- 342
- Haifa
- Tomeru
- Tomeru
He won't have anything to say and will just continue to say unrelated things, avoiding the questions as he goes. I seriously don't understand how this goes on as it has been for the past weeks...
He won't have anything to say and will just continue to say unrelated things, avoiding the questions as he goes. I seriously don't understand how this goes on as it has been for the past weeks...
LFS is very good and it does a good job of simulating random numbers on a fictional car. Are you saying that because the fictional car in LFS drives as it does in LFS, every similarly powerful front engined rwd car should drive that way too?Very simple. LFS has physical model of for example RWD front engine car, and has it right.
Because right here you contradict yourself massively by admitting that the latest Camero (a front engined rwd car) understeers a lot. That dissagrees with your first point fairly substantially.Next step is to make every RWD front engine car in game drives like real one, which depends on weight distribution, suspension setup, tyre sizes on front/rear axe. It could make a big difference, for example latest Camaro undesteer and a lot.
No it wasn't, Forza was very different to LFS, FS is quite different to GTR and GTL. So I don't see your point here, you can carry bsic driving principles from one game to other but if you cou;d take the same car in each game it would drive differenty in each game.GT4 physics was absolutely 100% completely different from LFS/rFactor/GTR/GTL/GPL/Forza.
Most road cars understeer, they should, they're agenerally designed to. That doesn't mean they don't oversteer either, but it's a safety first approach that manufacturers use becuase understeer is easier to correct than oversteer. So short of unbalancing the rear end most cars natural reaction to overcooking a corner is to understeer.It's not only most of GT4 RWD cars did exactly opposite what they do in simulators above, even GT4 firm sliding (what you call "understeer") is same 100% different from all this games. Cars do nothing like this in any simulator.
No one dissagreed with this. at least it gives you one point I agree with.Saying GT4 was a simulator is same as saying LFS/rFactor/GTR/GTL/GPL/Forza have no even distant relation to any simulation. You don't have choices.
That's not what he said and it's not what he means.So what are you saying is that all PC simulators are not simulators at all. Also you are saying that GT5P is not too much simulator as well cause it's a halfway between GT4 and LFS/rFactor/GTR/GTL/GPL/Forza, and in your logic it means it went pretty far from realistic GT4 physics.
Congratulations, you've just posted proof that you lied earlier. Clarkson thought it was realistic. He even pointed out the understeer when he was playing the game, his first corner and it wen't a little wide and he said something along the lines of "oh, that's realisitic" like he wasn't execting the game to simulate that but was impressed that it did.I read another Clarkson's article:
...in a column for The Sunday Times, Clarkson had this to say about GT4:
There's far more than two problems with GT4, but you haven't touched arguably the biggest in terms of physics and what you are talking about is absolute nonsence. you could be arguing against GT4'sphysics in a certain area and I could be agreeing with you but I'm most certainly not going to bring that up just so you can move onto something else.No way! There are two problems in GT4. I thought it is perfect!
How? Explain how that stest of the NSX at Laguna on TopGear shows that almost every RWD car in the game is off, let alone opposite to real life?So the guy showed to the whole world that NSX (and almost every RWD car in game) is not just a bit off, it's just opposite to real life.
No they don't. They over simulate oversteer and make it very easy to manipulate and control.Even in GRID they oversteer how it supposed to be. Even in PGR 4 hard braking/throttling inside the turn will kick you off. Not in GT4
The sound is a weak point, I think most people will agree but why are you yet again flapping from one point to another like a fish out of water? Stick to a point, validate that point, argue to a conclusion and then move on. you just get called out and move on without coming close to conclusing our previous argument.Then first thing I mentioned playing GT4 is how sound off. Real M3 E46 doesn't sound like this, has nothing to do with GT4 sound. Clarckson never seen M3 E46 or what?
No he didn't, he experienced understeer and oversteer in the real car and he took some corners cleanly. Watch the video again.So is understeer opposite to oversteer? Yes, it is
Did Jeremy Clarkson oversteer with real life NSX? Yes, in every single turn. Once he even completely lost the car
Again, watch the video again. regarding oversteer in GT4 I rarely had a problem. With N tyres on I used to spin out regularly when I started playing. GT4 has many faults, some fairly big, as do the other games you mentioned. But they arn't what you are arguing against.Did Jeremy Clarkson oversteer with GT4 NSX? Nope. Not even once. He undesteer all the way. I did the same in game on same Laguna Seca: I couldn't oversteer even on purpose trying hard.
So what does it mean in your opinion?
Why do so many people think Forza is so far behind GT? In the end they are essentially the same thing with just different execution. Sort of like a grilled steaks and a broiled steak, same food with a different flavour.
GT is always more detail oriented
Word to big bird...Best details in car model graphics on consoles ever.
