I haven’t got a trickIt’s a weird one. I thought the frame rate was supposed to be improved when I use it. However, it still might slow down due to a full grid of cars or the track location and/or track conditions.Somebody know any trick so that the game does not slow down in replays in Performance Mode??.
I like to play in Performance Mode all the time.
Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter in your car, or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.I'm sure this has been asked before but is there any way at all to set the AI so it doesn't handicap itself? Like in single make races I really expected if I take a stock Super Formula car in a single make every car would be the same speed but the bottom 12 in the grid seem to only be going at like 80% of top speed on the straights. I want to set up a super formula series but if everyone is not the same spec it's kind of disappointing.
Great, thanks I'll give that a shot!Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
No worries, enjoy! Boost Weak stops the AI slowing down so much when they get out ahead, and they won’t fall behind as much, makes for closer racing.Great, thanks I'll give that a shot!
Just tested this out, 97% ECU with boost weak, it is so much better, thanks again! It's something that was really bothering me with most of the event races in game, was wondering if the reason they always start you at the back of the grid was just a limitation of the AI, glad it's possible to make them more competitive.No worries, enjoy! Boost Weak stops the AI slowing down so much when they get out ahead, and they won’t fall behind as much, makes for closer racing.
Awesome, glad to hear! Happy to help 😊Just tested this out, 97% ECU with boost weak, it is so much better, thanks again! It's something that was really bothering me with most of the event races in game, was wondering if the reason they always start you at the back of the grid was just a limitation of the AI, glad it's possible to make them more competitive.
I’m messing with a GT500 grid too. Mind sharing some of your adjustments to the grid?Started a new single player championship this week with some tweaks here and there from what I've learned in the previous championship.
It's the Gr. 2/GT500 cars from 2016 again, 18 cars on the grid (6 for each manufacturer), nine rounds with two races (sprint race of 10 minutes and feature race of 20 minutes).
Found out by accident, that it's still a feature of the AI-controlled cars to use the stock tires (RM for the Super GT cars), so I made it a bit more difficult for myself without knowing by using RH tires at first.
Field seems to be quite even again, the starting grids are determined by reversing the championship standings (sprint race) and the Top 10 of the sprint race (feature race); I'm always using a different car from the grid, usually the one starting the furthest at the back, if I didn't use that one in a different race/round before.
The Honda NSX seems to be a bit off-pace after the first round/two races, so I try to change that by adding success weight to the Nissan and Lexus cars. I hope at least that change/setting will be used by the game and not ignored like the tire choice.
If you give them RH tires they will stay on RH...if you equip them with anything else, they will use their default tires...A quick question on tyre selection. If I want to create a one-make (or any other format for that matter) and keep things close, is there any point in changing the tyres on the cars in the group? Or do they still revert to the tyres they come with out of the box??
Gonna try that with the GT500 cars. It always bothered me, that I could overtake and/or catch up to them way too easily on long(er) straights.Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
Only using success ballast. They all started the season with their stock weight, but I'm currently (after five out of nine rounds, with the weight being adjusted after every round) at +40kg for the Lexus RC F and +25kg for the Nissan GT-R, with the NSX unchanged.I’m messing with a GT500 grid too. Mind sharing some of your adjustments to the grid?
Thanks
Sorry for the dumb question, add a restrictor to the ai cars and adjust their ECU to 95-97%? I ask because I already put a restrictor on the car I drive and limit myself just not sure if this is a way of helping the ai even more. Thanks!Boost Weak. The top speed is a bug, they’re only using 95% throttle after the first corner. To help this, install a power limiter or adjust the ECU to 95-97%, it varies on the car, but around that range will help cancel out the bug.
Not at all a dumb question 😊 On your car, keep the AI’s car at 100%.Sorry for the dumb question, add a restrictor to the ai cars and adjust their ECU to 95-97%? I ask because I already put a restrictor on the car I drive and limit myself just not sure if this is a way of helping the ai even more. Thanks!
Gonna try that with the GT500 cars. It always bothered me, that I could overtake and/or catch up to them way too easily on long(er) straights.
Only using success ballast. They all started the season with their stock weight, but I'm currently (after five out of nine rounds, with the weight being adjusted after every round) at +40kg for the Lexus RC F and +25kg for the Nissan GT-R, with the NSX unchanged.
Championship table attached below to get an idea how "OP" the RC F and how "not so good" the NSX is...
View attachment 1239163
Note: The "PCC" column denotes which car I was driving in a particular race.
Thanks. I just wasn’t sure if there was some weird new development that helped the ai more. Been using boost weak and adjusting my power restrictor / ECU for awhile. Definitely affects standing starts. Just have to find that happy medium. Do you think only adjusting the ECU is the way to go?Not at all a dumb question 😊 On your car, keep the AI’s car at 100%.
A combination of both could work, it’s definitely a case-by-case basis regarding what, and how much to detune. Generally, I’ve been adjusting the ECU, but if there’s a car I want to keep stock or without a custom ECU, I’ll adjust the power limiter.Thanks. I just wasn’t sure if there was some weird new development that helped the ai more. Been using boost weak and adjusting my power restrictor / ECU for awhile. Definitely affects standing starts. Just have to find that happy medium. Do you think only adjusting the ECU is the way to go?
I've run a ton of custom races recently, and from what I've seen the ai doesn't impact oil or engine wear etc, nor does it add millage - I read it used to, but I haven't seen it having any effect.Does anyone know if when you choose cars from your garage for the AI if they also need oil changes?
Thanks.I've run a ton of custom races recently, and from what I've seen the ai doesn't impact oil or engine wear etc, nor does it add millage - I read it used to, but I haven't seen it having any effect.
Where's the logic in that?! Lol, thanks though, much appreciate that. I'm putting together a grid of 20 MINIs at the moment, so I'll just leave them all on standard tyres, CS I think...If you give them RH tires they will stay on RH...if you equip them with anything else, they will use their default tires...
However, if they have RH at the start and they stop to change tires because of rain, they will change to RS tires when it gets dry again...