Gran Turismo 6 coming to PS3


Even so, I'd be willing to sacrifice the use of my G27 for some Next-Gen-Sim racing.

Can you still say it's "sim racing" if you don't even use a wheel?

That is the one reason I don't play Forza - already have a G27, not buying a ridiculously priced Fanatec just because Microsoft made a horrible decision.
 
1 GT6 sold on PS4 = roughly $660 profit

1 GT6 sold on PS3 = $60 profit

do the math, it doesn't take nearly as many units to be more profitable on PS4.

Guess which one is easier to justify to the casual gamer? Which, make no mistake, is the person that drives GT sales, not us fringe fanatics.

I also had no idea games were 100% profit. Do tell!
 
Can you still say it's "sim racing" if you don't even use a wheel?

That is the one reason I don't play Forza - already have a G27, not buying a ridiculously priced Fanatec just because Microsoft made a horrible decision.

It has to be said that the new fanatecs objectively destroy the G27 in every single aspect. Quality costs.

And are usable on the pc, which is the best usage of a racing wheel, and on the ps3, like the g27.
 
1 GT6 sold on PS4 = roughly $660 profit

1 GT6 sold on PS3 = $60 profit

do the math, it doesn't take nearly as many units to be more profitable on PS4.

Profit? How can Sony possibly produce a PS4 for free? At best, they'd be looking at $50-100 profit for each PS4 sold. Of course, there is R&D to take into account also. Yes, they want people to buy PS4's, but the GT6 sales numbers will be a hell of a lot lower on PS4.

That said, I really want GT6 on PS4. Since it obviously wasn't designed for it from the ground up, I'm happy to settle for a GT6 'HD' (UHD?) edition released sometime shortly after the PS4 launch. If they stopped development of GT6 now and set out with the goal to get the most out of PS4 hardware, they'd be spending a lot of time reworking everything from the game engine to the assets (not from scratch, but still). This would probably mean you wouldn't see GT6 for another year or two at least.
 
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Business: where logic and sheer numbers rule all.

You know you laughed (or at least chuckled).:sly:
 
1 GT6 sold on PS4 = roughly $660 profit

1 GT6 sold on PS3 = $60 profit

do the math, it doesn't take nearly as many units to be more profitable on PS4.

:lol:

Let's see. You've apparently become privy to insider information about:

How much the system will be priced (at least $600).
How much the system will cost Sony (possibly zero dollars).
How much the game will cost Sony (zero dollars).
How many units of PS4 Sony will need to shift make a profit on it.
How many more units of PS4 Sony will shift if GT6 is a PS4 game.
How many units that GT6 will shift.

All in three sentences. Nevermind how you know how awful GT6 will be if on PS3.




Though only a company like Sony could make 2+2 = $660 of profit.
 
Can you still say it's "sim racing" if you don't even use a wheel?

That is the one reason I don't play Forza - already have a G27, not buying a ridiculously priced Fanatec just because Microsoft made a horrible decision.

Yes I can. It's not as realistic but today's games are getting so good that even racing with a controller still feels very real.
 
1 GT6 sold on PS4 = roughly $660 profit

1 GT6 sold on PS3 = $60 profit

do the math, it doesn't take nearly as many units to be more profitable on PS4.

But you already have a base unit of millions of ps3 already out there easier to buy a game than have to buy a whole new Unit youdo the math

Just my opinion, I think people are looking at GT6 as a separate title, but in reality GT6 is GT5, if PD had more time
they wouldn’t have released it in 2010 , I think they bit off more than they could chew going with the higher
polygon count on cars & tracks, etc., longer time to develop the project. My belief is GT6 will be as GT2 was to GT1, accumulation
of all there efforts in maxing the PS3 capability's, there will be more cars & tracks etc,. I think at this point PD is under
pressure to get this out the door to start working on the next title for the PS4 if they hadn't done so already.:)

perfect
 
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Just my opinion, I think people are looking at GT6 as a separate title, but in reality GT6 is GT5, if PD had more time
they wouldn’t have released it in 2010 , I think they bit off more than they could chew going with the higher
polygon count on cars & tracks, etc., longer time to develop the project. My belief is GT6 will be as GT2 was to GT1, accumulation
of all there efforts in maxing the PS3 capability's, there will be more cars & tracks etc,. I think at this point PD is under
pressure to get this out the door to start working on the next title for the PS4 if they hadn't done so already.:)

