Gran Turismo 6 Aliasing?

  • Thread starter JoseBaiona
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JoseBaiona
Alright, i see no one mentioning this. The game looks greatly detailed but it's aliased as hell. Pretty much there's no Anti-aliasing whatsoever. Could it be just for the demo or could it translate over to the final product?
 
Considering theres already framerate issues as it is, I doubt they will be adding more load to the PS3
 
Alright, i see no one mentioning this. The game looks greatly detailed but it's aliased as hell. Pretty much there's no Anti-aliasing whatsoever. Could it be just for the demo or could it translate over to the final product?

The JAGGIES are killing me too, I couldn't test right now in 720p mode as I am at work atm, but can you test it in 720p mode for me

One other guy says that his graphics are silky smooth with NO JAGGIES whatsoever on his 1080p LED tv!!


IS SOMETHING GOING ON here?

Please advise.
 
Considering theres already framerate issues as it is, I doubt they will be adding more load to the PS3

I honestly doubt GT6 is putting that much load to the PS3 where the game cant have no AA whatsoever. Aliasing is something that has bothered me throughout my whole life i honestly hope Gran Turismo 6 doesn't turn out this way. It's a major flaw in my honest opinion.


The JAGGIES are killing me too, I couldn't test right now in 720p mode as I am at work atm, but can you test it in 720p mode for me

One other guy says that his graphics are silky smooth with NO JAGGIES whatsoever on his 1080p LED tv!!


IS SOMETHING GOING ON here?

Please advise.


I've played in 720p and the jaggies are unbelievable. I havent tested in 1080p but i honestly doubt it would make that much of a difference considering the absolute lack of AA.
 
Hey Jose,

I am with you on this one, the jaggies were bothering me to such an extent last night when I played the demo was I just turned off my PS3 - it sucks! something has to be done, some solution? anyone?
 
The fact of the matter is that a fair number of people either ignore issues like this or they simply don't notice them and so it doesn't bother them. I remember back in the old days (around 2002, lol) when high powered vidcards made the PC scene people started to talk about things like "screen tearing" and using V-sync and so forth. I scoffed at it for a long time until one day I was flying around in MS Flight sim and I noticed as I was rotating to approach a runway that the screen was sort of splitting in two every once in a while and all of a sudden it was like BOOM, I'd suddenly discovered screen tearing! From that moment on I started to notice it everywhere and v sync became one of my best friends... :)

yeah, theres some messy looking stuff in this GT demo from framerates to jaggies...for me though, a smooth steady (and higher) framerate trumps anti-aliasing anytime. I can live with the jaggies more than the chugging fps.
 
Yes, perception does matter but i find it unacceptable and a step back because AA makes the game look much clean and smooth. Could GT6 not have this feature it would not look better than GT5 despite any PD claims.
 
Agreed. The worst spot I found AA issues was the fencing along the front straight of Silverstone. It's absolutely horrible, and still had some framerate issues.

When watching a replay of the 370Z at Grand Valley, there was a closeup of the wheels, and it looked absolutely terrible. Not sure if it was an isolated issue with that camera view, lighting, etc, but it wasn't pretty.
 
Gameplay is smooth for me, not "silky smooth" though, and I am playing in 1080p, I think however how many hertz your tab had effects smoothness of gameplay.
 
I Aliasing is something that has bothered me throughout my whole life i honestly hope Gran Turismo 6 doesn't turn out this way. It's a major flaw in my honest opinion.

Were you born in the late 90's? I've witness the transformation and evolution of graphics in "my life" and Jaggies did not exist until someone pointed them out. Where monitors used interlacing to hide them I never noticed them in games until N64 was the Ulrta64 and they advertised the 3D features PlayStation could not produce.

In Next generation magazine they explained all the new graphics techniques of the Real 3D GPU as well as the gpu in the N64. After reading about it that's when I noticed them in games. At this time I was about 18 and had lived through a time where AA did not exist in commercial 3d gfx systems.

The moral of this is I have never been bothered by it and never will be. The frame rate is a bigger issue. Its time Sony Cans PD and stop wasting money on them. I went back to play Forza 4 and I do not think "by this demo" I will be getting GT6, it does not look or feel like it should be called 6. It is prettier though. But the frame rate fails are just bad game design.
 
I'm getting pretty solid framerate on my 2 year old slim lol

I think the demo build is missing a lot of things to keep it light and quick loading, In another post I stated it looks like an updated but watered down version of GT5 because some of the graphics look worse than GT5 and I noticed a lot of repeated textures, etc. etc. SO it's obviously not the final build by any stretch of the imagination

I think AA and Framerate are far more important in pc sims like iRacing where it is an actual competition and not just a game, Plus KazYam came out with the honest truth about the PS3 ("a powerful SPU with a weak GPU")
I'm sure some execs weren't too pleased with his honesty, not to mention that part about heat waves and of course my love of GT is the realistic color to things. As well as all of this even back in the PS2 days the games jumped out at you.

Worrying about graphics on essentially a beta build 5-6 months before it's last hurrah on a current gen is silly.

PD has proven themselves in the past, they created a cliche in the console market, they still provide a more mature brand then a certain other brand (I don't like to drop the F-word too often, it attracts little kids), But I think the dev time of PS3 came in the way in what they wanted to do....

