General Fighting Games Thread

  • Thread starter Shigegaki
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No, like how can it get repetitive? Its like Gootecks said" Its just guys playing video games"

Oh, lack of innovation. Current gen consoles can't really do much more in terms of new features. Hopefully the PS4 will let developers bring something new to the table.
 
I guess you haven't tapped into how in-depth a fighting game can be. By that I mean you haven't experienced the thrill of great accomplishments. I can still play this game because I enjoy the reward of outsmarting my opponent, where you analyze and take an educated guess at what you're opponent is thinking or planning during a match. I haven't accomplished this yet which is why I'm not bored of it yet.

nk4e
Fei Tactics

Yeah, that's my cousin whom I play against more often than anyone, so that would be why I am fairly comfortable fighting him. What I had been trying to do for a long time was reacting with EX tatsu against EX CW which he does about 2/3 a screen away, but I'm guessing I'm not reacting fast enough or I execute too slow or poorly.

 
Finally, some fighting game footage from me. I do warn that I'm at best ok, nothing really special. I don't really have the dedicated skill that everyone else has here (or at least I consider you guys pretty skilled).







 
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It's great to see other people playing. Do you play online with others? Let's see some matches with you fighting others. :)
 
I have never played an online match (I barely can manage the AI), pretty sure I'll just get murdered :lol:


Thought I'd post those though since two of them feature bonus characters that don't appear very often.
 
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My experience with Jack is somewhat limited. But after that launcher, I think you can use uf+ 4 (circle), then 1+2 ( square plus triangle).
Bryan: orbital kick (Uf+ circle),( UF+4) up forward+ 3 (x), square,f+square, F+f+square...
I wish that I can get some footage...
 
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^ $10 easycap will get you viewable footage.

I have never played an online match (I barely can manage the AI), pretty sure I'll just get murdered :lol:


AI knows what you do. People don't; they guess. AI can theoretically counter everything you do if it was programmed to, but developers won't because obviously the game becomes virtually unbeatable. :lol:

This is likely more noticeable with other games than Tekken. It's not to say you'll won't be destroyed online, but at least you are analyzing the brain of another human being than an artificial intelligence when playing against someone else. Should give it a shot.
 
AI knows what you do. People don't; they guess. AI can theoretically counter everything you do if it was programmed to, but developers won't because obviously the game becomes virtually unbeatable. :lol:

This is likely more noticeable with other games than Tekken. It's not to say you'll won't be destroyed online, but at least you are analyzing the brain of another human being than an artificial intelligence when playing against someone else. Should give it a shot.

Well I mean at the moment, the best I manage with AI is at medium Difficulty. Anything higher and I'm screwed (As I experienced with TTT2, which was strangely abit more difficult then I expected it to be even at lower difficulty).
 
RACECAR, I think you might better understand where I'm coming from if you will allow me to explain a little further. To determine a skill isn't based on the amount of wins. It's based on how well you know your character against another player's character.
The goal of fighting games is to deplete your opponent's health to zero before they do the same to you. To do that, you attack or throw. To prevent it, you block or dodge. That's the core premise of playing the game.

How do you determine when is a good time to block or attack? Surely, you wouldn't be pressing buttons at random and hoping for the best. It actually comes from analyzing your opponent–the player; not the character's tricks, patterns, behaviour, and figuring out a solution. It may not seem apparent at first, but you'll begin to notice this when you play a human player, or when you're at the brink of defeat where any damage will end your character's life. During these two moments, you are paying most attention to your opponent making sure not to get hit by anything they do or get caught by a surprise.

That said, FGs is played out from outsmarting the opponent. If your opponent is an AI, you're not really outsmarting them unless you figured out a programmed reaction to which you can exploit. For example, if I swept Ryu's feet and knock him down, if I time a jump that goes behind him a certain way, he'll always attempt to hit me with an uppercut, except it will miss. I can exploit that to my advantage.. and that's as far as outsmarting an AI gets. The problem with AI is that they're made to simulate a human brain and do a very poor job of it. What they do is figure out all the thing that character can do against things you attack them with. If you throw you a high-low attack, they know exactly how to block it all. It's just that they'll make the AI go dumb periodically to make them not look like they're capable of besting you entirely. Humans don't think like that however and that's the message I'm trying to bring.

