Genki is considering the development for new Tokyo Xtreme Racer (Shutokou Battle)

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Yeah but like gran turismo 3 was half of what gt2 was. Generational leap.
I agree that GT3 was a step down from GT2 in terms of car amount (and track), but the graphics genuinely made up for that loss. Import tuner challenge?.. not so much.
 
I agree that GT3 was a step down from GT2 in terms of car amount (and track), but the graphics genuinely made up for that loss. Import tuner challenge?.. not so much.
It's the same situation though...
 
It's the same situation though...
It's not the same (imo), but it is similar. Although i'm sure side by side comparisons of ITC and previous iterations of TXR will show a graphical improvement, I don't think the leap (as a whole) was as great as that of GT2 to GT3. That is of course just my opinion.
 
It's not the same (imo), but it is similar. Although i'm sure side by side comparisons of ITC and previous iterations of TXR will show a graphical improvement, I don't think the leap (as a whole) was as great as that of GT2 to GT3. That is of course just my opinion.
Its kind of apples and oranges to begin with. GT2-GT3 was PS1-PS2 which was a huge leap in power.
TXR3-ITC was PS2-360 which isn't as much of a leap in hardware. But none the less the assets had to be made from scratch.
The content in ITC is pretty much on par with what was in the first TXR.
Anyway I'm done arguing with someone as wrong as you.
 
Pretend all you want, but like it was mentioned, outside of graphics, there wasn't any leap of any kind. They'd be better of just re-releasing any of their older games instead of the disappointment that game was, it would have been much easier to swallow. It was an unnecessary reintroduction that took stuff out, but did very little to put stuff in. We've could have done without it, or atleast they could have taken the time to actually, you know, make some worthwhile changes. Being in HD is hardly enough to warrant whatever this was.
 
Anyway I'm done arguing with someone as wrong as you.
Well it's hardly an argument now is it? I'm just stating my opinion. But if you want to write it off as me being wrong, then so be it..

[EDIT]

Probably another thing to think about. Wasn't the Xbox 360 architecture (PC based) relatively easier to develop for compared to old PS2 architecture (Emotion engine)?

I don't know the answer, I just think it's something worth considering.
 
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Itc isn't my favorite txr game by a good amount but I just don't get the negativity towards it. It was a great game.
It handled possibly better than any other txr. Looked better.
Granted I think wangan midnight on ps3 handled a bit better and looked alot better. But it isn't a true txr game.
Why be negative about the past when we should be positive about the future. We're all in here hoping for a game that is very possibly not going to happen.
I'm gonna go stalk genki's twitter some more and set up a few more google alerts.
 
I don't think the market is really there for a PS4/XB1 generation Wangan game. The cost of investment (licensing and modelling) is too large compared to the small fanbase. If Genki are going to do another racing game, logically they are better off making an arcade game to rival the Maximum Tune series. That's where all the money is...
 
Itc isn't my favorite txr game by a good amount but I just don't get the negativity towards it. It was a great game.
It handled possibly better than any other txr. Looked better.
Granted I think wangan midnight on ps3 handled a bit better and looked alot better. But it isn't a true txr game.
Why be negative about the past when we should be positive about the future. We're all in here hoping for a game that is very possibly not going to happen.
I'm gonna go stalk genki's twitter some more and set up a few more google alerts.
It's not hard to pinpoint what the problems of the iteration is. We've clearly layed them out, you just don't want to accept it. It was not a great game. the games before it where great games, this one was watered down beyond belief. Just being prettier doesn't warrant a whole new game. I could live with the modeling that was done from the past games, and still had more fun with them, but this, this was just bad.

We are being negative about the past because you wanted to discuss it. Either way, no, we should definitely criticize the past in hopes that it makes for a better future within the series. I'm not hoping for anything at this point, as it seems you guys are reading into things that are not there. I have not seen one post to indicate anything otherwise. You've built, boarded, and run the hype train all on your own doing.
 
I don't fault ITC too much because it was clearly unfinished and shoved out the door once the decision to close GRP was made. It had the potential to advance the series but was never given the chance.
 
I don't think the market is really there for a PS4/XB1 generation Wangan game. The cost of investment (licensing and modelling) is too large compared to the small fanbase. If Genki are going to do another racing game, logically they are better off making an arcade game to rival the Maximum Tune series. That's where all the money is...
The way I see it, it's more about the market longing for a racer centered around tuner cars and its culture. A lot of people, including myself, jumped onto this series because of that. Even before the NFS reboot people were thirsting for such a game, and since NFS has now (sort of) reinvigorated this sub genre I think people will be more open to the idea of a new Genki racer again.

