Gran Turismo 6 general Physics Discussion(as well as video)

Anyone else had the thought of the only really accurate test we can do regarding the physics and suspension will be trying to emulate an Elk test with the Mercedes A Class, If it starts skiing then the physics work :)
 
Physics

ilrTT22F9Rf7p.gif

That same bug was in GT Academy demo the year GT5 released, so it's probably a result of legacy code :)

 
Looking at comparison videos, I've noticed that GT5 doesn't even have suspension. I'm glad they added good suspension, finally. And the roll and the new tire model. It's amazing. I love how the car gradually tilts forward when braking, according to speed. This has totally affected corner steering. However, when turning left or right, the way car tilts seems like it's there just to make it look realistic. I did a test; at 5mph, the instant you turn, the car will suddenly lean to the side, like it would at a faster speed. That's seriously unrealistic, and either fix it or remove the new suspension altogether.

Overall, I think the new physics are superior, but needs serious improvement.
 
Last edited:
How Gran Turismo 6's handling changes everything

Link: http://www.eurogamer.net/articles/2013-07-04-gran-turismo-6-preview

I can feel the suspension. The rest is hyperbole. I think one problem with reviews is that no one really wants to review things properly. If something is remotely realistic it's praised as being near perfect. It's been this way as long as I can remember. It's hard to keep a straight face when recalling bits from GT4 reviews.
 
It's hard to keep a straight face when recalling bits from GT4 reviews.

GT4 has so much understeer built into the engine that you can't even do donuts with high powered RWD cars; but that's okay, because you can match laptimes, so it's the most realistic sim on the market.
 
@Exorcet: You mean kind of like this?
EuroGamer - GT5 Review
Suddenly – after two days' play – I wasn't playing a sim racing game any more. I wasn't learning a litany of trackside cues and cornering rhythms I might as well perform with my eyes shut. I was driving with the seat of my pants on the open road, feeling a powerful car under me, mapping the next bend with my intuition.

This is an experience I'd always longed for, something I'd glimpsed parts of in Project Gotham 2's Nordschleife Nürburgring or Test Drive Unlimited's untamed roadmap – but never so vividly, and never with such profoundly realistic handling.

For me, this is the Holy Grail of driving games...

...It doesn't have Forza 3's delicious pliability, but Forza 3 doesn't have its tremendous bite, or its amazing communication of the weight and attitude of your vehicle and the bumps and camber of the road.
EuroGamer - GT6 Preview
...substantial improvement...
...it's already a world apart from the previous installment.
...a much greater sense of the heft of the vehicle and a much better idea of where that weight is moving at any given moment.
...you're far more aware of the building forces...
...you'll have to be far more conscientious about braking in a straight line.
...Gran Turismo 5's off-road physics were never quite communicative enough...
...the amount of information about how the tyres are behaving beneath you delivered through the steering has increased dramatically.
...Gone is the rail-like cornering of GT5...
...a far more engaging and rewarding handling model...
Gran Turismo - The Real Goalpost Mover™
 
EuroGamer - GT5 Review
For me, this is the Holy Grail of driving games...


EuroGamer - GT6 Preview
...Gone is the rail-like cornering of GT5...

That is just too good.

There is no standard when it comes to reviewing racing sims, and I think that sadly things are worse for console sims. You'll never get an accurate picture from articles like this.
 
New drinking game for any drinkers here. Take a shot everytime Ridox2JZGTE mentions no ABS. You are bound to get hammered.

It's mentioned in my sig, every post will count then :sly: I haven't done anything wrong again right .. like making statements that sounds like being elitists or looking down on ABS user ... or someone's just don't like the way I play and why is it a problem when no ABS is written and when anyone said they use ABS 1 is not :lol:
 
GT4 has so much understeer built into the engine that you can't even do donuts with high powered RWD cars; but that's okay, because you can match laptimes, so it's the most realistic sim on the market.
To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though it's more of a simulator than GT5 physics-wise (from what I've heard)?

That is just too good.

There is no standard when it comes to reviewing racing sims, and I think that sadly things are worse for console sims. You'll never get an accurate picture from articles like this.
Ever heard of evolution? Wasn't GT2 one of the most realistic looking games during those times? Do most road/race cars from half a century ago pose any competition to cars nowadays?

The reason for chastising those comments made by reviewers who are like the ones you're referring to is pathetic.
 
Yikes. Maybe I shouldn't have posted that link after all, even though its from 1 day ago. :l

It's not an attack against you or GT. At least what they say can apply to the suspension model. I still feel that the real GT6 tire model has yet to be shown if Yokohama really was involved in any non trivial way.

The thing is, testing speaks louder than (cheap) reviews.

To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though its more of a simulator than GT5 physics-wise?
GT4 is good for memorizing tracks yes, just don't try to practice driving outside of very basic things like outside-inside-outside. A good sim will teach you things you can apply everywhere.


Ever heard of evolution? Wasn't GT2 one of the most realistic looking games during those times? Do most road/race cars from half a century ago pose any competition to cars nowadays?
This has nothing to do with evolution.

Evolution would look like this:

GT4 review:
flaw 1
flaw 2
flaw 3

GT5 review:
flaw 1
flaw 2

GT6 review:
flaw 1

What the reviews say:
GT4/5/6:
Perfect and 100% realistic*

*until we review the next game

Simulators have an easy to compare to and completely constant benchmark, reality. That benchmark is obviously being ignored in the reviews.
 
I've been playing FM4 for a year now, level 133 and 60 hours total driven on track (good thing we have a "my stats" section eh).
Anything to add still? Which level are you at? :lol:

Than perhaps you should turn off the babys first racer assists. Claim tank slappers don't happen in Forza is 100% false. The only person who would claim it is someone who has never played it.

