel grindy for some people but it is what I wanted in a game like GT7.

Overall thoughts: It is looking like a very promising game with some neat elements that will please players and other elements that displeases players aswell. I do not expect it to be the best Forza Franchise but I do feel like the sales overall will probably be much better than FM7. With a launch date of October and over 500 cars at launch I would say it will probably seal the deal for me. In the coming months I hope we will get to know more stuff about gameplay and also possibly other features or animations of the game being fine tuned and polished.

As this is just a pre-build I am quite optimistic to see some changes as we reach closer to launch.
 
I'm not particularly concerned about aesthetics, as past Forzas have been lookers and this one will be too. What I really want to see is how the gamepad input/feedback has improved (or not) due to the new physics in place. My main gripe with FM6 and 7 (and the FHs) has been brake feel: it's either big lockup with the slightest touch of the button without ABS, or a very numb/disconnected sensation with ABS. And also, I want to feel roll/weight transfer/bottoming a bit better. I don't want to be fastidious, but PC3, through a combination of visual/sound/rumble cues does a good job on those points and will be my baseline for comparison.

Too bad we will have to wait until launch, unless they cover physics in the next Forza Monthly broadcasts (Please, Chris Isaki, just avoid the aggravation of doing those and just release a demo, I would even accept a big GAME PREVIEW disclaimer! :D)
 
I don't think these images have been posted here yet.
 

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They are made where everything is made (3rd world ****z), I wish they were made here but it still is an American brand. 60fps is that right😒
If it was made in america xbox wouldn't be 500$, more like 10000$. You ain't gonna find workers working for 10 cents an hour there.
 
Talking to some GT fans is like trying to talk to a cult member, you praise GT for the presentation, graphics and multiplayer but question the career and they find a way to defend PD. I'll cut T10 some slack for using old car models IF all this time has really been spent on reworking the engine, upgrade systems and AI, otherwise..
Same can actully also be said about forza fanboys both sides can get really silly, forza fans also find way you defend the bad car models in forza

Both have stuff they can learn from each other, gran turismo could use drivetrain swaps, and drag slicks including the option to make wider tyres,
Forza, i know they upgrades will change in both audio and perfomence just as gran turismo, but will exhaust change in apperance like in gt7 previous forza has not and i doubt they will in new motorsport, witch are fantastic detail in gt7, forza could also learn and rescan those bad models, both those things both right and wrong
 
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Same can actully also be said about forza fanboys both sides can get really silly, forza fans also find way you defend the bad car models in forza
I'm not defending bad car models. Just saying they won't stop me playing the game like the lack of a career mode in GT7 did for me. Having different priorities isn't fanboyism. No gameplay = no play game.
 
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Same can actully also be said about forza fanboys both sides can get really silly, forza fans also find way you defend the bad car models in forza

Both have stuff they can learn from each other, gran turismo could use drivetrain swaps, and drag slicks including the option to make wider tyres,
Forza, i know they upgrades will change in both audio and perfomence just as gran turismo, but will exhaust change in apperance like in gt7 previous forza has not and i doubt they will in new motorsport, witch are fantastic detail in gt7, forza could also learn and rescan those bad models, both those things both right and wrong
I am not defending the not so great car models at all. They do need to be remade.

But it is not going to make me refuse to play the game, as the gameplay is the most important aspect of the games.
 
I'm not defending bad car models. Just saying they won't stop me playing the game like the lack of a career mode in GT7 did for me. Having different priorities isn't fanboyism. No gameplay = no play game.
I am still getting the new motorsport but thanks to how promising it looks, for career mode some models are so bad that i cant get the same enjoyment out of them and might drive another car instead, and they did market the game built from the ground up, so complaints against the car models is warrented, i am not fanboy either i do play both and have for longtime, gran turismo is slighly me favorite between the two but forza is still close to it for me,

I was not meaning people in this post was fanboys, just meant out on some sections that fanboy wars is just silly and hate is for either franshise can get out of hand
 
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I swapped from GT to Forza back in the OG Xbox days. I like both, Forza is just my favorite. I have gripes with both, for example, I don't need 50 different versions of the same Skyline or Miata, but GT always had a good career and progression mode to me, where as FM hasn't really had a good one since FM4. I like the historical aspect they tried to do with FM5 and doing kind of an automotive history story, but it could have been done in a better way.