But hey there's still the wait for some announcement, that is if it ever comes. I don't mind if people don't have hope for this, it's understandable. The series has been dead since ITC and a long time has passed since then. I also doubt the series would ever be as successful as it was in its hayday if it was made today, so yes it doesn't make sense for them to return to consoles and invest in such a project.

But then we have this tweet from them, almost a year old but still pinned mind you. Even if it doesn't amount to anything in the end, I'll consider it as something for now, because why not? It's not like anything will change if it doesn't happen, so for me it's already impossible to feel disappointment. And besides 2016 looks like it'll be a great year to be a gamer regardless, lots to look forward to.
 
The car list in Shutokou Battle X was a disappointment, but what really made it a step down from the previous games was the limited map. The new (dead-end) branches out from the C1 loop were interesting, but couldn't make up for the removal of the Yokohane route and full Wangan route.

However, like @Devil240Z said, the game drove better than its predecessors, and that means a lot considering the previous games are frankly only borderline playable. It was a solid effort for the first next-gen game; what it needed was another iteration to carry that progress forward with more assets and gameplay.

I don't know what to think of this twitter stuff, but if anything, I'm crossing my fingers for Namco to decide to capitalize on their successful Wangan Midnight Maximum Tune franchise with a console version someday.
 
However, like @Devil240Z said, the game drove better than its predecessors, and that means a lot considering the previous games are frankly only borderline playable. It was a solid effort for the first next-gen game; what it needed was another iteration to carry that progress forward with more assets and gameplay.
I remember it being a bit easier to me, but when I was first introduced to the series I was quite young so I chalked it down to me just actually adjusting over the years of playing racing games.

I don't mind fresh starts, I lived through FM5, so it's not what's bothering me. It just seemed to do so little in terms of change. I think it's the fact that they left us with so little, leaving us with a bad taste, and then completely disappearing after the fact. That's why I feel it was just an unnecessary iteration, and completely unneeded if this is where they choose(or didn't, maybe) to leave it at. However, I agree, if they had made a step after that, it could have been worthwhile.
 
I did have one gameplay issue with ITC versus its predecessors--chase view was unusable unless you cranked the suspension all the way down, and even then it was only just passable. For some reason, they chose to have the car block most of the road ahead.
 
I did have one gameplay issue with ITC versus its predecessors--chase view was unusable unless you cranked the suspension all the way down, and even then it was only just passable. For some reason, they chose to have the car block most of the road ahead.
I have that issue with all racing games :lol: I'm just absolutely horrible in that view.
 
However, like @Devil240Z said, the game drove better than its predecessors, and that means a lot considering the previous games are frankly only borderline playable. It was a solid effort for the first next-gen game; what it needed was another iteration to carry that progress forward with more assets and gameplay.
Exactly. It's crazy to me that anyone would flat out dismiss that game as trash when really it was a step in the right direction. They just never got to take that next step.
 
Exactly. It's crazy to me that anyone would flat out dismiss that game as trash when really it was a step in the right direction. They just never got to take that next step.
Just because another iteration may have brought back a shining light back to the series, it doesn't take away from the disappointment that this game was.
 
Just because another iteration may have brought back a shining light back to the series, it doesn't take away from the disappointment that this game was.
The game wasn't disappointing to me at all. I'm capable of enjoying something for what it is. Some people just wrongly feel entitled to things they're not entitled to. I hope that someday you will find some perspective and joy in life.
 
The game wasn't disappointing to me at all. I'm capable of enjoying something for what it is. Some people just wrongly feel entitled to things they're not entitled to. I hope that someday you will find some perspective and joy in life.
:lol: whatever you want to pretend I am, go for it pal. The game was a bust, but I don't understand how that means I'm entitled to something. Stop fooling yourself. Me not liking one game has nothing to do with me enjoying life, that was a stupid thing to assume. It's a game and it has no effect on my life, ironically it seems like you're the one that needs perspective and needs to "enjoy life" if you feel the need to personally attack someone because of it.
 
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:lol: whatever you want to pretend I am, go for it pal. The game was a bust, but I don't understand how that means I'm entitled to something. Stop fooling yourself. Me not liking one game has nothing to do with me enjoying life, that was a stupid thing to assume. It's a game and it has no effect on my life, ironically it seems like you're the one that needs perspective and needs to "enjoy life" if you feel the need to personally attack someone because of it.
The game wasn't disappointing to me at all. I'm capable of enjoying something for what it is. Some people just wrongly feel entitled to things they're not entitled to. I hope that someday you will find some perspective and joy in life.

Children, I think the bickering should be coming to an end.
 
Man I think it's nuts that they're still making wmmt games for arcades but there isn't supposedly a market for txr.
I've never seen a wmmt machine in person. Mostly cause there aren't any good arcades around here.
 
