Gamereactor Sweden gives "Gran Turismo 6" a 5 out of 10. Is this a bad review?

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http://www.gamereactor.se/recensioner/135514/Gran Turismo 6/

This was the lowest non-user review of the game I could find. IGN gave this game an 8, and Eurogamer gave this game 9. Comparing their reviews to GR Sweden's review is like comparing GTA 5 (a really good game) to Call Of Duty Ghosts (a really bad game), which are incomparable. What are your thoughts on GR Sweden's review? Bad? Good? Post here.
 
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He makes a few good points, the best one being; "It seems seperate divisions have been developing individual aspects of the game without any communication between them, and the results have been integrated into the game without any real oversight". - spot on
 
The game can have it's flaws but 5/10 is completely stupid. And by reading the review you can see that it's someone that simply doesn't know what he's doing.
That's BS the guy definitely knows what he's talking about, the end score is just a bit harsh tough; which i can understand.
 
http://www.gamereactor.se/recensioner/135514/Gran Turismo 6/

This was the lowest non-user review of the game I could find. IGN gave this game an 8, and Eurogamer gave this game 9. Comparing their reviews to GR Sweden's review is like comparing GTA 5 (a really good game) to Call Of Duty Ghosts (a really bad game), which are incomparable. What are your thoughts on GR Sweden's review? Bad? Good? Post here.
It has been discussed in this thread:
https://www.gtplanet.net/forum/threads/gt6-review-thread.291390/page-11#post-9043799

He clearly has something personal about the game and knows little about what he is talking about.

The translated review:
http://www.microsofttranslator.com/...gamereactor.es/analisis/79324/Gran+Turismo+6/

All the GT6 reviews:
http://www.metacritic.com/game/playstation-3/gran-turismo-6/critic-reviews
 
http://www.gamereactor.se/recensioner/135514/Gran Turismo 6/

This was the lowest non-user review of the game I could find. IGN gave this game an 8, and Eurogamer gave this game 9. Comparing their reviews to GR Sweden's review is like comparing GTA 5 (a really good game) to Call Of Duty Ghosts (a really bad game), which are incomparable. What are your thoughts on GR Sweden's review? Bad? Good? Post here.

English please.
 
So points I see in most (and this one) reviews are

> slow loading times ? Don't know what kinda PS3 reviewers are using but my PS3120slim is loading GT6 superfast.Maybe innitially was slower, but after day or two when everything installed (cca9gb) menus are fastest as ever seen on console. I'd like to se FM review where every restart take 40sec+ , GT6 5-6 sec , just in comparision:D

> lifelles and dull experience ? If you're GT fan then I can hardly call It dull and lifeless - goodwood? cofeebreaks? onetimers?Dull ?

>graphics ? either you like more hdr or no. I would opted for more GT5 style but I don't mind new style either.


> audio? well I don't have real problem with It , but some don't like It ,so that is valid point

>online? I guess it depends on people you meet.

>flawed driving ? dunno what to say on that :D

> AI - nothing to say

I understand reviews are personal opininons ,but then i can't see realy valid arguments in some reviews.
 
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More or less all Sweden's reviewers seem to hate games in general so I wouldn't put much trust in any game reviews originating in Swedish media.

If I necessarily need a score and review to make up my mind on buying a game I go to ign.com to read reviews.
 
More or less all Sweden's reviewers seem to hate games in general so I wouldn't put much trust in any game reviews originating in Swedish media.

If I necessarily need a score and review to make up my mind on buying a game I go to ign.com to read reviews.

Except... you know...

Swedish games...

:)
 
So points I see in most (and this one) reviews are

> slow loading times ? Don't know what kinda PS3 reviewers are using but my PS3120slim is loading GT6 superfast.Maybe innitially was slower, but after day or two when everything installed (cca9gb) menus are fastest as ever seen on console. I'd like to se FM review where every restart take 40sec+ , GT6 5-6 sec , just in comparision:D

> lifelles and dull experience ? If you're GT fan then I can hardly call It dull and lifeless - goodwood? cofeebreaks? onetimers?Dull ?

>graphics ? either you like more hdr or no. I would opted for more GT5 style but I don't mind new style either.


> audio? well I don't have real problem with It , but some don't like It ,so that is valid point

>online? I guess it depends on people you meet.

>flawed driving ? dunno what to say on that :D

> AI - nothing to say

I understand reviews are personal opininons ,but then i can't see realy valid arguments in some reviews.

"Load times and the number of presses of buttons needed to get where you want to leave much to be desired. GT5 are serious issues about how they were structured and placed the contents in the menu, and it is true that many have been resolved in Gran Turismo 6."
 
LOL I thought this was funny..

"Even if I turn off all aid in Gran Turismo 6 and under the function of "0" traction control, it can be almost impossible to turn from a stop with a Ford Mustang Shelby GT 500 662 horsepower, which obviously is as realistic as an episode of the Power Rangers."

He's saying without TC, you cannot do a proper burnout in a 662hp mustang. I agree that is not right.


I agree with him here too..
"
And if the physics on asphalt present significant weaknesses, the game is even worse on gravel or snow. In fact, parts of Gran Turismo rally are still the worst that you can find in all the sub-genre. The amount of horizontal traction on gravel is completely absent, and they slide 20 cm above the ground as wet soap. The physics in snow are somewhat better, but yet still fail or approach is really to try to dominate a rally on thick snow car. Not far. This adds to the fact that rally (in any of its forms) circuits seem stuck with shoe-horn, short and meaningless. I like the variety, but put a part of rallies that there seems to me unacceptable."


