[Gran Turismo 5 @ Gamescom 2010 August 18-22] Request & Meet-up thread

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I wonder whether we will see hillclimb races too in the future GT series.



Those guys have balls like huge round things (For those who are interested, the driver in the vid is Lionel Regal who sadly died few days ago in such a race).

That should be the next new form of motorsport in GT5.
 
Have you seen how much that guy is struggling to control that kart though? If they made a very twisty track, which i'm hoping they will have in the game as well then the people will have no chance in trying to get a decent lap. Just because the karts have been shown around this tiny track, who's to say that you won't be able to drive them all around the big tracks as well?

Well it's easier to decently drive a kart than a car so I don't see why they should make easy courses for karts for people to be able to get good laps.

I don't say we won't get more tracks, we obviously don't know this. I just say this particular track could be much better for racing... it's very good visually, but quite useless for racing.
 
Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed to complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.

Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.

http://ps3.ign.com/articles/111/1113842p1.html
 
Well it's easier to decently drive a kart than a car so I don't see why they should make easy courses for karts for people to be able to get good laps.

I don't say we won't get more tracks, we obviously don't know this. I just say this particular track could be much better for racing... it's very good visually, but quite useless for racing.

In real life it is yeah, but unless the car in the video I watched is just generally very bad at racing games then the karts look far harder to drive than normal cars.
 
Those guys have balls like huge round things (For those who are interested, the driver in the vid is Lionel Regal who sadly died few days ago in such a race).

That should be the next new form of motorsport in GT5.
Blimey, balls of steel or the mind of an idiot?! I'm not sure, but some of that looked scary as hell! Never nice to hear of a loss of life, even though the dangers were obvious and the risk of injury/death extremely high.

Would I like to see that in GT5 though? I guess the real question is, would I like to see Gran Turismo series become like ToCA Race Driver? The answer to that is no.

Well it's easier to decently drive a kart than a car so I don't see why they should make easy courses for karts for people to be able to get good laps.

I don't say we won't get more tracks, we obviously don't know this. I just say this particular track could be much better for racing... it's very good visually, but quite useless for racing.
What is wrong with having a no-brainer track where it gives everybody the chance to put in a good lap? On a track like that, thousandths of a second will matter, and that's where the fun lies.

I think that will do just nicely. 👍
Amen to that 👍 Given the choice between having to painstakingly create a track from scratch, or just set a few sliders, I know what I'd rather do!
 
I call GT5 !!!GAME OF THE DECADE!!!

Seriously, i mean look at all the detail PD has put into that game! Once this game comes out, and i hear some complaint about the game from someone, i will hit that person with a stick!

👍

Chris
 
Blimey, balls of steel or the mind of an idiot?! I'm not sure, but some of that looked scary as hell! Never nice to hear of a loss of life, even though the dangers were obvious and the risk of injury/death extremely high.

Would I like to see that in GT5 though? I guess the real question is, would I like to see Gran Turismo series become like ToCA Race Driver? The answer to that is no.

Uh, what? How would adding hill-climbs suddenly turn GT into anything other than GT?

I don't see them adding them simply because there's lots of other high-profile series out there I'd bet Kaz is more interested in, but I'd love to know the apparent logic behind your response.

Track creator article sounds... interesting. Need to see it in motion to understand exactly what we're dealing with here. Does sound like we have an awful lot of variety though, even if it doesn't mean you get to work on every minute detail 👍
 
I'm so happy right now. Show us Spa in that updated build later Kaz and I'll be in your debt forever :D
 
If gran turismo becomes more like a toca race driver that is fine with me. Having all the different racing disciplines and series, as well as still having all the road cars and racing cars would just make one hell of a game. It will happen naturally as PD will try to cover all aspects of racing, and all aspects of cars.
 
If gran turismo becomes more like a toca race driver that is fine with me. Having all the different racing disciplines and series, as well as still having all the road cars and racing cars would just make one hell of a game. It will happen naturally as PD will try to cover all aspects of racing, and all aspects of cars.

This. Look how the series has evolved anyway, even adding things like rally cars, F1 cars and NASCAR makes it "less Gran Turismo" if we take the first game as a basis, but, on the whole, has improved the series dramatically by not just being "the real driving simulator", but by being an all encompassing overview of racing.
 
Uh, what? How would adding hill-climbs suddenly turn GT into anything other than GT?

I don't see them adding them simply because there's lots of other high-profile series out there I'd bet Kaz is more interested in, but I'd love to know the apparent logic behind your response.
The logic is quite simple - ToCA started out as one of the best racing games of its type, offering great close racing and a good damage model. As it grew and grew, and added more and more classes of racing, it diluted the whole experience and became a Jack-of-all-trades, master-of-none. Is there any wonder why the series did not evolve further, and instead became the more arcadey (and fun) GRiD?

If PD can include lots of additional race series and keep the essence of what makes GT, then great, I'm all for it. I'm not saying GT would automatically fail because of it, I'm just saying I'm cautious of it based on past experiences.
 
