[Gran Turismo 5 @ E3 2010] (SEE POST 1!: New Vids, Pics, Interviews!)

  • Thread starter SrRd RacinG
  • 6,706 comments
  • 535,300 views
I would LOVE to see an event editor like in GT2. I'd love to make my own single-make races or run a Continental Tire Challenge race with the actual cars. (and maybe even adjust their HPs and Weight), but it would definitely be cool...But I think if we got an Event maker, Livery editor, track editor and dynamic weather, it'd make everyone happy.
 
Okay. I actually saw the E3 coverage of Gran Turismo 5 online, and while I love Olivia Munn and think she's truly lovely, follow her on Twitter and all... she did a pretty poor job covering GT5. Not even really lighthearted humor. She was joking and all with stuff like "don't have to say 'thank you' in English" or whatever. But really, that was pretty classless. Kazunori Yamauchi is racing game royalty. Then too, telling Kevin Conway that he's going too slow? A time of 49.05 is actually not bad around Indy in a stock car.

I think this is one of the reassuring aspects of G4 TV and why I am not as much a fan of this channel. There are quality comments for any number of first-person shooters or something, but for any racing game series that isn't the Gran Turismo series, it's always along the lines of "let's kick Gran Turismo while it's down." It's so criminal the number of cheap shots people take at Gran Turismo, but hardly anyone kicks down Need for Speed. Hardly anyone kicks down Forza Motorsport. Even fewer people kick down the Burnout series. I'm sure even fans of the Dragon Warrior series would hate hearing about the Final Fantasy series like Final Fantasy series is the only RPG game series (and I'm a Final Fantasy fan myself). Damn it to Hell... if you're not going to be at least semi-professional in discussing Gran Turismo, just don't discuss the series, alright? Leave the Gran Turismo series to people who actually care about and love the game series.

Now on to other stuff... I think the track like in Post #6162 (quoted by my man RACECAR) is either Special Stage Route 5 or Special Stage Route 11. The roads are too wide to be George V Paris. I do hope we get both of those tracks. I was disappointed track-wise with SSR11 in GT3. GT1 is still timeless to me, even if I could do away with that 90° chicane complex as GT1's version of SSR11 under the Start/Finish straight. Who knows? Maybe SSR11 will be much different from GT1 and GT3. I'm still very curious as to how these courses would look in the daytime. The Special Stage Route tracks have been exclusively nighttime courses. Especially if we could race any track at any certain time of day (like what rFactor demonstrates), it would be interesting to see how the tracks look when it's not nighttime. At least realistic time cycles where evening becomes night have to be considered for realism.

Needless to say, I'm still excited for GT5. No delay has suppressed my desire to play and love Gran Turismo 5.
 
I think PD's upscaling is a brilliant idea. It increases the cars available and possibly the tracks (upscaled GT4 tracks?). It keeps GT5 very current with new manufacturers, but GT5 will also connect previous GT titles with older models.

Again, the only problem is the cock-pit debate. I wouldn't consider either side correct.

I just have to trust in KY and PD that they at least thought of giving the standard models a cock-pit some time during development, no matter how low quality it is. And this comes from a chase-cam fan.

Otherwise, they should have quit with the cheesy photo mode and added a real feature to a racing game; COCK-PITS for all vehicles..
 
Wait what now? "Standard" tracks? Where did we get that?

And no I don't think it's a good idea, I think it's a gimmic to be able to say "1000 cars" and "most incredible photorealistic visuals" about the same game without technically lying.
 
I think PD's upscaling is a brilliant idea. It increases the cars available and possibly the tracks (upscaled GT4 tracks?). It keeps GT5 very current with new manufacturers, but GT5 will also connect previous GT titles with older models.

Again, the only problem is the cock-pit debate. I wouldn't consider either side correct.

I just have to trust in KY and PD that they at least thought of giving the standard models a cock-pit some time during development, no matter how low quality it is. And this comes from a chase-cam fan.

Otherwise, they should have quit with the cheesy photo mode and added a real feature to a racing game; COCK-PITS for all vehicles..

Yeah, rather a generic one than nothing...:nervous:
 
Devedander;[FONT="Fixedsys"
3902450[/FONT]]Wait what now? "Standard" tracks? Where did we get that?

And no I don't think it's a good idea, I think it's a gimmic to be able to say "1000 cars" and "most incredible photorealistic visuals" about the same game without technically lying.

I'm not saying, at all, that PD have upscaled tracks. Just an idea.

But I am still a fan of 1,000 separate cars, despite many being upscaled. It'd take too long otherwise, no
?

But again, PD should have cut photo mode some and added generic cock-pits in their work time. This is a driving simulator. But I still have hope that they have already and we're amidst a semantics war.
 
I honestly would have given up day/night transisions for all cockpits to be available.

I'm not so sure about that. That was one of E3 2010's coolest features.

I'd gladly take no photo mode for generic cock-pits or lesser detailed cock-pits.
'
The game is shaping up to be EPIC, but the cock-pit view debate slightly dampens it.

But I'm a fan of the upscaling, day/night/ customization, weather (maybe says KY).

Online LOOKS gigantic.

Hard to complain even if it's true about the standard models.
 
I noticed too the the tracks in the e3 demo are no longer specified as "premium". I am a bit apprehensive about only 20% of tracks having the promised features too, but perhaps this is a good omen...
 
I'm sure that gt5 will include also a standard Track'a!it's about logic,very simple
premium car's--------standard cars
premium track's------ standrad tracks
 
real_tron
yeah but the point is, the tracks aren't specified as premium now. They're just tracks, which would appear to be a good sign.

perhaps their dropping standard tracks altogether.
 
