Gran Turismo 7 Custom Race thread

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Somebody know any trick so that the game does not slow down in replays in Performance Mode??.
I like to play in Performance Mode all the time.
 
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Somebody know any trick so that the game does not slow down in replays in Performance Mode??.
I like to play in Performance Mode all the time.
I haven’t got a trickIt’s a weird one. I thought the frame rate was supposed to be improved when I use it. However, it still might slow down due to a full grid of cars or the track location and/or track conditions.

I think for GT Sport, we were advised to clear the cache, but might have been if the game kept shutting down.
 
I'm sure this has been asked before but is there any way at all to set the AI so it doesn't handicap itself? Like in single make races I really expected if I take a stock Super Formula car in a single make every car would be the same speed but the bottom 12 in the grid seem to only be going at like 80% of top speed on the straights. I want to set up a super formula series but if everyone is not the same spec it's kind of disappointing.
 
I'm sure this has been asked before but is there any way at all to set the AI so it doesn't handicap itself? Like in single make races I really expected if I take a stock Super Formula car in a single make every car would be the same speed but the bottom 12 in the grid seem to only be going at like 80% of top speed on the straights. I want to set up a super formula series but if everyone is not the same spec it's kind of disappointing.
Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter in your car, or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
 
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No worries, enjoy! Boost Weak stops the AI slowing down so much when they get out ahead, and they won’t fall behind as much, makes for closer racing.
Just tested this out, 97% ECU with boost weak, it is so much better, thanks again! It's something that was really bothering me with most of the event races in game, was wondering if the reason they always start you at the back of the grid was just a limitation of the AI, glad it's possible to make them more competitive.
 
Just tested this out, 97% ECU with boost weak, it is so much better, thanks again! It's something that was really bothering me with most of the event races in game, was wondering if the reason they always start you at the back of the grid was just a limitation of the AI, glad it's possible to make them more competitive.
Awesome, glad to hear! Happy to help 😊
 
I’m testing some things for a GT500 grid and I just had my best race ever with these settings:

Boost weak
BoP off
No damage
Tyre and fuel at x2
Everything set to real (slipstream, off track grip, etc)
Single make with the GT500 Lexus
Track Watkins Glen
Racing Medium Tyres (AI uses RM as well on gr2)
10 car grid, starting last
My car has 35 balast

Finished 3rd after catching the front 2 on lap 12. The race had 20 laps (30’ race). I couldn’t get pass p2. I don’t know if it was the tyres or the dirty air (probably both) but I just couldn’t get through. I was side by side a few times before the chicane but the AI is too aggressive. I spun on one occasion doing a 720 after being pit manuevered before the chicane. Lost 3 seconds, I was able to recover but again couldn’t pass p2.

Half the grid did 1:37 low laps, my best lap which was the fastest lap was 1:37.1xx. The rest of the grid did 1.38 and 2 did 1.40.

Let me know if you try this combo and how it went.
 
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A quick question on tyre selection. If I want to create a one-make (or any other format for that matter) and keep things close, is there any point in changing the tyres on the cars in the group? Or do they still revert to the tyres they come with out of the box??
 
Started a new single player championship this week with some tweaks here and there from what I've learned in the previous championship.

It's the Gr. 2/GT500 cars from 2016 again, 18 cars on the grid (6 for each manufacturer), nine rounds with two races (sprint race of 10 minutes and feature race of 20 minutes).

Found out by accident, that it's still a feature of the AI-controlled cars to use the stock tires (RM for the Super GT cars), so I made it a bit more difficult for myself without knowing by using RH tires at first.

Field seems to be quite even again, the starting grids are determined by reversing the championship standings (sprint race) and the Top 10 of the sprint race (feature race); I'm always using a different car from the grid, usually the one starting the furthest at the back, if I didn't use that one in a different race/round before.

The Honda NSX seems to be a bit off-pace after the first round/two races, so I try to change that by adding success weight to the Nissan and Lexus cars. I hope at least that change/setting will be used by the game and not ignored like the tire choice.
I’m messing with a GT500 grid too. Mind sharing some of your adjustments to the grid?

Thanks
 
A quick question on tyre selection. If I want to create a one-make (or any other format for that matter) and keep things close, is there any point in changing the tyres on the cars in the group? Or do they still revert to the tyres they come with out of the box??
If you give them RH tires they will stay on RH...if you equip them with anything else, they will use their default tires...

