Give us better sounds - PLEASE !!

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Assuming that's true then it's really a disaster isn't it? If they break even at 1.5 million (I'd guess higher) then at 10 Million units they are making money hand over fist because after the first 1.5 million units it's mostly production and shipping costs and very little else. Sony won't be looking at this saying, "Oh it's ok we made a little money", they'll be saying, "Where's my other 8 million units you just cost us $200Million!!, we needed that for X, Y and Z Project"
Not much of a disaster at all, just no extraordinary sales figures for the genre. They must have made serious money for Sony with previous games especially PS1 and PS2 as I can imagine development costs were much smaller and volume in sales was very high. It could be seen as a game to close PS3 chapter off and bring some extra money for not much extra work.

Given that GT is Sony's most successful franchise, I think they need to start putting the money in for the game and stop leaving it short as most of the first party studios are similar in size, which I don't think is that fair given one is hugely successful. Hopefully a wake up call as really when rival franchise by Microsoft has 4 times the resources, it is not always going to look good for PD no matter how much more efficient they are. Good though that PS4 is successful.

Hopefully PD can get the new sounds in for GT6 as part of Senna update.
 
Most likely.

Absolutely. Without a doubt.
The thing is, I mean... listen to this:



Now, someone please tell me how on earth PD are going to deliver such beautiful sound?
If they could only add some "separation" in the sound between gears while shifting, the whole thing would be completely different. Not entirely realistic, but better.
Despite that fact, there is a part of me who still has some hope... :(
That's the thing with GT, at least for me. I love the game, but some of the "details" are becoming annoying.

But anyway. I've always wondered about the "realistic" aspect everyone keeps talking about.
Things like, isn't the same if you're driving the car, or if you're seeing a replay on tv or seeing and hearing from a side of the track... stuff like that.
And I get it, but if we're seeing a replay for example, wouldn't be accurate to say that the distortioned sound coming from some videos from youtube are actually spot on? Because of how those are recorded.

I remembered that again with the video I posted, right at the beginning.
 
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Simple. They aren't going to.

Considering that is almost a fact that they're not going to deliver that kind of quality, I hope this ends the same way as the Honda HSV. Even that car isn't perfect, but it's pretty close at least.
The thing that keeps surprising me is the amount of budget they have and even with that they still can't do it right.
I wouldn't care about damage the way I do if we had the sounds, the emotion and the excitement of driving these beasts.
Da$· it, I love GT, I really do, but they need to sort this out.
 
This has probably been done, but has no one thought to start a petition????
For what? They already recognise that we think the sounds are sub-par, because it's something Kaz has personally commented on, without prompting. They claim to have been working on new sounds for several years, and Kaz said they needed a "breakthrough" to get them into GT6.

That points to a PS4 game, i.e. The Next Game™, being the latest we'll get to hear the results of their work. We can probably count on hearing the results before that game releases, though.

There's also the feedback section. 👍
 
I fixed that one for ya'. A lot of the gripes many of us have about GT6 is due to poor design decisions rather than a weak and old architecture.
Shadows - ram (good shadowmaps require ram)
Sounds - ram (same)
Night lighting - old GPU
Bot A.I. - juggled with other processes fighting for Cell resources

Not everyone gets grumpy over Standard cars and tracks, and community features that have yet to appear. But a lot of us want Gran Turismo to migrate to PS4 for reasons like what I posted here.
 
Shadows - ram (good shadowmaps require ram)
Sounds - ram (same)
Night lighting - old GPU
Bot A.I. - juggled with other processes fighting for Cell resources

Not everyone gets grumpy over Standard cars and tracks, and community features that have yet to appear. But a lot of us want Gran Turismo to migrate to PS4 for reasons like what I posted here.
Please, don't let facts get in the way of your fantasies. GTP has a Suggestions Forum that can be sorted by "likes". Doing so reveals the first two items on the list are Engine Sounds and Livery Editor both of which may have something to do with PS3 ram although only partially, which I'll explain if I must but it's quite obvious. Only one of the next 17 items have have anything to do with PS3 limitations (standing starts), they are all design choices by PD. In fact I only see 5 out of the 35 on the first page that might have anything to do with the PS3 limits and some of those are debatable.

https://www.gtplanet.net/forum/board/features.341/?order=first_post_likes
 
I belive pd (kaz) said , oh sorry the Ps4 has hardware limitation , we could not better sounds. The same bla bla for the ps3.I also belive for a ps3 Gt6 update.GT6 is a totally mess, sorry but the history of GT after 15 years is over.
 
I love this... and I think of course it's a lot better than the hoover sounds we are used to with GT5/GT6....but that's not what you hear in a cockpit.

Yep you dont hear the intake that noticeable in the Cockpit. on the Hood or bumper view it would. But I also take it like that it sounds just beautiful !
 
I was going to say the R8 is remarkably subdued in the cockpit, but I've not heard the V10 Plus; it's supposed to sound "better" than the ordinary V10, but I think what's in that video is still too raw.

The exhaust sound is also obviously "external". It's a very difficult thing to balance in terms of whether you filter the external sounds to yield internal sounds in real time, or whether you use dedicated internal recordings. Unfortunately, pCARS uses two sets of external recordings, so they limit their ability to use dedicated internal recordings as well.

Maybe they can work out the filter approach instead. It's weird, because it's easier to use filters to get the same effect that the two exterior sets deliver from one external set, than it is to filter the exterior sounds to yield the interior. I.e., I think it'd make more sense to use internal and external sets, then filter the external set to get the variation they're after with the two external sets they use currently.
 
