Give us better sounds - PLEASE !!

  • Thread starter steamcat
  • 4,667 comments
  • 353,164 views
The only thing illuminating from that talk are the budgets used for the games he demo'd. Everything else is well known to anyone in the field; he seems to be referencing music tropes, so his audience must be mixed.

The only thing illuminating to you, you mean. It was a presentation to an audience of audio engineers (http://www.aes.org). I'd assume that most people here aren't in the field, and aren't as up to the speed of play as you. They would find a presentation on how sounds in current games are produced helpful.

Neither the presentation or I claimed that it contained anything revolutionary. Merely a description of the current art.

I'm sure everyone can find decisions in the style that they disagree with, but it's interesting to have them laid out and explained in this fashion. I certainly don't agree with all the choices he made, but I can respect that he tried stuff and that they're working on making it better.
 
The only thing illuminating to you, you mean. It was a presentation to an audience of audio engineers (http://www.aes.org). I'd assume that most people here aren't in the field, and aren't as up to the speed of play as you. They would find a presentation on how sounds in current games are produced helpful.

Neither the presentation or I claimed that it contained anything revolutionary. Merely a description of the current art.

I'm sure everyone can find decisions in the style that they disagree with, but it's interesting to have them laid out and explained in this fashion. I certainly don't agree with all the choices he made, but I can respect that he tried stuff and that they're working on making it better.

I was responding more to the idea that this needs to be shoved in PD's face. It's definitely a worthwhile post and I would go so far as to say people should not be allowed to post in this thread until they have watched it! :P
Thanks for finding it 👍
 
I was responding more to the idea that this needs to be shoved in PD's face. It's definitely a worthwhile post and I would go so far as to say people should not be allowed to post in this thread until they have watched it! :P
Thanks for finding it 👍

Oh I agree, there's almost certainly nothing in there that PD doesn't know and a few things that they've gone further with than T10 has.

Apologies for the somewhat aggressive reply previously, I think I got out of the wrong side of bed this morning.:guilty:
 
Oh I agree, there's almost certainly nothing in there that PD doesn't know and a few things that they've gone further with than T10 has.

Apologies for the somewhat aggressive reply previously, I think I got out of the wrong side of bed this morning.:guilty:

Don't worry about it, I'm getting lazy through using a DS3 since my PC died (must get USB keyboard...) and I forgot my manners regarding acknowledging your post properly, and addressing the right people with my own posts. The character limit is also a pain, so I should probably be apologising for all my incoherent, incomplete and likely very curt posts lately!
:cheers:

One further disadvantage to not having my PC is that I can't play with these synth ideas and knock up a few demos, which may or may not be useful. Saying that, LFS uses a kind of source-filter method that is the inspiration for my experiments (thanks Scawen!), so that's a baseline of sorts.
 
My apologies to Kaz in advance, but I find it extremely difficult to imagine, that with all the history of the sounds, in GT games,
they are still waiting for a "breakthrough", in terms of improving this situation.

With better sound in practically every racer out there for years now, this is nothing short of astounding.
 
My apologies to Kaz in advance, but I find it extremely difficult to imagine, that with all the history of the sounds, in GT games,
they are still waiting for a "breakthrough", in terms of improving this situation.

With better sound in practically every racer out there for years now, this is nothing short of astounding.

They're trying to leapfrog all of that. Assuming they're on target to really pull off even only what I personally know is possible, those other games will be playing catch up.

Oh, and I wouldn't be surprised if one of those partnerships turns out to be with Yamaha (I think they said they've already worked with them for the LFA's sound). At least one of my own prototypes probably falls foul of Yamaha's vast patent catalogue, so it'd be a good idea to have them on-side if PD are in that situation.
 
Anyone watched the new BMW Z4GT3 video? Again horrible sound that makes a disgrace to the real car. I mean if they would have the slightest concern about it, they could have put the sound from the ford GT to it. Or that generic V8 sound if you put semi-racing exhaust on it. More and more of these videos I see, I am getting the expression that the final game is not going to be any better.
 
Anyone watched the new BMW Z4GT3 video? Again horrible sound that makes a disgrace to the real car. I mean if they would have the slightest concern about it, they could have put the sound from the ford GT to it. Or that generic V8 sound if you put semi-racing exhaust on it. More and more of these videos I see, I am getting the expression that the final game is not going to be any better.

Kaz says it's a placeholder and I'm hoping sounds are improved for the new cars especially, but you're right, it is awful.
 
I'd be happy with the current sounds if we could have the option to choose to hear the chase cam audio mix while in bumper cam. I know the gearbox whine is more realistic, but we all just want to hear the exhaust.

Ideally all the audio sources could have user defined volume settings ie:

Engine noise 60/100
Gearbox noise 40/100
Exhaust noise 80/100
Road noise 60/100
Wind noise 40/100
Ambient noise 40/100
 
Anyone watched the new BMW Z4GT3 video? Again horrible sound that makes a disgrace to the real car. I mean if they would have the slightest concern about it, they could have put the sound from the ford GT to it. Or that generic V8 sound if you put semi-racing exhaust on it. More and more of these videos I see, I am getting the expression that the final game is not going to be any better.
That's the sound sample from a NSX GT500 race car from GT5, and in no way represent the final sound, As kaz said, it's a place holder. Do some research before complaining.
 
That's the sound sample from a NSX GT500 race car from GT5, and in no way represent the final sound, As kaz said, it's a place holder. Do some research before complaining.