However, if they have RH at the start and they stop to change tires because of rain, they will change to RS tires when it gets dry again...
 
Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
Gonna try that with the GT500 cars. It always bothered me, that I could overtake and/or catch up to them way too easily on long(er) straights.
I’m messing with a GT500 grid too. Mind sharing some of your adjustments to the grid?

Thanks
Only using success ballast. They all started the season with their stock weight, but I'm currently (after five out of nine rounds, with the weight being adjusted after every round) at +40kg for the Lexus RC F and +25kg for the Nissan GT-R, with the NSX unchanged.

Championship table attached below to get an idea how "OP" the RC F and how "not so good" the NSX is...

1678732509637.png


Note: The "PCC" column denotes which car I was driving in a particular race.
 
Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
Sorry for the dumb question, add a restrictor to the ai cars and adjust their ECU to 95-97%? I ask because I already put a restrictor on the car I drive and limit myself just not sure if this is a way of helping the ai even more. Thanks!
 
Gonna try that with the GT500 cars. It always bothered me, that I could overtake and/or catch up to them way too easily on long(er) straights.

Only using success ballast. They all started the season with their stock weight, but I'm currently (after five out of nine rounds, with the weight being adjusted after every round) at +40kg for the Lexus RC F and +25kg for the Nissan GT-R, with the NSX unchanged.

Championship table attached below to get an idea how "OP" the RC F and how "not so good" the NSX is...

View attachment 1239163

Note: The "PCC" column denotes which car I was driving in a particular race.

Thanks. I did some testing today on Suzuka. I’m currently at zero balast for the NSX (855.92 pp), 6 balast for the GTR (854.77 pp) and 8 balast for the RCF (854.82 pp). I did 5 laps races with only 2 cars to get to these values and the AI was doing a fastest lap of 1:55.6 to 1:55.4.

Then I did a 30’ race with 13 cars, the 3 NSX started in top 3 and got p1 and p2. The GTR started p4-p6 and one got P3.
I’m using the RCF with 20 balast. I did the fastest lap in the race at 1:51.7. The AI managed 1:51.9 (GTR). I came last. I’m not consistent at this track at all.

I’m now adjusting fuel and tyres degradation. It’s tough because it adds a lot of variance. Sometimes I need to pit mid race and some cars can go all the way without pitting. Do you have pointers regarding fuel and tyres multipliers?
 
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Not at all a dumb question 😊 On your car, keep the AI’s car at 100%.
Thanks. I just wasn’t sure if there was some weird new development that helped the ai more. Been using boost weak and adjusting my power restrictor / ECU for awhile. Definitely affects standing starts. Just have to find that happy medium. Do you think only adjusting the ECU is the way to go?
 
Thanks. I just wasn’t sure if there was some weird new development that helped the ai more. Been using boost weak and adjusting my power restrictor / ECU for awhile. Definitely affects standing starts. Just have to find that happy medium. Do you think only adjusting the ECU is the way to go?
A combination of both could work, it’s definitely a case-by-case basis regarding what, and how much to detune. Generally, I’ve been adjusting the ECU, but if there’s a car I want to keep stock or without a custom ECU, I’ll adjust the power limiter.
 
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Hello all! Here is the "race report" of my GT7 WEC's round 5 at Nürburgring GP!

It went wrong after I paused the game 1h before the end. When I came back, I miss clicked and exited the race... :grumpy: Because I didn't have the faith to restart everything, I did as if the race had been red flagged, and restart an hour long race taking what were car's positions before I left.
I remembered all the LMP1 standings, and the first five and last two in LMGTE. But I took the first running order for the ones I was missing (6th to 10th in GT).

This is what the starting grid looked like (the very first one):
Nurb_01.jpg

And here is the restart:
Nurb_02.jpeg

Second race pics (everything from the first race was sadly lost):
Nurb_03.jpeg
Nurb_04.jpeg
Nurb_05.jpeg
Nurb_06.jpeg
Nurb_07.jpeg
Nurb_08.jpeg
Nurb_09.jpeg
Nurb_11.jpeg
Nurb_12.jpeg

First victory then! :gtpflag:
Nurb_10.jpeg

Race results:
Second consecutive victory for Toyota, but this time for the #6. And my first victory in this championship in front of the #63 sister Chevy!
Nurb_13.jpg

