Give us better sounds - PLEASE !!

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I just hope they fix the main base of the sound, or re-record at least some of them. I heard that PD just recorded the sounds of the cars when they were revving and not under any kind of load so you just get this strange mechanically sound. In Conclusion: Fix your sounds.:P
 
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The power of the system is not the issue. PCars doesn't sound better "just because it's on PC". It sounds better because the developers actually give a crap about how it sounds.
 
The power of the system is not the issue. PCars doesn't sound better "just because it's on PC". It sounds better because the developers actually give a crap about how it sounds.

Can you rationally tell me this is the actual truth, or is this the same opinion based on the frustration of not getting what you want?
 
Here is what PD need to aim for in the Z4 GT3.


tumblr_inline_mkskco1MMx1qz4rgp.gif
 
Can you rationally tell me this is the actual truth, or is this the same opinion based on the frustration of not getting what you want?

Simple, no need to compare PCARS to GT6 to make a point, you could easily grab any kind of sim-cade game from the last 10 years and you'll find better sound design than what GT delivers. The Dirt games for example, running on current gen hardware they sound much better than many racers out there, the first one came out in 2007/2008 I think.

Then you have the F1 titles developed by Studio Liverpool back in the PS2 days, still much better than GT oh and F1 CE for the PS3 is just a masterpiece, it's still comparable to what Codemasters has done with the F1 license and it's basically a PS2 port.

Then you have, hmm, oh yeah, the Forza franchise, completely destroying any efforts from PD since the original Xbox which reminds me of the PGR series, another great example of sound design (might be even better than Forza)

Now, maybe none of these examples are what you would call "realistic sound" but you can't argue the fact that they resemble how a car sounds much better than GT and they are all either current gen or last gen.
 
The power of the system is not the issue. PCars doesn't sound better "just because it's on PC". It sounds better because the developers actually give a crap about how it sounds.

I was referring to the graphics, but I'm pretty sure that PC's are far more suited and capable for things in the sound department. I believe I read Griffith saying something about this topic.

Eks

:lol:
 
Simple, no need to compare PCARS to GT6 to make a point, you could easily grab any kind of sim-cade game from the last 10 years and you'll find better sound design than what GT delivers. The Dirt games for example, running on current gen hardware they sound much better than many racers out there, the first one came out in 2007/2008 I think.

Then you have the F1 titles developed by Studio Liverpool back in the PS2 days, still much better than GT oh and F1 CE for the PS3 is just a masterpiece, it's still comparable to what Codemasters has done with the F1 license and it's basically a PS2 port.

Then you have, hmm, oh yeah, the Forza franchise, completely destroying any efforts from PD since the original Xbox which reminds me of the PGR series, another great example of sound design (might be even better than Forza)

Now, maybe none of these examples are what you would call "realistic sound" but you can't argue the fact that they resemble how a car sounds much better than GT and they are all either current gen or last gen.

And yet, none of this tells me if PD actually cares or not. Where is there any indication of actual care? I just see people making this assumption based on the finished product and not any actual proof of it. It would be one thing if we saw during one of those studio tours the lack of work going on, but we've yet to see that. At this point, everyone is just punching out random statements as truth and usually, its the same ones raging over it or feeling need to force their views down someone's throat and dogpile the hell out of anyone that doesn't agree or thinks differently.
 
Because the terrible sound in GT isn't due to hardware limitations.

Again, where does it mean "They don't care"? I've seen plenty of games with pretty graphics or good sounds yet they were complete pieces of crap in every other aspect and did poorly as a result.
 
Again, where does it mean "They don't care"? I've seen plenty of games with pretty graphics or good sounds yet they were complete pieces of crap in every other aspect and did poorly as a result.

because they've shown nothing but more of the same, they either A. don't care or B. are incompetent.....take your pick.
 
Is that really what a Z4 GT3 sounds like in that vid? It almost sounds a bit like a NASCAR or it might just be me....
 
because they've shown nothing but more of the same, they either A. don't care or B. are incompetent.....take your pick.

Well said. Either they can't do it, or they just won't.

