Give us better sounds - PLEASE !!

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TylerTrulove
Ok look I know the sounds ain't top of the line but considering what all they did in this game I think sounds dnt really matter

It's a game that is about simulating owning and racing cars so yeah sound matters alot.
 
Ok so lets take away a good bit of cars an the realism of the driving an add separate sounds for each car. I rather have a real driving experience with plenty of cars. An the sound never affected my driving an it never made me wanna stop playing
 
To many, sound is part of having a realistic driving experience.

It's more than that for me, as I'm quite a bit slower without sound. But, then again, all that requires is a sound scheme that communicates what the car's doing.

However, since GT is a game about appreciation of cars on an individual level, and about showing off that individual appreciation, I think there should be an equivalent of a livery editor for cars' sounds. I made one for myself that I spend a lot of time with (I'm tinkering with it right now), but it's not very good, so, knowing first hand that it's possible, I'd really like to see some talent applied to the concept.
 
Ok look I know the sounds ain't top of the line but considering what all they did in this game I think sounds dnt really matter

They do actually. There's probably hundreds more cars i'd drive in the game if they sounded authentic, its usually why i end up playing Forza sometimes. Their sounds can be hit and miss too, but on the whole the sound is a lot better than GT5 cars. And i'm a die hard GT fan...

You're pretty much saying you'd be happy to drive a Ferrari Enzo in GT even if it sounded exactly like a Toyota Yaris/Vitz?

It's really off-putting driving a car, for instance the R32 Skyline GTS-t and not have it sound ANYTHING like it does in real life, no matter what exhaust you put on it. I own an R32 Skyline GTS-4 in real life which is pretty much just a 4WD GTS-t, same engine and everything.
I can honestly sit/stand anywhere around my car even when its idling and do so all day, just taking in the sound. Can never get enough of it!

In GT it just makes me want to swap to another car. It doesn't even sound like an inline 6!
In fact, theres pretty much no game i've seen that gets the sound of the RB engine right. Some games come very close though.
 
I play a WWII combat flight sim, all the planes have the same stock sound. Users put out sound packs and they make the game come to life. Race games are the same, if the sound isn't right it kills the experience.
 
So an sr20 that sounds like a Dyson vacuum cleaner... Yeah that needs to be fixed. Only car that even sounds moderately correct is the 787b(because all rotarys sound like either flymo's or dyson's.). That and the red bull cars, because they're fictional.
 
So an sr20 that sounds like a Dyson vacuum cleaner... Yeah that needs to be fixed. Only car that even sounds moderately correct is the 787b(because all rotarys sound like either flymo's or dyson's.). That and the red bull cars, because they're fictional.

Actually, not even the X-Wings sound "right". They should sound something like this, not like the contemporary NA V8 F1 cars as they currently do.

Also, you're only demonstrating ignorance regarding rotaries, as they have a range of sounds according to the rotor configuration and state of tune, just as four stroke piston engines do according to their cylinder configurations etc.
 
So an sr20 that sounds like a Dyson vacuum cleaner... Yeah that needs to be fixed. Only car that even sounds moderately correct is the 787b(because all rotarys sound like either flymo's or dyson's.). That and the red bull cars, because they're fictional.

You must not have played the game much because that's very far from the truth (Lamborghini Gallardo, Aston V12 Vantage just to name two). Make sure what you're saying is true before you say it, and then I might start listening to what you have to say.
 
I think part of the problem is that some people want cars to sound like they sound if you have the hood open and are listening to the engine directly or if you're behind the car and want it to sound how it would sound from outside. Cars don't sound like that when you're driving them. Now granted, the only direct experience I have with cars to any extensive level are the RX-7 and the MR2. But based on those cars, with which I'm intimately familiar, Polyphony has gotten the sound pretty close to accurate to how it sounds from inside the car. Other racing games have more dynamic sound, but more often than not, those sounds are nowhere near realistic. If you're driving the car.

I owned an MR-2 Turbo (GTS) and the in game sound is not realistic at all.. too fake.. sorry.. And while you have a very good point.. car sounds are better reproducing the interior sound.. GT does not come close to doing that.
 
SOUND EFFECTS PLEASE !!!