So anyways, with PS4 getting back to it's PS1 roots, hopefully the next gen batch will blow us away
 
Uhm.. I have noticed that if you drive with the bumper or hood-view, everything is ok.. but if you try to take a lap with the dashboard-view, frame rate is very important.. even during replays.
(in GT5 there is no problem)

I hope it's just because it's a demo ..and not because they squeezed the PS3 beyond its ability..
 
I Actually thought aliasing is much improved compared to GT5. Sure, there's no avoiding jaggies in distant objects but in the vicinity of the car there's really nothing.
 
The JAGGIES are killing me too, I couldn't test right now in 720p mode as I am at work atm, but can you test it in 720p mode for me

One other guy says that his graphics are silky smooth with NO JAGGIES whatsoever on his 1080p LED tv!!


IS SOMETHING GOING ON here?

Please advise.
1080P looks much smooth than 720P



720P looks much jaggies
 
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I honestly didn't have framerate issues at all and i always drive with a cockpit view (yes, even with standards on GT5.. i'm that crazy) but the jaggies, i'll be honest, as soon as i booted it up it hurt my eyes.

Despite the dynamic tesselation and how good and hi-res the textures may be, having this much aliasing simply makes the game look bad.
 
I Actually thought aliasing is much improved compared to GT5. Sure, there's no avoiding jaggies in distant objects but in the vicinity of the car there's really nothing.

This was my experience really. I drive in roof/bonnet/whateveritssupposedtobe camera and the car looked fine but the environment was awful for jaggies, not just distant either. I noticed it from the first turn at silverstone, the pit building and fences all looked very jaggy.
 
Its a ps3 guys with 256mb of available vram for the graphics! If you're expecting 4X Anti-aliasing or more to kill the jaggies you best buy a gaming pc or Pre-order the ps4.

Theres no way GT can run at near 1080p at 60fps with 16 cars on track each with their own dynamic shadows and lighting, partial effects, real time reflections and AI and have room left over out of 256mb for aggressive AA. Jaggies are a part of this generation whether you like it or not. PS4 or Xbox one on the other hand this wont be an issue!

You can see they've cut back on various effects to improve the games short comings, i.e poor smoke and alpha effects by taking out unnecessary shadows from license plates and the interiors, also ditching the crowds. I can probably imagine AA has also been cut back as its a memory hog.

But probably the most important.. its a demo a beta not the final product. Lets wait till, November is it? And see if things have improved...
 
Sorry but that doesnt make any sense , GT5 at 720 looks better with much less jaggies on my lcd , this is not about next gen or current gen graphics , its about GT6 atleast be as good as GT5 , on the same console .
 
Sorry but that doesnt make any sense , GT5 at 720 looks better with much less jaggies on my lcd , this is not about next gen or current gen graphics , its about GT6 atleast be as good as GT5 , on the same console .

Maybe it does but at a cost to visuals.. blocky smoke when you spin out and it passes over the car, very poor refections on the body work. And the one that annoyed me the most, the spray effects when racing on a wet track!

If you look closely now theres no dodgy smoke effects refections have been improved and i imagine when we get the play the final game the spray on a wet track will be vastly improved.

How? by cutting back on memory hogs i.e AA, shadows & crowds effects. Hence why being limited to 256 is a issue for PD and the trades off they have to make.
 
The bottom of the line is PD, being the graphics maniacs we know, can't support not having AA. AA makes the game look much, much better. It may have better effects, reflection and textures, but if it doesn't have AA it won't look better than GT5. Aliasing is that much of an eye-sore.

I'll give you an example of an issue with a game not related to GT5. Back when Fallout 3 came out, i remember watching videos and being highly impressed with the game. I bought the PS3 version and it totally dissappointed me. IT had higher resolution textures, it ran smoother, and had better pop-up and loadings than the 360 version. But the 360 version had AA, something the PS3 version didn't and just for that, the 360 version looked better.

The PS3 is a limited machine with a wrongly built architeture. The fact that the PS3 has 256x2MB split causes some issues if you don't have much experience with the machine. The PS3 has a very powerful CPU but a not so powerful GPU. That's its main issue. Still it cannot be reason not to have AA if PD wants to have a good graphical game.
 
I noticed this instantly, I built a PC for gaming not so long ago and thought that I just got used to the graphics on that. But I did think it looks worse than GT5, just because of the jaggies. The lighting looks better, but the jaggies make it look like a PS2 game. I was expecting this to look much better than GT5 after seeing the promotional videos.
 
Maybe it does but at a cost to visuals.. blocky smoke when you spin out and it passes over the car, very poor refections on the body work. And the one that annoyed me the most, the spray effects when racing on a wet track!

If you look closely now theres no dodgy smoke effects refections have been improved and i imagine when we get the play the final game the spray on a wet track will be vastly improved.

How? by cutting back on memory hogs i.e AA, shadows & crowds effects. Hence why being limited to 256 is a issue for PD and the trades off they have to make.
You remind me a WET TRACK, something they didn't make on GT5, cars light refection on the load, i hope they make it on GT6.
 
I too think I'm prefering GT5 as it was less jaggy, instantly noticed it with GT6. Though the biggest issue by far is FPS, there are some major FPS drop issues in this GT6 demo.
 
I too think I'm prefering GT5 as it was less jaggy, instantly noticed it with GT6. Though the biggest issue by far is FPS, there are some major FPS drop issues in this GT6 demo.

Are you using a slim or a fatty mate?
 
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