- 713
- UK
I'm not disagreeing with you at all that raw input is not something they would ever use. However I think it's kind of getting to the point of "who do you believe, me or your lying eyes?" to dismiss the motion of the front wheels under those circumstances. It's obviously something that is not user-generated input, which affects both the game's own concept of where steering input is positioning the wheels, and the 3d wheels themselves. To say that this is not having an effect is basically to say that neither of those things have final say on driving, which I don't think leads us in a direction that is very complimentary of F3 either.
I don't think it's purely and only a speed sensitive steering (as is termed in the ISI engine games) issue either, but I am sure they do use something like that as part of their input filtering suite in addition to other things. A great many games use assisted steering, even a great many of the old 90s "real sims" - it's not a knock on a game at all to say it. But it is a problem if it's having a sub-physics and sub-input level effect on driving and can never be turned off.
OK, I've just gone and done a video, just to show once and for all that it's a storm in a teacup.
Disclaimer, of course 'something' is happening, but as you'll see it's not half as sinister as you think (i.e. it's not really assisting you in any way).
Excuse the crap quality, it just about suffices
All assists off, FFB turned off on wheel (PWTS) to ensure no physical shaking induced from any FFB effects.
1. 00:00 - 00:23 - Fixed steering input left, apply max throttle, induce huge power oversteer, and see reaction..
Notice I hold a constant lock left, then apply max throttle, the car loses traction very easily and the car oversteers and swaps ends, note that as the car is initially sliding and losing traction, with a constant steering input absolutely nothing occurs, the game does not try and correct anything for me at all.
One observation however is that as the car swaps ends, the steering 'jumps' to almost full lock, there is some special case in this scenario when the car pivots 180 degrees, it seems to increase steering sensitivity, but notice if anything it's actually making the car turn even further into the slide rather then trying to help you by steering out of it.
2. 00:24 - 00:50 - a repeat of the previous test
Again, no automatic counter steering or assist, and note in a car with low grip levels/high power how easy it is to overcook it.. And yes, note how it pivots 180 degrees, the steering lock jumps again to it's max (same quirk as above)
3. 00:50 - 01:05 - Pendulation using power oversteer, normal speed
This is using a car with low grip/high power and as you can see trying to really pendulate the car is very difficult indeed, there doesn't seem to be some wild arcade 'assist' jumping in and making it a walk in the park. Of course, this is one of the rare cars/tracks where grip levels are actually very close to GT5.
4. 01:05 -> This is a slowed down (using replay slo-mo feature) to show what is actually happening when 'the glitch' occurs in better detail.
I'm going to pendulate the car with power oversteer,
01:25 - 01:34 I start to steer left and apply a lot of throttle, notice by 01:34, I'm winding lock off and going to countersteer, and have removed power, the car is sliding (it's not so obvious in slo-mo, but bear with me!) Note that no assist has kicked in at the point of sliding, it's letting the car slide with no intervention
01:37 - the car is rotating anti-clockwise, I'm just crossing to right lock, note no assist has kicked in and tried to stop the rotation yet, despite the car sliding, and me already starting to counter-steer.
01:52 - I've reached full oppo lock, and the car is started to pendulate the other way, you'll note that I rewind it on the fly and keep replaying this section, it's not come out well on the video, but it's at this point there is a tiny oscillation at full lock , it's more visible at 02:12.
Again, it needs to be noted that nothng has assisted the car in anyway despite already oversteered, and started to pendulate in the opposite direction, all that has been seen is a tiny oscillation when full opposite lock has been reached, and anything removing the steering from full lock is not going to help matters!
02:17 02:20 - The Biggie!!, the car starts pendulating the other way, I apply throttle to give it more of a moment and start unwinding the lock (to get on the way to countersteering), note that it really oscillates now, the glitch in it's entirety, but notice that at 02:17, I'm at full lock, at 2:20 I'm at about half lock, note the oscillation goes between roughly half lock and full lock, the actual steering input from me is moving towards half lock in that time, so it's oscillating between adding more steering input (back to full lock) and less steering input (half lock), and note that at 2:20 it stops and I'm quickly winding lock off (remember this is slowed down massively). It's clearly an oscillation around the users steering input, it's not one sided, you'd have to say that it should balance out as having no net effect (it adds as much lock as it takes away), I don't see how this is massively assisting the user, it doesn't make sense, if it was heavily one sided and really averaged as a wild countersteering effect, It'd be easy to see.. it really isn't doing that though is it!
5. 02:24 - It oscillates again as I'm now going into counter-steering, you can see that it's decided to show oscillation, despite the car still rotating in the same direction, and my steering input going towards full opposite lock. This isn't 'assisting' me in anyway, it's far too late to have tried to stop the rotation which occured previously, and again, the oscillatoin min/max seems centered around my actual steering input, which is heading quickly to full lock counter-steered.
I then let the replay go and full speed, and fishtail a little, and eventually try for more attack angle as I exit the hangar, but nothing assists me in holding it, despite pretty quickly applying opposite lock.
My conclusion from the observations is fairly straight forward.
1. There is a 'glitch' that causes (in the telemetry, I don't feel a thing in the wheel, or see any thing affect suspension etc) an oscillation in the steering input, it's easily visible in telemetry, and no one is going to deny it.
2. I can't class it as an assist, it only occurs when pendulating (the first test proves it's not there for normal power oversteer), and it shows no technical merit as actually really arresting the slide, when it oscillates, it does reduce steering input momentarily which might be seen as assisting counter-steering (but doesn't actually swap lock in this case), but then it stupidly oscillates the other way and would be adding to the rotation.. it also doesn't try and catch anything the millisecond a slide occurs, it seems to be quite randomly occuring throughout the pendulation, sometimes it looks like it's occuring just as you apply the throttle, but then stops doing it and starts again for no reason what so ever.. Each time though it does oscillate 'about' the actual steering input applied by the user. I'm sure if you contrive the right conditions you could make it look as if it where assisting the arresting of rotation of the car, but it has to work solidly in all everyday situations to be classed as anything other then a glitch.
3. 100% though, it isn't anything you can tangible sense or feel whilst driving, all reports so far have been a subjective link from youtube videos showing an oscilation in the telemetry to thinking that's making cars easier to control, with this car, on this track, despite showing the glitch, at no time does it ever feel as if anything is remotely intervening or helping, the car is an animal to drive.
To say that this makes the game 'arcade' and suffering from a very obvious and noticeable assist that ruins the experience would seem quite far fetched.
I can do more tests if required, just holding full lock and slowly building speed up shows the way speed sensitive steering works, and there is that glitch where once the car rotates 180 degress, it seems to have a special case where it jumps to full lock in whatever direction you are holding the wheel, but since this is after the car swaps ends, and is dumb in the way it occurs in the direction of input, I can just about forgive it.
So IMO it's more glitch then any meaningful (and massively unwelcome) assist. I'd prefer if it didn't show the oscillations, I'd much rather the speed sensitive steering wasn't also present, but neither contribute to ruining the experience, or actually having a huge effect on the control of the car, that I'm afraid is all down to T10's setting of grip levels and understeering nature of their chassis'.
Last edited: