129 tuner cars? Tuner cars are still "unique"... you can't, no matter by what dint of tuning... replicate a Trial Celica with a tuned stock Celica (you can't match the chassis stiffness, even with a rollcage, and you can't buy the same engine tune and tire sizes.) Even moreso for the Amuse CarbonR and the HPA Golf.
Even without tuner cars, still north of 500++. And when you take into account that many of the "doubles" actually have unique handling and driving characteristics (Acura/Honda... different EVO versions... GSR/MR drive differently from the stripped and skinny RS), still over 600.
Can't help missing the extra F1 cars GT3 had... those were lots of fun.
I did. Or you want to start discussion how Skyline 1999 is completely different from Skyline 2000? LOL
Not completely different, but there are subtle differences from year to year. And this will depend on whether you're talking the stock Skyline GT-R or the V-Spec or V-Spec II.
Manufacturers can sometimes change suspension specs from year to year, even for the same specific model. The Honda Fit is one good example. The facelifted first generation Fit had revised radiator fans that increased horsepower and a revised anti-roll bar in the rear that improved handling.
The new GT-R had different suspension settings at launch than it has now, after 1,000,000 miles spent on the Nurburgring... and it's still different from the Concept, which took around 8 minutes to circle the 'Ring, which prompted Nissan to spend a hefty chunk of change massaging the suspension to gain a more respectable time. And let's not get started on the tires...
It may seem overly obsessive... but we're talking about PD here... which is overly obsessive about such fine details.
And there are discernible differences between some different trim levels, like the V-Spec versus the regular GT-R, the EVO MR/GSR versus the RS, the Type-Rs, Acura/Honda clones... etcetera.
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Strong words, though... from someone who can't tell the difference between a Subaru and a RUF. Give me one corner and I can tell you right away. Takes less time, in fact, than in NFS:Shift... where it takes a half-lap or so.
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Side-note: You stop at 10%, you don't have enough
money in the game to buy more than 50 cars... and GT4 doesn't give you perfect resale value like NFS:Shift does.