I love the sandbox nature of custom races, with the help of some amazing liveries people have created and a little imagination it’s possible to create all sorts of events.Right now I'm working on some projects (but I don't have all the cars and/or I have some issues preparing everything):
These projects will be added to the current ones (current WEC and IMSA series, current BTCC and TCR, current GTWC).
- early '90s DTM (I don't have all the cars needed and I have some doubt about tuning);
- early '90s BTCC (but unfortunately what was said above applies, I don't have all the cars etc. etc.);
- Trans-Am Series (obviously with some "technical regulations license"... it's impossible to have proper replica tunes for TA cars, for example I'll have the Dodge Challenger Demon with its supercharged engine, the Shelby Mustang GT350R with the Maverick swapped turbo engine because with stock engine it can't be on par with the Dodge and the Chevy ZL1 that I don't have tuned yet);
- a "Ford v Ferrari" replica race at Le Mans and maybe the 1966 or 1967 WSC;
- late '80s/ early '90s WEC seasons.
How many possibilities this Custom Race mode offers!
I think if you want to use Custom Races to create a competent experience, it will have to be A to get around the throttle and tyre limitations the mode has.Hey, all. You might remember some posts I made a few months back about a custom career I’m working on - been slacking at times, lots of details to fill in, so the scale has put me off for a while, but I’ve recommitted. Just a case of putting my head down and finishing it all.
In any case, I have reached a bit of an impasse regarding “pick up and play”. The current events are set up where you buy your car, each AI car, and tune it specifically to the event’s parameters. There are lots of events, all with different parameters, so the time it would take to do this is not small.
A very rough estimate puts the final “main leagues” event number at around 140, excluding manufacturer events (like GT4), missions, certain motorsport championships, and a couple of other “bonus leagues”. These are, with the exception of the motorsport championships, not tied to progression and are standalone events.
This also doesn’t include license test events, but those are one-makes for the most part, so not as much setup required.
Each event on a rough average has about 5 races, though there are outliers in either direction.
While I think it has the variety of classic GT careers, it doesn’t have the ease of use. I’ve been pondering the idea of scaling back a bit of the variety in order to utilise the game’s auto-generation grid fill, but you can’t choose the type of cars that it decides on.
So, I thought I would do an open poll, through the post reactions.
What would you rather have?
A: AI cars requiring a purchase and set up specifically to an event’s parameters (PP, model year, country of origin, certain tuning parts, drivetrain, etc.)
B: Events where you have to use a certain type of car, set up specifically to an event’s parameters, but the grid is auto-generated around your PP level? Thinking about it more, the event variety is still there for the most part, it’s just that the AI opponents will be using cars that aren’t the same type as yours.
—
If you’d prefer A, react with the thinking emoji (🤔)
If you’d prefer B, react with the shocked face emoji (😯)
Yeah, with tyres, indeed, my plan was to just either stay with the vehicle default tyres, or Sports: Hard, depending on what cars were used in the event.I think if you want to use Custom Races to create a competent experience, it will have to be A to get around the throttle and tyre limitations the mode has.
Option A ofcourse, how else would you make a themed grid? And I think the option B will be there basically when PD fixes the current grinding glitch.Hey, all. You might remember some posts I made a few months back about a custom career I’m working on - been slacking at times, lots of details to fill in, so the scale has put me off for a while, but I’ve recommitted. Just a case of putting my head down and finishing it all.
In any case, I have reached a bit of an impasse regarding “pick up and play”. The current events are set up where you buy your car, each AI car, and tune it specifically to the event’s parameters. There are lots of events, all with different parameters, so the time it would take to do this is not small.
A very rough estimate puts the final “main leagues” event number at around 140, excluding manufacturer events (like GT4), missions, certain motorsport championships, and a couple of other “bonus leagues”. These are, with the exception of the motorsport championships, not tied to progression and are standalone events.
This also doesn’t include license test events, but those are one-makes for the most part, so not as much setup required.
Each event on a rough average has about 5 races, though there are outliers in either direction.
While I think it has the variety of classic GT careers, it doesn’t have the ease of use. I’ve been pondering the idea of scaling back a bit of the variety in order to utilise the game’s auto-generation grid fill, but you can’t choose the type of cars that it decides on.
So, I thought I would do an open poll, through the post reactions.
What would you rather have?
A: AI cars requiring a purchase and set up specifically to an event’s parameters (PP, model year, country of origin, certain tuning parts, drivetrain, etc.)
B: Events where you have to use a certain type of car, set up specifically to an event’s parameters, but the grid is auto-generated around your PP level. Thinking about it more, the event variety is still there for the most part, it’s just that the AI opponents will be using cars that aren’t the same type as yours.
