[Gran Turismo 5 @ TGS 2009] (SEE POST1!: New vids. Interviews!)

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Makes me consider trading in for an xbox and fm3, and i've been playing GT since the first game. I just don't want to be disapointed with GT.

I will save you the cash by saying don't bother. I have the demo and it's nothing special. Certainly not worth buying a console over.
 
That guy with the c*ock shapped microphone is obviously blind as well, just around the corner there were consoles for GT5 with the controller! What a complete fanboy!!
 


OMG that's hilarious I love it! I gotta hook up the xbox and get the demo now and play with that... I don't know why but stuff like this entertains me no end. I spend HOURS launching my car off the swingset in GTA4... I hope this is as entertaining...

I don't think you can possibly do that in real life can you? I mean when it's upside down, then that's it right? Pressing the accelerator will only make the tires in the air spin, and I don't think that will help it get back in upright position.

I wonder if you can always roll back over or if on harder damage levels you get so much damage to the car it's screwed...

Regarding that reviewer and the vid, lots of game site people are like that... if its not something they personally are in to they come across as being stupidly ignorant.

Well said.

Oh no I don't like damage, it makes the game too hard! I don't crash ever so why bother with damage!

or

Rewind, I don't want rewind, that's lame, who cares if it's up to me whether I use it or not, I hate it, it will ruin GT and make cheaters out of everyone!

:)
 
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These "tortoise rolling" vids seem to be showcased a lot as a bug. However, from what I've read Forza has a feature where if your car is on its roof, holding the accelerator will flip it over ready to carry on with the race. These vids seem to show people pressing the accel just enough to start it rolling then letting go, multiple times. It gives the wrong impression.

I would also like to say, I do not own an Xbox. I am not likely to anytime soon. I will not be buying Forza (got nothing to play it on!).

What is the point in pointing out flaws or bad things in any other game that is not Gran Tourismo 5 on this forum? It will not make GT5 a better game. Why do some people have to say "lol, look at this game! it's nothing compared to GT5!" I'm in this forum for GT5. Not Forza, not Grid, not any other racing game. Lets keep it that way :)
 
I wonder if you can always roll back over or if on harder damage levels you get so much damage to the car it's screwed...

No idea, but regarding rollovers, I think NFS Prostreet did it well. Too much damage to a car or if the car is upside down, it will result in a game over, or "totaled" as they say. They also even made players pay for the damage before they can start over and try again. With how real turn 10 is aiming for in their FM games, I'm actually surprise they decide to go in the direction where you can just flip the car back, not that it's a problem. I don't know how FM handles too much damage though, so I can't comment on that.
 
Answered my own question, apparently in simulation damage mode your car is pretty thrashed after a rollover... barely driveable if at all. However in cosmetic damage mode, the rollovers are completely recoverable however apparently the difficulty getting out of a rollover is your punishment for those using the easier damage mode...

Makes sense I think and it does solve the question of what do you do in a casual online game when you go off the track in the first few turns... wait for everyone else to finish while turtled?
 
I will save you the cash by saying don't bother. I have the demo and it's nothing special. Certainly not worth buying a console over.

thanks dude

i dont think i'd actually go out and get an xbox/fm3 instead of waiting for GT5 anyway, i've waited way too long just to give up now.
 
This might sound crazy, but I wouldn't mind being disqualified from a race if I flipped over. I know it's just a game, and that has to be taken into consideration. But in the end, I think PD will have your car overturned once you press select or something and only after the vehicle comes to a complete stop after the roll-over.
 
^^ Or "get back on the track" option available in the pause menu, similar to Call For Help option in RBR, where the spectators rush in and turn your car over (well, sorta, it's just an eye-candy, but nice).

But most of the time rolling over means race over, so at least an option to make rollovers fatal would be nice (option - since for example in split screen, or even online, it shouldn't be as fatal, just to avoid it being a buzzkill).
 
This might sound crazy, but I wouldn't mind being disqualified from a race if I flipped over. I know it's just a game, and that has to be taken into consideration. But in the end, I think PD will have your car overturned once you press select or something and only after the vehicle comes to a complete stop after the roll-over.

No way, I very much agree with you. To reset and such, is just not a style GT should be use to, especially if Kaz really want to go for that "as realistic as possible gameplay" he mentions all the time. However I did see him say in an interview once, about not wanting the casual players to get fustrated when their race is ended in a 90 lap endurance or something, due to too much damage, so that trims up my hope. Of course this is my opinion.
 
No way, I very much agree with you. To reset and such, is just not a style GT should be use to, especially if Kaz really want to go for that "as realistic as possible gameplay" he mentions all the time. However I did see him say in an interview once, about not wanting the casual players to get fustrated when their race is ended in a 90 lap endurance or something, due to too much damage, so that trims up my hope. Of course this is my opinion.

Yea, and that's why I believe that, because it's a mere VIDEO GAME, rolling over will not result in a disqualification. Can you imagine being in an endurance race and rolling over? That would be devastating. So maybe rolling over can occur at a certain speed and from that speed your car will ALWAYS have enough momentum to land upright.
 
So maybe rolling over can occur at a certain speed and from that speed your car will ALWAYS have enough momentum to land upright.

Well that I don't think I want. It would make the rollover feature just a visual treatment, rather than a new realistic situation you have to worry about. It's kinda like wishing for visual damage, without the mechanical part.
 
Nothing, but people are jumping on him because he didn't say how fabulous it was. It's just a case of mass over reaction. I wouldn't class that short vid as good journalism, in fact I'd say it's rubbish journalism, but the only thing he said wrong was that the series is dieing out. Sales dissagree.

