Give us better sounds - PLEASE !!

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If realism is so boring, though, one has to wonder why it's "always" (in these forums and others like it) demanded in the driving physics.

Let's admit that if we could get the utmost quality in physics, most of us wouldn't be able to drive these beasts... look at some driver/journalist having total pain to drive a real F1 or I remember an old race car driven by a friend and the difficulty for him to not fluke a gear change with a very twitchy clutch. And physics wise, it's all relative, it appears that we will never be able to experience the real thrill of racing a car on the edge of her envelope in a simulator, we will always lack the physiologic aspect (speak to Greger Hutu) and the very serious risk of losing our live in a simulator, even with the most wealthy among us, able to buy the expensive motion simulators.
 
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Let's admit that if we could get the utmost quality in physics, most of us wouldn't be able to drive these beasts... look at some driver/journalist having total pain to drive a real F1 or I remember an old race car driven by a friend and the difficulty for him to not fluke a gear change with a very twitchy clutch. And physics wise, it's all relative, it appears that we will never be able to experience the real thrill of racing a car on the edge of her envelope in a simulator, we will always lack the physiologic aspect (speak to Greger Hutu) and the very serious risk of losing our live in a simulator, even with the most wealthy among us, able to buy the expensive motion simulators.
If realism is intended to converge on a perfect facsimile of the experience being simulated, surely saying "realism is boring" would imply that the thing itself is boring?

Greger Huttu is probably a counter-example to what you're describing, because his skills as an "alien" are precisely those that allow him to accommodate the idiosyncrasies and unrealisms of any given game. Remember how he got on in a real car, also.

This idea that realistic = hard is nonsense, it's the unrealism in the physiological disconnect that creates the greatest difficulty, but any further inaccuracies in the simulation push that further away again. Hasn't ever stopped Greger, though - there is fun to be had in any challenge, depending on your expectations.

Therefore, I'd suggest that what makes "realism" boring is that disconnect between the experience expected and that delivered. So that would apply to the person who thinks they can lead-foot their way around a course, or brake later than an accurate sense of speed would tell them they should, or wish they could feel the yaw of a car under throttle on the corner exit.

For sound, it absolutely is about the expectations. The only way to counter that is to demonstrate what can be achieved, then expectations will shift accordingly.
 
I think the argument 'realism is boring' is still fairly debatable. I actually found this very same topic on another forum regarding flying games/simulators and a decent amount of them were convinced it was indeed boring. I'm feeling indifferent towards the whole concept, but one can also say 'realism is less fun than something not realistic', suggesting realism still amounts to fun, just not as much.

Though, that is subjective, and the idea of fun is totally opinionated to begin with. Some people can have more fun the more realistic it is.
 
How the hell does Forza make most of their cars sound good? A more powerful system? If this is the case, I find it stupid to compare the 2 games on 2 completely different systems. The sounds in NFS are GREAT only because of the graphics and small selection of cars compared to GT6. So I'm wondering-was it a good idea to put in 1200 cars?
 
How the hell does Forza make most of their cars sound good? A more powerful system? If this is the case, I find it stupid to compare the 2 games on 2 completely different systems. The sounds in NFS are GREAT only because of the graphics and small selection of cars compared to GT6. So I'm wondering-was it a good idea to put in 1200 cars?

Intake sounds and "lowest-common-denominator" targeted mixing and distortion.
 
How the hell does Forza make most of their cars sound good?
Same reason they have livery editor and engine swaps..... they bother to.

They also have some sort of gear change noises/delay, where GT has nothing whatsoever (except a few cars). Forza also has much better high RPM samples, GT high RPM samples are just not that = pathetic.
 
For me the absolut video game sound reference is the "raceroom racing experience". Just listen to those cars, clear and beautiful in quality and sample. That is what i call spot on :dopey:

Would love to have that kind of quality in GT and on console.
 
