Possibly unpopular opinion here but it's really not the end of the world for me. I've been moving my games more and more to PC and pretty much only buys PS for GT games, so having GT7 on PS4 is gonna save me loads of cash for the forseeable future. As long as they keep the FIA events running on both platforms that's enough for me.
Perhaps the less popular opinion looking at the poll
. But you're certainly not alone, else half of the discussion in this thread (and others) over the past few days wouldn't exist.
The only negatives I can see with GT7 on PS4 are:
1) Graphics not as good as it could be - not an issue for me because I never really care about graphics. I play ACC on all Low settings because my PC is outdated and I still enjoy it massively. If you ask me, gaming graphics has been "good enough" since PS3 gen.
2) Slower loading times - again not an issue because GTS already loads pretty fast even without SSD.
3) No dynamic time of day/weather - again I'm willing to take a graphics/FPS/resolution hit if it means we can have this on PS4. Even playing Driveclub I don't really notice that it's 30 FPS.
I see more than that, which I'll get to in your points below:
Apart from that, a racing game is a racing game. It's cars going round in circles so there is nothing that the PS5 can do that the PS4 couldn't.
1) More cars - even easier because they don't need to remodel everything to higher quality.
If you aren't creating things in a higher level of detail then is there really any point in even having a PS5 version? Surely the jump to next gen technology is to make good use of the technological advancements that it brings. Of course PD are going to model the cars at higher detail for the PS5, they will then scale those models down (which takes a lot of time) for PS4.
2) More tracks - as above.
See above, although the environments are considered a weak point of recent GT titles so maybe less so on this.
3) Menu/UI revamp - easy and not constrained by hardware.
Agreed, a fancy new menu is a fancy new menu. On older consoles having a flashy menu could create performance issues but that's not too likely with PS4 or PS5 titles.
4) Sport mode - starting with bigger playerbase is always good. Also all the online improvements (DR/SR, penalties, matchmaking, server stability, BOP) can also be done on PS4.
But since we're launching a new GT title, there is no existing playerbase, it will all be players who ultimately choose to buy GT7 of which no people have yet. All Sony are doing by creating a PS4 version is creating a larger potential consumerbase, that doesn't guarentee better sales profits or success. History shows it can backfire in a big way.
5) Physics - people think CPU power is going to be limiting factor. Well, there are sim racing games released around PS2 era that are still ahead of GTS in terms of physics/FFB, so no, this won't be an issue. PD holding back the game for casual players has always been the issue.
This is what I dissagree with the most. Yes the CPU is an issue, I cannot think of a single PS2 game that comes remotely close to the number physical calculations per second that happen in GT Sport and a PS5 game utilising the PS5's CPU will outshine the PS4 in a big way.
While Gran Turismo isn't and never really has represented the pinnicle of realism, don't confuse that with it not having complex physics, and don't forgot that developing a game is about compromises as much as anything else. So you can say, let's improve the tyre physics model and double the number of values and calcualtions per second that go into that, you would then need to consider, can we do that with 20 cars on track at once or do we need to reduce the number of cars. Then there's, can we do that and also run the game at 60fps with the graphics we have at the resolution we want. The CPU has a say in all of it.
Assuming both a PS4 version and a PS5 version ran on the same physics model, and the PS5 version wasn't improved and taking advantage of the PS4, then the PS4 would absolutely be a bottleneck for the PS5 version.
Go back and look at how much the physics improved from GT1 and 2 to GT3 and 4 and then how they improved again in GT5 and 6 etc. These improvements were not possible on the previous generation consoles.
6) Sound - same as physics.
Sound is a complex issue and as much as it depends on what TV and/or speakers you have, one of the big pieces of hardward that has a big say in the matter is the console itself. Although it's less obvious for many people, as the TV speakers can often be the bottleneck, there are always improvements in potential sound quality with new consoles and technology. Someone with a realtively new top of the range speaker setup that they connect their TV to may find the console the bottleneck though, it will vary from case to case.
Is this really dynamic smooth transitions though? Or is it just loading the various discrete time of days live on track? The shadow movements seem too jumpy to be the former.
It looks like different baked settings, which is what it is as GT Sport uses baked lighting not dynamic lighting for time of day.