itc's handling was just different. it was fun being able to drift at super high speeds. no need to worry about tire wear, engine heat,etc like in txr3, which is good and bad at the same time. besides lack of cars, and wangan. I also found the lack of engine swaps, amount of vinyl, etc disapointing. It just seemed you can do a lot more in previous games in comparison
txr3=more realistic cornering speeds, better tuning options, etc. though a little too slipery, and if you play with controller, its a little too sensitive for me. with wheel it's not too bad.
wmmt was just weird, imo. I'm surprised someone said it handles best. It's complete arcade physics, but engine blows way too easily for that. the only thing i liked about it, was cutscenes. theres ebrake button, but if you actually try to drift, it just spins right away.
txrd2 had by far the best handling, if you got a logitech wheel, and want a combination of fun and realism. I'm amazed that it still feels better than all those other racing games I played on pc and next gen, when I countersteer. it's still the only realistic handling/tuning game I know of, where there is brake fade, you can adjust things like steering angles, and individual engine parts, etc. hell I can even make a car handle pretty close to my rl daily driver with some tinkering. I cannot think of another ps2 game like that.