FWD Non-Racing Car Super Lap: Mount Panorama MRC

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Hello all. First time posting. Long time lurking. As I don't have many FWD cars, I first tried this with a Clio RS '11. I failed to bronze with it. Next up was Focus RS '02. Bronzed with it. I see many of you used the Integra type r (DC5) '04. Reached silver with that. Shout out to shaunm80 for his tune. Helped me to gold with a lap of 2:23.833. Back to it.

Yeah, Focus '02 is quick, as is the Civic Type R, but not much can keep up with the 'Teg at 500PP.
 
I put Teizys tune on the '04 Integra and '05 VW Golf GTI and was actually faster in the GTI by about 5 tenths. It maybe just me but the GTI seems to handle a little better than the Integra.
Edit: With about 20 more laps put in I am 1.4 seconds faster than the Integra at a 2:20.080 with a DS3 and only aide is ABS.
 
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I put Teizys tune on the '04 Integra and '05 VW Golf GTI and was actually faster in the GTI by about 5 tenths. It maybe just me but the GTI seems to handle a little better than the Integra.

I'll give the Golf a crack tomorrow, I prefer that to the Integra, nice tartan seats.
 
Hello all. First time posting. Long time lurking. As I don't have many FWD cars, I first tried this with a Clio RS '11. I failed to bronze with it. Next up was Focus RS '02. Bronzed with it. I see many of you used the Integra type r (DC5) '04. Reached silver with that. Shout out to shaunm80 for his tune. Helped me to gold with a lap of 2:23.833. Back to it.
Welcome to the Weekly Seasonal threads! I look forward to seeing more of your posts... Good job! 👍
 
At first your tune look weird to me , no... honestly it look more like **** to me so i give it a try... Save me 6,5s vs my tune . Thanks to confirm me that GT6 physics and tune of this game are 300% off real life setting

That's funny and I completely agree. However it just got me into the 2:19s :lol:

I did my initial runs in various cars, Hondas, VWs and Renaults, all around the low 2:21 range. About 6 cars. Tried that tune and laughed. Went back to my settings and chopped a bit more time off cause it wasn't as knee jerk reaction like as that tune, then went back to that tune and chopped even more time off once I started to understand the, "toss it in the corner" approach. Interesting tune, and yeah, GT6 settings are funny.
 
Mugen CIVIC SSR
TEIN ATS ED Cars / Tokai PALLAS
T. Matsui FD2 Civic Type R
Civic One Make Series Race Car Replica

Special Build Matsui FD2 Civic One Make Champion Car for FITT BTCC
500PP NO FLAT FLOOR Version
Sports Hard


mugencivicssrteincivicfd2-jpg.205768




CAR : Honda Civic Type R FD2 '08
Tire : Sports Hard


Specs
Horsepower: 389 HP at 9200 RPM
Torque : 244.9 ft-lb at 7100 RPM
Power Limiter at : 100%
Weight: 1130 kg
Ballast : 91 kg
Ballast Position : 50
Weight Distribution : 54 / 46
Performance Points: 500


GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED IN THIS BUILD ) - MANDATORY - real one make civic has roll cage.
Wheels : Standard Size RAYS 57Gainer
Car Paint : Pure White
Aero Kits Type A
Custom Rear Wing
Wing Mount Standard F
Wing Small I
Winglets Small N
Height -8
Width +5
Car Number : 44


Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Intake Tuning
Catalytic Converter Sports
High RPM Turbo Kit
Triple Plate Clutch
Adjustable LSD
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction
Racing Brakes Kit

Mount Panorama Motor Racing Circuit_152.jpg



Suspension - TEIN SRC Super Racing Circuit Master Ultimate Spec Coilover F:10, R:8, 10, 12
Visual + Low Camber

Front, Rear

Ride Height: 100 75
Spring Rate 10.00 12.00
Dampers (Compression): 4 8
Dampers (Extension): 5 4
ARB 4 6
Camber Angle 0.5 1.2
Toe Angle 0.13 -0.66 ( Use lower Rear Toe Out for more stable steering -0.60 or -0.53 )


