Genki is considering the development for new Tokyo Xtreme Racer (Shutokou Battle)

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Tried TXRD2 again, nope, still can't stand the terrible handling. Cars always crashes into the opposite wall after you try to counter steer during a drift.

CA Battles are near impossible, and don't get me started on CAT Battles.

And people say this is the best TXR game???
I'd say it was a rather good TXR game.
 
Tried TXRD2 again, nope, still can't stand the terrible handling. Cars always crashes into the opposite wall after you try to counter steer during a drift.

CA Battles are near impossible, and don't get me started on CAT Battles.

And people say this is the best TXR game???

I'm sure it's just the driver in your case. but you wont get good at it, if you dont enjoy it, so to each own. i still think it's unfair to say it's a bad game just because you are bad at it.

it's the best if you like touge more than wangan, and or like more simulation handling.

the games actually not that much about drifting, as it is touge. since i rarely drift on purpose when i do ta, or race rivals. I just brake before turns, follow race lines, like i would in most simulators, or rl.

I agree CAT battles suck. but they are not neccessary, since you just need them for sponsorship. you can finish the game easily without doing them.
 
I'm sure it's just the driver in your case. but you wont get good at it, if you dont enjoy it, so to each own. i still think it's unfair to say it's a bad game just because you are bad at it.

it's the best if you like touge more than wangan, and or like more simulation handling.

the games actually not that much about drifting, as it is touge. since i rarely drift on purpose when i do ta, or race rivals. I just brake before turns, follow race lines, like i would in most simulators, or rl.

I agree CAT battles suck. but they are not neccessary, since you just need them for sponsorship. you can finish the game easily without doing them.

But CA battle are necessary and the Akagi ones are a bitch because Genki stupidly made most of the first few hairpins as one section which means if you hit the wall there, then gg because you're never getting the points needed since you get most of your drift points at that first section.

I can drift in Forza, Gran Turismo. TXRD2 is a terrible game. There's a reason why it gotten negative reviews by almost every game reviewers. The positive reviews you see are all by biased stupid fanboys too blinded by brand loyalty to Genki to see the truth about the pathetic piece of **** handling in the game.

Kudos to anyone who could even tolerate the terrible handling, one of the worst racing game I've ever played.
 
Whaaat. Drifting is fun in that game, it's actually a challenge. Whether that be to bad or good physics I don't care. The only time I hated it was on Ura Rokko.
 
you still only showed that you suck at the game from how you describe it.

i can drift irl, play txrd2, use g25 and will say it's pretty realistic.

gt 5 and 6 are easy to drift. but atleast gt5 is really similar for me, since 6 has too much braking understeer. 4 was terrible in handling for drift or grip, since i remember all cars handled like ff, and i did a lot of brake riding thru corners. if your are comparing the timeline of ps2. i only played some of the older forza. they are easy to control a drift in, but seems like it spins too easily at high angles. it seems like anyone that can drift in this game can just do it in gt and forza easily. I played with controller though, so I can't compare realism of txrd2 with forza.

I still think txrd2 has the best brakes(if set right), ffb feel during countersteering, etc, imo.
 
you still only showed that you suck at the game from how you describe it.

i can drift irl, play txrd2, use g25 and will say it's pretty realistic.

gt 5 and 6 are easy to drift. but atleast gt5 is really similar for me, since 6 has too much braking understeer. 4 was terrible in handling for drift or grip, since i remember all cars handled like ff, and i did a lot of brake riding thru corners. if your are comparing the timeline of ps2. i only played some of the older forza. they are easy to control a drift in, but seems like it spins too easily at high angles. it seems like anyone that can drift in this game can just do it in gt and forza easily. I played with controller though, so I can't compare realism of txrd2 with forza.

I still think txrd2 has the best brakes(if set right), ffb feel during countersteering, etc, imo.

O RLY? So why is Battle Gear 2, another Japanese drifting game, handles so much better than TXRD2? It even had interior view for a PS2 game. TXR was never meant to be a simulator game FFS, and even so it failed miserably.
 
I can drift in Forza, Gran Turismo. TXRD2 is a terrible game. There's a reason why it gotten negative reviews by almost every game reviewers. The positive reviews you see are all by biased stupid fanboys too blinded by brand loyalty to Genki to see the truth about the pathetic piece of **** handling in the game.
So because game reviewers only take a short amount of time to play a game and they probably won't get the feel of a game like someone who takes more time to play it, it makes it justified that their review is right?

