- 1,130
- Mexico City
- ppmike921
- MikeB0ssMan
They have had 15 years to do it.
Lol, yeah pretty much this, it's not like we are getting 1200 brand new cars.
They have had 15 years to do it.
It maybe they close mic them too much, since when we hear cars in real life, we do not stick our head inside the engine bay or on the exhaust tip. So the audio does not get a chance to "develop" and gain some of the character. Such close mic'ing will bring more of the zing and cam noises etc.
If you see the way the Forza team does it, they have some mics further away to capture more of what we actually hear
http://www.blogcdn.com/www.autoblog.com/media/2012/03/mazda787bforza.jpg
www.youtube.com/watch?v=I07SwrI89Hs
http://i4.ytimg.com/vi/cgdcV2ODtrg/maxresdefault.jpg
T10 mix the close mic'd recordings according to the distant ones, and "how they remember the car sounding", which is a touch dubious.
You've got two problems, though; either you use the close sounds directly, and the car doesn't really sound like it's in place, or you colour the sounds so that the car sounds like it's in a place, but it always sounds like that - and any reverb etc. you try to put over it only interferes with that extra colour.
What should be happening is the recordings are used "dry", and the spatial effects are added continuously, and variably, on the fly. Nobody's really explored that in a racing game yet, except PD with some exhaust sound trickery that works rather well (and I tried to copy), and maybe pCARS if they can get their early reflection system working.
Just a note, the spatial character involves both the near-field and far-field radiation pattern in free space, and the interactions of that radiation with the scenery. Both are important, but the former is almost always neglected in the dynamic sense (except PD's exhaust noise thinger), with most people opting to use statically coloured samples - the new iRacing sounds are an example of this; they are statically coloured with some far-field interference effects (because they're recorded at a distance in an open space). The near field stuff is not really important for recordings (depending on how close you put the mics, but I suspect they'd saturate first), but it will be for certain direct synthesis methods.
See, if some guy on a forum can solve it why not pd?
Yes i know that, though I was talking about cars like the C63 and the M3. That whining noise is non existent in reality, I've spent quite a bit of time in both those cars to knowAlthough it is a GT3 car, so it will have a racing transmission with straight cut gears as standard! Do agree the engine sound needs work though.
By far the best sound of a car that I've heard in any racing game. Listen to how the sound changes when you view the car from the back.
I want this in GT6 so baaaad
http://www.youtube.com/watch?v=qJJ0hXVlGAg
rFactor's DRM Revival mod has some of the best sounds I've heard in a while.
Hope Kaz and his team is at least sampling this current content and dare I say it standard.
http://www.youtube.com/watch?v=sh6Vt3HUF0g
See, if some guy on a forum can solve it why not pd?
Enough with the damage control already. Until we hear something magnificent from PD let us bash.I'm pretty sure they're doing exactly as I described. Of course, we won't know until we hear the new sounds.![]()
Sound is alright. I have heard better. http://m.youtube.com/watch?v=R5HaygcTUwU
By far the most realistic and accurate engine sounds in any racing game.
Enough with the damage control already. Until we hear something magnificent from PD let us bash.
I wouldn't call most of them realistic, but there nice in quality. Especially the turbo noises. Imagine such a thing in GT.
Says everything, doesn't it? You won't let a reasoned argument (if not necessarily entirely factually based, I will grant you - still based on evidence, though, crucially, rather than a lack of evidence as most here try to lean on) get in your way of a bit of "bashing". Well, that's fine, but let me have my fun, too, eh?![]()
To be fair, the evidence so far is that GT6 is going to be more of the same. The evidence we have is the GTA demo, which is also the GT6 demo. To my knowledge, while Kaz said that the E3 demo sounds were placeholder, he's never made the same statement about the GTA demo.
Enough with the damage control already. Until we hear something magnificent from PD let us bash.
"To be fair," you should also admit that the dinner is only partly cooked. We have the wonderful KW suspension model in the GTA Demo, but not the complete tire model. To quote myself from the news feed chat, do you think Yokohama just signed off on the GT5 tire model and called it good?If I made a bad dinner last night (GT5), and then let you taste the dinner I was making tonight and it was looking to be largely the same, would you believe me when I told you that I had a special ingredient to add and it would be delicious?
"To be fair," you should also admit that the dinner is only partly cooked.
We have the wonderful KW suspension model in the GTA Demo, but not the complete tire model. To quote myself from the news feed chat, do you think Yokohama just signed off on the GT5 tire model and called it good?![]()
Actually, this is how far the conversation went in the meeting room Imari:
PD -
"So, thanks for letting us use your testing equipment and materials for our tire data. I think it'll really help us in advancing our model for the game. Any concerns?"
Yokohama -
"Can the tires in the game become punctured or otherwise get destroyed?"
PD -
"HUEHUEHUEHUE - you have nothing to worry about there"
Yokohama -
"Alright, we're gonna go grab a beer. Later dudes."
I feel you.... There are cars in GT5 I avoid because they sound so horrible and unnatural that I can't drive them.
Like the RUF BTR. I put a racing exhaust on the thing and it came out sounding like a screwed up V8!! Since when does a flat six sound like a V8.....
Kaz if you see this, take notes.
<a href="http://www.youtube.com/watch?v=75NnSopfrdQ">YouTube Link</a>
<a href="http://www.youtube.com/watch?v=bLLKu9VNpCI">YouTube Link</a>
If that's what you like, sure. But I'm sure PD will do much better than that.