Man I think it's nuts that they're still making wmmt games for arcades but there isn't supposedly a market for txr.
I've never seen a wmmt machine in person. Mostly cause there aren't any good arcades around here.
Majority of the WMMT market is in the Asian countries. Not many people seem to be interested in racing around a foreign highway in America.

I have played the American version at Disney World in Florida... well, I call it the American version. It was tons of fun, I could've spent hundreds just to play it.
 
itc's handling was just different. it was fun being able to drift at super high speeds. no need to worry about tire wear, engine heat,etc like in txr3, which is good and bad at the same time. besides lack of cars, and wangan. I also found the lack of engine swaps, amount of vinyl, etc disapointing. It just seemed you can do a lot more in previous games in comparison

txr3=more realistic cornering speeds, better tuning options, etc. though a little too slipery, and if you play with controller, its a little too sensitive for me. with wheel it's not too bad.

wmmt was just weird, imo. I'm surprised someone said it handles best. It's complete arcade physics, but engine blows way too easily for that. the only thing i liked about it, was cutscenes. theres ebrake button, but if you actually try to drift, it just spins right away.

txrd2 had by far the best handling, if you got a logitech wheel, and want a combination of fun and realism. I'm amazed that it still feels better than all those other racing games I played on pc and next gen, when I countersteer. it's still the only realistic handling/tuning game I know of, where there is brake fade, you can adjust things like steering angles, and individual engine parts, etc. hell I can even make a car handle pretty close to my rl daily driver with some tinkering. I cannot think of another ps2 game like that.
 
Majority of the WMMT market is in the Asian countries. Not many people seem to be interested in racing around a foreign highway in America.

I have played the American version at Disney World in Florida... well, I call it the American version. It was tons of fun, I could've spent hundreds just to play it.
People don't know how much cooler foreign highways are then. Not to mention we have spent the last two plus decades idolizing japanese car culture.
I always thought that as long as they kept making fast an furious movies that TXR would also be around. In my mind F&F was a direct result of games like TXR and GT. But also I was like 11 when the first TXR came out and 13 when F&F came out.
 
txrd2 had by far the best handling, if you got a logitech wheel, and want a combination of fun and realism. I'm amazed that it still feels better than all those other racing games I played on pc and next gen, when I countersteer. it's still the only realistic handling/tuning game I know of, where there is brake fade, you can adjust things like steering angles, and individual engine parts, etc. hell I can even make a car handle pretty close to my rl daily driver with some tinkering. I cannot think of another ps2 game like that.

Have the best handling my ass, the cars are too twitchy and you're either going to crash into the wall because you're too fast or the opponent overtakes you because you're too slow. Tokyo Xtreme Racer Drift 2 my ass, they should've called it Tokyo Xtreme Racer Crash instead. Worst TXR I've ever played.
 
Have the best handling my ass, the cars are too twitchy and you're either going to crash into the wall because you're too fast or the opponent overtakes you because you're too slow. Tokyo Xtreme Racer Drift 2 my ass, they should've called it Tokyo Xtreme Racer Crash instead. Worst TXR I've ever played.
The original Drift I couldn't bear to play because of what you just described.

Drift 2 was rather more enjoyable. I suppose you didn't take the time to adapt to the physics because it didn't feel twitchy at all to me.

And I just played the damn thing yesterday. Maybe you didn't play around with the tuning options.
 
I lost count of the number of times I ragequit during the final boss battle on TXRD2. That was god awful and a mega pain in the ass. I'll need to get my hands on another disc as mine broke, but the AI tending to be either boat anchors or rocket ships with no in-between made the game difficult to play at times.
 
I lost count of the number of times I ragequit during the final boss battle on TXRD2. That was god awful and a mega pain in the ass. I'll need to get my hands on another disc as mine broke, but the AI tending to be either boat anchors or rocket ships with no in-between made the game difficult to play at times.
Emotional King? I haven't gotten to him yet, but all I know is that certain cars will work, but only in the corners. You need to catch him in the corners and fend him off on the straight.
 
Emotional King? I haven't gotten to him yet, but all I know is that certain cars will work, but only in the corners. You need to catch him in the corners and fend him off on the straight.
Oh no. I mean the last three opponents in the game. It's like a TXR3 multiple opponent spirit battle on Aso, and the only opponent that is fairly easy is the initial guy with an Evo 8. I spent several days trying to beat them, and even after experimenting with settings on my own Evo 8, I barely won by blocking the last car (Devil 240Z IIRC) at the last hairpin before the finish with only a smidgen of SP remaining. They either just flat outrun you, or they outcorner you by a massive speed differential. It is pure hell.
 
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