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Because Kaz's connection to Automobiles in general is very different to whomever directed Turn 10's latest offering...
It's more of a, why did PD bother with these 100 year old cars and not, why didn't T10 bother with these 100 year old cars, sort of thing.
They are an undeniable part of history.
I never said they weren't.
Well don't you think that means they deserve to be in car games?
Not really. They don't really contribute to the game, IMO.
Not really. They don't really contribute to the game, IMO.
So cars don't matter in a racing game?
Cars with 1hp, that are added for history's sake for more than anything, no.
Ok, I can't help myself.
Then you have completely missed Kaz's vision. He wants to instill in people a knowledge, and appreciation of both, vehicle HISTORY, and vehicle ENTHUSIASM. His games have always been about car ENTHUSIASM and HISTORY. Those are the two integral parts of what Gran Turismo are in the eyes of Kaz, and in all honesty many users on these forums. If you go back and read through interviews where someone actually asks, "Why did you make Gran Turismo, and what are you trying to accomplish with it?" He would tell them that he hopes to make car enthusiasm live on forever, and to show the history of the automobile in order to help instill that enthusiasm into a younger generation. Some of the ways he accomplishes this is through amazingly detailed car models, tracks, and through a realistic physics engine in order to simulate driving (somewhat) realistically. Because these are ways that people relate to cars, by looking at them, and driving them. Hence the reason Gran Turismo is a game, and not just a car encyclopedia.
This is an undeniable fact, and THIS is why the cars you deem "have no way to contribute to the game" are there. History and the instillment of enthusiasm in people. SO therefore these vehicles contribute in a very large way to the game, and to the vision of car enthusiasm (Kazunori's purpose in GT as a whole).
Ok, I can't help myself.
Then you have completely missed Kaz's vision. He wants to instill in people a knowledge, and appreciation of both, vehicle HISTORY, and vehicle ENTHUSIASM. His games have always been about car ENTHUSIASM and HISTORY. Those are the two integral parts of what Gran Turismo are in the eyes of Kaz, and in all honesty many users on these forums. If you go back and read through interviews where someone actually asks, "Why did you make Gran Turismo, and what are you trying to accomplish with it?" He would tell them that he hopes to make car enthusiasm live on forever, and to show the history of the automobile in order to help instill that enthusiasm into a younger generation. Some of the ways he accomplishes this is through amazingly detailed car models, tracks, and through a realistic physics engine in order to simulate driving (somewhat) realistically. Because these are ways that people relate to cars, by looking at them, and driving them. Hence the reason Gran Turismo is a game, and not just a car encyclopedia.
This is an undeniable fact, and THIS is why the cars you deem "have no way to contribute to the game" are there. History and the instillment of enthusiasm in people. SO therefore these vehicles contribute in a very large way to the game, and to the vision of car enthusiasm (Kazunori's purpose in GT as a whole).
Ok, I can't help myself.
Then you have completely missed Kaz's vision. He wants to instill in people a knowledge, and appreciation of both, vehicle HISTORY, and vehicle ENTHUSIASM. His games have always been about car ENTHUSIASM and HISTORY. Those are the two integral parts of what Gran Turismo are in the eyes of Kaz, and in all honesty many users on these forums. If you go back and read through interviews where someone actually asks, "Why did you make Gran Turismo, and what are you trying to accomplish with it?" He would tell them that he hopes to make car enthusiasm live on forever, and to show the history of the automobile in order to help instill that enthusiasm into a younger generation. Some of the ways he accomplishes this is through amazingly detailed car models, tracks, and through a realistic physics engine in order to simulate driving (somewhat) realistically. Because these are ways that people relate to cars, by looking at them, and driving them. Hence the reason Gran Turismo is a game, and not just a car encyclopedia.
This is an undeniable fact, and THIS is why the cars you deem "have no way to contribute to the game" are there. History and the instillment of enthusiasm in people. SO therefore these vehicles contribute in a very large way to the game, and to the vision of car enthusiasm (Kazunori's purpose in GT as a whole).
