Gran Turismo 6 general Physics Discussion(as well as video)

While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.

So, instead of them doing the work to figure out what a realistic tyre wear rate is, they'll leave it up to the players? Yeah, that doesn't seem lazy at all.

If Hard Core means "you can adjust all the physical parameters", that's the biggest cop out I've ever seen. There is only one reality. Give us that.
 
Hmmm, different modes are interesting, i suppose it will be like GT5P choices.

Edit: 2222 post!
 
So, instead of them doing the work to figure out what a realistic tyre wear rate is, they'll leave it up to the players? Yeah, that doesn't seem lazy at all.

If Hard Core means "you can adjust all the physical parameters", that's the biggest cop out I've ever seen. There is only one reality. Give us that.

No thanks. Leave it up to the individual and how do you know that "reality" won't be included in Hardcore mode?💡
 
No thanks. Leave it up to the individual and how do you know that "reality" won't be included in Hardcore mode?💡

Well, let's look at this sensibly.

If the true wear value is included in the scale of values they give, why do you need the other values in a simulation game? You can't claim to be a simulator and then intentionally skew some values to provide better gameplay. This is what an arcade game does, adjusts the physics to suit the gameplay, as opposed to the other way around.

This is also why I object to how SRF is implemented. It changes the underlying physics, instead of adapting the gameplay to approach the physics in an easier way.

And if the scale of wear values doesn't include the true value, then why bother having a scale at all? If your choices are wrong and wronger, you might as well just have one value and save everybody the time trying to make it right.
 
Might as well remove all driving assists - TC, SRF, ASM, AS, ABS, and driving line, then we'll get the "proper" simulation without game interfering/assisting along with true tire model + wear. Problem solved, right ? Just pure sim. no arcade elements ... :sly:
 
The tiretemperatures can indeed cool off in a matter of seconds, if the value indicated in the HUD is SURFACE temperatures. Carcass temperatures are more stable.

Regarding the physics and driver aids, I think that anything but keeping the physics the same in all modes is unacceptable. Having said that, there is nothing wrong with unrealistic driving aids as long as the underlying physics is unchanged.
Automatic steering and braking help is no issue and doesn't need to change the physics. Electronic aids can take the place of SRF. With all the nannies on in my car it is literally impossible to make it spin. Believe me, I've tried.
Driving line is also not an issue. It's a visual representation of an instructor telling you where to go, when to brake and when to accelerate.
 
Might as well remove all driving assists - TC, SRF, ASM, AS, ABS, and driving line, then we'll get the "proper" simulation without game interfering/assisting along with true tire model + wear. Problem solved, right ? Just pure sim. no arcade elements ... :sly:

Adding an assist that conforms to real world physics or a virtual driving line is not the same adjusting tyre wear/heat dissapation levels to anything you like, even to something outside of reality.
 
Adding an assist that conforms to real world physics or a virtual driving line is not the same adjusting tyre wear/heat dissapation levels to anything you like, even to something outside of reality.

To be fair that would seem to be quite a leap given that we don't yet know exactly what was meant from the comment.

It could simply mean the variables are adjustable within a sane set of levels, or that 'hard-core' mode only allows them to be set within realistic levels, or that it turns on moon physics; we simply don't know.

Right now condemning GT6 based on this one comment would be akin to those who dismissed FM4 as a sim prior to launch because it has auto-brake and Kinnect. That the ability to adjust it may be present doesn't automatically mean 'bad', its how its implemented and if we are able to easily set accurate and valid levels from it. If we are then it a valuable tool, if we are not then its a problem.
 
Might as well remove all driving assists - TC, SRF, ASM, AS, ABS, and driving line, then we'll get the "proper" simulation without game interfering/assisting along with true tire model + wear. Problem solved, right ? Just pure sim. no arcade elements ... :sly:

Even real LMP1 cars had TC. So there goes that theory. SONY needs to sell these games to more than a hand full of elite purists. As long as you can turn all that off for yourself and YOUR online rooms, just be happy. Don't ruin it for 7 year olds or even adults that want to have fun and will NEVER have a chance at winning GT Academy.

Such arrogance sickens me. Frankly I'm tired of it.
 
Indeed. My 5-yer old is having a blast in GT5 because of the driver aids. I want him to enjoy GT6 as well. And then I switch stuff off and enjoy it after he goes to bed. Surely that can't be too hard a concept?
 
Even real LMP1 cars had TC. So there goes that theory. SONY needs to sell these games to more than a hand full of elite purists. As long as you can turn all that off for yourself and YOUR online rooms, just be happy. Don't ruin it for 7 year olds or even adults that want to have fun and will NEVER have a chance at winning GT Academy.

