Give us better sounds - PLEASE !!

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I'm not expecting much in terms of sound improvement from the GTA demo. Maybe at Gamescom...
 
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Imagine tomorrow with GT Academy...we put the first car and BAM! Real sound for the very first time...and so real that we can´t even believe it...






Then...we fall off the bed...:lol:
 
Imagine tomorrow with GT Academy...we put the first car and BAM! Real sound for the very first time...and so real that we can´t even believe it...

Then...we fall off the bed...:lol:

There would still be nay-sayers around.
 
This goes for every game. There will never be a game where everyone is in favor of it. There will always be those critics/haters.

In GT's case, it would be because some people wouldn't even recognize a "real" sound. They would be like "If it doesn't sound like Forza then it's unrealistic". I've seen videos of R3E vs Forza and in some cases, people still think Forza wins.
 
This goes for every game. There will never be a game where everyone is in favor of it. There will always be those critics/haters.

We can separate critics (like me, with good sense of humour) and haters. Please. 👍

I have hope...until tomorrow of course. Then again until GT6...and then again if no luck with GT6...until GT7...and then...I´ll be older than now. lol
 
Imagine tomorrow with GT Academy...we put the first car and BAM! Real sound for the very first time...and so real that we can´t even believe it...






Then...we fall off the bed...:lol:

We can only hope, and it would be quite easy for the PD team to get the correct samples for such a small selection of car, but I'm expecting them to eff it all up in the way only PD can!
 
Jav
We can only hope, and it would be quite easy for the PD team to get the correct samples for such a small selection of car, but I'm expecting them to eff it all up in the way only PD can!

Effing it up PD style? That would mean a delayed demo...
 
Imagine tomorrow with GT Academy...we put the first car and BAM! Real sound for the very first time...and so real that we can´t even believe it...

If this happens I will pre-order the damn game straight away and I would preach about it here.

I mean I have faith in PD to have the knowledge and resources to make such a thing possible. I believe just that they don't consider it important enough to make any changes.
 
u guys all know that kaz is working on a completely new way to record and reproduce engine sounds, right? however he is not sure if it will be ready in time for the release of gran turismo 6, but at least pd are working on it. and u r all forgetting that the new sounds can be placed into the game through updates, so for engine sounds, gran turismo has a good future
 
Well Kaz gave the impression that they are working on some kind of sound generator that is CLOSE to being ready.

Maybe not close enough for GTA...but fingers crossed for GT6.
 
In GT's case, it would be because some people wouldn't even recognize a "real" sound. They would be like "If it doesn't sound like Forza then it's unrealistic". I've seen videos of R3E vs Forza and in some cases, people still think Forza wins.

Forza's sounds aren't realistic. They just make it to sound better.

u guys all know that kaz is working on a completely new way to record and reproduce engine sounds, right? however he is not sure if it will be ready in time for the release of gran turismo 6, but at least pd are working on it. and u r all forgetting that the new sounds can be placed into the game through updates, so for engine sounds, gran turismo has a good future

Yes mother we heard you 500 times.
 
There won't be improved sounds in the demo. That does not tell us anything either way for GT6, although I personally think it's unlikely the new sounds will be able to work alongside everything else already in the game, at least on PS3. But then again, PD are technical wizards.


This idea that cars aren't being recorded properly is false. Kaz said they re-did everything for GT4 and always record the cars "under load", which is something that was evident in the promo material for the game whilst in development - I've said this several times, that there was evidence, and Kaz has kindly confirmed it.

Also, that thing about Kaz saying GT5 will have better sounds is false - that was people here saying the demos etc. possibly still contain placeholders (because they were obviously remixed GT2 / 3 / 4 sounds). As it turns out, it was true; all of the PS3 games have had placeholders (it's the same sounds in the GT6 demos as are in GT5).


Oh, and the reason so many cars sound wrong is probably because they've been making the "real" ones according to this completely new scheme of theirs, which they've been working on for years. That means they've been recycling old samples, recognisably so - that's what got me suspicious when Prologue came out, given the quality of the rest of the sound approach (this was also about the time I started fiddling with sound synthesis).

Looking at the progression of the overall approach to sound that PD has made since GT3, it's obvious the direction they're heading in (physical modeling). That some people don't know what that means (or haven't even seen the signs) is irrelevant, and they should perhaps hold their tongues (/ fingers) if they're unable to fathom what it means to generate sounds in a "completely different way".

If you want a little hint at the kind of thing that they might do (there are so many ways the synthesis could be done; that every other game does it one way does not make it the best way by any stretch), have a look at LFS and what is possible (in terms of the range of expression) with the external tweaker tools and the inbuilt sound editor. Then consider that T10 are looking at the possibility of some kind of "source-filter model" for their sound generation.


swingal
TheBoysTakeMinecraft
How did you tweak it, and what did you change to make it sound / perform like a LFA
Ive adjusted the engine to match parameters of the real engine ... that's all ..
Nobody will claim that LFS's sound is high fidelity, but the fact that you can get so many sounds out of the same "samples" and that the timbre variation is so smooth and accurate throughout the rev range, and the whole system so responsive, should raise questions for other systems.


The key thing to consider, as I've repeated, and as someone else mentioned, is the word "expression": Yamaha's latest instrument synths have great fidelity (sample-based), but also excellent expression (physical modeling driving the control of samples and other synth elements). Ensuring the fidelity of static samples is easy, dynamic expression - in a believable sense - it's what's lacking in engine sounds across the board. Everyone's just too used to standard sample based synths to truly recognise their inherent uncanny nature.
 
OK, so it is OK to let the unfixed stay unfixed? The car sounds are not only artificial, but the do not sound good while being artificial. That goes against their slogan "The Real Driving Simulator".

I think that what Stewie meant was that GT shouldn't copy Forza.

EDIT: But this isn't the Forza vs. GT thread, so we should perhaps move on...
 
what i mean is that sound is not pd's main priority, however like i said its being fixed which i am glad about as everyone else should be. trust me i hate nasty car sounds as much as everyone else is, i refuse to drive my aventador simply because the engine sound is v10 and for me it ruins the whole experience
 
Totally agree. It's the woeful sounds that put me off playing this game. It's easily the worst of the current racing sims by far.
 
I'm sorry but that LFS video doesn't sound good. Played the audio on a hifi system and it almost killed my ears. :scared:
 
what i mean is that sound is not pd's main priority, however like i said its being fixed which i am glad about as everyone else should be. trust me i hate nasty car sounds as much as everyone else is, i refuse to drive my aventador simply because the engine sound is v10 and for me it ruins the whole experience

I'm a nasty car sound? :scared: That hurt my feelings!
 
Forza's sounds aren't realistic. They just make it to sound better.

The sounds in Forza are significantly more accurate than those found in any GT game thus far. I cannot think of a single car that sounds nothing at all like it's real world counterpart.

That isn't to say Forza is perfect though.

If I wanted sounds from another game in GT, I would choose Race Room - Racing Experience every day of the week. The whole audio from that game is incredible and it should be the benchmark all others look too.
 
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