I am not a complete idiot as you treat me. I know that the game is not finished. Placeholders or not I am not expecting them to get the samples any better as even from that video they are from a different type of engine rather than a V8.

And for those sounds themselves are the generic racing car v12 sounds that are present in multiple cars as well as the GT500 NSX:s. And there is also some intake mix in there from the BMW M3 V8.

What I were saying is that if they have had even a slight concern of peoples reactions they would have had taken the V8 samples from better sources like the Ford GT with an semi-racing exhausts. No you go do your research.
 
I am not a complete idiot as you treat me. I know that the game is not finished. Placeholders or not I am not expecting them to get the samples any better as even from that video they are from a different type of engine rather than a V8.

And for those sounds themselves are the generic racing car v12 sounds that are present in multiple cars as well as the GT500 NSX:s. And there is also some intake mix in there from the BMW M3 V8.

What I were saying is that if they have had even a slight concern of peoples reactions they would have had taken the V8 samples from better sources like the Ford GT with an semi-racing exhausts. No you go do your research.
]No one is treating you like anything, nor is anything i said in anyway implying that you are an idiot.
 
]No one is treating you like anything, nor is anything i said in anyway implying that you are an idiot.

Then why is it that when I comment on game sounds I always get that same sort of reaction and if I comment something else I get somewhat more understanding reaction. And this is somehow always related to sound.
 
Then why is it that when I comment on game sounds I always get that same sort of reaction and if I comment something else I get somewhat more understanding reaction. And this is somehow always related to sound.
Because no one knows what the final sounds, sound like, except PD. For us folk, it's all just speculation, All we really know is that Kazunori confirmed these are place holders, Complaining about a horrible GT5 sound sample...that we know is being used as a place holder, would grind anyone gears, especially since it's not final.

I could see if it was final,but that seems to not be the case.

Which is a great thing, it shows PD atleast do care about sounds.
 
Which is a great thing, it shows PD atleast do care about sounds.

It's shown nothing of the sort so far. They've gone through the PR motions of acknowledging the problem, but they didn't bother to put new sounds on the first demo. Generally, you'd think you'd address one of the major criticisms of your game in the first demo, even if it was just on one car.

Until we actually hear some of these improved sounds, we won't know whether they truly care and are working furiously behind the scenes to get it done before gold, or are just telling us what we want to hear.

Personally, I'm looking forward to the demo. If it still has "placeholder" sounds, I will have very low hopes that the sounds in the final game will be anything different.
 
I'm sorry but I have no confidence in PD when it comes to sound. They can acknowledge the problem all they want, but it seems that audio is something they just haven't cared about for over 15 years or else something would've eventuated by now.
Another piece of evidence that suggests that PD don't care is Kaz's "They sound too realistic". I mean WTF?!?!?
What bubble has been encapsulating PD?
Other devs have been making some great audio for years. Why is it that PD are only now seeing the errors of their ways?

Anyway, it's something I feel passionate about, as others feel, so any emotions shown in this or any other post comes from absolute frustration and not hate.

I have a dream. A dream where one day my small block powered V8 will sound like it really should and not like Hoover on steroids. I have a dream...
 
@billyhas. Perhaps Kazunori himself saying they're working on sounds might give you some hope.
 
And the demo is almost upon us, anyone expects we'll see anything out of the ordinary regarding sound? I don't have much hope that they've made their "breakthrough" so soon, but I would at least hope for some better tire squeal sounds.
 
Their work of the past 15+ years on sounds was terrible, and now literally a few days before the final game gets released Kaz plays the 'lol we make new sound that will be a revolution!!!



... but you might or might not get to see it in GT6.' card. I can certainly see why fans and players are pissed and I am myself. I mean, they had 3 years and they still couldn't give the few cars available in the first demo proper sound, what do you except them to do in 4 remaining months until the final 1.0 has to be done?

If anything we will get Premium and Standard sounds. Premium on maybe 100 cars with really advanced high quality properly done samples, the others will stay like GT5.
 
He really needed to say this.

cDTl3nb.jpg
 
If (the demo) still has "placeholder" sounds, I will have very low hopes that the sounds in the final game will be anything different.
Considering that the current game has had some very good sound updates to a number of cars, I think you guys are being unnecessarily critical.

I wouldn't be surprised if one of those partnerships turns out to be with Yamaha (I think they said they've already worked with them for the LFA's sound).
Yamaha has done some pioneering work in audio research to enable their Motif sample-playing synthesizers to sound very close to not just the timbre, but the articulations of the original instruments. If you wanted to work with a company on a breakthrough in sound recreation, these would be your guys.
 
Do Sony have there own sound studio? Surely they must have. They've been making Walkmans since the dinosaurs. Why would they outsource a job that they are good at?
 
And it starts.

Considering that the current game has had some very good sound updates to a number of cars, I think you guys are being unnecessarily critical.

This a thousand times over.
 
GT fans are in for a lot more of this and a big batch of dissapointment.



I am not a complete idiot as you treat me. I know that the game is not finished. Placeholders or not I am not expecting them to get the samples any better as even from that video they are from a different type of engine rather than a V8.

And for those sounds themselves are the generic racing car v12 sounds that are present in multiple cars as well as the GT500 NSX:s. And there is also some intake mix in there from the BMW M3 V8.

What I were saying is that if they have had even a slight concern of peoples reactions they would have had taken the V8 samples from better sources like the Ford GT with an semi-racing exhausts. No you go do your research.

Placeholders my a** Kaz said the exact same thing before gt5's launch. you conveniently forgot..
 
Last edited by a moderator:
Back