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Anyone else had the thought of the only really accurate test we can do regarding the physics and suspension will be trying to emulate an Elk test with the Mercedes A Class, If it starts skiing then the physics work
Physics
How Gran Turismo 6's handling changes everything
Link: http://www.eurogamer.net/articles/2013-07-04-gran-turismo-6-preview
How Gran Turismo 6's handling changes everything
Link: http://www.eurogamer.net/articles/2013-07-04-gran-turismo-6-preview
It's hard to keep a straight face when recalling bits from GT4 reviews.
EuroGamer - GT5 ReviewSuddenly after two days' play I wasn't playing a sim racing game any more. I wasn't learning a litany of trackside cues and cornering rhythms I might as well perform with my eyes shut. I was driving with the seat of my pants on the open road, feeling a powerful car under me, mapping the next bend with my intuition.
This is an experience I'd always longed for, something I'd glimpsed parts of in Project Gotham 2's Nordschleife Nürburgring or Test Drive Unlimited's untamed roadmap but never so vividly, and never with such profoundly realistic handling.
For me, this is the Holy Grail of driving games...
...It doesn't have Forza 3's delicious pliability, but Forza 3 doesn't have its tremendous bite, or its amazing communication of the weight and attitude of your vehicle and the bumps and camber of the road.
Gran Turismo - The Real Goalpost MoverEuroGamer - GT6 Preview...substantial improvement...
...it's already a world apart from the previous installment.
...a much greater sense of the heft of the vehicle and a much better idea of where that weight is moving at any given moment.
...you're far more aware of the building forces...
...you'll have to be far more conscientious about braking in a straight line.
...Gran Turismo 5's off-road physics were never quite communicative enough...
...the amount of information about how the tyres are behaving beneath you delivered through the steering has increased dramatically.
...Gone is the rail-like cornering of GT5...
...a far more engaging and rewarding handling model...
EuroGamer - GT5 ReviewFor me, this is the Holy Grail of driving games...
EuroGamer - GT6 Preview...Gone is the rail-like cornering of GT5...
New drinking game for any drinkers here. Take a shot everytime Ridox2JZGTE mentions no ABS. You are bound to get hammered.
To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though it's more of a simulator than GT5 physics-wise (from what I've heard)?GT4 has so much understeer built into the engine that you can't even do donuts with high powered RWD cars; but that's okay, because you can match laptimes, so it's the most realistic sim on the market.
Ever heard of evolution? Wasn't GT2 one of the most realistic looking games during those times? Do most road/race cars from half a century ago pose any competition to cars nowadays?That is just too good.
There is no standard when it comes to reviewing racing sims, and I think that sadly things are worse for console sims. You'll never get an accurate picture from articles like this.
Yikes. Maybe I shouldn't have posted that link after all, even though its from 1 day ago. :l
GT4 is good for memorizing tracks yes, just don't try to practice driving outside of very basic things like outside-inside-outside. A good sim will teach you things you can apply everywhere.To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though its more of a simulator than GT5 physics-wise?
This has nothing to do with evolution.Ever heard of evolution? Wasn't GT2 one of the most realistic looking games during those times? Do most road/race cars from half a century ago pose any competition to cars nowadays?
I've been playing FM4 for a year now, level 133 and 60 hours total driven on track (good thing we have a "my stats" section eh).
Anything to add still? Which level are you at?
It's not an attack against you or GT. At least what they say can apply to the suspension model. I still feel that the real GT6 tire model has yet to be shown if Yokohama really was involved in any non trivial way.
The thing is, testing speaks louder than (cheap) reviews.
Can you say the same for FM4's Green Hell?
To an extent, yes. You can still practice on a circuit in the last couple of GT games for experience. Can you say the same for FM4's Green Hell? Just an example. Oh yeah, even though it's more of a simulator than GT5 physics-wise (from what I've heard)?
Can you say the same of GT5s Laguna Seca (Hint: No, you can't).
I find it funny how one track that less than 1% of people who have ever played GT5 will actually drive around (let alone at any sort of respectable speed) is apparently all that is needed to confirm it's simulation perfection.
GT4 must have been such a perfect simulator. Oh, wait...
GT5 must have been such a perfect simulator. Oh, wait again...
GT6 must totally be perfect now. Until GT7...
What is going to be said of FM5 where every real world track is laser scanned and accurate to within 6mm?
I find it funny though, GT6 is closer to FM4 now than anything else really but apparently it's a totally massive huge step up from GT5 but that was apparently better than FM4.
Yup. 👍 That's where I was getting at. It's easy to look back on things and say that they were of lesser quality and then be snarky about it. "HD" tv's in the early '00s were great, but nowwwww, ehhhhhh...Human creations evolved It's the same for everything since the days men invented the wheel. In the old days, playing DOS Nascar racing game was the best sim you can get
I appreciate you sharing the link, TokoTurismo, and I apologize if we came across as harsh on your find. It's just that after seeing more-accurate sims get trampled into unsung obscurity by ignorant videogame journalists, it's kind of annoying to see GT get a free pass with every new iteration.
"No, really guys, this time it's the best it could possibly be!"
It's not like we should have expected anything less. That's on us.
Can you say the same of GT5s Laguna Seca (Hint: No, you can't).
I can feel the suspension. The rest is hyperbole. I think one problem with reviews is that no one really wants to review things properly. If something is remotely realistic it's praised as being near perfect. It's been this way as long as I can remember. It's hard to keep a straight face when recalling bits from GT4 reviews.
Considering this thread is about physics, some of us have been picking at Gran Turismo's faults in that area for a long time.It's easy to look back on things and say that they were of lesser quality and then be snarky about it.
In a previous thread, I posted a link to a video comparing laguna seca in iRacing, GT5 and Forza4 (I'm not going to look for it now). The track in GT5 was almost exactly the same as iRacing's. The green grass stood out like a sore thumb but the track itself is pretty darn good.
Haven't watched the particular video, but not at all. In GT5 there are missing turns (yep), no bumps and the layout itself isn't exactly the same.
Anybody else very excited for that new Hardcore mode that was announced?