Isnt misinformation a good reason to dislike the guy? First of all quite a lot of people will be playing with the wheel. Secondly the game does in fact support a controller just like every single PS3 game must before it is allowed on sale. And beyond that there was a controller setup just around the corner with a small line.

He can say he does not like it all he likes but getting very simple facts wrong is the mark of an idiot.
 
I imagine GT5 will handle a rolled car (stuck) the same way it handled Tourist Trophy when you fell off, it just resetted the bike (in this car) into a ghost for a short time.


Wow that rollover physics looks spot on. I love how the car oversteer since it's on the grass and then roll because it oversteered. Looks really good 👍

I sure hope we will be getting the same in GT5


He is sliding on the grass, grass does not provide enough grip to launch the car into a roll like that at all. Unless the rim dug into a rut/ditch and catapulted it over (unlikely). Cars don't just roll because they oversteered.

Car shouldn't have rolled on smooth grass. Though Forza has had sticky grass (not sure about FM3) so I am not suprised it can roll you.
 
No way, I very much agree with you. To reset and such, is just not a style GT should be use to, especially if Kaz really want to go for that "as realistic as possible gameplay" he mentions all the time.


It's hard to say though because of what they did with Tourist Trophy:

(crash at 1:30)



Judging by that we may see a respawn system in GT5, but then again it's not completely the same thing as TT.
 
This might sound crazy, but I wouldn't mind being disqualified from a race if I flipped over. I know it's just a game, and that has to be taken into consideration. But in the end, I think PD will have your car overturned once you press select or something and only after the vehicle comes to a complete stop after the roll-over.

So isn't the iption to be dq'ed after a rollover just to not press accel?

And no matter how you do it (select button, call for help, press accel) isn't it still basically the same whether you can roll back over or not?

It just seems we went from "rollover recovery is wrong" to "its wrong if forza does it but change how slightly and then its ok for gt".

Also it certainly appeared like the car had to come to a complete stop in the forza video before it could roll back.
 
I just hope in GT5's case they wait until you come to a complete stop before respawn or even better, respawn manually (running out of buttons) because in Tourist Trophy you got into a big stack and well before you even came to a stop you were back on your bike again.
 
So what was the "major advancement" then? A release date 9 months away?

It was the new demo with damage added to road cars. It's rolling over and an overall physics change from GT5: Prologue. It's Lamborghini. However, I think we've got more surprises left to uncover. Some from TGS interviews, and others from the future.


Devedander3861118
So isn't the iption to be dq'ed after a rollover just to not press accel?

And no matter how you do it (select button, call for help, press accel) isn't it still basically the same whether you can roll back over or not?

It just seems we went from "rollover recovery is wrong" to "its wrong if forza does it but change how slightly and then its ok for gt".

Also it certainly appeared like the car had to come to a complete stop in the forza video before it could roll back.


This is something PD will have to figure out. I'm just spewing out scenarios that may occur.
 
If anyones played Richard Burns rally. when you flip and the momentum doesn't land you on your feet, theres a start option to call for help and a small crew flips you right, what i want to know is, what are the rules in autosport, when you flip over, can you call for help? are you allowed to continue?
 
NASCAR 2003 handles cars that end up upside down like this:

Once your stuck upside down for 5 seconds you get teleported to your pit. A timer appears called "Tow Truck".

Depending on how far you were from the pitlane depends on how long it takes the tow truck to bring you back before the crew can begin working on your car.

If you crash just outside pitlane the time is usually around 30 seconds.

If you crash a mile away from pitlane the timer can be as long as 3 or 4 minutes
 
This is something PD will have to figure out. I'm just spewing out scenarios that may occur.

How it's implimented is definitely important, I was refering more to the people who are saying it's unrealistic to be able to right your car after it flips.

If anyones played Richard Burns rally. when you flip and the momentum doesn't land you on your feet, theres a start option to call for help and a small crew flips you right, what i want to know is, what are the rules in autosport, when you flip over, can you call for help? are you allowed to continue?

I think the rules probably run the gamut depending on what type of racing it is.
 
NASCAR 2003 handles cars that end up upside down like this:

Once your stuck upside down for 5 seconds you get teleported to your pit. A timer appears called "Tow Truck".

Depending on how far you were from the pitlane depends on how long it takes the tow truck to bring you back before the crew can begin working on your car.

If you crash just outside pitlane the time is usually around 30 seconds.

If you crash a mile away from pitlane the timer can be as long as 3 or 4 minutes


GT will do something similar im sure. They will just have you warped to the pits, and race will likely be over.

i guarantee they wont be doing the turtle approach like fortsa.
 
I say:

If you land on your back; you're either done or you're sent to the pits.

If you land right side up after a roll-over, enjoy your beat up ride (till you make it to the pits).
 
I just hope Gt has realistic roll over physics, although I'm not sure how punishing it should be, given that an automatic DQ would frustrate many newbies, but making it too enjoyable would encourage people to drive recklessly. Hmmm
 
I just hope Gt has realistic roll over physics, although I'm not sure how punishing it should be, given that an automatic DQ would frustrate many newbies, but making it too enjoyable would encourage people to drive recklessly. Hmmm

I think driving recklessly should be discouraged overall by other areas of the game... if rolling over is what is keeping you from driving wrecklessly... something is missing.

I think rollovers should be the icing on the cake for the extreme circumstances... beyond drivinng recklessly.
 
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