Level 208 by the way. Expert difficulty since day 1. Can set top 100 leaderboard times. High powered RWD is my main car type.
 
Last edited:
It's not an attack against you or GT. At least what they say can apply to the suspension model. I still feel that the real GT6 tire model has yet to be shown if Yokohama really was involved in any non trivial way.

The thing is, testing speaks louder than (cheap) reviews.

No worries, I know. 👍
 
I appreciate you sharing the link, TokoTurismo, and I apologize if we came across as harsh on your find. :cheers: It's just that after seeing more-accurate sims get trampled into unsung obscurity by ignorant videogame journalists, it's kind of annoying to see GT get a free pass with every new iteration.

"No, really guys, this time it's the best it could possibly be!"

It's not like we should have expected anything less. That's on us.
 
Can you say the same for FM4's Green Hell?

Can you say the same of GT5s Laguna Seca (Hint: No, you can't).

I find it funny how one track that less than 1% of people who have ever played GT5 will actually drive around (let alone at any sort of respectable speed) is apparently all that is needed to confirm it's simulation perfection.

GT4 must have been such a perfect simulator. Oh, wait...

GT5 must have been such a perfect simulator. Oh, wait again...

GT6 must totally be perfect now. Until GT7...

What is going to be said of FM5 where every real world track is laser scanned and accurate to within 6mm?

I find it funny though, GT6 is closer to FM4 now than anything else really but apparently it's a totally massive huge step up from GT5 but that was apparently better than FM4.
 
To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though it's more of a simulator than GT5 physics-wise (from what I've heard)?

That's not my point. My point is that these reviews and previews that go around praising the physics as practically perfect based on completely arbitrary criteria are just setting themselves up for mocking; even moreso when they later latch on to common complaints about that come up almost immediately as if that's how they felt all along.


At that point, it's little different from the countless previews that took one look at Gran Turismo 2000 after playing around with GT2 preview builds for months:



And said without any trace of irony "Is it really possible for games to look any better than this?" even though GT2000 was barely much more than GT2 running at higher resolution and 60fps framerate.

Then did the same with GT3 in response to GT2000.
Then did the same with GT4 in response to GT3.
Then GT:HD in response to GT4.




And so on and so forth. Rinse, wash, repeat.
 
Human creations evolved :) It's the same for everything since the days men invented the wheel. In the old days, playing DOS Nascar racing game was the best sim you can get :)
 


Seems like GT5's suspension model was a step backwards, :lol:

Personally I love the changes they've made for GT6, just taking a car onto a track is actually fun to me again.
 
Can you say the same of GT5s Laguna Seca (Hint: No, you can't).

I find it funny how one track that less than 1% of people who have ever played GT5 will actually drive around (let alone at any sort of respectable speed) is apparently all that is needed to confirm it's simulation perfection.

GT4 must have been such a perfect simulator. Oh, wait...

GT5 must have been such a perfect simulator. Oh, wait again...

GT6 must totally be perfect now. Until GT7...

What is going to be said of FM5 where every real world track is laser scanned and accurate to within 6mm?

I find it funny though, GT6 is closer to FM4 now than anything else really but apparently it's a totally massive huge step up from GT5 but that was apparently better than FM4.
:lol:
Easy there, Starsky. About all of what you said. I didn't mean to make it come across as a GT vs FM thing.

Human creations evolved :) It's the same for everything since the days men invented the wheel. In the old days, playing DOS Nascar racing game was the best sim you can get :)
Yup. 👍 That's where I was getting at. It's easy to look back on things and say that they were of lesser quality and then be snarky about it. "HD" tv's in the early '00s were great, but nowwwww, ehhhhhh...
 
I appreciate you sharing the link, TokoTurismo, and I apologize if we came across as harsh on your find. :cheers: It's just that after seeing more-accurate sims get trampled into unsung obscurity by ignorant videogame journalists, it's kind of annoying to see GT get a free pass with every new iteration.

"No, really guys, this time it's the best it could possibly be!"

It's not like we should have expected anything less. That's on us.

Thanks Wolfe, it was great finding that link. :cheers: At least I got the discussion going further now, haha. :)
 
Can you say the same of GT5s Laguna Seca (Hint: No, you can't).

In a previous thread, I posted a link to a video comparing laguna seca in iRacing, GT5 and Forza4 (I'm not going to look for it now). The track in GT5 was almost exactly the same as iRacing's. The green grass stood out like a sore thumb but the track itself is pretty darn good.
 
I can feel the suspension. The rest is hyperbole. I think one problem with reviews is that no one really wants to review things properly. If something is remotely realistic it's praised as being near perfect. It's been this way as long as I can remember. It's hard to keep a straight face when recalling bits from GT4 reviews.

I read where you think the tire model is unchanged from GT5, I'm not ready to accept that pronouncement. It does feel, like the puff piece indicates, much easier to know where the limits of adhesion are and hang out there, cross over and come back, etc.
 
In a previous thread, I posted a link to a video comparing laguna seca in iRacing, GT5 and Forza4 (I'm not going to look for it now). The track in GT5 was almost exactly the same as iRacing's. The green grass stood out like a sore thumb but the track itself is pretty darn good.

Haven't watched the particular video, but not at all. In GT5 there are missing turns (yep), no bumps and the layout itself isn't exactly the same.
 
Haven't watched the particular video, but not at all. In GT5 there are missing turns (yep), no bumps and the layout itself isn't exactly the same.

I thought the same thing when I started racing iRacing but when I went back to GT all the same bumps and camber changes were there. The car just wasn't reacting to them.
 
I have to say GT-R suspension looks a bit too soft. Car has very firm ride in real life. I love the new more lively suspension though :)
 
Back