Give us better sounds - PLEASE !!

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Take the Bentley Speed 8, the model in the game was raced only once, at Le Mans in 2003 which it one. Of the other Speed 8's, only one was sold to a collector in Japan (chassis 2/3) on the proviso it will never be used in competition again. That car is now owned and kept by an American in America. Chassis 4 & 5 have never been run because of damage or display purposes. Bentley own chassis 1/3 & 3/3 and consider them priceless and do NOT allow them to be thrashed, either on track or dyno. When they are driven for PR duties they are heavily restricted (arround the 400hp mark, if that) with strict rev limiting. Bentley's engineers are all over the car like the plague during the excersise. With the massive detune and rev limiting, it's impossible to get the real sound from the car.

:lol: I can do one better even:



Ofcourse when racing legend Steve Sutcliffe comes around they are all willing to make an exceptional exception.
 
Then how come they have not been able to do something so simple for something like 3 years now…
They might have some stupid audio room there where they have altered sounds on thru good equ and they really don't understand what we're whining.
Just tested my self that same Viper on GT6 and it sounds totally different on my audio than how it sounds on that video, then I tried to record it and noticed at those low frequency bass sounds are not coming thru on recording.
I have altered only channel balances.

Not saying at they (PD) are doing their work properly on customer view, but sounds it self are good, post processing of those are not done yet, they are pushing raw audio to customer, audio what contains more than enough information for excellent sounds, but they have to post process it more customer friendly.

Then there is also those totally blew sounds, like those new GTx BMW's, they might have forget to put windshields on mic's, and engine airflow is "Puffing" on mic (Too close on audio source), that sound is so out of order at that kind of sound cannot pass quality check on PD, ONLY if they have that some equ installed on output and they forget at customers don't, and sounds are awful without equ post processing on it. Their sound room setup probably plays that sound fine also.. this sucks..
 
Good morning, GTPlanet. Just hear to leave my daily list of cars with crap sounds:

-Lamborghini Diablo GT2: Same samples as Countach 25th anniversary and Diablo GT. Sounds either like a V8 or something unrecognizable.

- Audi Quattro Rally and Pikes Peak: Both sound like a racing six cylinder. They could've used the V10 sample that the R8 LMS has. Sounds the closest to a 5 cylinder.

- Mercedes SLS GT3: Still sounds like a V12 (I won't get tired of mentioning this one :lol:)

Considering that the sounds haven't changed since the demos, and since Kazunori himself said they were placeholders, I have faith that these are indeed placeholders and that sounds will be changed in the (hopefully) not so far future. There are simply too many cars that have random samples, as if they didn't even try, which leads me to believe, again, that they are placeholders.

I know it might sound over dramatic, but I don't use cars that have an incorrect sample. It just feels... wrong. Patch the sounds, and fix the tire width glitch, and I'll consider this the best Gran Turismo ever made.
 
There are simply too many cars that have random samples, as if they didn't even try, which leads me to believe, again, that they are placeholders.
That's nothing new though. It's actually a consistent continuation of what we got in GT5.

Placeholders?
My guess is that new DLC models will recieve properly made, 'new generation' sounds, possibly including some of the premium models.
The standards will be left alone before being scrapped for GT7.

I've said it before and I'll say it again; I hope I'm wrong about this, but I wouldn't be surprised if I'm not.
 
Ofcourse when racing legend Steve Sutcliffe comes around they are all willing to make an exceptional exception.

And even then, he mentions that he's been told to be careful with it.
 
That's nothing new though. It's actually a consistent continuation of what we got in GT5.

Placeholders?
My guess is that new DLC models will recieve properly made, 'new generation' sounds, possibly including some of the premium models.
The standards will be left alone before being scrapped for GT7.

I've said it before and I'll say it again; I hope I'm wrong about this, but I wouldn't be surprised if I'm not.

I'm hoping these sounds are indeed placeholders. The reason why I believe this is that most of these wrong samples have been given to new cars in the series. PD usually has new samples in new cars. Not always, but mostly they do.
 
Equalize this:
<youtubes>
6.2 Racing V8 = VQ35
2.1 Turbo l5 = RB26
Because Nissan.

Although I agree that the sounds are terrible, those vids are recorded in bumper cam. A car sounds the nicest at the back where the exhaust exit is.
 
Placeholders..lol

My guess is that new DLC models will recieve properly made, 'new generation' sounds, possibly including some of the premium models.

You mean like the few recent free cars, we have just recieved, that still sound like.....?
 
I have faith that these are indeed placeholders and that sounds will be changed in the (hopefully) not so far future. There are simply too many cars that have random samples, as if they didn't even try, which leads me to believe, again, that they are placeholders.

:lol: remember early in GT5 when they were just placeholders, or when the GT Academy GT6 demo came out.....yeah.
 
@HuskyGT diablo gt2 sounds definitely different to those mentioned other lambos, few pages earlier I posted video of gt2, please check it and is that sounding same on your speakers, it's not direct audio capture and due that it's missing lot low sounds what are audible on my speakers, but still something to compare.
 
