Gran Turismo 7 Custom Race thread

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I have bought 11 so far! Just doubled up the cars with names. The only non-duplicates on the the grid are the number 11 and 12 real Honda's in red and white
since they gave us the citroen ds(my favorite car-period!), my expectations are high...and I think of getting a ferrari and a cooper to match that honda in the next updates...with old fuji and old spa as new tracks...just dreaming:cheers::cheers:
 
I have just finished my 4th race in the WEC championship I created, at Fuji. I won't post my race report today 'cause I'm missing time, but that wasn't the chill race I expected at all.

A lot of "bump", if you know what I mean. :boggled:
 
Don't want to spend to much money to have a 20 cars of the same model so I'm wondering what it the best way (if any) to have a monobrand race where my car has my setup and livery and all the other cars have same setup (potentially equal to mine) and different colors between each other?

Is it enough to have 2 cars?

Thanks
 
zjn
Don't want to spend to much money to have a 20 cars of the same model so I'm wondering what it the best way (if any) to have a monobrand race where my car has my setup and livery and all the other cars have same setup (potentially equal to mine) and different colors between each other?

Is it enough to have 2 cars?

Thanks
Last year, I think the cheapest I‘ve run with tuned cars, were my SuperK GT/DTM grids. Only need the Cappuccino to mimic Supras and the S660 as NSXs. 17000Cr. each. Run them stock or fully tuned. Might have been one million for 20 cars. Slicks were the most expensive upgrade.
Edit: There’s a Cappucino in the UCD right now at 17,500. Only need ten of those and ten S660s or like you’re thinking one of each and do that for a dirt cheap grid.
The Copen is 16,000 in the UCD, for a DTM Audi TT replica.
Literally, no more than about five minutes for each livery. Some are just a Color change with the Livery Editor stickers. Others are easy shapes with decals.

Deleted them all, but it was fun.
20969909910717966.jpg

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20970801142122756.jpg


KeiTM are also cheap.
20830017218650549.jpg

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zjn
Don't want to spend to much money to have a 20 cars of the same model so I'm wondering what it the best way (if any) to have a monobrand race where my car has my setup and livery and all the other cars have same setup (potentially equal to mine) and different colors between each other?

Is it enough to have 2 cars?

Thanks
Some cars get randomised colours. For example the mazda roadster. Those with liveries, gt3, gt2, gt1, don’t. You either choose from your garage or they will use the default livery.

I’m not sure if you can change your setup in the pre-race menu without affecting the other cars but it should be easy to test. Just do something that completely changes the top speed or acceleration and see if it affects the other cars in the grid.
 
I noticed something interesting yesterday.

If you start Arcade Single race in McLaren P1 or Ferrari FXXK your grid will be automatically completed with P1's, FXXK's and Aston Martin Vulcans... On hard those races are pretty intense :D Great for short dozes of adrenaline :D
 
Hello all! Here is the race report of my GT7 WEC's round 4 at Fuji!
(A little bit shorter, and I think I'll go straight to the point next time)

This is what the starting grid looked like:
Fuji_01.jpg
Fuji_02.jpeg

From the start to lap 29 (quickly up, quickly down):
Fuji_03.jpeg


I quickly jumped from P18 to P13, and was gaining on the cars in front when things happened :eek: :
Fuji_04.jpg
The #95 Aston Martin spun out of control as the #1 LMP1 Porsche was going through. I couldn't avoid the contact, then the #8 Audi hit us both. :banghead:

I tried to stay on track but I was loosing too much time. I stopped 4 laps after, probably too late:
Fuji_05.jpg

Back on track at P17 overall (9th in class), ready to fight for about 13 laps :mischievous: :
Fuji_06.jpg


From lap 30 to lap 45 (up and down, parts II and III):
Fuji_07.jpeg


From there, I was in a hurry to recover what I had lost. And as I was closing on the #68 Ford and the #51 Ferrari for P13 overall, I did a stupid mistake going wide at T1 :ill: :
Fuji_08.jpg

I didn't want to waste time on track again and immediately dived into the pit lane:
Fuji_09.jpg

Back on track at P18, but not far away from the cars in front:
Fuji_10.jpg

The battle for P17 with the #97 Aston Martin quickly became a 5-way battle for P14 :D :
Fuji_11.jpeg

But at lap 41, Pink Pig braked damn too early (:rolleyes:) and I couldn't avoid the collision:
Fuji_12.jpg

Third pit stop instead of one, back on track at P17 behind the #92 Pink Pig Porsche, and 40 minutes to go:
Fuji_13.jpg


From lap 46 to checkered flag (clear waters, finally):
Fuji_16.jpeg


The #95 Aston Martin and the #92 Porsche were battling not far in front of me, but it took me almost 7 laps to join them! :crazy:
Fuji_14.jpg