-Gear changes!!!

-Braking (rotors squeeze sound)!!

-Actual Blo Off Valves and Wastegates !!

-Vtec, VVL, VVTI V..whathever !!!

-Sand and stones hiting the fenders after an off track !!! 👍

-Better iddle to rev sound transitions !!

AND BETTER overrun popping and crackling (sports exhaust and up)
 
AND BETTER overrun popping and crackling (sports exhaust and up)

Nope, every car has excess fuel in the exhaust at some point. It doesn't always go bang, pop or whoof, but it needs to be added in all the same.

Incidentally, bangs and pops are easy; other things like the fluffiness of carbs at part throttle, the metronomic stutter of modern computer controlled injectors or the spit and crackle of vintage racers with fixed ignition and fueling are all a bit harder to get right, but just as important.
 
some of the cars sound so terrible on the sony BT surround sound headset, i prefer my crappy monitor speakers because the higher quality headphones only make the sounds more annoying.
 
I'm a somewhat hardcore GT-series fan that has loved the games since GT1. But I agree, the car sounds are pathetic considering were now at GT5 on a PS3. If anyone in PD is listening, please hire a consultant to help get the car sounds right on GT6.
 
The thing about that is that it's obviously a real sound (albeit lacking in detail), it's just not the right sound for that car. People should be careful to delineate the two issues, as well as the whizzy engine (as opposed to exhaust) sounds devoid of intake, which is a third separate issue.

There are some relatively nice sounding samples in the game, here and there, and some of them are even on the right cars...
 
I just did the MINI Seasonal 450PP Events this evening in my tuned Cooper S '07. I have a semi-racing exhaust and sports catalytic converter on the car and when using rear view, while in-car, it sounds really like the Audi R18 e-tron quattro under acceleration. It has that slight clunky diesel sound. PD has the sound of one of my most wanted cars now all we need is the car itself!
 
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It has to be here: iRacing new sounds coming in May.



For those who still says that sounds are great...compare. 👍
 
Yeah, they're nice samples, and the drivetrain simulation does a tremendous job of adding in some lovely nuance, but the lack of any dynamic ambience still jars for me. My eyes and ears disagree on what is happening in the game, it seems. There's time yet for them to improve that, and they've shown that a simulation approach is the way forwards, so it actually bodes well for GT, provided they can sort their sample issues out.
 
Yup, I think a mix between what SimBin is doing with R3E and this sounds can be great. The dynamic ambience is way better in R3E and even in GT5 as well. That is what I really like of GT5 sounds, the sound of the engines is what it is wrong. But the rest is fine...as I said a couple of times "the quality of the sounds are great".

Once PD make them sound like real engines we can stop talking about this. ;)
 
Yup, I think a mix between what SimBin is doing with R3E and this sounds can be great. The dynamic ambience is way better in R3E and even in GT5 as well. That is what I really like of GT5 sounds, the sound of the engines is what it is wrong. But the rest is fine...as I said a couple of times "the quality of the sounds are great".

Once PD make them sound like real engines we can stop talking about this. ;)

RRRE only does slight filtering of sources according to the direction the car presents itself at. The "ambience" itself is totally static, but at least it's there, I guess. The on and off throttle sounds are great, but there is still some missing information in the samples sometimes.
pCARS has some interesting things related to ambience trickling out right now that should prove interesting, but time will tell as to whether their approach to samples is "the right one".

A lot of the sounds in GT5 do sound like real engines (at least, the exhaust does), just not the right one for the particular car a lot of the time. I'm not so sure about the modified sounds (sounding "real"), but I generally avoid them (the first time in the whole series, so something's changed.)

We won't ever stop talking about this, because there will always be areas to improve on, in any game. ;)
 
GT5 The real here and there simulator.
That actually works really well for GT5.

PD: "Well, let's put a bit of animation here and here and here and here. And then, a bit of "Do you want to sign into PSN" here and here and here and there. And, let's model cars from this part of the century and that part of the century."
 
PD is the only gaming company still living in the dark ages when it comes to overall sound design, it's absolutely terrible compared to what else is out there, pretty sad given the scope of the GT series.
 
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