I honestly don't care that all 1000+ cars have the exact sounds. There is definite sound improvement over previews GT's but geeez, at least make all premiums and popular cars the right sound, I know I'm beating a dead horse but older crappier games have gotten the car sound right, I mean, even the intro video has better sound than the game itself so they know how they're supposed to sound like, and for the love of all that is holly, tunnel sound, have they never gone trough a tunnel and heard the engine sound reverberate??
 
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Yeah i'm very upset theres no reverb or echo and amplification when the car passes through tunnels, or under a bridge. In Forza 4 it sounds awesome when you pass under a bridge. The sound is greatly amplified and you clearly hear the reverb like in real life. Gives the car some life. C'mon PD!!!
 
@HuskyGT diablo gt2 sounds definitely different to those mentioned other lambos, few pages earlier I posted video of gt2, please check it and is that sounding same on your speakers, it's not direct audio capture and due that it's missing lot low sounds what are audible on my speakers, but still something to compare.

I'm sorry, but it's not anything that has to do with sound settings. Check again. The GT2 has the Semi Racing exhaust already by default, which is the same sample that the GT and the Countach have with that same exhaust. That sample is a generic racing V8 used in MANY cars. With the Racing exhaust it also shares the same sample with the GT and the Countach, which is a generic and really artificial sound that cannot be identified as any engine configuration.

And this is what I keep saying all the time. It doesn't matter if you use tv speakers or a $25,000 dollar sound system. No amount of fancy equalizing or cranking the volume up will magically make it sound like a proper Lamborghini V12 :lol:
 
You mean like the few recent free cars, we have just recieved, that still sound like.....?
Depends on which ones you're referring to. Not all of the "DLC" was actually downloaded. The Hudson and the BMW M4 were on the disc from day one, so they still have the old sound. The X2014 Junior is the only actual car we've truly downloaded from scratch, and it's got the new sound. Did you never wonder why the "downloads" for the Hudson and the M4 were so small compared to 1.02?
 
GT6 has better sounds, but bad equalizer tuneup by game, Forza has non realistic sounds to cockpit, overdone exhaust sound.

GT6 will beat Forza easily if PD just adjust equalizer on sounds.

Well, It's cool to see that I'm not the only one think that forza sounds are overdone or over the top.

Sorry to say but so many people think Louder = better = more realistic
And it's not the case.

With this I'm not saying that GT sounds are great, of course.
 
I honestly don't care that all 1000+ cars have the exact sounds. There is definite sound improvement over previews GT's but geeez, at least make all premiums and popular cars the right sound, I know I'm beating a dead horse but older crappier games have gotten the car sound right, I mean, even the intro video has better sound than the game itself so they know how they're supposed to sound like, and for the love of all that is holly, tunnel sound, have they never gone trough a tunnel and heard the engine sound reverberate??

It's funny but in gt4 when you went through a tunnel there was reverb but they got rid of it from gt4 onwards. Why oh why I never know.
 
Well, It's cool to see that I'm not the only one think that forza sounds are overdone or over the top.

Sorry to say but so many people think Louder = better = more realistic
And it's not the case.
In professional driving simulators (car and truck industry) the sound is often intentional exaggerated because the human brain needs something to compensate the missing acceleration. Turning up engine sound beyond real life sound works quite well for this purpose.
Therefore I don't see why a racing game should not use the consolidated findings of the industry.
 
In professional driving simulators (car and truck industry) the sound is often intentional exaggerated because the human brain needs something to compensate the missing acceleration. Turning up engine sound beyond real life sound works quite well for this purpose.
Therefore I don't see why a racing game should not use the consolidated findings of the industry.
Disagree, sounds should be simply as realistic as possible. Not weaker or not louder.
As you know we have always played games with no acceleration and i don't think it has been that bad. Games will never be like real life, its impossible.
 
Well, It's cool to see that I'm not the only one think that forza sounds are overdone or over the top.

Sorry to say but so many people think Louder = better = more realistic
And it's not the case.

With this I'm not saying that GT sounds are great, of course.

While Forza's sounds are spiced up, they are still far more accurate overall. There's so many sounds in GT that are flat out incorrect.
 
I prefer the GT6 sound because it feels connected and feels like it's coming out from the car I'm seeing on the screen.
While the Project Cars sound sounds like it has been recorded from a TV footage and played it to you while you're driving that car.. it doesn't feel connected at all..

Both sound rubbish.
 
Well, It's cool to see that I'm not the only one think that forza sounds are overdone or over the top.

Sorry to say but so many people think Louder = better = more realistic
And it's not the case.

With this I'm not saying that GT sounds are great, of course.

I do agree with you that Louder does not equal Better. However, take in mind Forza at least is more accurate. Even Shift with its absolutely horrendous sound effects is more accurate when it comes to engine type sounds.

I do have to say, GT needs a bit more volume and richness to its sounds. Listening to the RedBull Junior and the X20xx's, it gives me faith that PD are getting there. Those are the most realistic sounds so far in the game, yet those fancy sound effects are useless if we still are going to have V12 cars sounding like ultra realistic V8's.

First, I rather them be accurate with which sample goes to what car. Then we can talk about fancy downshift sounds, exhaust detonations and all that plethora of realistic effects.
 
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