Well indeed but the point still stands, it's a very unfinished product at the moment.
People are going to be so disappointed when they play pcars on consoles next year, particularly on the ps3 and wiiu.
The sounds are not "very digital", that implies very low bit-depth, which tends to sound "crunchy" and noisy (like chip-tunes), they are compressed in terms of data, but not the dynamic range like with some games (this lack of DRC actually makes them sound worse on low-quality hardware), but this is a memory issue. The rest of your problems with the "sound quality" are probably mostly concerned with the "Casio keyboard" vibe you get from sample-based synthesis, this is avoided by using more samples, which means more memory.
Well indeed but the point still stands, it's a very unfinished product at the moment.
Well the physics are already nothing like Shift 2 so I'm pretty confident the sounds can change as well. Something many people forget is that whilst they did indeed product Shift 2 a large chunk of the studio also come from SIMBIN, creators of many serious sim racing games like GTR2.
Their lead audio guy is also an audio engineer so he knows what he is doing - http://en.wikipedia.org/wiki/Stephen_Baysted
very digital in the way they synthesize the rev range with samples, gear shifts especially sound nothing like in real life, i know what bitcrushing and overcompression sounds like, and while the audio isn't smashed or anything the samples and methods used to produce them are awful, hit the redline in almost car in real life and it's LOUD, i mean you can hear it from a distance, GT5 seems to have the same perceived loudness throughout the rev range, no variation whatsoever which makes everything sound dead. Also the first thing i noticed in that Pcars video was the chassis/suspension sounds, it really adds to the experience, another feature GT5 is lacking.
So what did PD get right? Lexus LFA... umm... I'm struggling here... possibly the Gallardo and 458.
Jazz music sounds quite good. That's something.
None of the three. In fact no car at all.So what did PD get right? Lexus LFA... umm... I'm struggling here... possibly the Gallardo and 458.
None of the three. In fact no car at all.
That's your opinion, and it's fine. But I disagree. I struggle to think of an instance where even though the sound isn't accurate the sound is still good.You have to admit even if it wasn't accurate they made the LFA sound godly?
Do you fools know anything about the complications of making realistic sounds? Of course they sound digitised, they are! Would half of you even recognise a more realistic sound? it's not as simple as recording real sounds and then looping them and there will always be a loss in quality as sounds get edited and tweaked. I'd love to know what games you guys think that PD should emulate that actually have realistic car sounds.
Incoming vastly contradictive opinion:
I have always been confused as to why people hate GT5's sound so much.
A lot of the cars I drive on there actually sound very accurate, and in some cases, very good. The OCD Pagani Zondas for example, sound pretty spot-on. Ferrari 458 Italia isn't far off and all of the RUFs sound spot-on.
Even the old American cars, like the premium 'Stang, sounds realistic, as do some of the newer ones. Half of the japanese cars (RX7, RX8, Autozam, NSX, Suzuki Swift to name a few) sound spot-on.
It's only when you get to the semi-racing / racing exhausts when the sound really gets unbearable, but also the racing cars have artificial and lackluster sounds, though I can understand this because it can't be cheap, easy or quick to get a lot of the le mans cars featured in the game.
A lot of the cars seem to lack grunt however as Griffith500 explained, a lack of intake noise is probably the issue. I don't see GT5 being that far away from super-realism in terms of sound, at all however.
To be honest, the sounds don't phase me alot..but boy oh boy I know alot of people despise them. I kinda like to think that the cars sound what they look like, like the Ford Mark IV. It just LOOKS like it sounds like that. I don't know..Incoming vastly contradictive opinion:
I have always been confused as to why people hate GT5's sound so much.
A lot of the cars I drive on there actually sound very accurate, and in some cases, very good. The OCD Pagani Zondas for example, sound pretty spot-on. Ferrari 458 Italia isn't far off and all of the RUFs sound spot-on.
All I know is, the car sounds in GT Legends are much better than GT5 car engine sounds, and GT Legends came out in 2005.
Jerome
Incoming vastly contradictive opinion:
I have always been confused as to why people hate GT5's sound so much.
So what did PD get right? Lexus LFA... umm... I'm struggling here... possibly the Gallardo and 458.
Atleast PD have realised some what that there are alot of complains about the sound,which raises hope for the future
All I know is, the car sounds in GT Legends are much better than GT5 car engine sounds, and GT Legends came out in 2005.
Jerome
I was just about to say the same thing, but using GTR2 which came out a year later in 2006.
GT6 needs a major sound overhaul. I don't think we're going to get it though. Maybe some major improvements but complete overhaul would probably cost way too much money and require a lot more time. One of the disappointments I had with GT5 was that the game is on a BD disk with a ton of storage space yet the majority of car sounds resemble modified vacuum cleaners. Some are good, but overall it is a huge letdown.