Such arrogance sickens me. Frankly I'm tired of it.

I agree 👍
I must admit, I still use automatic :P
 
Even real LMP1 cars had TC. So there goes that theory. SONY needs to sell these games to more than a hand full of elite purists. As long as you can turn all that off for yourself and YOUR online rooms, just be happy. Don't ruin it for 7 year olds or even adults that want to have fun and will NEVER have a chance at winning GT Academy.

Such arrogance sickens me. Frankly I'm tired of it.

You've read that post in the wrong context.
 
PD will be going to Willow to get even more data ,C7 vette I'llbet is one of the cars they'll take,I'm trying not to get hyped but I'm feeling good that the physics will be top notch.

He also asked them about what tracks they would like included which is interesting .
 
Even real LMP1 cars had TC. So there goes that theory. SONY needs to sell these games to more than a hand full of elite purists. As long as you can turn all that off for yourself and YOUR online rooms, just be happy. Don't ruin it for 7 year olds or even adults that want to have fun and will NEVER have a chance at winning GT Academy.

Such arrogance sickens me. Frankly I'm tired of it.

Emoticons are there for a reason. You should learn what they mean before flying off the handle.
 
Even iRacing has ABS, and a driving line, nothing wrong with them at any level.

What would be cool is if they gave us "better" TC. In real life TC is faster than anyone's right foot. But, in GT5 is feels more like a handicap.
 
Even iRacing has ABS, and a driving line, nothing wrong with them at any level.

What would be cool is if they gave us "better" TC. In real life TC is faster than anyone's right foot. But, in GT5 is feels more like a handicap.
TCS for cars which have TCS in real life could need a refined system, BUT I don't want that every douche can put TCS on any car which doesn't have TCS in reality and drive faster than anyone else due to this.

Oh and please use TCS and not TC. It's easier to understand.
Or even ASR if you want.
 
TCS for cars which have TCS in real life could need a refined system, BUT I don't want that every douche can put TCS on any car which doesn't have TCS in reality and drive faster than anyone else due to this.

They would still need to brake, turn-in, spot the exit etc. So it wouldn't make anyone much faster.
 
They would still need to brake, turn-in, spot the exit etc. So it wouldn't make anyone much faster.
But it would make them faster by a certain amount.

And if it's just 1 damn tenth of a second.



Although we certainly can prohibit TCS and it actually wouldn't be unrealistic if it decreases lap times. I just don't like the idea.
 
Might as well remove all driving assists - TC, SRF, ASM, AS, ABS, and driving line, then we'll get the "proper" simulation without game interfering/assisting along with true tire model + wear. Problem solved, right ? Just pure sim. no arcade elements ... :sly:

Not at all. Assists are a major part of making a simulation game sell. Not everyone is Ayrton Senna. Car manufacturers understand this, and often high powered cars come with "assists" from the factory. I don't see people complaining that a Ferrari 458 is arcade because it has traction control.

Driving assists should be implemented within the physics system, just like in real life.

Traction control, ABS and ASM can be modelled by controlling the players accelerator and brake inputs under certain conditions, and in certain cars by doing fancy things with diffs. Just as in real life. Nothing unrealistic there, and the game is made much easier for inexperienced drivers.

The driving line is in no way related to physics, so we'll leave that one out. You can put rainbows and ponies all over the tracks, and it doesn't change the way the car drives.

SRF is the only one that breaks the in-game laws of physics. It changes the amount of grip available and the way in which traction is lost. There is nothing in reality that replicates SRF in any way.

I'm all for them including as many assists as possible. Getting people into the game is a great thing. But those assists must be consistent with the physics of the game.
 
Yep, my Mustang has ABS, TC [can be turned off] and Auto trans. Nothing wrong with these. I would really like them to be more like they were in NFS Porsche unleashed [TC, ABS, ASM only on cars that were produced with it as well as being able to select auto or manual separately for each car] but then that would make it to hard for novice drivers to handle the older cars with high power.
 
Still sounds like a sewing machine, sadly....
The sound is a place holder,no way represents the final game.

And back on topic, i love the new suspension movements, very life like, way closer to what i see in RFACTOR or GTR. July 2nd needs to hurry up already.:grumpy:
 
Still sounds like a sewing machine, sadly....

The sound is a place holder,no way represents the final game.

And back on topic, i love the new suspension movements, very life like, way closer to what i see in RFACTOR or GTR. July 2nd needs to hurry up already.:grumpy:

I've heard the placeholder argument since GT2, tbh.....

Keep the off-topic sound discussions to the correct thread (which is not this one) please.
 

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