Well said 👍
 

Great, DLC for GT5 PS3 while they work on GT6 PS4


And lets not forget why we are in this situation in the first place.. It starts with PD releasing GT5 FOUR years after the PS3 launch.

If they released on a 3 year cycle we should should have got GT5 Q4 2009 and GT6 on PS3 Q4 2012. We should be enjoying GT6 right now on PS3s with GT7 essentially confirmed as a PS4 title.

Sony has to pull back on the reins when dealing with PD...they are out of control and its only upsetting fans.
 
Great, DLC for GT5 PS3 while they work on GT6 PS4


And lets not forget why we are in this situation in the first place.. It starts with PD releasing GT5 FOUR years after the PS3 launch.

If they released on a 3 year cycle we should should have got GT5 Q4 2009 and GT6 on PS3 Q4 2012. We should be enjoying GT6 right now on PS3s with GT7 essentially confirmed as a PS4 title.

Sony has to pull back on the reins when dealing with PD...they are out of control and its only upsetting fans.

PD is very profitable for Sony.

It's good to see you have a long term plan laid out for game developers. Do you work in the industry?

And lets not forget that a generation of parents spoiled their kids, installing in them an unrealistic set of high expectations. They are just as much to blame as PD. Perhaps even more.
 
Is it really a bad thing if GT6 is a PS4 game? It will only help the people who actually buys PS4's, they will get better games to play. With an early launch of GT6 on the PS4 we would be almost guaranteed of a PS4 GT7 instead of having another crazy debate such as this one when the console reaches its replacement stage.

GT6 on PS3= late PS3 title, late GT7 PS4 title (spend money on PS4 later, longer wait, less cost)
GT6 on PS4= early PS4 title, mid to late GT7 PS4 title (spend money on PS4 now, shorter wait, more cost)
 
...Oh and I have a friend that thinks he have found out the release date of the PS4.. he says November 22nd.
That's probably because the game Watch Dogs will be released for all consoles and PC on that date - it will also be a PS4 as well as a PS3 release - so maybe...
 
MeanElf
That's probably because the game Watch Dogs will be released for all consoles and PC on that date - it will also be a PS4 as well as a PS3 release - so maybe...

Yeah, he said he made the conclusion from that trailer.
 
Can you still say it's "sim racing" if you don't even use a wheel?

Is Zanardi less of a race driver for not using pedals? If you were to hook a controller up to a car with a drive-by-wire system (which isn't out of the realm of possibility, as plenty of concepts have used a DBW system), would it cease to be driving?

Yes, a wheel increases the realism of input and feedback compared to driving a typical car, but that's of little import when the physics engine is lacking. For all the proof we need of that, set up your wheel and play something like Need For Speed ;).
 
GT6 on PS3, automn 2013
GT7 on PS4, early 2015-2016

I absolutely agree regarding GT6 on PS3 autumn this year. GT Academy 2013 before that. It will create interest in and hype for GT6 in autumn and for the Playstation brand as a whole. GT Academy based on new GT6 engine.

GT7/GT7P or GT6+ will come to PS4 and it might see of light end of 2014 at its best. I don't expect to see anything on PS4 before that.
 


versus



Distinct =/= accurate. Which I think is largely what the issue is people (quite rightly) have been complaining about for a long time.

Slip, I sometimes think we communicate from completely different universes.