After a double overtake, the #68 Ford was not far ahead. :cool: I was able to make the pass diving into the first corner at lap 54:
Fuji_15.jpg

End of lap 60. While I could now see the sister Chevy #63, the Ferrari that had just overtook it had to refuel, leaving me P13 (5th in class):
Fuji_17.jpg

After few hesitations considering my actual ranking in the championship (:confused:) , I still decide to overtake the #63 Chevrolet Corvette:
Fuji_18.jpg

69th and last lap of the race, the first podium place wasn't that far afterall! :) Finished 4th in class, not bad for a 3 pit stop "strategy":
Fuji_19.jpg


Race results:
This is the second victory in a row for the #5 Toyota, at home. The #91 Porsche take the win in LMGTE, the first for that car but the second one for Porsche GT Team.
Fuji_20.jpg


Both leaders in their last encounter on track at Fuji:
Fuji_21.jpeg


Standings after race 4 at Fuji:
LMP1 Crew standings:
1 - #5 Toyota (10) - 80 pts
2 - #1 Porsche (12) - 68 pts
3 - #2 Porsche (6) - 54 pts
4 - #6 Toyota (6) - 51 pts
5 - #7 Audi (2) - 43 pts
6 - #8 Audi - 38 pts
7 - #13 Lola-Toyota - 30 pts
8 - #12 Lola-Toyota - 28 pts

LMGTE Crew standings:
1 - #91 Porsche (8) - 71 pts
2 - #71 Ferrari (6) - 53 pts
3 - #63 Chevrolet (6) - 53 pts
4 - #53 SRT Dodge (4) - 53 pts
5 - #92 Porsche (6) - 45 pts
6 - #95 Aston Martin (2) - 28 pts
7 - #93 SRT Dodge (4) - 27 pts
8 - #51 Ferrari - 24 pts
9 - #64 Chevrolet - 19 pts
10 - #97 Aston Martin - 18 pts
11 - #68 Ford - 13 pt
12 - #69 Ford - 0 pt

LMP1 team championship standings:
1 - Toyota Gazoo Racing - 131 pts
2 - Porsche Team - 122 pts
3 - Audi Sport Team Joest - 81 pts
4 - Rebellion Racing - 58 pts

GTLM team championship standings:
1 - Porsche GT Team - 116 pts
2 - SRT Motorsports - 80 pts
3 - AF Corse - 77 pts
4 - Corvette Racing GM - 72 pts
5 - Aston Martin Racing - 46 pts
6 - Ford Chip Ganassi USA - 13 pt

*(actual success ballast in kg)



Well, looks like it's getting better for me but in a weird way. :lol:
The next 2h race will be held at Nürburgring GP. Sure the Schumy esses will be a mess with LMP1.
 
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Hey all,

Been following the thread for a while and the site for years but only recently signed up!

Just started dipping my toe into custom races, initially as a way to practice dailies, but am now just doing them as they seem like they can be a ton of fun.

Trying to make a grid of GT3/GT4 cars and manually balance their performance, with the GT3 cars detuned while still having a slight edge also starting from the back with the view of hopefully creating "rivals" that push me the whole race.

Got the stats pretty close, and am quite happy with how things are progressing, just wondering if anyone has any tips to help me level the field as much as possible, while still allowing cars to have their own personality and strengths?

Currently I've adjusted each cars CPU to be close to the slowest cars, firstly balancing Power/weight, and then adjusting to level raw stats (quarter mile, half mile, rotational G, etc) and then added a restrictor to my car to counter the ai throttle bug.

Should I be adding ballast also?

I initially wanted a no fuss approach, but I've already spent 3 days fine tuning, so at this point if it takes more tweaks to other parts of the setup to make it even more competitive I'm willing to do it!

Testing the setup with Le Mans, 1 hour limit, 20 cars, grid start, weak boost & slip, normal penalties & some variable weather.

I'm at the back with the other top speed GT4 cars, 3 GT3's, with the cars more suited to handling towards the top.

The pack seems to move around a fair bit, with ai always looking to overtake myself and other ai, some cars doing better on straights, and others being dominant in corners etc.

After 35 minutes I clawed my way up towards the top 10, with 7 seconds to the leader, and about the same to the back of the pack - then server maintenance kicked in and my race was over!

Will be trying again today, but thought I'd stop by in here, say hello, and see if there's any pointers for my next round of tweaks!

Thanks in advance!
 
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Last year, I think the cheapest I‘ve run with tuned cars, were my SuperK GT/DTM grids. Only need the Cappuccino to mimic Supras and the S660 as NSXs. 17000Cr. each. Run them stock or fully tuned. Might have been one million for 20 cars. Slicks were the most expensive upgrade.
Edit: There’s a Cappucino in the UCD right now at 17,500. Only need ten of those and ten S660s or like you’re thinking one of each and do that for a dirt cheap grid.
The Copen is 16,000 in the UCD, for a DTM Audi TT replica.
Literally, no more than about five minutes for each livery. Some are just a Color change with the Livery Editor stickers. Others are easy shapes with decals.