DOG CLUTCH TRANSMISSION - BTCC Build Specification XTRAC 516 Touring Car
6 Speed Sequential

Set Default
Set Final to 5.339
Set Auto Max Speed at 180kmh / 112mph
Adjust each gear :
1st 3.167
2nd 2.286
3rd 1.800
4th 1.467
5th 1.222
6th 1.042
Set Final : 3.615

Mount Panorama Motor Racing Circuit_153.jpg
]​

LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec Low Lock Medium Preload
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 5



AERO
Rear : 5 ( MIN )


Brake Balance:
3/7 ( personal BB) or for ABS 0 wheel : 2/4, for ABS 1 - feel free to use your preferred brake balance. Highly recommended 3/7 on ABS 1.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 3/7 brake balance as starting point.


Mount Panorama Motor Racing Circuit_154.jpg

Notes :

Quoted Notes from the original replica post :

Notes :

The Civic One Make Series was a long tradition in Japan which has been run for over 30 years. It stopped briefly in early to mid 2000's, replaced by Integra Series. With the return of FD2 Civic Type R, the series reignited with Civic back on the spotlight.

This particular replica is based on Championship winning car driven by T. Matsui, the Mugen/ATS/TEIN Tokai sponsored car fought a fierce battles throughout the years from 2008 to 2010 against Nobuteru Taniguchi and several other high profile race drivers. The winning formula is a good setup suspension and LSD as other variable are controlled in one make series ( power/weight/tires/gearbox )

After long research back in GT6 release days, I collected various information about the Civic Type R One Make model. The car was sold officially by Honda Japan at cheaper price - about 1.6 million Yen, compared to vanilla road going model at 2.6+ million Yen. The One Make FD2 omitted many parts from road going model, thus making it strictly track car. Most of road car requirements are gone :

Mechanical
* Helical Limited Slip Differential

Interior

* Honda R Spec seat
* Leather steering wheel
* Drivers metal foot rest
* I-SRS airbags for driver and passenger

Other Equipment

* HID headlights
* LED high mount stop lamp
* Full auto Air Conditioner
* Keyless entry system
* Security Alarm and Immobilizer
* Power Door Locks
* Passenger and rear seat
* All seatbelts
* Sun visors and vanity mirrors
* Center console
* Roof lining, carpet and all other lining
* Under car protective coating, tools, warning flare etc

This gives the Civic FD2 One Make much lower base weight when bought, but racing car preparation, like safety roll cage, suspension, LSD parts also add some fat to the car. The road going Civic Type R FD2 has about 61/39 weight distribution at 1260-1270kg. Removing AC cuts the weight to 1250kg. After some research about weight savings, I decided to use 1220kg and 60/40 distribution. This is a realistic figure based on about 50+kg saving from the omitted parts and added safety roll cage.

Power is based on several Honda Civic FD2 Type R One Make Race Car exported overseas, built by Mugen, the car was dynoed on engine dyno with 235HP output and slight torque increase across the board. This is possible due to the Mugen parts like ECU and Racing Exhaust. Redline should be at 9000 RPM.

The Mugen SSR/TEIN/ATS/Tokai Civic replica is fitted with TEIN Circuit Master Super Racing - Ultimate Spec Coilover, I chose this as the more preferred TEIN SRC Circuit Master Type N1 Damper base spring rate are not possible ( too high ). The TEIN SRC Ultimate Spec is specialized for circuit racing use, offering significant drop in ride height, 10kg/mm front springs and a host of rear springs options ( 8/10/12 kg/mm ). The real car uses lower rear ride height and slightly higher front ( 1 in higher ) to maintain weight balance under heavy cornering. This translate to 100/75 ride height and can be compared to the real car pictures, although the real car is a bit lower overall - about 10 to 20mm - not possible in GT6 as the lowest is 75mm :)

I have setup the damper, ARB, camber and toe to work on all spring rate combination and ride height. Try them all and choose one that suits you best. The real car suspension setup is best replicated using my personal setup suspension listed at the top above, with high camber, and 97/75 ride height. Visual ride height and camber has been replicated as well.