Haha this thread can now be even for F1 cars.
Mercedes is going to put a amplifier at exhaust so it sounds more.
Guess its ok to manipulate as long as it sounds right, Kaz perhaps was before his time and made sound like they will sound in year 2030 :)
 
Amar's post:
https://www.gtplanet.net/forum/thre...th-update-imminent.308718/page-3#post-9655689
The maintenance is coming. Some beautiful non-existant presents are a bit late, but it is better to get them after, than getting them never. And tides will change. And voices will be heard in the unimaginable fashion. And in the very near future, the shapes will become forms. It starts with this maintenance and it will continue to evolve. Progress and evolution are inevitable laws of nature that can only be postponed, never stopped.

;)
I want to believe:nervous:
 
The BMW VGT sounds identical to the BMW M4, i.e. rubbish. I had a feeling that this would be the case, reading that the VGT uses a turbocharged six-cylinder engine.

"The voices will be heard in an unimaginable fashion". Clearly this fashion is unimaginable to both us and PDI.
 
Once again, another pathetic effort... what is the excuse this time? nice model+poor sound+no cockpit = quickly played, quickly forgotten... sad really... next will be the poor 97T.... what a great homage to Senna that this car will sound once again like a vacuum cleaner... turbo.
 
Yeah, no more hope left for sounds. The new BMW VGT is a disaster, sounds even worse than the Z4 GT3.
When I started the seasonal event on the BMW... woah, that felt like a bad joke from PD.
The awesome Senna cars will probably be destroyed with pathetic sounds :banghead:
 
Yeah, no more hope left for sounds. The new BMW VGT is a disaster, sounds even worse than the Z4 GT3.
No.

The BMW VGT has more life than the Z4 GT3. TBH sounds like a Modern BMW built 3.0L Twin Turbo Inline 6 like the description says it has. The Z4 GT3 sounds like a Peterbilt Semi-Truck, which clearly isn't right.

You sir, are over-exaggerating your GTP Complain Club-ness. Because of that your GTP Complain Club card is revoked. Oooh!
 
No.

The BMW VGT has more life than the Z4 GT3. TBH sounds like a Modern BMW built 3.0L Twin Turbo Inline 6 like the description says it has. The Z4 GT3 sounds like a Peterbilt Semi-Truck, which clearly isn't right.

You sir, are over-exaggerating your GTP Complain Club-ness. Because of that your GTP Complain Club card is revoked. Oooh!
Well, if you love GT sounds I can respect that. But you won't change my opinion mate.
 
So here's something I just did for the sake of curiosity: I did the BMW Vision GT Seasonal and watched the replay from the Roof View for maximum sound, then I took the replay I just saved and put it in the data logger. Interesting thing I noticed was how there is sound in the Data logger it was clear and crisp, it sounds abit like an inline 6. In the replay though, its sounds so low and barely audable and its inconsistent on its volume. Same goes for the BMW M4 Coupe.
 
So here's something I just did for the sake of curiosity: I did the BMW Vision GT Seasonal and watched the replay from the Roof View for maximum sound, then I took the replay I just saved and put it in the data logger. Interesting thing I noticed was how there is sound in the Data logger it was clear and crisp, it sounds abit like an inline 6. In the replay though, its sounds so low and barely audable and its inconsistent on its volume. Same goes for the BMW M4 Coupe.


I noticed that too. It's almost like there is a better sound in there that's just buried in a ton of extra whines and buzzes.
 
No.

The BMW VGT has more life than the Z4 GT3. TBH sounds like a Modern BMW built 3.0L Twin Turbo Inline 6 like the description says it has. The Z4 GT3 sounds like a Peterbilt Semi-Truck, which clearly isn't right.

You sir, are over-exaggerating your GTP Complain Club-ness. Because of that your GTP Complain Club card is revoked. Oooh!
It's a racecar with racing exhaust. It doesn't sound like any racecar I ever heard.
 
Came across another shocking discovery from the Data Logger: Remember the Red Bull X2014 sounds that people went ape over? Well in the Data logger, the Junior does not even have its exact same sound and instead recycles a sample from the Mercedes VGT Racing Series while the both the X2014 standard and Fan car both have the sounds from the X2010 in GT5.


Also, remember how the BMW V12 LMR basically used a slightly lower version of the sound from the Toyota GT-ONE in GT4? Well in the Data Logger, it appears that sound has been in it the entire time but distorted to its present sound. Under braking in low revs, you can hear the exact same sound from GT4.
 
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