- 10,403
- GTP_Spag69
- spagetti69
Slim, it's the one that came with the GT5 bundle preorder back in 2010.
Hmm I'm getting drops on a Fatty. Others here say that the slim doesn't drop frames.
Odd that.
Slim, it's the one that came with the GT5 bundle preorder back in 2010.
Mine is Slim PS3 160GB, brand new, only a couple of weeks and less than 30 hours play time, no frame rate issues at all and I use cockpit view, some others also have no issues, which is very strange ...
Some people are more sensitive to framerate problems than others, it's always been this way.
Hmm I'm getting drops on a Fatty. Others here say that the slim doesn't drop frames.
Odd that.
The fact of the matter is that a fair number of people either ignore issues like this or they simply don't notice them and so it doesn't bother them. I remember back in the old days (around 2002, lol) when high powered vidcards made the PC scene people started to talk about things like "screen tearing" and using V-sync and so forth. I scoffed at it for a long time until one day I was flying around in MS Flight sim and I noticed as I was rotating to approach a runway that the screen was sort of splitting in two every once in a while and all of a sudden it was like BOOM, I'd suddenly discovered screen tearing! From that moment on I started to notice it everywhere and v sync became one of my best friends...
yeah, theres some messy looking stuff in this GT demo from framerates to jaggies...for me though, a smooth steady (and higher) framerate trumps anti-aliasing anytime. I can live with the jaggies more than the chugging fps.
In fact, when I drive pc sims my eyes feels better because I can run some decent AA filters, even with considerably inferior graphics the final result is better and more balanced just because of AA.The bottom of the line is PD, being the graphics maniacs we know, can't support not having AA. AA makes the game look much, much better. It may have better effects, reflection and textures, but if it doesn't have AA it won't look better than GT5. Aliasing is that much of an eye-sore.
Does it have to do with the TV size? I have a 32 inch, playing at 720p and I can't notice these graphical issues like the ones you people mention.
My TV does support 1080p, so I could try and see if there is a difference, but according to my calculations, with only 32 inches the difference within both resolutions shouldn't be noticeable at all.
I find it kinda weird that the settings for the GT6 demo is at 59.9p. It shows it well for the rest of the gameplay, but not in the cockpit view. Hmmm.....
My TV is a 60 inch LED and it's insanely noticeable both in 720p and in sub-1080p, my TV supports full HD but I set my PS3 and my Xbox360 to 720p max on purpose, if a game isn't native 1080p then it will be blurry, especially on a big TV however I calibrated my TV profesionally and I got rid of the jaggies in FM4 (looks dropdead gorgeous) and in GT5 were the jaggies are really only present on the shadows and smoke but this demo is hopeless
The flickering shadows don't help much either and to be honest, at 720p, the demo already looks blurry and stretched, I can only imagine how terrible it will look at sub-1080p, it might soften the jaggies a bit but it'll look like a PS2 port stretched to fit my TV, Awful..I really hope that the final game looks at least like GT5
Does it have to do with the TV size? I have a 32 inch, playing at 720p and I can't notice these graphical issues like the ones you people mention.
My TV does support 1080p, so I could try and see if there is a difference, but according to my calculations, with only 32 inches the difference within both resolutions shouldn't be noticeable at all.
Good idea :
My setup :
PS3 Slim 160GB - brand new only a couple of weeks with over 400GB free space - HDD replaced with Seagate 500GB 7200 RPM. PS3 output set at 1080p, RGB Full range enabled - Deep Color set at Auto. Sound set at 5.1 DTS.
Samsung Full HD LCD 32" tv ( 60 Hz mode ) - using movie mode, sharpness at 0, NO picture enhancement whatsoever, professionally calibrated for movie viewing, warm 2, just scan setting ( 1 to 1 no upscale by TV ). Deep color enabled. Setting for game is aimed at providing true output from the PS3 with no post processing by the TV ( as is )
GT6 - display set at flicker reduction, sound 5.1 DTS with large theatre.
GT6 runs fine, no noticeable frame drops, no tearing at all, mainly driving in cockpit view. If there's a spike in frame rate - dropping, I would have noticed it visually and affected my driving as I am strictly drive in the demo with no assists - including no ABS using stick. A drop in frames during corner entry or hard braking would likely mess up my driving
Graphics looks fine, no jaggies on cars even on chase cams like some says - might be due to TV settings ( I have no enhancement, sharpness or any post processing ) The paint on cars looks great - realistic - better than GT5, also might have to do with my tv calibration for natural life like color.
That would be weird.Maybe cockpit view with stuttering just a driving shaking effect?
I have a 32" at 720p and the jaggies are horrific. I can't help but noticing them all over the place and it irritates the crap out of me. I've been gaming on 360 and PS3 on this television since the end of 2005 and it's been just fine all this time with everything else I've played on it, but this looks awful. The shadows flickering along some surfaces also bug the crap out of me.