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Never played FM3 since GT5 was released. GT5 is simply so much better. But I will stil buy FM4.
Play both, you'll enjoy each for their own merits.
I think if you can bring your self to play Forza after playing GT, or if you've never played GT you are getting a better game. But if the look, physics and feel of GT gets under your skin nothing else will do.
Physics; in GT5 they seem exaggerated if you ask me. When using the in-car view, it's like a vibration fest, even at low speeds. Seriously, there is no reason for this when doing 70mph considering it is not like that when I drive my car down the freeway @ 70mph on lovely pothole filled roads.
It's almost as if better tires give you better braking in GT. While better tire compound will change your braking it doesn't magically make it a lot better like upgraded brakes would.
A step down from what? Certianly not Forza 3.I have to agree, the physics in GT5 are indeed a step down.
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As soon as I'm done with GT5 (at the current rate, will be another week or so). I'm going to get stuck in to F3.
Then again FM3 wasn't a huge letdown like GT5.
well the game sucks. The cars suck. I cant put rims on the cars I drive, make them my own. Just a shi**y game, a total let down.
I can't see "being done" with GT5 in the near future. Sorry to say but I don't think you understood the GT philosophy. It's not about how fast you get the X2010 nor how fast you reached level 40. That's where the real fun begins!
The gameplay might be the same old story, but the driving is spot on and second to none on a console.
If you define the quality of a racing game by the ability to ricer your car, then indeed Forza is the better choice.
I don't want to spoil your party, but where GT5 is a car-centered game, FM3 is a made-up-community pimp-my-ride show.
So it's like comparing apples with bananas. Both are green, but only the apple is supposted to be.
Depends on your definition of done, grinding is not for everyone.
Oh yes, most definitely.A step down from what? Certianly not Forza 3.
Forza 3 had potential to be a great game and failed badly. Hopefully they will wise up and go back toward the Forza 2 approach in Forza 4 as Forza 2 beats Forza 3 in almost every category except graphics and even then I would rather have the Forza 2 graphic engine than to have to give up so much to use the Forza 3 engine.
but the driving is spot on and second to none on a console.
Really? Are you playing the same Forza 3 and GT5 that I am? Have you noticed that in Forza 3 you can raise the front of a car as high as it will go, lower the rear as low as it will go stiffen the front and soften the rear and the cars top speed will increase? This is not the way GT5 would do nor is it the way a real car would do.Oh yes, most definitely.
In what way?I couldn't ever see going back to the way Forza 2 was. It was just leaps and bounds so far behind FM3, it's not even funny. I am hoping GT6 also fixes everything wrong with GT5.
I wasn’t necessarily comparing anything in specific, but merely questioning why almost every premium cars inside view seems to experience this, even with default suspension. I can understand a track tuned (heavy) suspension causing vibrations, but most off the line non high-performance cars have softer suspension. What bothers me the most about this is many cars vibrate as if they have heavy suspension, but feel floaty and bounce like a softer suspension at the same time. To clarify, I am not talking about exotics or high performance cars with that remark.What cars are you comparing between game and real life? It's been a while since I've driven the bog standard cars in GT so I can't remember if they still have the same bobbing effect, but I've been in a track tuned Skyline in real life and the vibration in the game is very well simulated for something like that.
I was more referring to stopping power instead of stopping distance, but you're right that grip impacts braking. However, keep in mind that if ABS is active and doing it's job, then additional grip should have negligible impact on braking. Since ABS prevents wheel lock, slide friction between the road surface and tire compound did not rapidly increase when the brakes were activated. I mention this because the majority of people playing GT5 leave ABS activated. Regardless of that, I find it insane to think anyone would tune a car with race parts and for circuit racing, but leave the stock brakes! Not to mention something such as ventilated brakes would impact braking during wet conditions as they prevent water buildup between the pad and rotor. Temperature is also very important and seemingly overlooked in GT and is a major reason why ventilated brakes are used in racing. A glaring oversight like this stops me from believing their physics model is up to par. No wonder everyone says GT is all about the braking; it's because we are all trying to slow down our supped up, lowered, winged, racing slick wheeled cars with stock brakes!I think you underestimate the impact tyre grip has on braking. Look at the difference in stopping distance between dry and wet. Increased rolling resistance has a large impact on how that braking force can be applied to the road.
