Give us better sounds - PLEASE !!

  • Thread starter steamcat
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Well indeed but the point still stands, it's a very unfinished product at the moment.

I hope so. In Shift 2 the final replays sounded like the current pCars ones (it is the same developer team as far as i know).
Funny thing for me is, that in case of Replay sounds, the other developer teams should take Gran Turismo as a soundreference (who would have guessed that PD got the best and worst sounds alike) :dopey:
 
Well the physics are already nothing like Shift 2 so I'm pretty confident the sounds can change as well. Something many people forget is that whilst they did indeed product Shift 2 a large chunk of the studio also come from SIMBIN, creators of many serious sim racing games like GTR2.

Their lead audio guy is also an audio engineer so he knows what he is doing - http://en.wikipedia.org/wiki/Stephen_Baysted
 
The sounds are not "very digital", that implies very low bit-depth, which tends to sound "crunchy" and noisy (like chip-tunes), they are compressed in terms of data, but not the dynamic range like with some games (this lack of DRC actually makes them sound worse on low-quality hardware), but this is a memory issue. The rest of your problems with the "sound quality" are probably mostly concerned with the "Casio keyboard" vibe you get from sample-based synthesis, this is avoided by using more samples, which means more memory.

very digital in the way they synthesize the rev range with samples, gear shifts especially sound nothing like in real life, i know what bitcrushing and overcompression sounds like, and while the audio isn't smashed or anything the samples and methods used to produce them are awful, hit the redline in almost car in real life and it's LOUD, i mean you can hear it from a distance, GT5 seems to have the same perceived loudness throughout the rev range, no variation whatsoever which makes everything sound dead. Also the first thing i noticed in that Pcars video was the chassis/suspension sounds, it really adds to the experience, another feature GT5 is lacking.
 
Well indeed but the point still stands, it's a very unfinished product at the moment.

Well the physics are already nothing like Shift 2 so I'm pretty confident the sounds can change as well. Something many people forget is that whilst they did indeed product Shift 2 a large chunk of the studio also come from SIMBIN, creators of many serious sim racing games like GTR2.

Their lead audio guy is also an audio engineer so he knows what he is doing - http://en.wikipedia.org/wiki/Stephen_Baysted

Don't worry, I was taking that into account (note the multiple concessions in my post). The thing I like about PCARS is that you can see the "human element" behind the development. A game is usually a faceless product, eventually, if publishers have their way, even a mere commodity. It's nice to be reminded that they're made by people, often people with incredible passion, skill and, dare I say it, "vision". But management is management.

On that note, and speaking of Mr. Baysted, I hope he wins over on a few of the "top-down" design goals and gets to exercise his own talent and judgment instead. I should check up on progress...

very digital in the way they synthesize the rev range with samples, gear shifts especially sound nothing like in real life, i know what bitcrushing and overcompression sounds like, and while the audio isn't smashed or anything the samples and methods used to produce them are awful, hit the redline in almost car in real life and it's LOUD, i mean you can hear it from a distance, GT5 seems to have the same perceived loudness throughout the rev range, no variation whatsoever which makes everything sound dead. Also the first thing i noticed in that Pcars video was the chassis/suspension sounds, it really adds to the experience, another feature GT5 is lacking.

Yeah, I don't think you really know how it works, either in game, or in real life. No offence intended, I just can't be bothered explaining something I've been through too many times already (not that I have the absolute, fullest picture on either aspect, either). That makes me the bad person.
The upshot is, don't be asking for anything you've already seen, it's not good enough - we need progress in game audio, and the holders of purse strings need to be told this.
 
Do you fools know anything about the complications of making realistic sounds? Of course they sound digitised, they are! Would half of you even recognise a more realistic sound? it's not as simple as recording real sounds and then looping them and there will always be a loss in quality as sounds get edited and tweaked. I'd love to know what games you guys think that PD should emulate that actually have realistic car sounds.

All I know is, the car sounds in GT Legends are much better than GT5 car engine sounds, and GT Legends came out in 2005.


Jerome
 
Incoming vastly contradictive opinion:

I have always been confused as to why people hate GT5's sound so much.

A lot of the cars I drive on there actually sound very accurate, and in some cases, very good. The OCD Pagani Zondas for example, sound pretty spot-on. Ferrari 458 Italia isn't far off and all of the RUFs sound spot-on.

