Created a little Spec Z race not too long ago. A 20 minute endurance race from a grid start. 2x Fuel Consumption and 7x Wear,
but if you want strategy you'll probably need at least 5-6 times the amount of wear. The hard tires are actually ridiculous, and I'm not sure if the AI will use the softer compounds.
I did have the goal of having an 100% clean race with no contact and no major mistakes, but that didn't end up happening. Made contact trying to overtake first place into Big Banky Boi, then extended the gap to maybe 4-5 seconds at most. Considering the AI isn't all that fast, it was really impressive that it managed to keep up at all. Different AIs were consistently taking the FLap as well.
For now, all the cars are upgraded with some basic stuff:
- Stage 2 Weight Reduction
- Height Adjustable Sports Suspension
- Semi-Racing Clutch and Flywheel
- Racing Brake Pads
- Racing: Hard Slicks
73,900 Cr. per car -- 1,478,000 Cr. for a full grid (excluding cosmetics)
That setup should put each car roughly around 611 PP - doesn't bite the driver too much. A bit trickier with ABS Weak.
I might change it so that some cars have different exhausts/filters/etc but capped at the same HP to have some variance, then maybe change the brake/clutch configuration so they stay around a similar PP level. Would a ballast to simulate driver weight be overkill? Wouldn't know where to even position it.