Well then...uh I'm a and should read better next time.I think you may have misinterpreted my post though. I was saying that Forza is the better game in terms of least frustration, better interface, features etc.. but that if the look and feel of GT, which I still maintain is the closest any game brings me to the feeling of driving, hooks you then none of that matters.
You do know peak power is at certain RPM's, right? Most muscle cars are using a supercharger, which according to GT5, boosts power at low-mid RPM's (which is not entirely correct, but whatever). Close ratio 6 speed's are mostly aimed at high RPM's. Are you seeing the problem there?Have you noticed that a car with a powerful engine in Forza 3 turns faster laps when using fewer gears? It took me a long time to tune a fast car in Forza due to this severe error in the physics. In Forza a 1000+hp muslce car with a 3 speed will skunk that same car having a 6 speed close ratio setup.
In GT5 and in Real life the 6 speed close ratio will absolutely destroy the 3 speed setup but in Forza this is not the case.
Really? Are you playing the same Forza 3 and GT5 that I am? Have you noticed that in Forza 3 you can raise the front of a car as high as it will go, lower the rear as low as it will go stiffen the front and soften the rear and the cars top speed will increase? This is not the way GT5 would do nor is it the way a real car would do.
Have you noticed that a car with a powerful engine in Forza 3 turns faster laps when using fewer gears? It took me a long time to tune a fast car in Forza due to this severe error in the physics. In Forza a 1000+hp muslce car with a 3 speed will skunk that same car having a 6 speed close ratio setup.
In GT5 and in Real life the 6 speed close ratio will absolutely destroy the 3 speed setup but in Forza this is not the case.
Cars in Forza 3 do not oversteer nearly as much as they would in real life. Forza 2 had this much better and GT5 is the best of the three Forza 3 being the worst.
In Forza you can lower the ride height of a car and it goes slower where as in real life a low center of gravity will make the car faster in the corners. On Forza higher = faster especially if it is only the front which in real life would be a diaster.
Also in Forza you can lower a car to the bottom and soften the springs to where they are almost non existant and yet the car almost never bottoms out enough to cause a problem.
The list goes on and on. GT5 physics are way beyond those of Forza 3 in terms of realism.
In what way?
Forza 3 improved the graphics, added some new tracks, some new cars, hoppers and private lobbies as well as rewind and autobrake and of course the lame AWD conversions and the steering assist that can not be removed.
They took away career leaderboards, public lobbies, tuning in lobbies, competitive racing in R4, 3, 2 classes. Local network racing gone, exihibition racing online gone. Ability to buy a custom tuned or painted car and gift it to a friend also removed.
The only major improvements I see that were made is the ability to load a tune and have it apply to correct parts and the addition of the private race lobbies.
To each his own but I have to say that Forza 2 was 10 times better overall than Forza 3 and if Forza 4 follows the mold of Forza 3 then I will not be buying it nor will most of the people I so enjoyed racing with in Forza 2.
GT5 online mode has already brought me more enjoyment than Forza 3 during the whole time I have had it for the simple fact that control of the public lobbies is in the hands of the users and we can actually make a change to our car without havign to leave the lobby first.
IMO Forza 2 is the best online racer on any console to date.
Forza 3 could be rated higher in my book had I not played Forza 2 first but I did and given that they had an already great system which they trashed I can not stress enough how badly I dislike that about the game.
GT5 online has already surpassed Forza 3 but is not in the league of Forza 2 yet. I am hoping it will continue to evolve and improve over time and hopefully surpass Forza 2 in this area.
If Forza 4 gives us back the public racing that we had in Forza 2 then I will buy it gladly but if they choose to do hoppers only they can keep it.