I ain't hating on you for playing against AI. This is a common statement a lot of beginners say. I used to be in your position too when I started playing Killer Instinct when I was a lad... or how I play Smash Brawl now. I'm just trying to say it's hard to enjoy the game to its fullest without playing with other people. If you can get a friend to play against you, totally try for it. I happen to have Tekken 6 and wouldn't mind lending you the opportunity to play against another person.


And don't worry. I'm bad at Tekken too.


I heard that the easycap is either a hit or miss, pending on where you buy it from.

You can't ask for much for such a low price though. Trust me. I've been through two of them.
 
RACECAR, TL;DR
Big Risk=Big Return. I like Mike Ross' explanation of things. But AOS has a really good grasp of it. Though if you want to get better, you may have to lose. But you tend to eat/sleep/talk FGC if you want to get better.. There are documentaries, forums, and tons of data out there. It's how you use it to your advantage.



You can't ask for much for such a low price though. Trust me. I've been through two of them.
Yeah....lol. Some of you may have seen this video but this is how I started out against my friend who was better than me at 3s ( anniversary edition)
 
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AOS, I understand and I completely agree about the AI. I've just enjoyed fighting games offline just for the completion and I actually haven't been bored as I'm always trying to win more money for clothes and accessories (and I'm huge on customization, as evidenced by my photobucket gallery). I'm mainly just intimidated about going online. Where with racing games I actually look forward to racing online (provided I'm not getting kicked off or having some irritable lag that really screws things up), I've never felt the same about FGs.
 
AOS, I understand and I completely agree about the AI. I've just enjoyed fighting games offline just for the completion and I actually haven't been bored as I'm always trying to win more money for clothes and accessories (and I'm huge on customization, as evidenced by my photobucket gallery). I'm mainly just intimidated about going online. Where with racing games I actually look forward to racing online (provided I'm not getting kicked off or having some irritable lag that really screws things up), I've never felt the same about FGs.

Oh true. I forget about the character customization with Tekken. I went nuts with that when I played Tekken 5. :D But in regards to intimidation, I'm not as eager beaver about playing random people as I make myself sound out to be. I lose a lot, but I play as I have that desire to test any new tricks I learn or to get a feel of how much I'm improving (if at all). Same goes for racing games, except I have a really big ego with this genre (except for Gran Turismo).

But going back to FGs, intimidation is kind of silly. Perhaps one can argue that it's intimidating you feel dejected when you get bodied and had no idea why. Well, that theoretically can happen with any game you play, wouldn't you agree? You could join a racing game thinking you're pretty decent, only to get smoked. I happened to be one of the players that understood the drifting mechanic in Need for Speed Hot Pursuit really quick and knowing this widened the gap between me and others who just started playing the game. Over 90% of the time, lots of players got left behind after the first few turns, they don't know why and eventually they'd give up and leave the room. This can be interpreted in several ways.

Personally, I see it as an eye-opener to the possibilities of the game. If I was one of the players who never quite understood why other players could blast through turns faster than others, I could be thinking: "wow, how the hell did he do that? The game is so simple. I must be missing something here. I want to find out what this special trick is they're using that I'm not aware of." That is enough for me to want to improve at a game. Racing or fighting.

I understand not everyone sees video games the same way. Some see it solely as a pastime, I see it as more of a sport. Most games I get into have some sort of competitive aspect to it, so that's probably why I see gaming differently and have a different set of values towards it.


 
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and on USF news:
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Smash documentary
 
More gameplay from me, Was recorded a month ago like the other four.



 
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If the Red Focus is true, its going to be like 3S all over again. We can now build meter so fast now...
 
I wonder if it is going to be easier to do Armor Cancels now. Though it will cost a full bar...
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<3
 
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I stand corrected on Tekken; I bought TTT2 yesterday and am enjoying it infinitely more than I had six. I still don't like it quite as much as DoA (although I think that one can be chalked up to nostalgia and Kasumi (<3)) , but I don't think it's overrated anymore.
 
What game is it? Though BB:CP has came out on the PS3 and few of my friends are playing it. From what one of them tell me, that you have to actually train to play Noel. This should be interesting because in the first couple of games, her learning curve was really easy to grasp on to and now you actually have to learn her timing.
 
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