I thought both of those laps were pretty bad. They hit the brakes on the followthrough. You shouldn't even be hitting the brakes or letting off the gas there, but then again these people who preview games never really know how to drive.

Depends on the car, Stig lifts off at the followthrough from time to time. The air brake on the SLR poped up on its lap.

I think a lot of the Hypercars have to.
 
yeah but the point is, the tracks aren't specified as premium now. They're just tracks, which would appear to be a good sign.

tracks are already specified as premium, watch le mans and nurgurb videos and under this 2 tracks you see premium. So it's highly possibile that there'll also upscaled tracks and not only upscaled cars from gt4.
 
Depends on the car, Stig lifts off at the followthrough from time to time. The air brake on the SLR poped up on its lap.

I think a lot of the Hypercars have to.

or cars with REALLY bad handling. I mean the Stig spun through the followthrough with the Stratus clone. (what was an AWESOME lap though. Spun the car twice.)
 
I was too scared to post on this site because of the premium/standard rage. But I noticed not everyone is committing suicide(joking) about the situation. Glad to see there are still positive and logical thinking posters. Now, I would like to share my view on the premium/standard cars situation.
If you look at previous GT games you'll notice a pattern.
GT - less than 200 cars (first GT game on the playstation)
GT2 - more than 500 cars
GT3 - less than 200 cars (first GT on the playstation 2)
GT4 - more than 500 cars
For GT5 I believe originally (or really early in development) there was only going to be those 170+ "premium" cars or as much cars that are finished before the deadline which eventually ended up being 200+ cars. It would look like this.....
GT5 - less than 200 cars (first GT on the playstation 3) but eventually ended up like this......
GT5 - more than 200 "premium" cars (first GT on the playstation 3)
You'll notice that as GT moves over to the next console the fewer the cars.
 
I was too scared to post on this site because of the premium/standard rage. But I noticed not everyone is committing suicide(joking) about the situation. Glad to see there are still positive and logical thinking posters. Now, I would like to share my view on the premium/standard cars situation.
If you look at previous GT games you'll notice a pattern.
GT - less than 200 cars (first GT game on the playstation)
GT2 - more than 500 cars
GT3 - less than 200 cars (first GT on the playstation 2)
GT4 - more than 500 cars
For GT5 I believe originally (or really early in development) there was only going to be those 170+ "premium" cars or as much cars that are finished before the deadline which eventually ended up being 200+ cars. It would look like this.....
GT5 - less than 200 cars (first GT on the playstation 3) but eventually ended up like this......
GT5 - more than 200 "premium" cars (first GT on the playstation 3)
You'll notice that as GT moves over to the next console the fewer the cars.


Pretty good thinking. so all we have to do is wait for Gt6 which will have 1000 premium cars :)
 
Yea we saw that,

gt5smokeygif.gif



gt5grassparticles.gif
 
I was too scared to post on this site because of the premium/standard rage. But I noticed not everyone is committing suicide(joking) about the situation. Glad to see there are still positive and logical thinking posters. Now, I would like to share my view on the premium/standard cars situation.
If you look at previous GT games you'll notice a pattern.
GT - less than 200 cars (first GT game on the playstation)
GT2 - more than 500 cars
GT3 - less than 200 cars (first GT on the playstation 2)
GT4 - more than 500 cars
For GT5 I believe originally (or really early in development) there was only going to be those 170+ "premium" cars or as much cars that are finished before the deadline which eventually ended up being 200+ cars. It would look like this.....
GT5 - less than 200 cars (first GT on the playstation 3) but eventually ended up like this......
GT5 - more than 200 "premium" cars (first GT on the playstation 3)
You'll notice that as GT moves over to the next console the fewer the cars.
You actually bring up a good point. Which is interesting considering my favorite GT game was GT3 which had less than half the cars of GT2.

Right now I am looking at GT5 in the mindset that the 200+ premium cars are part of the core GT5, and the 800+ standard cars are an additional 'Classic GT' mode.
 
Perhaps GT6, then will have 1500-2000 cars, then, 500-1000 Premium cars and then 800+ Standard cars.

I believe they would Try to turn at least 200 more from those Standard to Premium.

That is a great Solution I believe, This is like GT3 Again, and GT3 Was Awesomely Fun with Only 150 Cars, after that they worked alot Building new Models for GT4 Mostly.
 
You actually bring up a good point. Which is interesting considering my favorite GT game was GT3 which had less than half the cars of GT2.

Right now I am looking at GT5 in the mindset that the 200+ premium cars are part of the core GT5, and the 800+ standard cars are an additional 'Classic GT' mode.

Same way i'm thinking 👍
 
I was too scared to post on this site because of the premium/standard rage. But I noticed not everyone is committing suicide(joking) about the situation. Glad to see there are still positive and logical thinking posters. Now, I would like to share my view on the premium/standard cars situation.
If you look at previous GT games you'll notice a pattern.
GT - less than 200 cars (first GT game on the playstation)
GT2 - more than 500 cars
GT3 - less than 200 cars (first GT on the playstation 2)
GT4 - more than 500 cars
For GT5 I believe originally (or really early in development) there was only going to be those 170+ "premium" cars or as much cars that are finished before the deadline which eventually ended up being 200+ cars. It would look like this.....
GT5 - less than 200 cars (first GT on the playstation 3) but eventually ended up like this......
GT5 - more than 200 "premium" cars (first GT on the playstation 3)
You'll notice that as GT moves over to the next console the fewer the cars.

It is a good point, but you have to think about the development times as well. If i remember rightly GT3 had about 300 cars and was released just over a year after GT2. We've been waiting for 5 years for GT5 now so it's not likely that they were ever only going to include 200 cars with that much development time.
 
Back