I was more referring to stopping power instead of stopping distance, but you're right that grip impacts braking. However, keep in mind that if ABS is active and doing it's job, then additional grip should have negligible impact on braking. Since ABS prevents wheel lock, slide friction between the road surface and tire compound did not rapidly increase when the brakes were activated. I mention this because the majority of people playing GT5 leave ABS activated. Regardless of that, I find it insane to think anyone would tune a car with race parts and for circuit racing, but leave the stock brakes! Not to mention something such as ventilated brakes would impact braking during wet conditions as they prevent water buildup between the pad and rotor. Temperature is also very important and seemingly overlooked in GT and is a major reason why ventilated brakes are used in racing. A glaring oversight like this stops me from believing their physics model is up to par. No wonder everyone says GT is all about the braking; it's because we are all trying to slow down our supped up, lowered, winged, racing slick wheeled cars with stock brakes!
Stopping power and distance are surely related factors? The ability to convert the forward momentum into heat in the brakes and tyres.
And with higher grip tyres, ABS will be activated less as the tyres maintain a higher level of adhesion with the road forcing them to rotate and convert that momentum into heat in the brakes. The less grip the tyre has (or less sticky) the easier it will loose that adhesion and skid, meaning the wheel no longer rotates and causes friction in the brakes making them less effective. ABS solves this by quickly releasing and re-applying the brakes to incur wheel rotation again, this obviously reduces braking effectiveness as they are not applied 100%
But you're right it is silly you can't upgrade the brakes
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-featurewww.caranddriver.comGT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, and so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving, and provides a much larger margin of error.
the racing is excellentcredit the finely tuned physics engine and attention paid to individual cars handling characteristicsand isnt that what the game is supposed to deliver?
And so Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza may feel slightly less realistic than GT5, but that just means inexperienced players can dive right in
Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less-skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds. In Forza, for example, the GTI absolutely refused to exhibit anything resembling bad behavioryoull notice our less-experienced player turned the faster lap in the VWturning in crisply no matter the entry speed, while GT5s VW faithfully recreated the real cars penchant for tossability, responding to midcorner throttle lifts with a progressive rotation of the back end and a balanced feel. Cooking into corners with the VW in GT5 also sent us realistically understeering through them.
Forzas physics engine, however, does not feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 years or so ago!). The experience, to me, is more of an arcade game; easier to jump in and start playing with less of a learning curve. With the GTI, you simply get somewhere close to your braking marks, turn in, and the car zips around the corner under throttle. GT5s GTI is far touchier, with the front end washing out more dramatically if you carry too much speed. You must be much more precise and have greater finesse to master GT5. I noticed several corners that were particularly tricky in GT5, yet were surprisingly easy to ace in Forza.
Power oversteer, however, is much easier to manage and thus more entertaining in Forza. The M3 frequently slides around under power, but it was easy to catch and modulate. Again, more arcade-like. GT5, conversely, can get pretty wild if you like to go sideways; the drifting events are the most difficult in the entire game because its so easy to get crossed up. You really have to be on top of the cars behavior and it can get away from you very quickly.
the properly warmed sport tires in Gran Turismo felt about the same as the normal tires in Forza.
Going off track in Forza was less detrimental to vehicle speed and control (less realistic) than in GT5.
Overall, theyre both great driving games. But Forza is the game, while GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.
Forza is what you play with your friends when hanging out; GT5 is what you attempt to master in solitudeand what makes you end up throwing the controller across the room, because its more difficult than it looks.
http://www.caranddriver.com/features/10q4/gran_turismo_5_vs._forza_motorsport_3-feature
Interesting how a professional car magazine rates the driving versus some Forza players.
Nobody is really arguing against this article, most agree FM is a better game and GT5 is a better sim.
Um, no.Oh yes, most definitely.
It's main fault is the ability to just drift with so much ease, so any sideways-mishaps, can be turned into drift/powerslide/recovery's if you come into a turn too fast.