Gran Turismo 7 Bug Reports

Got the reward from the lap time challenge. As the credits were being totaled up I accidentally backed out. The credit sound effect kept playing after that. Had to restart the game to get it to stop. Sadly the credits did not continue to roll in.
This has happened to me so many times, I forget to let it load before selecting something and it pops up the reward UI and bugs out exactly like this. I thought going into a race would clear it out, but it does not, year the only way I know to clear it is also quitting out and restarting the game.

Not blocking UI actions and doing an asynchronous fetch on event rewards I guess. If you sit there and wait to be rewarded it works but if you do anything before the reward is granted it does this from what I've seen. Been happening to me for months.
 
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Front wheels and steering wheel snimation when using DualSense (or DualShock 4) are still broken. This bug is present since one of the updates for the GT Sport and is still present in GT7.
When you start going straight after a turn the car obviously is going straight... but the steering wheel and front wheels are coming to the straight position VERY slowly and don't match at all with the line that the car is going.
For me it makes the interior camera unplayable...
 
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Sharing video clips to Twitter is crashing the PS4 for me tonight... never happened before, but now it has happened twice in two attempts.
 
The 917K is listed as having a V12 rather than a Flat 12.
So... technically that's right: the 917K's flat 12 is a 180-degree V12.

"Flat" doesn't really convey anything specific, but it's usually a byword for a boxer (as in the 911's flat six, which is a boxer). A lot of people insist it's only a boxer, but it isn't necessarily the case - though all boxers are also flat.

In a boxer engine, each piston connects to the crank shaft by a connecting rod on its own journal, leading to slightly offset opposing cylinders and opposing pistons which can act independently depending on crank design (but usually match their stroke so each is top or bottom simultaneously). On V engines each journal carries two con rods, so cylinders can align with each other (but don't have to) and opposing pistons act in opposition - when one is at the top of its stroke, the opposing one is at the bottom. The 917K engine features two con rods per journal, so it's a V12.

From what I know, Porsche chose this route because the boxer eight used in the 908 (by extending the boxer six) was quite unbalanced and it determined that making it 50% longer still might make the issue worse.

The same thing applies to the Ferrari Testarossa, which also has a flat-12 that's a 180-degree V12 and not a boxer.
 
So... technically that's right: the 917K's flat 12 is a 180-degree V12.

"Flat" doesn't really convey anything specific, but it's usually a byword for a boxer (as in the 911's flat six, which is a boxer). A lot of people insist it's only a boxer, but it isn't necessarily the case - though all boxers are also flat.

In a boxer engine, each piston connects to the crank shaft by a connecting rod on its own journal, leading to slightly offset opposing cylinders and opposing pistons which can act independently depending on crank design (but usually match their stroke so each is top or bottom simultaneously). On V engines each journal carries two con rods, so cylinders can align with each other (but don't have to) and opposing pistons act in opposition - when one is at the top of its stroke, the opposing one is at the bottom. The 917K engine features two con rods per journal, so it's a V12.

From what I know, Porsche chose this route because the boxer eight used in the 908 (by extending the boxer six) was quite unbalanced and it determined that making it 50% longer still might make the issue worse.

The same thing applies to the Ferrari Testarossa, which also has a flat-12 that's a 180-degree V12 and not a boxer.
Thank you for the extra info! Diving deeper it seems that also the 512BB also had a horizontally opposed 12 cylinder rather than a Boxer layout despite it being in the name... :ouch:

So while PD list both the TR & the BB as flat 12s, with typical PD consistancy they listed the 917 as a V12.

Cheers for that mate!
 
Another temporary Black Screen of Death while starting the Super Formula race on Michelin Raceway Road Atlanta, had to close the game and start it again, first time (not long ago) was Black Screen after changing oil, had to restart the game then as well.

Gran Turismo™ 7_20230620122028.jpg


:confused:
 
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So... technically that's right: the 917K's flat 12 is a 180-degree V12.

"Flat" doesn't really convey anything specific, but it's usually a byword for a boxer (as in the 911's flat six, which is a boxer). A lot of people insist it's only a boxer, but it isn't necessarily the case - though all boxers are also flat.

In a boxer engine, each piston connects to the crank shaft by a connecting rod on its own journal, leading to slightly offset opposing cylinders and opposing pistons which can act independently depending on crank design (but usually match their stroke so each is top or bottom simultaneously). On V engines each journal carries two con rods, so cylinders can align with each other (but don't have to) and opposing pistons act in opposition - when one is at the top of its stroke, the opposing one is at the bottom. The 917K engine features two con rods per journal, so it's a V12.

From what I know, Porsche chose this route because the boxer eight used in the 908 (by extending the boxer six) was quite unbalanced and it determined that making it 50% longer still might make the issue worse.

The same thing applies to the Ferrari Testarossa, which also has a flat-12 that's a 180-degree V12 and not a boxer.
3.8L/3800 GM (Buick) 90 degree V-6's (even fire V-6) have a single crank pin for each cylinder. They started this design in the 80's when the engine became known as the 3.8L, the earlier 231 ci (odd fire V6) version had common crank pins but had horrible vibration issues.
 
Front wheels and steering wheel snimation when using DualSense (or DualShock 4) are still broken. This bug is present since one of the updates for the GT Sport and is still present in GT7.
When you start going straight after a turn the car obviously is going straight... but the steering wheel and front wheels are coming to the straight position VERY slowly and don't match at all with the line that the car is going.
For me it makes the interior camera unplayable...
Please show some video, I have a PS4 with dualshock 4 and do not have any issue like you describe...
 