Deleted them all, but it was fun.
View attachment 1234929
View attachment 1234934View attachment 1234935View attachment 1234936

KeiTM are also cheap.
View attachment 1234937
View attachment 1234938
Those are adorable 😆
 
Hello all! Here is the race report of my GT7 WEC's round 4 at Fuji!
Hey man! Can you share the whole settings for those rooms?

How did you do to balance the performance inside each class? Any restrictions on which cars you allow to enter?

Thanks!
 
Hey man! Can you share the whole settings for those rooms?

How did you do to balance the performance inside each class? Any restrictions on which cars you allow to enter?

Thanks!
Here are your answers:


 
Can’t believe after nearly 12 months I’m asking PD to implement a few simple feature ps for custom races!

So bought VR last week and tonight I tried out the super formula. Wanted to do a race at Spa with tyre wear, fuel and weather. So the issues I ran into are:

Weather - I love the dynamic weather feature but I wish PD would give us a “chance of rain percentage“ slider option. Must of tried about 5 races with rain but the dynamic feature either missed the track or the heavy patches were too small. This meant we didn’t need to change to wet tyres in any race. if you select the torrential rain it’s guaranteed rain but it’s too much rain at times. A how likely rain percentage slider would be good as you set it to say 80% you know you are pretty much guaranteed some form of rain etc…

Tyres - would be nice to have an available tyre option. I set tyre wear to x7 and the AI just use racing hards. As I picked soft tyres I had to pit lap 6 from 10 laps race to fit new tyres but as AI ran on hards they didn’t need to pit, but they only needed to pit for fuel.

Rubber-banding - the most annoying feature of this game. So as my race had tyre and fuel wear the AI on the hard tyres didn’t need to pit until the end of lap 9 only to add fuel. As I ran soft tyres I needed to pit lap 6 for tyres but also refuelled in this stop. As we all know, the AI slows down and within 1 lap I’m caught back up to P1. End of lap 9 all the AI cars pitted and the final lap for me was just a coasting lap. Really annoys me this rubber banding as it makes pit stops completely useless in custom races.
 
Ran a quick test run of my imsa line up today and a couple cars liveries didn’t load, anyone else have this happen?
Sometimes after an update, I'd have to go to my garage and select each car. It'll look blank with no livery and then, render the livery. Id go to my Custom Race and the cars would load up fine.

Other times, if I jump straight into a custom race after an update, the liveries from the the lower half of a grid don't load. I'd quit, start the race over and while the camera is switching, the liveries would render correctly.
 
Hey all,

Been following the thread for a while and the site for years but only recently signed up!

Just started dipping my toe into custom races, initially as a way to practice dailies, but am now just doing them as they seem like they can be a ton of fun.

Trying to make a grid of GT3/GT4 cars and manually balance their performance, with the GT3 cars detuned while still having a slight edge also starting from the back with the view of hopefully creating "rivals" that push me the whole race.

Got the stats pretty close, and am quite happy with how things are progressing, just wondering if anyone has any tips to help me level the field as much as possible, while still allowing cars to have their own personality and strengths?

Currently I've adjusted each cars CPU to be close to the slowest cars, firstly balancing Power/weight, and then adjusting to level raw stats (quarter mile, half mile, rotational G, etc) and then added a restrictor to my car to counter the ai throttle bug.

Should I be adding ballast also?

I initially wanted a no fuss approach, but I've already spent 3 days fine tuning, so at this point if it takes more tweaks to other parts of the setup to make it even more competitive I'm willing to do it!

Testing the setup with Le Mans, 1 hour limit, 20 cars, grid start, weak boost & slip, normal penalties & some variable weather.

I'm at the back with the other top speed GT4 cars, 3 GT3's, with the cars more suited to handling towards the top.

The pack seems to move around a fair bit, with ai always looking to overtake myself and other ai, some cars doing better on straights, and others being dominant in corners etc.

After 35 minutes I clawed my way up towards the top 10, with 7 seconds to the leader, and about the same to the back of the pack - then server maintenance kicked in and my race was over!

Will be trying again today, but thought I'd stop by in here, say hello, and see if there's any pointers for my next round of tweaks!

Thanks in advance!
Fine tuning a grid can be very time consuming...

I usually set a certain PP-range to where i tune my cars, like 570-575 smd then run a couple of races and look, if there are cars that always fall way behind or cars that always win by a high margin and the rise or lower the PP for those cars until the results become less predictable...but there are other factors to consider...