Gearing is stock as used on on make series, while LSD is special model build from Active Traction Service ( ATS ), this particular LSD is specially tuned to Mr. Matsui spec which help him winning several races. The ATS LSD is 1 way, based on Silent Type Metal disc model line up, with 20 disc/plates, 70 degree cam angle ( high lock ) giving distinct throttle induced car control freedom and medium preload at 8kg-m. The LSD can be setup for lower cam angle at 45 and 55 degree by cam ring rearrangement, I have provided both setup as options below :



LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec - 20 Disc/Plates -Optional 45 Cam Angle
Initial Torque : 19
Acceleration Sensitivity:31
Braking Sensitivity: 5

LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec - 20 Disc/Plates -Optional 55 Cam Angle
Initial Torque : 19
Acceleration Sensitivity: 37
Braking Sensitivity: 5


To get as close as possible to the real life performance, I used lap times record ( race and qualifying times ) at 3 different track that are available in GT6. Suzuka, Twin Ring Motegi Road Course and Fuji Speedway F are the 3 tracks that are regulars in Civic One Make Race Series. The tires is Sports Soft which is comparable to the Yokohama Advan Racing Slick used in the One Make Series ( most probably ADVAN A005 )

T. Matsui held the pole time record at Twin Ring Motegi with 2:10s lap and quickest race best times at low 2:12s, while at Fuji Speedway, race best times at low 1:57s and Suzuka race best times at 2:23s flat. The qualifying/pole record times at Fuji and Suzuka is unknown, but roughly about 1.5 to 2+seconds quicker than race best times. Expect the replica to lap in 1:55s at Fuji, 2:20s at Suzuka and 2:10s at Twin Ring Motegi Road Course.

I tuned and tested mainly at the those 3 tracks, and the replica can easily lap in 2:20s at Suzuka, 2:10s at Twin Ring Motegi Road Course and 1:55s at Fuji Speedway F.

Below are the 3 best lap replays of the track for reference.




Personal Setup Ride Height 97/75

suzuka-circuit_16-jpg.206475


500_011-jpg.206477




ENJOY :cheers:



View attachment 208322 View attachment 208323 View attachment 208324 View attachment 208325 View attachment 208326 View attachment 208327 View attachment 208328 View attachment 208329 View attachment 208330 View attachment 208331 View attachment 208332 View attachment 208333 View attachment 208334 View attachment 208335


Originally built for FITT BTCC Championship for a race team ( @Ridox2JZGTE / @Lewis_Hamilton_ ), this is an adapted tune based on a replica of Civic FD2 Champion in Japan Civic One Make Race Series. The car has been proven competitive winning all 3 races at the 1st venue in the championship calendar at Brands Hatch Indy with excellent tire life.

FITT BTCC CHAMPIONSHIP

Some changes have been made from the tune used in the FITT BTCC Championship, mainly power increase ( High RPM Turbo and Intake Tuning ), weight reduced further while maintaining same distribution as mandated in the FITT BTCC, removal of flat floor for more top speed, and revised 3rd to 6th gear ratio and BTCC Spec Final 3.615 for Bathurst. If the car is too loose ( steering too sensitive on lower speed ), use the optional rear toe out values.

The car should be capable of at least 2:20s at Bathurst. Enjoy.
 
@nowcontrol, after watching your replay, I can see why your time is 6.5 seconds faster than mine. :lol:

Out of curiosity, would you mind sharing the tune you were using on your '98 Integra? Mine seems to understeer way more than yours (though maybe I just don't know how to handle the car properly).