Ok, I can't help myself.
Then you have completely missed Kaz's vision. He wants to instill in people a knowledge, and appreciation of both, vehicle HISTORY, and vehicle ENTHUSIASM. His games have always been about car ENTHUSIASM and HISTORY. Those are the two integral parts of what Gran Turismo are in the eyes of Kaz, and in all honesty many users on these forums. If you go back and read through interviews where someone actually asks, "Why did you make Gran Turismo, and what are you trying to accomplish with it?" He would tell them that he hopes to make car enthusiasm live on forever, and to show the history of the automobile in order to help instill that enthusiasm into a younger generation. Some of the ways he accomplishes this is through amazingly detailed car models, tracks, and through a realistic physics engine in order to simulate driving (somewhat) realistically. Because these are ways that people relate to cars, by looking at them, and driving them. Hence the reason Gran Turismo is a game, and not just a car encyclopedia.
This is an undeniable fact, and THIS is why the cars you deem "have no way to contribute to the game" are there. History and the instillment of enthusiasm in people. SO therefore these vehicles contribute in a very large way to the game, and to the vision of car enthusiasm (Kazunori's purpose in GT as a whole).
Two threads around here are useless:Moderators, lock thread, erase all posts except for the first, then unlock thread, and make a post to bring it back to the front page when E3 is less than two weeks away.
Thank you,
All of us with any sense of why this thread was created, and hate the fact that it has become a useless spam fest.
If GT5 ships with what is essentialy a Wiki on every single car and manufacturer in the game, detailing all of the facts, figures, specifications, history, and even potential future, then I'll accept it is some form of encyclopedia of cars, at least in part. If not, it's just a racing game that has a wide variety of cars spanning many decades, designed by a man that has a passion for cars and attention to detail, thus allowing people to stare at detailed car models for 20 minutes.
While I fully accept that different people approach the game differently, and that's cool, to me that doesn't really change what it is.
Two threads around here are useless:
1. This one, until closer to E3.
2. The General Discussion thread. Nothing in there is unique to that thread, and for such a popular game (OK, news is thin right now), a general thread doesn't really work.
Exactly, 10,000 posts...what kind of thread is that to search through and follow?! I mean sure, if you do follow that thread all the time, then you can keep up, but most people tend to look out for new topics. The fact that people can post in a "catch all" area means that a lot of stuff ends up buried. The more popular an area, the more rapidly it fills up, and the more useless it becomes. Just my opinion!1. Agree.
2. Over 10,000 posts, and a great deal of information which has never been made into it's own thread would disagree.
You won't get 20 variations of the Skyline that's for sure, you'll get 30A history of the automobile is great. Here's hoping that we don't get 20 variations of the same model.
Am I supposed to read that?
I'm glad Kaz has a vision. However, I'm paying money to enjoy a game the way I want to enjoy it. Having a 1900 benz wooden box that is in no way similar to the modern car, doesn't make me like cars or wooden boxes any more than I already do. Please, don't try to teach me how I should play GT or what I should get out of it.
Thanks for wasting both our times telling me my opinion is wrong.![]()
With that attitude, maybe you should do the same?Quit thinking you matter, and just get over it.
Completely unnecessary. You have always been able to enjoy Gran Turismo any way you want. If there's a prototype from 1890 included, or 30 Skylines, they don't have any effect on how you enjoy GT. Any outrage at any matter like that is really quite silly. Well, I will grant you that the last thing I'd want as a gift car at the end of a grueling endurance race be an ancient relic that struggles to get past 30mph, but that's another issue.Am I supposed to read that?
I'm glad Kaz has a vision. However, I'm paying money to enjoy a game the way I want to enjoy it. Having a 1900 benz wooden box that is in no way similar to the modern car, doesn't make me like cars or wooden boxes any more than I already do. Please, don't try to teach me how I should play GT or what I should get out of it.
Thanks for wasting both our times telling me my opinion is wrong.![]()