Genki is considering the development for new Tokyo Xtreme Racer (Shutokou Battle)

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Oh no. I mean the last three opponents in the game. It's like a TXR3 multiple opponent spirit battle on Aso, and the only opponent that is fairly easy is the initial guy with an Evo 8. I spent several days trying to beat them, and even after experimenting with settings on my own Evo 8, I barely won by blocking the last car (Devil 240Z IIRC) at the last hairpin before the finish with only a smidgen of SP remaining. They either just flat outrun you, or they outcorner you by a massive speed differential. It is pure hell.

Use a Peugeot 205 T16 next time on all the tough bosses, you'll win so easy it's insane. :lol: I found the Genki S2000 hard in my Stagea, and my friend told me to use the Peugeot, and I never lost again. The 3 final bosses were easy in the 205! :cheers:
 
Use a Peugeot 205 T16 next time on all the tough bosses, you'll win so easy it's insane. :lol: I found the Genki S2000 hard in my Stagea, and my friend told me to use the Peugeot, and I never lost again. The 3 final bosses were easy in the 205! :cheers:
I frankly could never figure out a suspension for that. Mine spent more time trying to roll over and less time actually sticking to the road. :lol:
 
I frankly could never figure out a suspension for that. Mine spent more time trying to roll over and less time actually sticking to the road. :lol:
Set the dampers and the spring rate one or two levels higher in the rear than the front.

...I have plenty of money on my save, so I can work one out. This should be carried out in a Conversation though.
 
wmmt was just weird, imo. I'm surprised someone said it handles best. It's complete arcade physics, but engine blows way too easily for that. the only thing i liked about it, was cutscenes. theres ebrake button, but if you actually try to drift, it just spins right away.
You're confusing the Wangan Midnight Playstation game and the Wangan Midnight Maximum Tune arcade game. WMMT does not have a handbrake button, and its physics are very smooth and straightforward -- turn in to oversteer, make any corrections while in a four-wheel drift, and countersteer briefly to straighten out -- at least as of WMMT3, the last one I played.

txrd2 had by far the best handling, if you got a logitech wheel, and want a combination of fun and realism. I'm amazed that it still feels better than all those other racing games I played on pc and next gen, when I countersteer. it's still the only realistic handling/tuning game I know of, where there is brake fade, you can adjust things like steering angles, and individual engine parts, etc. hell I can even make a car handle pretty close to my rl daily driver with some tinkering. I cannot think of another ps2 game like that.
TXRD2 was a commendable effort from Genki and I can certainly respect the simulation elements it added, but I've never been able to see what other people see in its physics/handling. It works pretty well until you get sideways, where it stiffens up and refuses to carry a drift through a corner or allow corrections without unsettling the car, as I recall. Maybe it's because I never tried any special tuning settings to "fix" the game, if it follows that tradition.
 
The original Drift I couldn't bear to play because of what you just described.

Drift 2 was rather more enjoyable. I suppose you didn't take the time to adapt to the physics because it didn't feel twitchy at all to me.

And I just played the damn thing yesterday. Maybe you didn't play around with the tuning options.
********, I've softened and tightened both the front and rear suspensions many times. Changed the LSD setting and the car still handles like crap. The driving is almost like Watch_Dogs, and we know how terrible the car in there drives.
 
Oh no. I mean the last three opponents in the game. It's like a TXR3 multiple opponent spirit battle on Aso, and the only opponent that is fairly easy is the initial guy with an Evo 8. I spent several days trying to beat them, and even after experimenting with settings on my own Evo 8, I barely won by blocking the last car (Devil 240Z IIRC) at the last hairpin before the finish with only a smidgen of SP remaining. They either just flat outrun you, or they outcorner you by a massive speed differential. It is pure hell.

Use a Peugeot 205 T16 next time on all the tough bosses, you'll win so easy it's insane. :lol: I found the Genki S2000 hard in my Stagea, and my friend told me to use the Peugeot, and I never lost again. The 3 final bosses were easy in the 205! :cheers:
Thanks to you two, I picked up my copy and finally completed my first TXR rival list.