PD have shown themselves to be at the cutting edge in various other parts of racing games, and it's hard to believe that they don't have the budget to hire talent if they needed it. Maybe they're not competent to do the job, but I sort of doubt it.

The other option being they just don't think it's that important, and thus the sounds that they have are somehow OK. This plays right into not caring about sound.


RACECAR, I think you'd honestly struggle to find a console racing game with real cars where the sound is worse than GT5. I can't think of one, and I can think of at least a dozen with better sound. You don't get sound that bad in a AAA title from incompetence, it comes from apathy.
 
And yet, none of this tells me if PD actually cares or not. Where is there any indication of actual care? I just see people making this assumption based on the finished product and not any actual proof of it. It would be one thing if we saw during one of those studio tours the lack of work going on, but we've yet to see that. At this point, everyone is just punching out random statements as truth and usually, its the same ones raging over it or feeling need to force their views down someone's throat and dogpile the hell out of anyone that doesn't agree or thinks differently.

Oh ok, simple... The HSV DLC, they knew it was unfinished, they just wanted some quick buck so they released it with a "place-holder" sample and they still had the guts to charge for it. It needed 2 updates and like 3-4 months to get fixed and it's still pretty poor.

Then you have them switching samples from time to time without actually knowing if a said sample suits the car they are patching, examples, the IS-F race concept and the S7.

After all that, you have Kaz saying that the sounds in GT are "too perfect" lol, troll much?

And now you have the same 15 year old sound samples still banging in the GT6 "early builds" with a V12-ish sounding SLS GT3 a Z4 GT3 that is basically a mix of different and completely wrong sound samples, etc. If PD cared, they would at least use suitable samples for these cars.
 
RACECAR, I think you'd honestly struggle to find a console racing game with real cars where the sound is worse than GT5. I can't think of one, and I can think of at least a dozen with better sound. You don't get sound that bad in a AAA title from incompetence, it comes from apathy.

I'm sure there is more console racing games with better sound. But how many of them were actually done with care?

Oh ok, simple... The HSV DLC, they knew it was unfinished, they just wanted some quick buck so they released it with a "place-holder" sample and they still had the guts to charge for it. It needed 2 updates and like 3-4 months to get fixed and it's still pretty poor.

While its nowhere close to the real thing, its miles better then when they just threw on their same NSX sample to me. What would possess them to fix it if they didn't care?

Then you have them switching samples from time to time without actually knowing if a said sample suits the car they are patching, examples, the IS-F race concept and the S7.

Don't get me wrong, I did notice that and I even have complained about those changes (especially the Lexus Racing Concept as that was one of my big favorites when I first got the game). However, how do we know that the method meant well but was just not executed well?

After all that, you have Kaz saying that the sounds in GT are "too perfect" lol, troll much?

And again, it has been said that this was not what he meant. Poorly worded (or translated, one of those), but not was he was trying to convey. So you can drop the "trolling" argument.

And now you have the same 15 year old sound samples still banging in the GT6 "early builds" with a V12-ish sounding SLS GT3 a Z4 GT3 that is basically a mix of different and completely wrong sound samples, etc. If PD cared, they would at least use suitable samples for these cars.

If they really didn't care, would they even bother fixing the sounds at all? Would Kaz even bother acknowledging it, period? The only guess I can make out of this is that if they do care, they've been doing it completely different from everyone else and it hasn't worked all these 15 years and only with GT4 did everyone really began to get vocal about it (more so with GT5). The fact that they have just now gotten to working with a Real suspension company or a real tire company seems to indicate to me that they have finally realized they actually could benefit from some outside help instead of confining everything in-house as they may have been doing.

Don't get me wrong, I'm well aware of PD's questionable decisions when it comes to sound as well as the finised product (The critiques make sure to shove it in everyone's face all the time and I've played the games for all those 15 years, kinda impossible not to be aware of them) so I'm not trying defend PD in anyway, but I'm not quite convinced "they don't care" is the final reason for some of these decisions. I repeatidly question this statement due purely to the fact that everyone that argues seems convinced solely on them not doing it (and as usual, the irrational rage afterwards). Seeing as many of us are not at all working at PD, I tend to think this is more of objective frustraition then some actual argument. Yes I get that this is a Triple AAA with a huge problem but at the same, how can it be that they don't care if they even bother listening? If you don't care, then why listen? Why answer? Why bother?