Even the old American cars, like the premium 'Stang, sounds realistic, as do some of the newer ones. Half of the japanese cars (RX7, RX8, Autozam, NSX, Suzuki Swift to name a few) sound spot-on.

It's only when you get to the semi-racing / racing exhausts when the sound really gets unbearable, but also the racing cars have artificial and lackluster sounds, though I can understand this because it can't be cheap, easy or quick to get a lot of the le mans cars featured in the game.

A lot of the cars seem to lack grunt however as Griffith500 explained, a lack of intake noise is probably the issue. I don't see GT5 being that far away from super-realism in terms of sound, at all however.
 
Incoming vastly contradictive opinion:

I have always been confused as to why people hate GT5's sound so much.

A lot of the cars I drive on there actually sound very accurate, and in some cases, very good. The OCD Pagani Zondas for example, sound pretty spot-on. Ferrari 458 Italia isn't far off and all of the RUFs sound spot-on.

Even the old American cars, like the premium 'Stang, sounds realistic, as do some of the newer ones. Half of the japanese cars (RX7, RX8, Autozam, NSX, Suzuki Swift to name a few) sound spot-on.

It's only when you get to the semi-racing / racing exhausts when the sound really gets unbearable, but also the racing cars have artificial and lackluster sounds, though I can understand this because it can't be cheap, easy or quick to get a lot of the le mans cars featured in the game.

A lot of the cars seem to lack grunt however as Griffith500 explained, a lack of intake noise is probably the issue. I don't see GT5 being that far away from super-realism in terms of sound, at all however.

Which goes hand and hand with my believe that PD simply does not have enough sound people working on the game. I believe in the credits theres only 3 people listed under "sound simulation". The team is nowhere big enough to give the hundreds of cars proper sound. So as you mention only a handful have proper sound

Forza has almost 20 people working on sound, and their recording techniques look way more advanced with more microphones etc
 
Incoming vastly contradictive opinion:

I have always been confused as to why people hate GT5's sound so much.

A lot of the cars I drive on there actually sound very accurate, and in some cases, very good. The OCD Pagani Zondas for example, sound pretty spot-on. Ferrari 458 Italia isn't far off and all of the RUFs sound spot-on.
To be honest, the sounds don't phase me alot..but boy oh boy I know alot of people despise them. I kinda like to think that the cars sound what they look like, like the Ford Mark IV. It just LOOKS like it sounds like that. I don't know..
 
All I know is, the car sounds in GT Legends are much better than GT5 car engine sounds, and GT Legends came out in 2005.


Jerome

I was just about to say the same thing, but using GTR2 which came out a year later in 2006.

GT6 needs a major sound overhaul. I don't think we're going to get it though. Maybe some major improvements but complete overhaul would probably cost way too much money and require a lot more time. One of the disappointments I had with GT5 was that the game is on a BD disk with a ton of storage space yet the majority of car sounds resemble modified vacuum cleaners. Some are good, but overall it is a huge letdown. :grumpy:
 
Incoming vastly contradictive opinion:

I have always been confused as to why people hate GT5's sound so much.

Ferrari 330 P4. Why it sounds like it does is inexcusable. And the Jaguar XJR-9 shares the same sound. Also, the stock McLaren F1 sounds like a GT5 Gallardo. I have to put a semi-racing exhaust on it to even have it resemble a V12.

Other than that, most cars do sound decent at least. It's just that they made me all worked up when they revealed the 330 P4 alongside the Jaguar XJ13 and Mark IV GT40, when previously I thought these cars would have had a snowball's chance in a volcano of making it into GT5. I was hoping they would do at least the 330 P4's V12 justice. Silly me. :lol:
 
I once had a Dodge Charger '70 that wasn't hacked. It was a freakin beast and was LOUD. It actually sounded like a Muscle Car and I got s lot of comments on it....until someone scammed it from me that is...I miss that car
 
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So what did PD get right? Lexus LFA... umm... I'm struggling here... possibly the Gallardo and 458.

I drove a Gallardo a couple of weeks back (only for 20-30 mins), and it doesn't come close to sounding authentic in GT5. :( You can kinda hear it a little bit, but it severely lacks the 'volume' etc.