That's just like me giving Forza a negative review because of it's physics (while I'm used to GT's physics) that I chose not to get used to and take more time to get used to.
I have played both Forza and GT. I've been with GT since I was a small child during the PS1 days. And on top of that, I tend to mess around in my real life car. The physics on TXRD2 is not that bad. It just reveals to me how casual the GT5 and GT6 is- and I've been playing both games for many years.
Kudos to anyone who could even tolerate the terrible handling, one of the worst racing game I've ever played
This rings of salt to me because you can't handle it while others can.

I would hate to show you my saved replays on the game because I did the entire game with a GameStop branded controller- not even as sharp as the regular DS2.
Whaaat. Drifting is fun in that game, it's actually a challenge. Whether that be to bad or good physics I don't care. The only time I hated it was on Ura Rokko.
Only time I hated it was when I was CA that b*****d, Death Ruse in the NSX. With the placement you were in the game, it was kinda difficult.
it seems like anyone that can drift in this game can just do it in gt and forza easily.
I can vouch for that since I can deal with all physics for all of them.
 
hardly any games i like seem to get good reviews in general these days.
battle gear is nowhere near txrd2, if you are comparing realism. it's an arcade game, a really good one, but incomparible.

txr may never supposed to be a sim to some ppl, but i would take txr3 physics over gt of what i've tried on ps2 of that era. since i only tried 4 and not 3. txr3 definetly has gt4 beat there, since atleast the cars don't have that stupid snap understeer, and either correct right away or snap spin when they oversteer. i can actually drift corners, and cars have trouble reaching unbelievably high speeds.

I would like to ask, have you ever tried doing much in a real car, then doing actual comparisons. instead of saying i can't drive in the game, so it sucks. i suck at many games, but won't say they suck
 
hardly any games i like seem to get good reviews in general these days.
battle gear is nowhere near txrd2, if you are comparing realism. it's an arcade game, a really good one, but incomparible.

txr may never supposed to be a sim to some ppl, but i would take txr3 physics over gt of what i've tried on ps2 of that era. since i only tried 4 and not 3. txr3 definetly has gt4 beat there, since atleast the cars don't have that stupid snap understeer, and either correct right away or snap spin when they oversteer. i can actually drift corners, and cars have trouble reaching unbelievably high speeds.

I would like to ask, have you ever tried doing much in a real car, then doing actual comparisons. instead of saying i can't drive in the game, so it sucks. i suck at many games, but won't say they suck

TXRD2 was arguably the best one in the series to me. Only thing that turned me off to it was the music really. But everything else was pretty damn good. It's a close tie between TXR0 and TXR3 for my 2nd favorite. Never played Import Tuner Challenge and I played a little bit of TXRD. I liked it, but, it just seemed.. off. I don't know, maybe it was me. I enjoyed TXRD2 loads more though.

I do hope they make a return. It was honestly one of my favorite games as a child and to this day. I actually still play it and plan on ordering another copy of Tokyo Xtreme Racer Zero. (Disc broke 10 years ago and I haven't played it since :()

Only thing that's feeling the void is re-creating cars from the game on NFS 2015..

Need for Speed™_20160219200728.jpg
 
So because game reviewers only take a short amount of time to play a game and they probably won't get the feel of a game like someone who takes more time to play it, it makes it justified that their review is right?

That's just like me giving Forza a negative review because of it's physics (while I'm used to GT's physics) that I chose not to get used to and take more time to get used to.
I have played both Forza and GT. I've been with GT since I was a small child during the PS1 days. And on top of that, I tend to mess around in my real life car. The physics on TXRD2 is not that bad. It just reveals to me how casual the GT5 and GT6 is- and I've been playing both games for many years.

Said reviewers gave TXR:0 a much better review, first impressions are everything. I prefer NFS2015's handling than this, and we know how terrible the handling in NFS2015 is so that's saying something.

TXR:0 is the best TXR game. Lots of cars and customisation, and a goal that makes you motivated to do more.
 
I play rFactor in mean time lel. Drifting in that (with the right mod duhh) is obviously better because PC sim :3
Ueo vs Haraguchi.jpg
 
hardly any games i like seem to get good reviews in general these days.
battle gear is nowhere near txrd2, if you are comparing realism. it's an arcade game, a really good one, but incomparible.

txr may never supposed to be a sim to some ppl, but i would take txr3 physics over gt of what i've tried on ps2 of that era. since i only tried 4 and not 3. txr3 definetly has gt4 beat there, since atleast the cars don't have that stupid snap understeer, and either correct right away or snap spin when they oversteer. i can actually drift corners, and cars have trouble reaching unbelievably high speeds.