I'm just going to have to disagree as I just can't help but question such a seemingly irrational point, like I do everything else.
 
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I'm sure there is more console racing games with better sound. But how many of them were actually done with care?

While its nowhere close to the real thing, its miles better then when they just threw on their same NSX sample to me. What would possess them to fix it if they didn't care?

Don't get me wrong, I did notice that and I even have complained about those changes (especially the Lexus Racing Concept as that was one of my big favorites when I first got the game). However, how do we know that the method meant well but was just not executed well?

And again, it has been said that this was not what he meant. Poorly worded (or translated, one of those), but not was he was trying to convey. So you can drop the "trolling" argument.

If they really didn't care, would they even bother fixing the sounds at all? Would Kaz even bother acknowledging it, period? The only guess I can make out of this is that if they do care, they've been doing it completely different from everyone else and it hasn't worked all these 15 years and only with GT4 did everyone really began to get vocal about it (more so with GT5). The fact that they have just now gotten to working with a Real suspension company or a real tire company seems to indicate to me that they have finally realized they actually could benefit from some outside help instead of confining everything in-house as they could've been doing.

Don't get me wrong, I'm well aware of PD's questionable decisions when it comes to sound as well as the finised product (The critiques make sure to shove it in everyone's face all the time and I've played the games for all those 15 years, kinda impossible not to be aware of them) so I'm not trying defend PD in anyway, but I'm not quite convinced "they don't care" is the final reason for some of these decisions. I repeatidly question this statement due purely to the fact that everyone that argues seems convinced solely on them not doing it (and as usual, the irrational rage afterwards). Seeing as many of us are not at all working at PD, I tend to think this is more of objective frustraition then some actual argument. Yes I get that this is a Triple AAA with a huge problem but at the same, how can it be that they don't care if they even bother listening? If you don't care, then why listen? Why answer? Why bother?

Maybe they do care after all but you can still tell that their priorities are Graphics and Physics which is not a bad thing but the more they work on those things the more the sound stays behind in contrast.
 
Maybe they do care after all but you can still tell that their priorities are Graphics and Physics which is not a bad thing but the more they work on those things the more the sound stays behind in contrast.

That sounds more reasonable. When not many people make as much noise towards one aspect, naturally it won't get as much attention but when that becomes an increasingly more vocal issue, then it becomes a far more important priority and only anyone who cares would actually attempt to make some progress, even if its not a huge leap. While the amount of good sounds in GT5 are small in comparison to the many others and there not so accurate sounds, its far more then GT4, which had as far as I could tell none.
 
I'm sure there is more console racing games with better sound. But how many of them were actually done with care?

Is this one of those things where your four year old's finger painting isn't a work of art, but you love it because they made it just for you?

This isn't the world of fairies and rainbows. These guys are professionals. They don't get a free pass just because they tried really hard and still failed.

We pay money. They produce a product. They should care, because that's their job. That care should then translate into some actual results, because otherwise I can do about as much work from my desk in Australia as a PD employee. I care deeply about the sounds being right, but my caring does stuff all to get anything done.

When we speak of caring, we're not just speaking of the emotion. Anyone can care. I'm sure we all care about the starving children in Africa if we're asked, but bugger all people do anything about it. We're speaking of the effect of caring to actually get someone off their fat bum and make an effort.

Frankly, there's fairly solid evidence that PD sound engineers do NOT care enough to motivate them to produce a premium product. GT5. If you've got evidence that they do care or that something else is going on that is stopping them, by all means share with us.
 
They don't care about sounds nor AI for that matter. You cannot possibly explain nor excuse how a major franchise has dropped the ball on this completely for 15! years already.

Reason for this? I think they always prioritize other aspects of GT, mainly being the physics model so they don't bother much with the points we've been complaining about...
 

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