The 3DTV "Photomode" could be incredibly good on this game.
Just have to find the money to buy a 3DTV...

On the 2nd video from Gamersyde showing Nurburg F1 track.
Is it me or does the new dust paticles seem to be blowing in the wind?
 
The 3DTV "Photomode" could be incredibly good on this game.
Just have to find the money to buy a 3DTV...

On the 2nd video from Gamersyde showing Nurburg F1 track.
Is it me or does the new dust paticles seem to be blowing in the wind?

There is new dust effect yes. its too improved, Dust licking hood of the car thanks to cars Wind.
 
The logic is quite simple - ToCA started out as one of the best racing games of its type, offering great close racing and a good damage model. As it grew and grew, and added more and more classes of racing, it diluted the whole experience and became a Jack-of-all-trades, master-of-none. Is there any wonder why the series did not evolve further, and instead became the more arcadey (and fun) GRiD?

If PD can include lots of additional race series and keep the essence of what makes GT, then great, I'm all for it. I'm not saying GT would automatically fail because of it, I'm just saying I'm cautious of it based on past experiences.

Actually, TOCA failed because it enforced a lot of different class rules. You couldn't help but feel claustrophobic when playing a game with such a wide spectrum, yet so compartmented that it lost its personality. In GT, we have a ton of cars from (almost) all genres of racing, and we can pit them all against each other, with performance balance, of course.

The only part of GT with specific rulesets is Nascar when playing with Nascar cars only. Of course, you can apply all sorts of rules to a race/event, but you don't HAVE to submit yourself to such limitations. You can bring an Ice Arena car (please bring them back:guilty:) on the line with WRC cars, JGTC, and DTM... You couldn't do that on TOCA. And that is one of the great strengths of Gran Turismo.
 
There is new dust effect yes. its too improved, Dust licking hood of the car thanks to cars Wind.

Yeah been watching the video a few times now.

Notice how the "Lotus Esprit" dips at the rear with its suspension.

Shortly after the "Player1" spins off track. You can clearly see the tyre marks on the road when he goes to get back on circuit.
 
Actually, TOCA failed because it enforced a lot of different class rules. You couldn't help but feel claustrophobic when playing a game with such a wide spectrum, yet so compartmented that it lost its personality. In GT, we have a ton of cars from (almost) all genres of racing, and we can pit them all against each other, with performance balance, of course.

The only part of GT with specific rulesets is Nascar when playing with Nascar cars only. Of course, you can apply all sorts of rules to a race/event, but you don't HAVE to submit yourself to such limitations. You can bring an Ice Arena car (please bring them back:guilty:) on the line with WRC cars, JGTC, and DTM... You couldn't do that on TOCA. And that is one of the great strengths of Gran Turismo.
Yep, you hit the nail there - ToCA was very claustrophobic in that you could only ever race one series at a time which contributed to the "jack-of-all-trades, master-of-none" feeling. However, if Gran Turismo is to introduce more and more series and allow different classes to come together, it need to do so in a very controlled manner, otherwise it will swing too far the other way and just end up stupid. For example, would you want to put an F1 car on an ice track with slicks?! Haha, thinking about it... :)
 
Yeah been watching the video a few times now.

Notice how the "Lotus Esprit" dips at the rear with its suspension.

Shortly after the "Player1" spins off track. You can clearly see the tyre marks on the road when he goes to get back on circuit.

can you give me the link to the video. thx
 
Fantastic new dust effects, best I've seen in a video game.
fks6x0.gif
 
:eek: A bit too windy I suppose, but that looks great!
I thought so too, as there was another section in the same video that showed the dust flying to the side a lot. But I think that that could be easily toned down if they wanted to. But the look of the dust itself is fantastic. I loved how it blocked the view of the car
 
Is it wrong of me to actually hope you're right? I want this game to focus on cars. Karts are neat, and it's a cool addition, but I wouldn't want more time being invested in it that could've went to proper cars instead.

I agree, its great that its being added but with so many things going on now in GT5 they can't do a perfect representation of every motorsport on earth and its better they focus on the core elements (what PD are known for).

Things like Nascar and WRC seem to be 'a taste' of the sport more than a experience from a full on individual game. If they wanted to go to town they could add all the bikes from Tourist Trophy as standard models but then my head would probably explode!

I'm guessing tracks like the mini Autumn Ring and whatnot would be good for karting... I certainly think there's more to it. That small circular track is just for everyone to get used to the handling of the karts...

I'm hoping you can use carts on other tracks, one which I thought would be excellent is a paved version of Grand Canyon Mini in GT4, I think it was only used for one licence test but was a perfect size and mix of corners for karting. Closed off sections of other road courses like Hong Kong would also be good.

This is the only vid I could find of Grand Canyon Mini from an extracted version of GT4P. http://www.youtube.com/watch?v=gVrWtN7Ddr4

Robin.
 
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