Give us better sounds - PLEASE !!

  • Thread starter steamcat
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Frankly, there's fairly solid evidence that PD sound engineers do NOT care enough to motivate them to produce a premium product.
If being outdone by your competitors (hell, even modders!) isn't a good enough motivating factor, then I really don't know what is.

RACECAR
I'm sure there is more console racing games with better sound. But how many of them were actually done with care?
Apparently, a good chunk of them. If PD would have done them with care, they would have sounded like their real life counterparts in the first place.
 
This "They don't care" Argument is just a tad ridiculous.

Have you had your head buried in sand for the last few months? Kaz has mentioned a "breakthrough" in terms of sounds, and the fact they are working towards it and hope to get it for the launch. Now, there will be people going "What if they don't? Sounds will remain terrible" which isn't true. PD have a habit of supporting their games hugely until the end of their life.
 
I am getting tired of this thread and the people making some ridiculous claims that PD are a bunch of white knights that deserve your sympathy regardless what kind of crap they pull out of their bums sound wise.

To Quote Imari
This isn't the world of fairies and rainbows. These guys are professionals. They don't get a free pass just because they tried really hard and still failed.

And as long as there are peeps posting those video examples of PD's loved and cared too realistic vacuums you cannot exactly say that it is premium nor sufficient quality for a AAA title. PERIOD.
 
Quick question. How many of you use "Large cinema(?)" as the sound option rather than the standard one?
 
This "They don't care" Argument is just a tad ridiculous.

Have you had your head buried in sand for the last few months? Kaz has mentioned a "breakthrough" in terms of sounds, and the fact they are working towards it and hope to get it for the launch. Now, there will be people going "What if they don't? Sounds will remain terrible" which isn't true. PD have a habit of supporting their games hugely until the end of their life.
Kaz also mentioned the end of world hunger and a breakthrough for the conflict in Syria :lol:, just saying don't worship his words PD have failed on their vague promises many times before.
 
Kaz also mentioned the end of world hunger and a breakthrough for the conflict in Syria :lol:, just saying don't worship his words PD have failed on their vague promises many times before.

Yes, I do understand that. But, this should at least give some hope to people.

I can also guarantee that people will lose this hope for the demo. Of course, that is completely wrong, as they've said these sounds are placeholders- not final. Just playing this card early.
 
Do you fools know anything about the complications of making realistic sounds? Of course they sound digitised, they are! Would half of you even recognise a more realistic sound? it's not as simple as recording real sounds and then looping them and there will always be a loss in quality as sounds get edited and tweaked. I'd love to know what games you guys think that PD should emulate that actually have realistic car sounds.

ANY other game out there does better sound than GT. Any and every.

It's truly astonishing that people get defensive on behalf of PD in this regard.
They probably live in the same bubble as Kaz. Cut off from the advancing world.

Dodgy GT sound is a subject that more people can agree on than anything else. Trust me, anyone who thinks otherwise is in the absolute minority..
 
Not... Any other game.

And so what that sounds aren't the be-all-end-all for some people? Maybe us people in "the minority" would rather see improvements elsewhere before the sounds are fixed, or maybe we just don't care. Either way, it doesn't matter, does it?
 
Yes, I do understand that. But, this should at least give some hope to people.

I can also guarantee that people will lose this hope for the demo. Of course, that is completely wrong, as they've said these sounds are placeholders- not final. Just playing this card early.

Your signature is the perfect example of (Um nevermind...)
Kaz living in a distant universe of strange creatures and infants. In a universe where everything is a playground, were vacuum cleaners are treated like gods.

I mean to make such a sentence from a world known title as Angry birds clearly states that he is either living in his own distant little bubble knowing nothing about the real world or trolling us like hell.
 
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Yes, I do understand that. But, this should at least give some hope to people.

I can also guarantee that people will lose this hope for the demo. Of course, that is completely wrong, as they've said these sounds are placeholders- not final. Just playing this card early.
Placeholders is what they say yes, but seeing that all those new gameplay vids that come out nowadays, keep on having those electrical appliance sounds without exception, means they have yet to implement their new sound model (if it exists) to around a 1000 cars..., and this until the November deadline.

My guess is if they would have had improved sounds in place already; they would have showed us at least a sample of it in the promo gameplay videos they release; in order to awe the public. Seeing that they fail to do so gives me the idea they 1 didn't bother again, or 2 still have to overhaul the whole thing in half a year time which i think is impossible.
 
I use large cinema, but I exclusively used it with 5.1 DTS surround sound set-with high volume at -30dB to -15dB ( EPiC)

Small cinema is also good, but the dynamic range is not as good as large, at least I can lower to volume. Try a stock Z33 on chase cam with large cinema 5.1 DTS + SUB - be sure to set the volume higher than usual.
 
Your signature is the perfect example of Kaz living in a distant universe of strange creatures and infants. In a universe where everything is a playground, were vacuum cleaners are treated like gods.

I mean to make such a sentence from a world known title as Angry birds clearly states that he is either living in his own distant little bubble knowing nothing about the real world or trolling us like hell.

How...? Seriously... How? He likes a mobile game. Wowee! I'm sure many other people, maybe people with higher powers (maybe Obama) plays it. And he's doing- lets not get into that actually.

But we have seen improvements in the sound department.


They're still working on the "breakthrough" according to Kaz, so improvements can't be shown until their finalised.
 
They're still working on the "breakthrough" according to Kaz, so improvements can't be shown until their finalised.

