- 1,130
- Mexico City
- ppmike921
- MikeB0ssMan
Or a Pagani Zonda R.
what i mean is that sound is not pd's main priority, however like i said its being fixed which i am glad about as everyone else should be. trust me i hate nasty car sounds as much as everyone else is, i refuse to drive my aventador simply because the engine sound is v10 and for me it ruins the whole experience
Actually for what it's worth Kaz has pointed out that sound is a top priority for them.
Actually for what it's worth Kaz has pointed out that sound is a top priority for them.
It doesn't show.
Actually for what it's worth Kaz has pointed out that sound is a top priority for them.
Sounds in the demo won't be what they sound like in the final product.
Sounds in the demo won't be what they sound like in the final product.
It doesn't show.
When faced with a contradiction between what people say and what people do, it's generally better to believe what they do.
Look at politicians, for example.
Exactly. I see no proof!
Apology accepted. Now try reading the post; and not what you think it says, but what it actually says.
in terms of the range of expression
I know, but it isn't that great to post a crappy video of something you want let people believe it's good.
When faced with a contradiction between what people say and what people do, it's generally better to believe what they do.
Guess how it's possible that I meant exactly that with "it"?The point wasn't that it was good, because it's obviously not great. It was an example of sound simulation.
Again, reading comprehension.
The point wasn't that it was good, because it's obviously not great. It was an example of sound simulation.
Again, reading comprehension.
Proper engine sounds are a big deal to me. Gt5 engines were poorly done, especially when in exterior view. Unfortunately, I still hear the vacuum cleaner sound in Gt6.
The talk about how hard it is to do is BS. Arcade racers like NFS:MW and codemasters games sound better than gt5. I hope DP gets this right for the GT6 release. It just kills the immersion when your car sounds more like a jet plane than a car.
The talk about how hard it is to do is BS. Arcade racers like NFS:MW and codemasters games sound better than gt5. I hope DP gets this right for the GT6 release. It just kills the immersion when your car sounds more like a jet plane than a car.
You can already hear better reverb and environmental processing in the GT6 demo. Especially on the bits where I drive past and toot my horn
And the aerial shots on Silverstone
What I hate is when your at low revs and the samples are pitched low and sound really weak and watery... makes it feel like the car has no torque
There is even an audio delay between impacts and the sound being heard from distant camera shots
www.youtube.com/watch?v=apA7rZxWad4
It isn't hard to do. If you have the equipment and resources you simply record the sound of the car and then loop it. No editing tricory or "simulation".
The "new" sound guy (formerly of Bizarre Creations, i.e. they who made the PGR games) at T10 says it is hard, so...
He also said they're moving away from your fantasy of "just recording and making loops" (which is far from the truth anyway, also according to this same person). I wonder why that is.
Just more ignorance for the pile, I guess. I suppose because most people's exposure to this stuff starts and ends with the sample loops on their hard-drives, which of course are easily swapped / modified, that they think that's all there is to it They are of course completely ignoring / neglecting / unaware that the game actually has to do stuff with those samples in order to approximate the continuum of sounds you get from a car with something that is effectively only a patchwork.
The "new" sound guy (formerly of Bizarre Creations, i.e. they who made the PGR games) at T10 says it is hard, so...
He also said they're moving away from your fantasy of "just recording and making loops" (which is far from the truth anyway, also according to this same person). I wonder why that is.