For the last three opponents of the game (the team in Aso), I used a critically tuned BNR32 on them- barely got around the 5th corner before it ended for all of them. Ground Zero I narrowly passed with a tuned GC8 Impreza. And I used an newer model Impreza for Hokkaido. I was on the edge of my seat racing the last four opponents.
********, I've softened and tightened both the front and rear suspensions many times. Changed the LSD setting and the car still handles like crap. The driving is almost like Watch_Dogs, and we know how terrible the car in there drives.
Well, I didn't have much of an issue with it. To each their own senses, I guess.
 
i only tried the ps3 wmmt game, so i got no idea how arcade or portable are like.

I play with a g25 wheel, so it'll handle differently than most ppl with controller. i'll take txrd2's countersteer feel over gt6, and any pc game i tried anyday. I tried with controller but analogue's too sensitive for me. they just made the physics a lot more sim like. so no matter how well you tune them, you'll crash unless you handle properly. the grip pretty well too, since i barely ever drift if doing time attacks or races. it's actually nowhere near as slippery as txr3, unless you use low traction tires.

when it does slide, it pretty much hanldes like my real miata, which i'm do pa drift and touge in. or at least as much as you can in a game. Thing is you can tune your cars to be really unrealistic and turn like f1 cars, and the 0 abs is really sensitive to locking too easily. just lets you play the way you feel like whether you want realism or a lot of easiness. its also the first game I know of that somewhat simulated stalling an engine. if tires dont move, it just goes to neutral. not much punishment, since it just goes to 1st gear. but unfortunately theres no clutch pedal support for you to prevent stalling fairly

you don't even need that much tuning to drift cars in that game, as i show here. i think i only changed the tires, and maybe a few level one parts if i remembered right


pretty much no mods except tires in this sa22, and a stock powered ae85(not 86)
 
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To be completely honest with you, I've never played a racing game using a wheel for many years. (The first and only time was the Logitech Wheel for Gran Turismo 4 ten years ago) Perhaps it's like PCars, where the main input is focused for wheels and controllers are an afterthought.

Also, it's not WMMT, it's just WM. WMMT is the arcade.
 
txr3 had no ffb, or 900 degree steering support, because of age of the game. so did c1gp for some reason. i still use it, because the controller's sensitive, and a little tap=hit wall.

txrd2 can be played fine with controller or wheel. it's a console game after all, and most of those youtube vids of players, use controller. i am just used to wheel, because it's more fun/realistic. controller's sensitive for me because i tap it, and it moves too much. i'm sure i would get used to it if i tried, but there's no point.

i barely played gt4 with wheel or controller. didn't find it interesting, because txrd2/txr3 were always more fun for me. i remember the handling was really weird, how cars always understeer or snap, and you ride breaks thru corners. txrd2 definetly felt better with a wheel, and more realistic imo. i find the handling in txrd2 to be almost the same as gt5 with some differences. gt6 has a lot of braking understeer in comparison. like i said, i still prefer the braking, countersteer feel, certain tuning options, etc of txrd2.

in terms of atmosphere, courses, etc. gt has nothing on txr series imo.
 
Oh right, I knew it must have had a different name. Thanks 👍
I have Drift and Drift 2.

Drift is almost unplayable to me. You guys thought Drift 2 was twitchy? Drift was worse.
 
Just to clear up the "Kaido Racer" confusion:

JP: Kaido Battle
US: TXR Drift
EU: no release

JP: Kaido Battle 2 Chain Reaction
US: no release
EU: Kaido Racer

JP: Kaido Battle Touge No Densetsu
US: TXR Drift 2
EU: Kaido Racer 2
 
The Japanese releases are always the most complete versions of the games. For licensing reasons, cars, rims, and vinyls were always removed from the overseas editions, especially for the first game.
The amount of cars cut from TXR Drift was so great that cars from KB2 were added to make up for the shortfall (TXRD was released after KB2). As such, KB2 never saw a US release, and the only way to play it in English is to get a PAL copy of Kaido Racer.
 