Oh please give it a rest already. They don't mean **** by that. If they thought it was/is important they would have shown us something to be excited about already.
 
Oh please give it a rest already. They don't mean **** by that. If they thought it was/is important they would have shown us something to be excited about already.

Reread what I said.

They haven't finalised it. They haven't finished it. The sounds still need work in order to satisfy the Gran Turismo community. The sounds are no finito.

Have I made my point?
 
This "They don't care" Argument is just a tad ridiculous.

Have you had your head buried in sand for the last few months? Kaz has mentioned a "breakthrough" in terms of sounds, and the fact they are working towards it and hope to get it for the launch.
You put way too much faith into this ''breakthrough''. What ''breakthrough'' can there really be other than what many developers have been doing throughout the years?

PD: ''Our cars sound umm...like cars now.''
Fans : *slowclap*
 
All we can do is wait and see. Some of us are not confident in this breakthrough because of previous PD form, some of us are still confident in them. Not really much else to say until we all play GT6 in it's final form.
 
All we can do is wait and see. Some of us are not confident in this breakthrough because of previous PD form, some of us are still confident in them. Not really much else to say until we all play GT6 in it's final form.

I really wanted to say that for awhile now, but I know the "frustrated sound" crowd would have jumped me...

But I agree with you Samus, we gotta wait and see indeed.
 
Well, wait and hear may be more accurate but yes the point is the same, there is only so much debating and arguing you can do before we hear the final product. The sounds in the demos are bad but PD say they're going to be changed so yeah, all we can do is wait and see if they do. Like I say some of us are apprehensive, some are confident. Nobody is right or wrong at this point.
 
I think that statements that whether PD care or not, or that they are just not competent is just speculation and opinion.

I also think that the statements that sounds are nowhere as good as other games (shift 2, F1's, dirt) is just fact.

I'm not a game developer and have really no idea how games are actually made and programmed or whatever, so excuse my ignorance....what exactly is a 'placeholder' with regard to the sounds?

I'm thinking that a placeholder is just a sample sound that is added to the visuals like a special effect in a movie?

If the above is correct, how come they don't use the sound from a real car to dub over the video/game?

In fact, why don't they just do that for the game itself? Why aren't they recording the sounds from all the real car counterparts that are in the game and using them for the sounds?

It seems simple to me (someone who has no idea how sounds are added or made) that would be the best way to put the sounds in the game.

Or is it not how it's done? Do they have to generate the sounds artificially by writing them as code or something?

I just don't understand why it seems so hard, I would have thought in this day and age, something like adding a realistic sound to a video game (car engine, rifle shot, explosion, dog barking, woman screaming, man farting) would be easy!

Like I say I know nothing of creating sounds in a game, maybe I'm underestimating the process....

Anyway, with the news that pCars is not coming to PS3, a little piece of me died. I'm trying to stay optimistic and I hope PD have made that 'breakthrough', I'm hoping a lot of things for GT6, lets wait and see....
 
Well, wait and hear may be more accurate but yes the point is the same, there is only so much debating and arguing you can do before we hear the final product. The sounds in the demos are bad but PD say they're going to be changed so yeah, all we can do is wait and see if they do. Like I say some of us are apprehensive, some are confident. Nobody is right or wrong at this point.

Agreed, very well put. 👍
 
Anyway, with the news that pCars is not coming to PS3, a little piece of me died. I'm trying to stay optimistic and I hope PD have made that 'breakthrough', I'm hoping a lot of things for GT6, lets wait and see....
It's not? :nervous:
 
It's not? :nervous:

Well, unless I'm misunderstanding the news, according to the Project Cars thread in the GTPlanet forums, they are now concentrating on the next gen consoles and PC only.

A lot of people feel upset because they invested in the belief that the game would release on all current gen and next gen consoles.

I can't link you to the forum at the moment because I'm posting this via my phone but. I think it's in the PC gaming forum....
 
The members are voting on it, it's not decided yet whether it will be on current gen or not.

Yes, the above is correct, I read about it a few days ago and forgot this very important fact, sorry for scare mongering!

I'm hoping the vote goes the current gen way!
 
You put way too much faith into this ''breakthrough''. What ''breakthrough'' can there really be other than what many developers have been doing throughout the years?

PD: ''Our cars sound umm...like cars now.''
Fans : *slowclap*

Well, what else can we do? Speculate? No evidence. Complain? About what? They may be drastically better. And this breakthrough may be actual sound recording gathered over the years, maybe this is PD with shock marketing. By making sounds bad in 5, and great in 6, they get reviews saying "Well done, chaps!" And people feel like they enjoy the game.
 
How come they don't use the sound from a real car to dub over the video/game?

In fact, why don't they just do that for the game itself? Why aren't they recording the sounds from all the real car counterparts that are in the game and using them for the sounds?

This is the way that the best examples out there are made. I mean the perfect ones are in games like Rfactor were they are just recorded from the real car and looped correctly. No editing what so ever. Certainly not something that resources of the hardware are limiting.

Well, what else can we do? Speculate? No evidence. Complain? About what? They may be drastically better. And this breakthrough may be actual sound recording gathered over the years, maybe this is PD with shock marketing. By making sounds bad in 5, and great in 6, they get reviews saying "Well done, chaps!" And people feel like they enjoy the game.

I think you should stop generating unnecessary hype as there aren't any proof of your or PD's claims on there breakthrough yet and the rest of us could stop moaning as long as there aren't any new examples yet.
 
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