I just noticed today, and I do not know if mentioned before, but on some cars the wind noise is attached to the trhottle! So if you accelerate the wind gets noisier, but for example if you lift of the trhottle at 250 km/h there is no more wind noise............PMSL....how silly is that!
It is not only about good sounds but for example if you ever heard a GT3 race car, you will see/hear how far away Gran Turismo is from real life in any point!

Just take the BMW Z4 GT3, one of the noisiest cars in GT3 and they made a hoover out he engine! Sorry, major fault!
It is not about getting up to date sounds with all those special things in a a engine noise, maybe not possible on a PS3 anymore, but at least some sort of engine sound pointing the right way, but this is hillarious!
 
The windnoise is anyways almost gone, you can notice it Kind of on the Roof cam. But thats it. In the others it is exremely low.

GT4 had it perfect. And going 300km/h the wind should screams like crazy. It adds also to the sense of Speed. Even going 100km/h in reallife has louder wind noise than GT6 at 300km/h.
 
The windnoise is anyways almost gone, you can notice it Kind of on the Roof cam. But thats it. In the others it is exremely low.

GT4 had it perfect. And going 300km/h the wind should screams like crazy. It adds also to the sense of Speed. Even going 100km/h in reallife has louder wind noise than GT6 at 300km/h.

Realism isn't always welcome in everything though. I remember in GT5 when they turned the wind noise up a lot and it was ridiculous, you couldn't hear anything else. Even if it's realistic, it's not 'fun' and being a game they can change these things to be more of a pleasure.
 
@TurismoBad Yep in the Cockpit you can't really hear it much. But take the cam on the Roof or bonnet and the fun Begins :)

Anyways The Project Car vid sounds still miles ahead of GT6. Okay they should still work on the Cockpit sounds but the Overall Sound design of the car is already pretty neat for a Pre Alpha game.


@Samus Well I can remember that patch in GT5. It seems easy to them to turn the volume up. And here Comes again the part where I like to say why PD gives us no Option to Play with the Audio Parameters? Windnoise, Tires, Engine etc. 1-100 like with the Music. And everything is solved :)
 
Realism isn't always welcome in everything though. I remember in GT5 when they turned the wind noise up a lot and it was ridiculous, you couldn't hear anything else. Even if it's realistic, it's not 'fun' and being a game they can change these things to be more of a pleasure.
The middle ground lies closer to "realism" than what is generally achieved, though. Remember the same philosophy applies to physics, track design and tuning, as examples.
 
The middle ground lies closer to "realism" than what is generally achieved, though. Remember the same philosophy applies to physics, track design and tuning, as examples.

Realism is quite boring for the most part... look at Project Car for example, they tried to make sunny midday over exposed like in reality but in game it's just don't work well, everything looks washy and so over exposed that it's just difficult to drive. GT global lighting is like the ideal but very short moment of reality when the contrast and the colors are at their utmost photographic quality, for the most part of a normal day, GT lighting is just unrealistic too... so my point is the same for sound, sometime its ok to "embellish" a bit the reality...
 
Realism is quite boring for the most part... look at Project Car for example, they tried to make sunny midday over exposed like in reality but in game it's just don't work well, everything looks washy and so over exposed that it's just difficult to drive. GT global lighting is like the ideal but very short moment of reality when the contrast and the colors are at their utmost photographic quality, for the most part of a normal day, GT lighting is just unrealistic too... so my point is the same for sound, sometime its ok to "embellish" a bit the reality...
Lighting is useful point of comparison, as what you describe is the typical kind of difficulty encountered when trying to compress the full dynamic range of real scenes into the limited range available on a normal display.

Sound is a bit better, since the dynamic range available depends on your hardware and listening environment: that's why we get an option in the game. It only half-solves what I call "the dynamic range problem", but it's indicative of a certain level of awareness that PD would otherwise be accused of lacking.

If realism is so boring, though, one has to wonder why it's "always" (in these forums and others like it) demanded in the driving physics.
 
Shadows - ram (good shadowmaps require ram)
Sounds - ram (same)
Night lighting - old GPU
Bot A.I. - juggled with other processes fighting for Cell resources

Not everyone gets grumpy over Standard cars and tracks, and community features that have yet to appear. But a lot of us want Gran Turismo to migrate to PS4 for reasons like what I posted here.

I totally agree with this. Anyone who wanted GT6 on PS3 and was hoping for some rather big changes in these aspects without serious downgrades in graphics was (and still is) a fool. Sure, you can argue about where PD put their priorites but nevertheless it wasn't going to be a great step up from GT5 all things considered.
 
A number of us were debating what Kaz would have to do to improve GT6. Scaff and I in particular were convinced that cutting back tasks on the Cell in several, or all, areas were in order. I pondered the possibility that PD might have to drop resolution to 720p, since that reduces the graphics burden by about a third. I know Kaz made a huge deal about making Prologue and GT5 1080p, but the resources could be put to better use elsewhere. But more than that, cut back texture quality except in the nearfield, polygons on screen, perhaps as T10 did in Forza 4 and restrict car sound quality to the "focus" car, usually yours. And of course, there were a lot of things PD could have done that we don't know about. Nothing could have been done to help the night lighting engine, but PD could have ended up with a better game out of it.

Instead, PD tried to do something truly unorthodox, and so what we got was a mixed bag.
 
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