Because right here you contradict yourself massively by admitting that the latest Camero (a front engined rwd car) understeers a lot. That dissagrees with your first point fairly substantially.
Where I said anything about real life? I was talking about simulators.
This arguments like "I drove once my father's car to Wallmart and it drives exactly same as in game X" means nothing.
Take for example Top Gear episode "GT4 vs real life". First Clarkson drove NSX on PS2, understeering like hell and mashing all buttons in turns together.
Then he drove NSX in real life, oversteering like hell and carefully braking and throttling (didn't help too much, obviously Clarkson is not a race driver)
Conclusion? GT4 is more real life. LOL
Car in game drove exactly opposite as it did in real life.
And what is the contradiction?
Even kids in school know that you can reduce oversteer by soften rear suspension and placing wider tires on rear. You can do the same in Forza 2, even Shelby GT500 could be turned into understeering car by hard tuning.
That's what Chevy did with latest Camaro, but not with previous models. That's what BMW did with 135
The GT500 is an understeering pig without having to tune in it FM2...Nearly 3900lb and an iron 5.4L with a supercharger and intercooler up front will do that.
Yeah, right.
I tuned it to reduce oversteer cause stock version in Forza 2 loose the tail in every turn. LOL
The contradiction is that referring to the Camaro you stated "LFS has physical model of for example RWD front engine car, and has it right." You are making a blanket statement that because the Camaro is front engined rear wheel drive it should handle like the fictional car in LFS. You then state that the new Camaro, a front engined rear wheel drive car, understeers, a lot. That's a contradiction, why do you assume the older Camaro in question should handle like the fictional car in LFS despite now acknowledging through your comment about the new camaro that being rwd doesn't mean a car doesn't understeer. Your whole earlier argument was about the Camaro being rear wheel drive and that it shouldn't understeer. But why not answer the actual responses to your poor argument rather than pick a comment that wrongly written or not doesn't serve to distinguish whos actual argument is right or wrong.And what is the contradiction?
Even kids in school know that you can reduce oversteer by soften rear suspension and placing wider tires on rear. You can do the same in Forza 2, even Shelby GT500 could be turned into understeering car by hard tuning.
That's what Chevy did with latest Camaro, but not with previous models. That's what BMW did with 135
Take a turn at 80mph and tell me that again.
I did like 500 laps on Laguna Seca with this car. It's one of the most oversteering car in the whole game.
Never drove it in real life. The only Mustang I drove in real life was 1967 with 390 V-8 320 hp engine. Not bad, suspension is pretty firm. Many people think that old muscles are like Expedition and do nothing but bouncing. Not true
Refer to the video in my post above. A friend of mine owns one of these cars in real life. When he first got it, one of his first impressions was how much understeer it suffers from, mostly from the iron block V8. He's practically replaced the entire suspension in order to get it handling better.
Edmund'sThis car is the very definition of "pushy-loose." In other words, it drives around the skid pad with what feels like a ton of grip until it runs into a wall of tire-chattering understeer. If provoked with the throttle, the car breaks free with lurid, almost uncontrollable oversteer. In the slalom, I relied on the built-in understeer to feel my way through the cones. Steering is remarkably quick and appropriately accurate. Only on the last cone did the car begin to feel rubbery and unstable when I went to the throttle to coax some added rotation.
You do realize that's a 2010 model, don't you?
Found under "handling comments." Oversteer is provided by the power alone.
What a huge difference it makes, 2010 model.
Now this is understeer
http://www.youtube.com/watch?v=TAb-zh_BVdc
You just opened my eyes. I thought car usually just jumps at 200 mph inside 90 degrees turn and start oversteering without any power.
I went through there car list and I must say that even though its way less than most modern gt games it is still pretty tempting. They have tonnes of interesting racing cars.
Most of the missing skylines were pretty much the same and t10 is not in cahoots with nissan like PD so they might have less access to there car lineup.
You really don't understand car dynamics. ANY RWD car can oversteer if it can break the rear loose under power.
They have tonnes of interesting racing cars.
You can do the same in Forza 2, even Shelby GT500 could be turned into understeering car by hard tuning.
It's so good we finally have an expert in car dynamics!
So, mister expert, I drove RWD cars in GT4 turning the wheel all the way off and holding throttle to the ground at the same time. Zero of oversteer. Not even sign of it.
Are you saying GT4 is completely unrealistic? It can't be
It's so good we finally have an expert in car dynamics!
So, mister expert, I drove RWD cars in GT4 turning the wheel all the way off and holding throttle to the ground at the same time. Zero of oversteer. Not even sign of it.
Are you saying GT4 is completely unrealistic? It can't be
Yeah, didn't mention the LSD. Try drifting an AE86 without one and you just get a single line of smoke behind you and some understeer.![]()
And, off-topic: Wow, GT4 looks like crap now!![]()