I would like to ask, have you ever tried doing much in a real car, then doing actual comparisons. instead of saying i can't drive in the game, so it sucks. i suck at many games, but won't say they suck

You don't need to be a Michelin star Chef to know that the food is ****.
 
I'm just going to go out on a limb and say that TXR3 is my favorite, hands down. I've played through Zero but I always preferred 3. Maybe I'm just too used to the "Iron Block sliding on Ice" physics, but maybe it's also the array of locations and the much bigger feel of the game in general. Plus Corvette :D
 
My two favorite TXR games are Tokyo Xtreme Racer: 3 and Tokyo Xtreme Racer: Drift 2.

Let's start off with Drift 2; I myself and many others feel like they love drifting and touge with the physics. I play on controller, but I believe TXRD2 has much better physics than GT6 and GT5, in terms of control. And all the cars are even, I almost beat an S2000 (AP2) in my Autozan AZ-1 at Akagi. I didn't save it because of my fails. But it has a nice car selection for it's time. The game keeps on going, because you can still do the Twenty Masters and Master Lords.

I raced one twice, but recorded one battle of mine.



Now for TXR3:
I gotta say, this game was awesome to me. The only donwside was the sound development and handling, but it did have some replay value to me. You can engine swap anything you wanted, but the special cars and rival cars you beat. Every TXR game I noticed follows a clear story that you(the player) has to beat everyone to become a "Legend" on the highways.

The customizatioin was endless, switching out engines was so much fun that I got a AR MAX to get infinite miles on my car. Those are my thoughts on these two games.
 
[gt4] was terrible in handling for drift or grip, since i remember all cars handled like ff, and i did a lot of brake riding thru corners. if your are comparing the timeline of ps2.
GT4 was good for nothing but looking nice and taking photos, in my opinion. My benchmark on PS2 -- and for all console sims to this day -- is Enthusia Professional Racing. It lacks a few of the secondary/tertiary details of TXRD2, such as tire wear or brake fade, but I think EPR's simulation of oversteer control and weight distribution/transfers is peerless in the console space, with the possible exception of a few very recent or upcoming games I haven't played yet.

I really should pull out my copy of TXRD2 and try a "fixed" setup for a car, but even in videos like the ones you and @JakeMR2 shared, in the hands of an ardent fan, the behavior of the car while drifting and coming out of a drift is not convincing. Like every other TXR game, TXRD2 appears to be built upon an old-fashioned "pivot steer" physics model that causes the car to tend to straighten out, which would explain countersteer sensitivity. It also mucks with the trajectory of the rear wheels and will never produce oversteer like a true independent-contact-patch physics model, like that of Enthusia and other sims:

EPR_physics.png


However, in the end it's not really a knock against TXRD2 because almost no one else was doing this kind of thing back in 2005. Even most PC sims of the time (including rFactor) had inadequate tire models that weren't really suited for simulating oversteer at high slip angles.
 
My benchmark on PS2 -- and for all console sims to this day -- is Enthusia Professional Racing. It lacks a few of the secondary/tertiary details of TXRD2, such as tire wear or brake fade, but I think EPR's simulation of oversteer control and weight distribution/transfers is peerless in the console space, with the possible exception of a few very recent or upcoming games I haven't played yet.
I still have yet to get a hold of that game. Limited videos on it too.
The game keeps on going, because you can still do the Twenty Masters and Master Lords.
How do you encounter the Master Lords? I've raced quite a few Twenty Masters, but not a single Master Lords.
 
I still have yet to get a hold of that game. Limited videos on it too.

How do you encounter the Master Lords? I've raced quite a few Twenty Masters, but not a single Master Lords.

The Twenty Masters show up after beating the Stage 4 bosses. They show up randomly in the PAs, the Master Lords you beat 20 of the Twenty Masters.
 