.)position in the grid is very important...somtimes a car wins or falls behind nor because it is over/underpowered but just because it started in front/in the back of the grid...even with identically tuned cars it happens that the field thins out a lot an when a fast car is stuck in a slow group it can happen that this car will stay behind...this depend also a lot on the track you run that race

.)What does work on one track, doesn't automatically work on a different track...

.) I personally like a little difference...even in one-make races I don't tune all the cars exactly the same, put play around with horsepowers, weights, tuning parts and aerodynamics...so when I use the same grid for differnt tracks or do championships the results will not be the same in any race ans some cars perform better on twisty tracks and other cars are better on high speed tracks
 
I tried my normal parking on the side and switch cameras in replay to ”spectate”. In VR, we don’t have control of our positioning, but the use of 360 degree viewing is great. Obviously, the viewing with the headset isn’t as crisp, but objects are closer that what the video shows. So, I can see the cars in the distance much better.


Trialled a couple spots, but couldn’t get a camera to get me a view of the seals and the circuit action. Settled on T1.
 
I tried my normal parking on the side and switch cameras in replay to ”spectate”. In VR, we don’t have control of our positioning, but the use of 360 degree viewing is great. Obviously, the viewing with the headset isn’t as crisp, but objects are closer that what the video shows. So, I can see the cars in the distance much better.


Trialled a couple spots, but couldn’t get a camera to get me a view of the seals and the circuit action. Settled on T1.

Haha you always do the coolest things man, nice job :D
 
Batschisane52:

Yeah I've noticed some strange quirks with the ai that I'm sure others are aware of.

Some fast cars will get stuck at the back, and not make much effort to change their position once you've gone past them and moved up a few places.
In fact, once you've gone past them a certain distance, the ai seem to just get in line and go around like a train - even with boost on weak.

Constantly tweaking but the results don't always reflect what I would expect the car to be able to do.

I suppose it's a case of making do to a large extent, and just to enjoy the racing as much as possible.

General point:

I noticed a while back that someone mentioned the ai lap times being removed from replays.
After I finished a race last night, I went to check the replay and sure enough, no ai lap times.
However, I saved the replay and when looking at it though showcase, sure enough all the ai had a lap listing back in the right.

Thought I'd mention in case others weren't aware!
 
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Ive tested something i had in mind for a long time with custom race, a multiclass, Gr1, Gr3 and Gr4 all together. i had found one formula that work quite fine.
6x Gr1 cars starting ahead
7x Gr3 cars starting in the middle
7x Gr4 cars starting at the end
BoP was turn OFF for that test
AI - Pro, 50m apart
10 lap around Spa-Francorchamps
So youll be fighting your way up at first and then after couple of lap, youll be in some great traffic, but not too bad, just enough to have fun to finish the race.

But then, this was not the most entertaining for a Youtube video tho, since Gr3 and Gr4 was only happening at the end of the race, so i mixed thing a lill bit to make it more interesting for viewers, heres the setup

7x Gr3 cars starting ahead
7x Gr4 cars starting in the middle
6x Gr1 cars starting at the end
BoP was turn OFF for that test
AI - Pro, 50m apart
6 lap around Spa-Francorchamps

I had to let them go a lill so they can space out a bit, and giving me a better challenge too, but it ended up quite nice and was a blast to race, ill be doing that kind of stuff more often, let me know what you think, or ask me any kind of question about my setup!!

 
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Started a new single player championship this week with some tweaks here and there from what I've learned in the previous championship.

It's the Gr. 2/GT500 cars from 2016 again, 18 cars on the grid (6 for each manufacturer), nine rounds with two races (sprint race of 10 minutes and feature race of 20 minutes).

Found out by accident, that it's still a feature of the AI-controlled cars to use the stock tires (RM for the Super GT cars), so I made it a bit more difficult for myself without knowing by using RH tires at first.

Field seems to be quite even again, the starting grids are determined by reversing the championship standings (sprint race) and the Top 10 of the sprint race (feature race); I'm always using a different car from the grid, usually the one starting the furthest at the back, if I didn't use that one in a different race/round before.

The Honda NSX seems to be a bit off-pace after the first round/two races, so I try to change that by adding success weight to the Nissan and Lexus cars. I hope at least that change/setting will be used by the game and not ignored like the tire choice.
 
Hey, all, if it’s okay, I was looking for some feedback on event length for classic GT style events in my custom career. GT Sport had up to 9 races in a single event (Sunday Cup, for example), and many events with 7 races.

Would you prefer more events with 9 races, or have the average be around 5-6 races per event, with 7-8 being less common?
 
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I just want to quality of the races. PD set up good locations for GT7, but they Did it better for GT Sport. Only thing is, Now we can replicate those GT Sport races.

It could be a matter of doing a race weekend. Similar to the real Goodwood festival. Tuned Minis versus Super Bees versus Shelby G.T.350s. Something like below.



Any type of touring car race.
.
 
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