The Japanese releases are always the most complete versions of the games. For licensing reasons, cars, rims, and vinyls were always removed from the overseas editions, especially for the first game.
The amount of cars cut from TXR Drift was so great that cars from KB2 were added to make up for the shortfall (TXRD was released after KB2). As such, KB2 never saw a US release, and the only way to play it in English is to get a PAL copy of Kaido Racer.
Your post is confusing me. No offence.

I hope I am correct. What you're talking about is about the fact that TXRD *Im assuming TXRD1 or also known as Kaido Battle 2 in japan. To help you guys understand, there were three Kaido Battle games released, however the first one which was released back in the 90s never saw a us release which would make sense as to why the 2 and 3rd Kaido Battle games were named Tokyo Xtreme Racer Drift and Tokyo Xtreme Racer Drift 2 here in the US.* was short as they cut a lot of cars. TXR Drift, you're referring to Kaido Battle 2. Ok I understand the first bit of the post but the last part that confused me was when you said Kaido Battle 2 was never released in the US. What?

Kaido Battle 2 was released in the us as like I said before, Tokyo Xtreme Racer Drift and Kaido Battle 3 is known as Tokyo Xtreme Racer Drift 2 in the US. I bought TXRD at gamestop years ago but never have I even beat it.
 
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Your post is confusing me. No offence.

I hope I am correct. What you're talking about is about the fact that TXRD *Im assuming TXRD1 or also known as Kaido Battle 2 in japan. To help you guys understand, there were three Kaido Battle games released, however the first one which was released back in the 90s never saw a us release which would make sense as to why the 2 and 3rd Kaido Battle games were named Tokyo Xtreme Racer Drift and Tokyo Xtreme Racer Drift 2 here in the US.* was short as they cut a lot of cars. TXR Drift, you're referring to Kaido Battle 2. Ok I understand the first bit of the post but the last part that confused me was when you said Kaido Battle 2 was never released in the US. What?

Kaido Battle 2 was released in the us as like I said before, Tokyo Xtreme Racer Drift and Kaido Battle 3 is known as Tokyo Xtreme Racer Drift 2 in the US. I bought TXRD at games years ago but never have I even beat it.

Yes, you have it a little confused. Time to bust out the visual aids.
There were only 3 Kaido Battle games, all for the PS2, and all released between 2003 and 2007.


This is the first one. It was not released in Europe. The US version came out much later, was highly modified from the Japanese release, and contained cars from the second game.
IMG_6221.JPG



This is the second one. It was not released in the US.
IMG_6222.JPG



This is the third one. It was the only one that saw release in all 3 regions.
IMG_6224.jpg


Hope that helps, and sorry for the monster post.
 
The Japanese releases are always the most complete versions of the games. For licensing reasons, cars, rims, and vinyls were always removed from the overseas editions, especially for the first game.
The amount of cars cut from TXR Drift was so great that cars from KB2 were added to make up for the shortfall (TXRD was released after KB2). As such, KB2 never saw a US release, and the only way to play it in English is to get a PAL copy of Kaido Racer.

Your post is confusing me. No offence.

I hope I am correct. What you're talking about is about the fact that TXRD *Im assuming TXRD1 or also known as Kaido Battle 2 in japan. To help you guys understand, there were three Kaido Battle games released, however the first one which was released back in the 90s never saw a us release which would make sense as to why the 2 and 3rd Kaido Battle games were named Tokyo Xtreme Racer Drift and Tokyo Xtreme Racer Drift 2 here in the US.* was short as they cut a lot of cars. TXR Drift, you're referring to Kaido Battle 2. Ok I understand the first bit of the post but the last part that confused me was when you said Kaido Battle 2 was never released in the US. What?

Kaido Battle 2 was released in the us as like I said before, Tokyo Xtreme Racer Drift and Kaido Battle 3 is known as Tokyo Xtreme Racer Drift 2 in the US. I bought TXRD at gamestop years ago but never have I even beat it.

Is that why when I managed to find the same data for Kaido Racer 1 and Kaido: Chain Reaction as well? They also use the same builds I think, I have to check.
 