Standings after race 5 at Nürburgring GP:
LMP1 Crew standings:
1 - #5 Toyota (16) - 98 pts
2 - #6 Toyota (6) - 76 pts
3 - #1 Porsche (12) - 76 pts
4 - #2 Porsche (8) - 69 pts
5 - #7 Audi (6) - 55 pts
6 - #8 Audi - 44 pts
7 - #13 Lola-Toyota - 40 pts
8 - #12 Lola-Toyota - 32 pts

LMGTE Crew standings:
1 - #91 Porsche (14) - 81 pts
2 - #63 Chevrolet (6) - 71 pts
3 - #53 SRT Dodge (6) - 61 pts
4 - #71 Ferrari (10) - 53 pts
5 - #92 Porsche (6) - 45 pts
6 - #64 Chevrolet - 44 pts
7 - #51 Ferrari - 39 pts
8 - #95 Aston Martin (2) - 32 pts
9 - #93 SRT Dodge (4) - 28 pts
10 - #68 Ford - 25 pts
11 - #97 Aston Martin - 24 pts
12 - #69 Ford - 2 pts

LMP1 team championship standings:
1 - Toyota Gazoo Racing - 174 pts
2 - Porsche Team - 145 pts
3 - Audi Sport Team Joest - 99 pts
4 - Rebellion Racing - 72 pts

GTLM team championship standings:
1 - Porsche GT Team - 126 pts
2 - Corvette Racing GM - 115 pts
3 - AF Corse - 92 pts
4 - SRT Motorsports - 89 pts
5 - Aston Martin Racing - 56 pts
6 - Ford Chip Ganassi USA - 27 pts

*(actual success ballast in kg)

Finally a good one if we forget my miss click! My front aero was broken from lap 5 in the first half, but it didn't caused issues on that sinuous track so I managed to stay in the front of a closed fighting pack. Ford and Aston were doing really good here actually. I wasn't surprised for Aston, more for Ford that stayed a threat for a long time. Ultimately, things happened for them, but that was still better than what they showed in the first four races.
Audi and Rebellion did well too at first! Until they met Ford and Aston I guess.. :lol: Toyota strikes again, and I'm sad I couldn't keep the replay of the first race, because you could have seen a picture of it taking off in the chicane!

The next 2 hours race will be held at Monza.
 
I've run a ton of custom races recently, and from what I've seen the ai doesn't impact oil or engine wear etc, nor does it add millage - I read it used to, but I haven't seen it having any effect.
Thanks.

I've been working on some single player content for us. In this excel file you will find a 2016 GT500 fantasy season.
I just did my first race, replacing the Zent RC F and it was a lot of fun. Started 7th, finished 3rd and the AI fastest lap was faster than me by a whole second.

The file has all the instruction to set up the grid, links to GT7 liveries replicating the 2016 season, the season calendar, sheets to input results and calculate success weigth, official starting grids to serve as the qualifying times, custom BoP for AI and the player, and more.

Give it a go, and let me know what you think.
 

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Here’s a few clips from the first Round of my 2016 Super GT fantasy season. The first stop was at Suzuka for 100km (1/3 of the official distance). Cloudy weather and dry try track the whole race. Fuel, tyres and time/weather were set at x3.

I started P7 and finished P3 after I went offroad in the last lap when I was P2. I had to short shift to manage a no stop race and take care of tyres as well, but finished with tyres almost dead and with 0.4 laps of fuel. The whole grid was on a no stop strategy.

The race was won by Satoshi Motoyama on a GT-R after starting in P4. P2 was James Rossiter on the KeePer RC F. The RC F really showed it’s strength and the 5 NSX finished in the bottom 5 positions. Let’s see if success weight can help the NSX be more competitive in the next rounds. Next stop will be Fuji and I will be going for 250km (half the official distance) this time.

Anyway, here are the clips.

1. Battling for P6 with Kovaleinen











2. Moving up the grid (both me and AI)




3. Binding it last lap

 

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If you give them RH tires they will stay on RH...if you equip them with anything else, they will use their default tires...

However, if they have RH at the start and they stop to change tires because of rain, they will change to RS tires when it gets dry again...
Where's the logic in that?! Lol, thanks though, much appreciate that. I'm putting together a grid of 20 MINIs at the moment, so I'll just leave them all on standard tyres, CS I think...

I tried out a few races last night using the Boost : Weak setting and found it didn't make much of a difference in my races. The top 3 cars (of which I was often one of, despite being at 83% on power restrictor) always pulled massive leads from the field (9s plus) and the rest of the field bunched up into groups.
 
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