didn't any of you get a bit frustrated because its harder to drive?
To be honest, as much as the new physics is nice, didn't any of you get a bit frustrated because its harder to drive? Also, anyone know how to change MPH to KPH?
16cars online = 16 playstations doing the physics, its easy. Thats why in GT5 we have 16 player online but on single player fewer cars at once, as 1 playstation has to do all the Physics.Though that might require the raw computing power of PS4 to take it to the next level, especially with 16 cars online.
On this, I'm not too sure it's that simple. There has been a lot of discussion in the past about "online physics" and how it differs from the single player experience, as the PS3 seems to be juggling on the fly the feedback from up to 15 other PS3s and their respective GT5s. After an update or two, this seemed to change slightly but still seems to be an issue. I'm assuming that Gaikai's cloud server system will help with this when it goes online this fall. And in Arcade Mode, you get 16 cars on track every race with 15 bots which are a lot more lively and competitive than the A-Spec event versions.16cars online = 16 playstations doing the physics, its easy. Thats why in GT5 we have 16 player online but on single player fewer cars at once, as 1 playstation has to do all the Physics.
I really wonder if the announced "hard mode" will improve things...
What's "hard mode"?
To be honest, I wish PD would go a little farther into simulating physics as I feel that Forza and especially Live For Speed are just a smidge better still - haven't tried iRacing yet. Though that might require the raw computing power of PS4 to take it to the next level, especially with 16 cars online. But the more I race in the demo, the more I love the new physics.
It's "hard core" mode that SCEA GT6 Producer Taku Imasaki mentioned in an interview regarding the tire heat build up and cool down.
Has anyone noticed any differences in physics with different temperatures? Autumn ring is 8C and Suzuka is 26C but I didn't notice a difference. I'm not really the one to ask though.
It's way easier to drive.
Which proves that you need skills to drift anything, it's not as easy as it looks.
Generally my opinion is that Gran Turismo 6 demo has by far the best physics I have seen in any game, it not only looks convincing, but it plays just as good.
It's still not comparable with proper pc sims, to the point it is a different genre. That's the harsh reality and I haven't played iracing in a long while.
Generally my opinion is that Gran Turismo 6 demo has by far the best physics I have seen in any game, it not only looks convincing, but it plays just as good.
My opinion would differ a bit if all players actually experienced the 'sim mode' of the GT series, which would be removing SRF altogether and having one tire type available (no ability to put S tires on a subaru 360) that resembles the grip levels of the actual car (in GT5 there's even a warning that says stock models come with grippier tires).
I was being sarcasticSamusHow tall do you think kerbs are? It was clearly a bug.
Hopefully one day.Griffith500Well, yes, but it's a shame there's still no proper rigid-body simulation for the car when it's not in contact with the ground. Just looks weird... Oh well, one day!
A sim mode is a good idea, but your version of it is still silly and not really fitting of the name.
I think this is right thread for this video. Some strange bug has happened to me while ago:
http://www.youtube.com/watch?v=m9UfO3_ffPk&feature=youtu.be
That's not true. Now stock tires are need to properly simulate the car in stock form, but tires are also one of the first things to change when road cars go to the track in many cases.A developer can't really properly simulate how a car drives if it isn't with the stock tires.
If those sims have only one tire because they only had the time to model one, it's fine. If they felt that a car can or should only have one tire, that doesn't really make sense.I "stole" this idea from pc sims btw.
It can be turned off. It has no effect on the game, except where PD forces it on for whatever reason, which is their only real mistake with it. SRF should always be optional.Plus, pretty much all this forum's regulars agree on that SRF ruins the game.
It's a practical issue in developing more than theorizing.
SRF isn't realistic at all: it truly is an invention by PD that doesn't exist in real life. Not only ruins the game's realism but also you are encouraged to use it, as it's always faster that way.
edit: Plus I just remembered how weird grip levels are in GT5: If you fit S tires on a subaru 360 the grip amount that comes from the tires will be substantially lower than if you do that on a x2010.
ExorcetIt's not realistic, right. However being able to turn it off negates that. It doesn't make the game any less realistic at all. There is also zero encouragement for me to use it, because it's less realistic.
For you there's zero encouragement to use it, but other people do and will since it's no fun coming in 4th place because of not using an aid.
For you there's zero encouragement to use it, but other people do and will since it's no fun handicapping yourself for not using an aid. SRF and S tires are truly the difference between having a fun race with other people at the front and being in last place, and we all know it from experience.
And that is exactly why you can disable it in online lobbies. The SRF argument is a weak crutch to lean on, and the 360 vs X1 argument is completely invalid. Grip differences with the same tire on different cars can come down to any one of a hundred factors such as weight, weight distribution, suspension, drivetrain, horsepower, torque, and many other factors. As per my personal opinion I find that GT6 has what is in my opinion the most realistic FEELING physics of any racing sim I have tried. I have done kart racing, track days, and ride alongs at drift events and to me GT6 is at the very least right up there with RFactor and iracing. As for Forza, to me it stinks of automotive hyperbole; it is so exaggerated in every sense that I can't take it seriously.
The SRF argument is a weak crutch to lean on,
As someone who has praised Forza 4 myself, I will have to offer up one note of contention with it. I have a lot of trouble "kinecting" with the cars. I have been racing in it increasingly over the past month - in fact I haven't touched GT5 that whole time, so I have gotten slightly more comfy with it. But I'm still almost as random and reckless as I was the first day I re-tried it. My typical lap times can vary by seconds. No other racer but Enthusia has given me so much trouble.Forza 4 is still better. At least with the demo's current build.
Just tick the box filtering out SRF rooms. You get a list full of non SRF rooms, sometimes even enough to fill the lobby list limit.Perhaps from your experience it might be, the majority of rooms that I've come across in all of my GT5 time have been SRF enabled (and often boost too), which saddens me.
The many times that I've opened up no aid rooms and not seen a soul is disheartening to say the least, this is supposed to be a simulator and from what I see, most of the casual crowd treat it as an arcade game.
As someone who has praised Forza 4 myself, I will have to offer up one note of contention with it. I have a lot of trouble "kinecting" with the cars. I have been racing in it increasingly over the past month - in fact I haven't touched GT5 that whole time, so I have gotten slightly more comfy with it. But I'm still almost as random and reckless as I was the first day I re-tried it. My typical lap times can vary by seconds. No other racer but Enthusia has given me so much trouble.
This is a huge reason I'm hesitant to buy it and a Leashbox this fall, because I have a feeling that the only real difference is going to be with the Livery Editor in HD, which will be awesome sauce I'm sure. And a big reason I'm anxious to get my hands on GT6, because it's going to be refreshing to race a Gran Turismo that's essentially a PC sim in quality, as obviously I agree with phil_2001. Cars that I will feel in complete control of, in contrast to Forza, as good as it is.
Just tick the box filtering out SRF rooms. You get a list full of non SRF rooms, sometimes even enough to fill the lobby list limit.
The real problem with GT online is that there isn't enough filtering, so generic poorly hosted rooms with RS tires are everywhere. Finding other rooms is needlessly difficult. Thankfully this isn't an issue with SRF, but why on Earth did PD limit filtering to that one option?