I haven't played GT since GT4 so I can't really speak on the newer ones.

Forza grabbed my attention the same way GT did, start with a slower car and work your way up. I played the Motorsport games a lot more than I did the newer Horizon ones simply because of this, now I just play Horizon to get the weekly exclusives.

That being said, the new Motorsport has been the push I needed to finally get the ball rolling on upgrading my Xbox One X, well that and the disc drive being broken. I'm really looking forward to this one and even if I don't get the upgrade, I hope my laptop can run it.
 
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Same can actully also be said about forza fanboys both sides can get really silly, forza fans also find way you defend the bad car models in forza

Both have stuff they can learn from each other, gran turismo could use drivetrain swaps, and drag slicks including the option to make wider tyres,
Forza, i know they upgrades will change in both audio and perfomence just as gran turismo, but will exhaust change in apperance like in gt7 previous forza has not and i doubt they will in new motorsport, witch are fantastic detail in gt7, forza could also learn and rescan those bad models, both those things both right and wrong
The exhaust looks like it doesn’t change from the video… So we will have 500hp tuned up cars with little stock exhaust…😭😭😭 You also can make the tires wider and give them offset in GT7… FM options are better for tire width though always love that about FM…. I’m hope I’m wrong.. but the customization seem to be the same from all the FM series which is kinda sad… I was hoping to get a new system or at least new goodies!
 
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I'm not defending bad car models. Just saying they won't stop me playing the game like the lack of a career mode in GT7 did for me. Having different priorities isn't fanboyism. No gameplay = no play game.
I don't drive a car from the outside so how it looks isn't a gamebreaker for me. I'm more concerned with how a car drives than how it looks while I'm driving it.

Sometimes I think a lot of the complaints from folks more concerned with how cars look are the same people that like to post pictures of their meals to social media. They're more concerned with how it looks in a picture than how it actually tastes.
 
RT is definitely borked in a few different ways.

Posted by a buddy on our Discord:
View attachment 1265439

Why is the front of his suit, the chest area, reflecting on the door window that's behind the driver? It's also pretty terrible of a reflection at that and distorted, which would likely make it some sort of crappy cubemap.
This pic is almost certainly using screen space reflections. You see similar artefacts in games like Mafia 3, where reflections are projected onto things that shouldn’t be able to see them.
 
You are 100% correct.

People would go mental if Turn 10 said "I'm not sure".

Look at how these threads are right now, people are straight up making claims on how the end-product will be based on a 4-5 month til release game dev build. Were they the ones that chose to show this build? Yes, but it is also covered in a disclaimer saying it is not representative of the final game.


"They didn't show multiplayer?"

"Turn 10 don't care about multiplayer!"


"Nurburgring isn't on this "initial" track list?"

"How dare they not put Nurburgring in the game!"



You have people claiming Forza 7 looks better with no evidence but their own opinion. Like holy crap guys, I'm 100% for your opinion if you just don't like the direction the game is going in or just not a fan of what they've seen but people are acting as if the game is already released, uglier than a generation old Forza, and broken.


Anything they haven't specifically shown is being played off as them not caring or won't be in the game.

Anything shown that clearly isn't finished yet is being considered final product and somehow won't change in the next four months.


I'm not saying that you shouldn't have concerns, I'm not saying you shouldn't express your opinions on your observations, I'm not saying you aren't allowed to be skeptical of Turn 10, and I'm definitely not saying that your opinion doesn't matter (it does.). What I'm saying is to not make claims about unknown details, don't act as if the game is in a complete and final state, and don't presume that just because you haven't seen something that they don't care about it.

I want you guys to express your opinions; I think all of the most vocal people here that don't like what they've seen should go and leave feedback on the official forums. Maybe just calm down a little on the doom and gloom until we get some more concrete details on things.

Again, don't take this as you're not allowed to not like it but can we be a little more optimistic?

A week ago we were all doom and gloom about how they weren't going to do anything new with the Career, AI, and monetary systems; clearly that wasn't true. Let's see if they'll put the same thought and effort into the rest of the game too.

(I do not want to be in some positive echo-chamber either; criticism and feedback is how the game changes for the better.)
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