—
If you’d prefer A, react with the thinking emoji (🤔)
If you’d prefer B, react with the shocked face emoji (😯)
Indeed, you can’t make a themed grid, but it’s just that, as it is, with option A, it would take quite a bit of time to set everything up for certain events, as there are lots of them.Option A ofcourse, how else would you make a themed grid? And I think the option B will be there basically when PD fixes the current grinding glitch.
Yes this is still my #1 wishlist. Share custom race settings including tunes and liveries.oh god. Having option to share those races would be absolute game changer. Love all you work.
It's #1b on my wishlist - #1a is to not have to own multiple versions of the same car in order to run different liveries on the same model in a custom grid.Yes I always race in 97% power output in my custom races
Yes this is still my #1 wishlist. Share custom race settings including tunes and liveries.
It's #1b on my wishlist - #1a is to not have to own multiple versions of the same car in order to run different liveries on the same model in a custom grid.
My wishlist for custom races:
Custom Races
Tuning
- Raise payouts custom races to a fixed model based on class/PP, laps and difficulty. More laps with lower PP and high difficulty takes longer so needs higher payout.
- Add qualification
- Add seasons with multiple races
- Add multiclass racing
- Share custom race/tournaments setups in Showcase (including cars/tunes/liveries)
- Fix bug with AI only 95% throttle output
- Fix bug with standard tires
- Apply pre-created racing plate numbers to all entries (separate svg!)
- Ability to switch car in Custom Race menu
- Share tuning sheets in Showcase
- Ability to copy tuning sheets (incl parts, can be with or without paying) to the same duplicate car in your garage.
- Easier access to engines
- Bring back Race Modification from older GT’s: get a legal road car and make it a Gr. 4 by weight reduction, larger fuel tank, racing livery etc. Great for Touring Car racing!
Basis for a BTCC grid. Not tragic at all. I would love this.It's a bit tragic but I would genuinely be thrilled if they added in some 90s family cars, like a Mondeo, Cavalier, Volvo estate, Accord, Carina, Laguna, Primera... I'd be so happy to get all of these rubbish cars lol
Watched this weekend‘s TCR Asia round at Macau and the TCR World Tour. plus, some classic DTM at Macau. This is the next best thing for me to do.
For sure I remember. That’s the thing. There are a good helping of flat/level city tracks, in past GT games, that would help to replicate those races. Rome and Madrid have some inclines, but NY and maybe London( a bit tight) would be good circuits to utilise in this game.Shame we don't have Seoul Circuit (do you remember it in GT4?), because somehow it reminded me Norisring Circuit (city circuit in Nuremberg, Germany... it host DTM races since 1984).
What I see the normal custom races with PP on the same level are untouched. Payout increase with lower PP vs ultrahigh PP cars are drastically reduced.Does anyone know how, if at all, the update affects the payouts for custom races?
I’ve seen people report that the payouts on races with low pp cars vs high pp cars were drastically reduced. And this is just stock low pp vs high pp, no other exploit shenanigans going on. So I wonder if “normal” custom races were affected.
My payouts have been slashed in half, even with my detuned car to make the race between myself and the AI more competitive… The race I setup with nearly 500k as the winning prize is only worth 230kDoes anyone know how, if at all, the update affects the payouts for custom races?
I’ve seen people report that the payouts on races with low pp cars vs high pp cars were drastically reduced. And this is just stock low pp vs high pp, no other exploit shenanigans going on. So I wonder if “normal” custom races were affected.
Truth. My N24 DTM race(4 laps) was 480k. It’s now 241,400Cr.My payouts have been slashed in half, even with my detuned car to make the race between myself and the AI more competitive… The race I setup with nearly 500k as the winning prize is only worth 230k
Like I mentioned, my little tip only works in races where fuel consumption doesn't matter...Truth. My N24 DTM race(4 laps) was 480k. It’s now 241,400Cr.
Edit: @Batschisane52 what I noticed with my N24 race and my races will fuel stops, due to the throttle and Boost Weal, there are varying fuel usage.
The lead AI, on that program, are burning fuel to build the gap. The cars mid-pack(where I do most my battles through the field), have slightly better fuel economy than me. Due to less throttle and some partial throttle to allow me to pass. The cars that are towards the rear, before the last lap, have the best fuel economy, as they slow down.
When “we” all pit, it was amazing(not really, but tells the story) to see the lead cars on 9% fuel remaining, my car & mid-pack AI at 13-16% and cars behind at 19%. In the end, the field is spread out about thirty seconds from P1 to P20.