He makes a lot of valid points actually. I can see where someone could interpret all the things he says and give it a 5/10.. He definitely is a Forza fan and hates GT though.. No question. he is looking for things negative to say just to justify the 5/10 in my opinion.
 
BWX
LOL I thought this was funny..

"Even if I turn off all aid in Gran Turismo 6 and under the function of "0" traction control, it can be almost impossible to turn from a stop with a Ford Mustang Shelby GT 500 662 horsepower, which obviously is as realistic as an episode of the Power Rangers."

He's saying without TC, you cannot do a proper burnout in a 662hp mustang. I agree that is not right.


I agree with him here too..
"
And if the physics on asphalt present significant weaknesses, the game is even worse on gravel or snow. In fact, parts of Gran Turismo rally are still the worst that you can find in all the sub-genre. The amount of horizontal traction on gravel is completely absent, and they slide 20 cm above the ground as wet soap. The physics in snow are somewhat better, but yet still fail or approach is really to try to dominate a rally on thick snow car. Not far. This adds to the fact that rally (in any of its forms) circuits seem stuck with shoe-horn, short and meaningless. I like the variety, but put a part of rallies that there seems to me unacceptable."


He makes a lot of valid points actually. I can see where someone could interpret all the things he says and give it a 5/10.. He definitely is a Forza fan and hates GT though.. No question. he is looking for things negative to say just to justify the 5/10 in my opinion.
Well you agree with his points about the physics, which is one of the hardest to notice flaws if you're just an average gamer and don't know how car physics are supposed to be, as the weight transfer in corners is very well executed (in the GTA demo at least haven't tried GT6), many wouldn't even notice this and think the physics are flawless.

So let's agree then that the man knows his business, if he can already point out these things and then you add a bore fest of a career mode, horribly slow AI, 1990's engine sounds, standards still being there, a clutch that just doesn't work, and all the other bugs and lag + microtransitions to top it all off, it would be a bit simplistic to call him a "Forza fan" because he gives this game such a low score...

Here's the full english version by the way (the other guy that reviews it gives it a 6, so he's not alone):

http://www.gamereactor.eu/articles/101974/Gran+Turismo+6:+One+Game,+Two+Verdicts/
 
Just as in Need for Speed, Grid or Forza Motorsport, Gran Turismo 6 begins with a race where I'm thrown into a tuned race car
That'll be a hot hatch road car.
and asked to "show what I can do" right after the intro movie. A positive improvement that, just like in the games mentioned, provides a picture of what the racing will be like later in the game.

Although these initial minutes are different compared to the last five games, it takes only 120 seconds before I have to choose between a Volkswagen Polo, Ford Fiesta, Honda Jazz and Suzuki Swift. I choose the Honda.
A choice no-one else on the planet had - we were all forced into the Honda Fit. Also, Ford Fiesta? What Ford Fiesta?
It has a 1.1-liter engine and sports 87 horsepowers.
It has a 1.5 litre engine and 118hp...
The Career, as I said, is nothing new. It hardly comes as a shock, rather the opposite, but I had hoped that Polyphony would have bettered it this time round. Licence tests have also been incorporated into a mandatory trial in this sixth installation, which makes progression through the game's career mode one of the most tired and least entertaining gaming experiences of the whole year for me.

To gain access to the various racing classes I need to obtain a license for each of the six divisions. Each licence contains six separate tests. 36 driver's licence tests all told.
5 tests for each licence and only five licences (B, A, IB, IA, S) - 25 driver licence tests in total (and it even tells you this on your Status screen).


Without even getting into the bollocks about spending four hours grinding in the Fit (took me 20 minutes to earn back my start cash) or it being impossible to break traction, he's objectively playing a different game.
 
I think the best part was when they said this:
The same applies to the inclusion of the moon buggy, the weak track editor, rally races and the karting section - which should have dropped in favour of more focus on the game's basic driving feel.
Source
 
Well you agree with his points about the physics, which is one of the hardest to notice flaws if you're just an average gamer and don't know how car physics are supposed to be, as the weight transfer in corners is very well executed (in the GTA demo at least haven't tried GT6), many wouldn't even notice this and think the physics are flawless.

So let's agree then that the man knows his business, if he can already point out these things and then you add a bore fest of a career mode, horribly slow AI, 1990's engine sounds, standards still being there, a clutch that just doesn't work, and all the other bugs and lag + microtransitions to top it all off, it would be a bit simplistic to call him a "Forza fan" because he gives this game such a low score...

Here's the full english version by the way (the other guy that reviews it gives it a 6, so he's not alone):

http://www.gamereactor.eu/articles/101974/Gran Turismo 6: One Game, Two Verdicts/


Actually I do not agree with him about the on-road physics. I think for the most part, GT6 has the best physics and force feedback in any GT ever. I am agreeing with him about the dirt and snow physics, which are pathetic.
 
BWX
Actually I do not agree with him about the on-road physics. I think for the most part, GT6 has the best physics and force feedback in any GT ever. I am agreeing with him about the dirt and snow physics, which are pathetic.

Maybe it is the best GT physics so far, but it still is far away from RFactor and such.

I want GT6 cars and tracks, and RFactor physics and community creating additional content.
 
Maybe it is the best GT physics so far, but it still is far away from RFactor and such.

I want GT6 cars and tracks, and RFactor physics and community creating additional content.
Well not like that has absolutely anything to do with this thread.. but no, rF physics are not better than GT6 physics IMO, and I played more rF than most people on the planet, so I know how bad it sucks and why.
 
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