After comparing my replay data to yours, I can see that I'm using the brakes a lot more, but when I tried doing it less, I just ended up understeer-sliding into the barriers. I'd like to think my tune is at least partially responsible for that. :)
 
I just used @Ridox2JZGTE MUGEN CIVIC SSR tune. The one listed a few posts above. My first clean lap, I set a Gold Time of 2:24.026... I have no doubt that the experienced drivers in this thread could post much better times with that tune. I tried the Acura Integra that everyone seems to be using. I played ping pong off the walls because I'm so terrible driving this track in the dark. I don't know if that Integra car is faster or not, but this setup felt so much more stable. I highly suggest it. Even if you're going to stick with the Integra this little guy doesn't cost too much to throw together with all the upgrades. They're nearly identical cars, to be honest. I wouldn't be surprised if you could FrankenTune the Integra with Ridox's settings somehow.

EDIT: Ran 1 more lap - new time of 2:23.068
 
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I just used @Ridox2JZGTE MUGEN CIVIC SSR tune. The one listed a few posts above. My first clean lap, I set a Gold Time of 2:24.026... I have no doubt that the experienced drivers in this thread could post much better times with that tune. I tried the Acura Integra that everyone seems to be using. I played ping pong off the walls because I'm so terrible driving this track in the dark. I don't know if that Integra car is faster or not, but this setup felt so much more stable. I highly suggest it. Even if you're going to stick with the Integra this little guy doesn't cost too much to throw together with all the upgrades. They're nearly identical cars, to be honest. I wouldn't be surprised if you could FrankenTune the Integra with Ridox's settings somehow.

That's a good time on 1st clean lap 👍 Not installing body rigidity also a good alternative to those not used to drive cars with body rigidity.

The car is setup for online endurance racing, so it's not using crazy values exploiting ride height glitch or max/min spring & damper values, which can give nasty surprises when the tires worn out :lol:. IRL, FF cars often uses front toe in and rear toe out on Autocross and track racing, this gives better steering response and controlled rear rotation.
 
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Interesting car/track combination.

As of 30 minutes ago, there were 27,800 drivers who have attempted the climb up Mount Panorama:tup:

Taking a look at the Gold time of 2:26.000, I found that there were 9 drivers who have hit this time exactly.:eek:

Setting a Gold time of 2:26.000 would put you in 7625th place:)

Updated info (1st Sunday morning):
---------------------------------
There are now 13 drivers with the exact Gold time of 2:26.000:eek:👍

Overall, there have been 51,520 drivers who have attempted the Mountain!👍

Updated info (Wednesday morning):
---------------------------------
There are now 15 drivers with the exact Gold time of 2:26.000:eek:👍

Overall, there have been 64,620 drivers who have attempted the Mountain!👍

Updated info (2nd Sunday morning):
---------------------------------
There are now 21 drivers with the exact Gold time of 2:26.000:eek:👍

Overall, there have been 76,745 drivers who have attempted the Mountain!👍

Updated info (2nd Wednesday evening):
---------------------------------
There are now 22 drivers with the exact Gold time of 2:26.000:eek:👍

Overall, there have been 82,824 drivers who have attempted the Mountain!👍

Setting a Gold time of 2:26.000 would put you in 26,592nd place:)

See you on the tracks!:cheers:
GTsail
 
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@nowcontrol, after watching your replay, I can see why your time is 6.5 seconds faster than mine. :lol:

Out of curiosity, would you mind sharing the tune you were using on your '98 Integra? Mine seems to understeer way more than yours (though maybe I just don't know how to handle the car properly).

After comparing my replay data to yours, I can see that I'm using the brakes a lot more, but when I tried doing it less, I just ended up understeer-sliding into the barriers. I'd like to think my tune is at least partially responsible for that. :)

Of course I don't mind sharing the '98 tune I used. I've just had another quick go in the '98 and managed to do a 2:18.470, that is .030 behind my current time with the '04 @ 2:18.440 :D

Anyway here is the tune....
_Honda Integra Type R (DC2) '98_Normal_by_nowcontrol.jpg

And here also are the replays for the '98 & '04 laps.
 