First of all, it was pretty clear I was talking about street cars. Cars you can actually drive beside going down the highway. I notice that you didn't post video of any pedestrian cars from Forza 4, because they wouldn't sound the least bit realistic. Without a racing muffler or something. How about posting a video of a VW Beetle? ;)

Another point on this subject is that I have never said that many of the car sounds in GT5 couldn't stand improving. I have concurred a number of times that they should do what they can. However, I have also said a number of times that I don't care, I find them acceptably off considering the similar off sounds in other racers that don't sound like live race cars either, like Toca or GTR Evo. I have also said that people making things up, such as saying the cars in GT5 all sound like hair dryers or vacuum cleaners isn't helping their cause any. And as many times as I get jumped on by some of you for making misstatements, I'm frankly not impressed when you let blatant stuff like this slip by.

Another thing I have to point out is how little people even bother to fathom basic audio technology, and yet try to sound authoritative on it. Samples sounding like they've been "messed with" is inevitable when you have to compress and pitch-match a number of recordings of an engine, and with racing trannys their particular whine and match them, at various rev points. I don't blame any race game developer for not getting it perfect, because it's bleeding hard. Not having an engine sample beat like an echo is bleeding hard. How about getting tire squeals right? Yep, it's hard. Now what I will frown at is giving a team a pass, which supposedly has a better, easier to code for system with a more flexible memory structure but who can't give the cars around yours their own characteristic sound, for whatever reason. I won't bark at T10 much on that because like PD, they probably had to shortsheet Forza 4 in certain places to produce those graphics, those physics and 16 cars on track in-game, finally. But ignoring something so obvious and letting it slide is less than impressive.

It's just like the tire modeling differences between Forza and Gran Turismo. They're both off, and I like aspects of both, but of course around here, GT is the one who gets it all wrong. I should be used to this kind of political correctness anymore...

As GT5 was released a few years ago now, which is plenty of time to optimize an engine. Hell a good number of options have already been discussed in this thread already and PD have a track record of being able to do just that.
On this, I should reiterate something. Even with the crater that GT PSP made in GT5's development cycle, PD have probably been working on GT5 and the game engine for four years or more. On most systems and with most developers, four years is about the time you throw in the towel on further optimizations.

I know that we've both hashed out what likely moves PD would have to do to improve GT6 on PS3, and our ideas plus many more based on Cell/RSX technical details we don't know are likely going to be employed if PS3 is the target system. And it could well be.

But having said that, there is only so much that the PS3 can do. RSX can't suddenly find hidden lighting routines to allow ray tracing or ray casting in real time, in order to allow for amazing lighting and reflective effects. Nor can it magically render 100 million more textured and illuminated/shaded polygons per frame. The Movie Maker is probably still not possible because the ram space hasn't changed, or if we do get one, it will likely just produce small snippets. 16 car fields will likely still be the limit, multiclass racing will just be dual class or none at all, and night racing will still have haphazard lighting effects with very few cars casting headlight beams. The HD Course Maker I want will likely have to be made for PS4. In fact, a lot of things will have to wait for PS4.

Many things won't, and as I've said, I'll happily buy a GT6 for PS3, and I won't be expecting that it's just GT5 with a "6" pasted on the case, because PD can still do a lot of magic with the PS3. Just providing us with Race Mod for most or all cars and a Livery Editor will make a couple million fans happy campers. A better online system powered by Gaikai, and with physics matching offline play, will make most fans shout for joy. If PD can carve out enough processor power for a proper tire and suspension model and refine overall physics more, and give the bots more lifelike behavior, GT and PC sim fans will throw a huge party together. I'm going to be keen on any mention of damage, because this has been an even bigger peeve for many fans than sound. Rumor is that there will be tracks in abundance, who wouldn't love that? amar212 insists we'll all be happy, and I expect I will be.

However, it's the stuff that PS3 can't do that's going to have me praying that if PD isn't producing GT6 for PS4, they can churn out a GT7 in short order, because the PS3 is just too old and too limited to deliver that experience I expected from GT5. As I said before, GT5 seems like a game made for a more powerful system, and it's that system I want Gran Turismo to call home.
 
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