- 250
- JoseBaiona
Alright, i see no one mentioning this. The game looks greatly detailed but it's aliased as hell. Pretty much there's no Anti-aliasing whatsoever. Could it be just for the demo or could it translate over to the final product?
Alright, i see no one mentioning this. The game looks greatly detailed but it's aliased as hell. Pretty much there's no Anti-aliasing whatsoever. Could it be just for the demo or could it translate over to the final product?
Considering theres already framerate issues as it is, I doubt they will be adding more load to the PS3
The JAGGIES are killing me too, I couldn't test right now in 720p mode as I am at work atm, but can you test it in 720p mode for me
One other guy says that his graphics are silky smooth with NO JAGGIES whatsoever on his 1080p LED tv!!
IS SOMETHING GOING ON here?
Please advise.
+1considering theres already framerate issues as it is, i doubt they will be adding more load to the ps3
I Aliasing is something that has bothered me throughout my whole life i honestly hope Gran Turismo 6 doesn't turn out this way. It's a major flaw in my honest opinion.
1080P looks much smooth than 720PThe JAGGIES are killing me too, I couldn't test right now in 720p mode as I am at work atm, but can you test it in 720p mode for me
One other guy says that his graphics are silky smooth with NO JAGGIES whatsoever on his 1080p LED tv!!
IS SOMETHING GOING ON here?
Please advise.
I Actually thought aliasing is much improved compared to GT5. Sure, there's no avoiding jaggies in distant objects but in the vicinity of the car there's really nothing.
Sorry but that doesnt make any sense , GT5 at 720 looks better with much less jaggies on my lcd , this is not about next gen or current gen graphics , its about GT6 atleast be as good as GT5 , on the same console .
You remind me a WET TRACK, something they didn't make on GT5, cars light refection on the load, i hope they make it on GT6.Maybe it does but at a cost to visuals.. blocky smoke when you spin out and it passes over the car, very poor refections on the body work. And the one that annoyed me the most, the spray effects when racing on a wet track!
If you look closely now theres no dodgy smoke effects refections have been improved and i imagine when we get the play the final game the spray on a wet track will be vastly improved.
How? by cutting back on memory hogs i.e AA, shadows & crowds effects. Hence why being limited to 256 is a issue for PD and the trades off they have to make.
I too think I'm prefering GT5 as it was less jaggy, instantly noticed it with GT6. Though the biggest issue by far is FPS, there are some major FPS drop issues in this GT6 demo.
Are you using a slim or a fatty mate?