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Not explicitly. However, he has mentioned "improving engine sounds" before (before GT5 was released). Also, the fact that he's updating the sounds every here and then during the updates should suggest that he's aware of the bad sounds.
avenshas Kaz said anything about (bad) GT5 sounds?
mikecustom...he thinks sound is great and does not need improvement.
From the pictures I've seen it looked like PD was making sound recordings directly from the tale-pipes of the Hyundai Veloster, wether or not this holds true for the rest of the upcoming cars and even translates into a sound improvement remains to be seen.
The XKR, Enzo and Z06 show me that PD can produce quality in-game engine sounds.
But more often than not, the sound quality is below average.
Yeah, i know what are you talking about, i have tons of racing games/simulators.
I have those mods that you show in that video too. The Toyota Supra is one of the most destructible cars in the game because it was made piece by piece , so we can see it destroyed almost entirely.
That´s the problem...depends in how they are making the cars we can have or not have destruction or even deformable parts at all. It also needs a lot of processing power to make it possible. There are other variables that the CPU mostly needs to calculate when a car crashes in the game.
That´s the main reason...it takes time to model a car piece by piece making it deformable and destructible. PD uses this only for rally cars and some RM´s because it takes a lot of time to do it. And if we want to see all cars destructible for the next game they need to rebuild all cars and add parameters to each piece. That is a lot of work if you have in consideration the quality of the car models and the amount of them.
It is not a matter of brands restriction only...too much work to do that. pCARS is making all cars destructible but you don´t see deformation just pieces of the car as Rally cars in GT5. I saw only one car by now with some deformation added to the "removable" parts and it is the Audi A4 DTM.
Don´t forget that this game is purely designed to a single console and depending in how powerful is going to be the next one we can wait and see if this is possible or not...but again too many cars and too much work to do.
But back into topic...SOUNDS...is all that we need to have a better experience and to not fall asleep in Nürburgring or LeMans...and yeah i believe that some more cars in the track can make this game better...20 to 23 AI´s is other thing that we need (and smart AI of course not turtles, lol). And that it´s possible with a little more RAM and processing power. (PS4 maybe)
avens
maybe kaz is partially deaf
They can improve a lot by changing very little; namely: getting the right samples in the right places. Anything above that requires new samples (either from existing recordings or new ones), and / or new synthesis schemes.
Fingers crossed indeed.
You are correct on the XKR and Z06 (both very accurate and high-quality sounding cars), but the Enzo is way off to be accurate. The sample itself is quality, but it'd work best on a Ferrari 458 Italia (or any of the Ferrari's with a flatplane V8 engine)
(Onboard at 3:46)
(snip)
And finally here's how the Enzo should sound:
(snip)
Well actually there is nothing wrong with the STOCK car sounds in gt5 it's just when you put a titanium fart cannon on cars is when they sound like 2 stroke weed wakers
I agree but I do not see the motivation to do so from PD.
For a Developer that is know for and prides itself on attention to detail I see so many areas of GT5 where this attention is just totally lacking.
It's like cleaning your engine obsessively so it sparkles but forgetting the rest of the car.
Some of the cars sound absolutely criminal, especially some of the LMP cars, with many using poor recycled samples that sound nothing like the real car. The fact that things like this have been approved is very worrying to me and shows a lack of passion/desire and laziness from that side of PD.
As somebody who is passionate about cars and how they sound, this aspect would be quite a high priority for my game but still PD fail in this area.
The recent shot of the Hyundai on a Dyno with a guy holding what looks like a Dictaphone gives me no confidence as it looks like PD are recording engine notes in the same way they have always done. Recording the idle then digitizing it poorly.
I hope they are reading this thread and somebody at PD highlights the communities desire for a realistic and immersive sound experience.
Well actually there is nothing wrong with the STOCK car sounds in gt5 it's just when you put a titanium fart cannon on cars is when they sound like 2 stroke weed wakers
Keep telling that to your deaf ears my friend.
And why you put the same thing twice in this thread?...
@Eager Snake Said:
"Exactly, but you need to remember the pace and atention to detail that PD has.
Knowing that is kinda annoying, I think, that Kaz doesn't realize about the sounds in the game. The way that sounds are reproduce in the game depending on the view is accurate, but it lacks a lot of layers to be more inmersive.
For example, the Peugeot 908 HDi FAP sounds great from the hood, but as I said before, it's just plane sound.
The thing that bother me the most is that PD actually has sound in his videos, for example:
By the way, I really like the way you said, PD can do it
I want the best for the franchise, so Kaz, you better start to listen!"
Yeah, i mean in the intro videos and in the promo videos they put realistic engine sounds...in my opinion this is like fake advertisement...why they show us that kind of things and then in the game we have nothing at all...just plain and simple GT fake engine sounds.
I have a theory that they have realistic sounds prepared for the next game but they didn´t include it in GT5 because of the other 800 Standard cars. Imagine a mix between (hypothesis) realistic engine sounds from Premium cars and Standard "GT4" engine sounds......awful for sure.
I mean the quality of the sounds in the game is amazing, you can use a 5.1 a 7.1 or whatever and the game is going to sound pretty cool...but then we don´t have what it is really needed and that are the REALISTIC noise that engines make.
I´ll say it again...SIMBIN games has the best sound in the entire market and they worked (updating) for 3 years to make sounds even better. They have a sound engineer called Anthony Monteil who makes this. I can´t wait to try their new free to race game called Race Room Racing Experience in about 2 weeks.
Again i´ll put the video:
BMW 134 Judd V8 (yes, it has/had a F1 V8 engine)
It is difficult to listen to the sound here but take a look at 2:20 more or less...you can even listen to the Aquila engine.
It was great to read, all of you guys. A lot of interesting ideas to be honest, Kaz really NEEDS to follow us.
The worst thing about the trailers?
When I saw this one back in October I was , especially at 01:23.
As all of you may know, I came back terribly disappointed.