You may not notice it but you 100% do (I have checked the PS4 version too and on a different console and account and have seen that also is some gameplays on YT). I will try to upload a video to show you what I mean.

edit: Here is the video. As you can see, after releasing the left stick car starts to go straight almost immadiately but frond wheels and the steering wheel are coming to the straith position very slowly and are not connected to the physics and car behavior.
 
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Trying to get into one of the Online Lobbies then the game crashed

happens like 3 or 4 times in row as I was trying to join the same room till I gave up.

Kinda weird :/
 
Anyone had this? Hard to give this bug a name as GT7 seemed to temporarily go insane! All I did was try and enter a pubic lobey and gt7 was giving me blank results from a gtws race (that I never enter) and a series of black screens a d long pauses. :s

 
Anyone had this? Hard to give this bug a name as GT7 seemed to temporarily go insane! All I did was try and enter a pubic lobey and gt7 was giving me blank results from a gtws race (that I never enter) and a series of black screens a d long pauses. :s


Yes, I'm familiar with the black screens, in single player though, looks like all the updates have started taking it's toll on the stability of GT7.

Or maybe not, looks like it was like this 1 year ago as well:



I got 2 new black screens today, 1 when changing the oil and 1 when washing the car, looks like custom liveries is the cause.
 
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I believe there should be two categories of bugs listed here, cosmetic like the post above concerning shift lights not working, and actual game affected bugs like the post about the black screens and game lag from servers.
The game affected bugs are the serious ones, the cosmetic are not that serious. Actually I couldn't care if the lights don't work or the knobs on a certain car are wrong in cockpit view, I want the game to WORK reliably the same way across all platforms with no delay, with no penalty issues, just working right.
Thank you for allowing my rant....
 
I believe there should be two categories of bugs listed here, cosmetic like the post above concerning shift lights not working, and actual game affected bugs like the post about the black screens and game lag from servers.
The game affected bugs are the serious ones, the cosmetic are not that serious. Actually I couldn't care if the lights don't work or the knobs on a certain car are wrong in cockpit view, I want the game to WORK reliably the same way across all platforms with no delay, with no penalty issues, just working right.
Thank you for allowing my rant....
Big or small, game breaking or not, I want PD's lauded "attention to detail" to actually mean something nowadays. There's little sense in gatekeeping bug reports.
 
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Yes, I'm familiar with the black screens, in single player though, looks like all the updates have started taking it's toll on the stability of GT7.
Im wondering how many people actually encounter these issues. Myself, ive never had a single crash or black screen since it came out. 600hrs atleast, only done about 5 online races.
 
Im wondering how many people actually encounter these issues. Myself, ive never had a single crash or black screen since it came out. 600hrs atleast, only done about 5 online races.
I suspect online is where most of the issue like because there is more complex handshaking going on. And let's face it, online issues are probably and consistently the biggest overall issues with GT7.
 
If you gold all the new Music Rallies during maintenance, then close and reopen GT7, which still turns out to be under maintenance, your Music Rally progress will not be saved, and all new entries will be locked once again.
 
rlx
If you gold all the new Music Rallies during maintenance, then close and reopen GT7, which still turns out to be under maintenance, your Music Rally progress will not be saved, and all new entries will be locked once again.
Of course. Without the servers up, how would they record your progress?
 
Of course. Without the servers up, how would they record your progress?

By storing it locally and transmitting it once the servers are back up, OBVIOUSLY.

All this cloud stuff seems to have people confused about how computers work.
 
At the end of "Drift" music rally, it wont display "Finish" but just the album cover.
This makes it so you cant progress to the next lot of rallies.
Faced the same issue. Hopefully they roll out a patch soon as this bug makes the music rally update useless
 
I tried to race in the last time slot of the manufacturers race yesterday. I qualified 9th, but when the race started I did not see my car. Instead the camera followed the car in first place. Nothing seemed to help so I had to quit.
 
I tried to race in the last time slot of the manufacturers race yesterday. I qualified 9th, but when the race started I did not see my car. Instead the camera followed the car in first place. Nothing seemed to help so I had to quit.
I had something similar, my screen was just blacked out. Throughout Quali, I saw nothing. Quit the Manu and tried a lobby, same thing. Then tried a campaign race... Same thing.

Luckily it didn't repeat itself today so just a one time thing.
 
I have a problem just now that I don't know how to fix.

My internet decided to do a spike just as I finished a Le Mans 30 min race (thanks internet, could you have at least waited till I saw the credits on my account), however the problem is it now won't reconnect to the internet in game, the PSN connection is all there and working but when i go to reconnect nothing seems to happen.

Anyone any ideas, I'm sitting on the world map with reconnect in top left on my menu but nothing is happening...
 
I have a problem just now that I don't know how to fix.

My internet decided to do a spike just as I finished a Le Mans 30 min race (thanks internet, could you have at least waited till I saw the credits on my account), however the problem is it now won't reconnect to the internet in game, the PSN connection is all there and working but when i go to reconnect nothing seems to happen.

Anyone any ideas, I'm sitting on the world map with reconnect in top left on my menu but nothing is happening...
Unplug the router for 10 min, then delete youre network setting on ps5 and set it from new.
 
Unplug the router for 10 min, then delete youre network setting on ps5 and set it from new.
I will try that next time it does it, since it was only one race I wasn't too fussed about loosing the cash on this occassion.
 
I will try that next time it does it, since it was only one race I wasn't too fussed about loosing the cash on this occassion.
I do it ones a month or two just to clear the memory on the router. 24/7 sometimes it needs a little brake 😉
 
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