The Twenty Masters show up after beating the Stage 4 bosses. They show up randomly in the PAs, the Master Lords you beat 20 of the Twenty Masters.
Also, how do you get up to Stage 3 and 4?
 
i have enthusia, but never played it too much. the handling was ok. but i prefer txrd2's feel with a wheel, and also torque steer, brakes, etc. i still think txrd2's handling is more realistic, and fun, and you can make the cars handle almost the same with weaker rear tires. and there was no customization. music and courses weren't as good for me.

my favorite racers ever is txrd2 followed by txr3, then c1gp. i tried txrd1 and kaido battle 2, but couldnt get into it, since i'm too used to txrd2.
 
i never tried enthusia on ds2 and just g25, i would say most real cars probably don't oversteer that easily, unless you tune it to, or it's raining. if anything most cars are tuned to understeer, so regular people won't crash easily. i think txrd2, and gt5 did it well, how it doesn't over or under that easily in stock form. only thing is all cars have tcs stock.

i only tried txrd2 on ds2 slightly, but can't control in it. txrd2 is much better how you can just spin from braking or throttle, without turning at all.
 
Enthusia also has torque steer and braking oversteer when applicable. The car may remain straight on perfectly flat pavement, but road camber is enough by itself to send a car that is spinning its wheels into donuts with zero steering input, even on a DS2 with no FFB to disturb the steering. I demonstrated this in my old YouTube video about it, at 1:40.

I think there are a few specific things that played a role in Enthusia's reputation for excessive oversteer:
  1. The game simulates drivetrain lash, where throttle changes induce more of a shock in the drivetrain at high RPM. Almost everyone races at full tilt in a videogame without thinking about it, and most have no real life experience of it. Heading into a corner at 60mph and 7000RPM is significantly different from 60mph and 2500RPM, even with the same inputs, and not just for power oversteer.
  2. Older cars are fitted with period tires. Konami did a poor job of making this clear, and it matters when people complain about oversteer without specifying a car, especially since old RWD cars are prevalent in the early stages of an Enthusia Life career.
  3. There is a built-in "ABS" assist, which allows cars of any vintage to unload the rear suspension without locking the front brakes. Compounding this, the brakes will lock once the car begins to rotate, inducing braking oversteer.
All this is perhaps most obvious in the Shelby Cobra 427, which is exceptionally difficult to drive on its 1960s tires unless you avoid jolting the rear wheels with a sudden high-RPM lift and make sure to get your braking done in a straight line.

I play Enthusia exclusively with the DS2, by the way. I lack a good setup to play it with my G25, and when I tried, I was personally not impressed with the FFB for countersteer. I can imagine how TXRD2 would be easier and more fun to "grip race" with a wheel, but drifting probably wouldn't be for me, because I have low tolerance for physics or FFB faults when drifting with a wheel.
 
i get what you mean, but i meant how in txrd2, you can spin without touching the wheels with just the throttle, or brakes, with some settings. you can oversteer/understeer in enthusia, but it won't unless you are turning. ffb in txrd2 was obviously a lot better. enthusia's countersteer feels slow, and there seems to be less feel, and different between different weighted cars. i'm surprised how it still has the best countersteer feel of anything i tried, to this date. tuning was definitely no contest.

i found enthusia's career mode too frustrating in figuring out what the points do, and i keep losing enthu points from other cars hitting me, or braking infront of corners too much, and being follow the same line, regardless of where you are. txrd2 ai sucks too, but atleast it was clear, what i'm supposed to do, and i enjoyed the story rival profiles.
i dont really have problems controlling the oversteer, but just dont think it was that realistic how easily they oversteer when you turn, unless you purposely tune it too, or your rear tires are old.
 
you can oversteer/understeer in enthusia, but it won't unless you are turning.
I'm a bit confused by what you mean by this, because understeer/oversteer only happens when you're turning.
 
I'm a bit confused by what you mean by this, because understeer/oversteer only happens when you're turning.

i meant if you are driving in a straight line, your car can just skid sometimes. or if you slam brakes on straights, and sometimes on take offs.

my mx-5 does that a lot in the rain irl, where it just wants to skid when i take off. mainly because i have slick tires on it, which dont grip in rain. txrd2 cars sometimes do that depending on tuning.

if you have a ffb wheel try playing txrd2, or maybe some other simulators, just try accelerating to 60+ and you should feel how it just magically wants to turn a certain way, and it'll start skidding if you don't physically keep the wheel straight. or slamming the brakes on most rwd cars with no abs, and oversteery settings.

maybe a better way to word it is that cars in enthu are really stable on take off, and high speed straights compared to txrd2 and rl, in comparison. but oversteer easily when you try to turn.
 
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How much of that occurs with a DS2? A FFB wheel introduces an outside influence that can create a feedback loop to send the car off course.

I always felt that cars in general in Enthusia just didn't have enough grip.
I actually think Enthusia is on the forgiving and grippy side, apart from the wildest cars like the Cobra that might be a little too wild. What would you say about TXRD2 nowadays?
 
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