Possibly unpopular opinion here but it's really not the end of the world for me. I've been moving my games more and more to PC and pretty much only buys PS for GT games, so having GT7 on PS4 is gonna save me loads of cash for the forseeable future. As long as they keep the FIA events running on both platforms that's enough for me.
The only negatives I can see with GT7 on PS4 are:
1) Graphics not as good as it could be - not an issue for me because I never really care about graphics. I play ACC on all Low settings because my PC is outdated and I still enjoy it massively. If you ask me, gaming graphics has been "good enough" since PS3 gen.
2) Slower loading times - again not an issue because GTS already loads pretty fast even without SSD.
3) No dynamic time of day/weather - again I'm willing to take a graphics/FPS/resolution hit if it means we can have this on PS4. Even playing Driveclub I don't really notice that it's 30 FPS.
Apart from that, a racing game is a racing game. It's cars going round in circles so there is nothing that the PS5 can do that the PS4 couldn't.
1) More cars - even easier because they don't need to remodel everything to higher quality.
2) More tracks - as above.
3) Menu/UI revamp - easy and not constrained by hardware.
4) Sport mode - starting with bigger playerbase is always good. Also all the online improvements (DR/SR, penalties, matchmaking, server stability, BOP) can also be done on PS4.
5) Physics - people think CPU power is going to be limiting factor. Well, there are sim racing games released around PS2 era that are still ahead of GTS in terms of physics/FFB, so no, this won't be an issue. PD holding back the game for casual players has always been the issue.
6) Sound - same as physics.
Dynamic time in GT Sport:
No excuses for Polyphony not to put it in both versions of GT7.
Is this really dynamic smooth transitions though? Or is it just loading the various discrete time of days live on track? The shadow movements seem too jumpy to be the former.