And barely any of the Skylines sound right, i hear Skylines/Skyline powered cars every day (excluding my own two and my wifes one) and even though they all kinda sound different (exhausts/extractors etc) pretty much none sound like they do in GT. :mad:

The sound is my biggest annoyance with Gran Turismo, i usually play Forza if i want to hear nice sounding cars. 👎
 
I might have already said that, but the Fiat Coupé, which is standard, sounds spot on.
And it's not like a simple, common tone, it's a turbocharged 5 cylinder engine overflowing with character.
 
The only sounds from GT5 that PD got somewhat right or turned out pretty good were:

Aston martin Vantage V12.

Aston martin DB9.

Aston martin Vanquish V12.

Lexus LFA.

Ferrari 458 italia.

Mazda 787B

Ferrari california, almost. but it's there.

Ferrari F10, actually sounds pretty good, to me.

Ferrari 599.

Ferrari 512BB

Premium Volkswagen Bug.

Lamborghini Gallardo LP560(ish)

Nissan GTR, all of them. Not the R34-R32

Lexus ISF

Stock mercedes C63



Honda HSV after two updates.

Mini countryman.

Mercedes SLS(ish)

Jaguar XKR Coupe 2010

Nissan skyline R34(sports racing exaust) sounds very realistic, i use it for all my RB26 swaps.

Subaru BRZ, Toyota GT86, close but not as close as the BRZ. FRS is irrelevant.

Dodge challenger SRT-10 is pretty spot on.

NISSAN GTR GT500 chassis.


Stock Mazda RX8 and RX7.

Re amemiya RX7(regular exhaust)

Alot of standard cars sound close to they're real life counterparts then premium.
Case in point, Cizetta and Fiat turbo Plus, mitsubishi FTO, Dodge SRT-4, and alot of others.

All the standard Zonda's sound Really good. probably the best in the game considering how a V12 should sound.

Only V8 in the game that actually sounds really good is the Ford GT40 and Mark IV race cars.

The Premium subaru impreza sound very close as they do in real life,with they're respective engines, 2.0 liter version not the 2.5 liter version.

Spoon sports Honda integra, Pretty must the only proper Vtec sound in the game.Also popular for premium honda civic EK9 sports exhaust.

Ford mustang GT, Ok to a certain extent.

Toyota supra with titanium racing exhaust, Great 2JZ sound until 4000 RPM.

Tom's toyota Chaser X45, Proper 1JZ sound.

NASCAR's do sound pretty authentic, especially the Ford's. Richard chilldress not so much after the update.

Nissan 350GT sedan, very realistic VQ sound and shifting.

BMW M5, sounds Ok. not Great But Good enough.

Audi RS4 touring car.

SC430 GT500 cars.

Thats my opinion on what sounded good or ok from GT5.

Pretty much everything stock before it is mutilated by Copy pasta exhaust sounds. which majorly vary from each car choice.
 
Atleast PD have realised some what that there are alot of complains about the sound,which raises hope for the future
 
All I know is, the car sounds in GT Legends are much better than GT5 car engine sounds, and GT Legends came out in 2005.


Jerome

I was just about to say the same thing, but using GTR2 which came out a year later in 2006.

GT6 needs a major sound overhaul. I don't think we're going to get it though. Maybe some major improvements but complete overhaul would probably cost way too much money and require a lot more time. One of the disappointments I had with GT5 was that the game is on a BD disk with a ton of storage space yet the majority of car sounds resemble modified vacuum cleaners. Some are good, but overall it is a huge letdown. :grumpy:

Both of those games use samples which are much longer than the ones used in GT2 - GT5 (they have stayed the same length in all that time). I'll not bother to go into detail about why that matters, just know that for ordinary sample-based synthesis, sample length goes a long way to remove some of the artificial nature of the method. If we had the ability to hear samples of comparable length in GT5, I think a lot of people might change their opinion of PD's abilities in the sound department.

But that still doesn't explain why so many more cars in GT5 just have the wrong sounds. Except maybe that the sound team were working on new samples (or whatever) and left the re-allocation of the existing, short samples to somebody else, perhaps...
 
Ok look I know the sounds ain't top of the line but considering what all they did in this game I think sounds dnt really matter
 
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