Is that why when I managed to find the same data for Kaido Racer 1 and Kaido: Chain Reaction as well? They also use the same builds I think, I have to check.
I don't think Kaido Battle 1 and 2 used the same build. Kaido battle 2 looked more similar to Kaido 3.

I don't remember what Kaido Battle 1 looked like but I think Kaido Battle 1's gameplay was more arcadey compared to its sequels where more emphasis on realism was put onto Kaido Battle 2 chain reaction and Kaido Battle 3.

Also quick question, didn't Drift 1 had metal music and rap play during nighttime racing? I can't remember but I thought there was this one video I saw where they had rap and death metal music play during night racing. May need to find it again to see if I'm right or wrong.
 
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I don't think Kaido Battle 1 and 2 used the same build. Kaido battle 2 looked more similar to Kaido 3.

I don't remember what Kaido Battle 1 looked like but I think Kaido Battle 1's gameplay was more arcadey compared to its sequels where more emphasis on realism was put onto Kaido Battle 2 chain reaction and Kaido Battle 3.

Also quick question, didn't Drift 1 had metal music and rap play during nighttime racing? I can't remember but I thought there was this one video I saw where they had rap and death metal music play during night racing. May need to find it again to see if I'm right or wrong.

I think so, I beat TXR Drift 1 more than once. I'm getting the UK version of Chain Reaction, I want to try it.
 
Is that why when I managed to find the same data for Kaido Racer 1 and Kaido: Chain Reaction as well? They also use the same builds I think, I have to check.

Yes, KB2 and KR1 are the same game, save for localization. Aside from the language, the main difference was that the Gemballa Turbo R-GT 320 was removed from KR1 as a rival car.
However, because the localization on most Genki games was done cheap and quick by budget publishers, they missed the fact that it also shows up in the used car lot late in the game. So it is possible to acquire the Gemballa in KR1 even though it's technically "not in the game".

EDIT: Shot from the KR1 used car lot
qrhmoh.jpg
 
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Off the top of my head, the list of main alterations for all 3 KB games:

KB1--> TXRD1
--All DeTomaso, Ford, and Lotus cars removed. Rivals that used them now drive different cars. References to the final boss driving a Pantera are unchanged in the text.
--All Audi and Alfa Romeo cars from KB2 are added.
--Some Hondas are relabeled Acuras, the Altezza becomes a Lexus IS, and the V35 Skyline becomes an Infiniti G35. Mazda cars lose their JDM names.

KB2--> KR1
--All DeTomaso, Gemballa, and Lotus cars removed. Rivals that used them now drive different cars. References to the to the original car names are unchanged in the text. (The Gemballa remains in the used car lot via developer oversight.)
--Mazda cars lose their JDM names.

KB3--> KR2/TXRD2
--The Gemballa is again removed. This time it's really gone. The rival drives a different car.
--Mazda cars lose their JDM names.
--All sponsor vinyls are removed. Some of the decorative design vinyls are removed as well.
--Some brands of rims are removed. In the same oversight as the previous game, they still appear on pre-modified cars that show up in the used car lot. This has led to the urban legend of "secret rims". In reality, they aren't secret, the developers just did a sloppy job of completely removing them from the game.
 
atleast it's not as bad as txr3, where it took forever to get enough creds, for one rival. and you can't even finish it.
 
I got lucky with TXR3 because I had a working cheat device at the time and now have a completed gamesave I can copy over if I just want to get straight to playing with everything. The game wasn't too bad, but the programming error really killed it since it literally requires cheating devices to beat it. I still say that the Chaser is the go to starter car in that game, though, after all this time away from the game.
 
Yes, TXR3 is probably the most tragic example of cheap localization. Crave was a budget publisher and ruined arguably the best game in the TXR series with shoddy translation and a game-breaking money-conversion bug.
 
Tried TXRD2 again, nope, still can't stand the terrible handling. Cars always crashes into the opposite wall after you try to counter steer during a drift.

CA Battles are near impossible, and don't get me started on CAT Battles.

And people say this is the best TXR game???
 
It's hard when you're used to other, newer racing games. Went back to it a month or so ago and simply couldn't. Takes practice with that one, but once you got it it's gold.
 
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