Attachments

  • FWD Non-Racing Car Super Lap - Mount Panorama MRC [nowcontrol].zip
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So I log in the other night and I see WhoosierGirl's lap at the top of the board. Brilliant!! I download her lap, buy the same car, arrange all the settings and think to myself, "I'm finally going to get good by following her around the track."
Yeah, not so much.
Somehow, she's already carrying more speed than me when the clock starts. By the time we hit that first long straight she's pulling away from me. By the time we come to the end of the first long straight she's too far ahead for it to make any difference!
Well, so much for that idea.
But not all is lost. At least I learned that a big part of these uber fast times is finding a way for a car to just plain go fast down a straight. That is, unless these people have a secret DS3 with buttons that "go to eleven".
 
So I log in the other night and I see WhoosierGirl's lap at the top of the board. Brilliant!! I download her lap, buy the same car, arrange all the settings and think to myself, "I'm finally going to get good by following her around the track."
Yeah, not so much.
Somehow, she's already carrying more speed than me when the clock starts. By the time we hit that first long straight she's pulling away from me. By the time we come to the end of the first long straight she's too far ahead for it to make any difference!
Well, so much for that idea.
But not all is lost. At least I learned that a big part of these uber fast times is finding a way for a car to just plain go fast down a straight. That is, unless these people have a secret DS3 with buttons that "go to eleven".
Yeah, it'd be kinda nice if you could download someone's racing line as a suggested line rather than simply a line/ghost that quickly disappears into the distance. :)

Best alternative I've seen is to watch the replay and use the data logger to see what they're doing differently.
 
One thing is confusing me, when I'm exiting a corner, when the car start bit to slide, it wount slide or slide on my way instead it's just going straight foward!!!
 
I'm not one to use other people's suspension tunes but Teitzy's is so funny I tried. Made me faster once I adjusted. Put some more time in with it today in the '04 instead of the '03. Faster again.

:cheers:

image.jpg
 
Done did 2.18.167, currently 32nd

Tune capable of 2.17, possibly 2.16 if you are busting for a pee.

Suspension
121<> 109
4.34<>6.66
4<>6
3<>7
5<>5
0.0<>0.0
-0.25<>-0.05

BB 3:10

Gears (don't ask, cant remember)
2.955
2.190
1.795
1.501
1.298
1.133
Final 3.333

LSD 5:40:5

Downforce 5 rear

All weight reductions

All power ugprades except exhaust manifold, use mid range turbo

342hp @ 95.2 power limiter

Improved rigidity

+2 rims (the expensive ones)
 
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Hi,

My setup to Honda Integra TypeR (DC5) '04 ;)

500PO/354HP Turbo Stage 3 Power Limiter 96.2
988kg/2.79kg

Suspension:
150/70
2.84/2.81
3/5
3/7
6/7
0.0/0.0
0.00/0.25

Brakes:
5/5

Gearbox:
1/3.358
2/2.614
3/2.070
4/1.703
5/1.434
6/1.249
3.000 VMax:200

LSD:
5/40/5

My time P1 : 2.16,541 :) and 2.15 is possible :crazy:
 
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Scirocco (easy win in SS5 seasonal race), felt heavy but made silver 0.26 from gold, the Megane felt fast and lively but wasn't, only good for 27s. Massive tuning on Integra DC5 '04 both felt and was fast, got to low 25. Bringing this up from 419 Pp to 500 pp takes the full Monty of allowable mods.
 
So I log in the other night and I see WhoosierGirl's lap at the top of the board. Brilliant!! I download her lap, buy the same car, arrange all the settings and think to myself, "I'm finally going to get good by following her around the track."
Yeah, not so much.
Somehow, she's already carrying more speed than me when the clock starts. By the time we hit that first long straight she's pulling away from me. By the time we come to the end of the first long straight she's too far ahead for it to make any difference!
Well, so much for that idea.
But not all is lost. At least I learned that a big part of these uber fast times is finding a way for a car to just plain go fast down a straight. That is, unless these people have a secret DS3 with buttons that "go to eleven".
You'll always carry more speed across the start line on lap 2 or more of your attempt, and I also find that getting turn 1 right gains huge time at Bathurst, not braking too much and nailing the apex and acceleration. Same goes for last corner the other 90 degree left.
 
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