Gran Turismo 7 Daytona Speedway Gameplay Revealed

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I think the video looks fantastic from a visual POV and the improvements to sound are absolutely welcome too, even if the poor visibility in GT's cockpit cam means I won't be able to experience it that much.

The AI is just a bit of a lost cause in the series right now, in all honesty, I never expected that to change and I don't think it ever will in any substantial manner. As always, I can see we'll try and use any sign of limp life from the CPU controlled cars as proof close racing will be possible but reality is that it will be in the off-the-track 'GTisms' where fun will be had.
 
What's really mad about this is... we broke this story. A bunch of people tipped us off to the Twitter thread, and we generated the original story about it. Other sites picked up on our story and wrote their own - some crediting us, some not (as usual) - but it was all based on ours, and the translation we did for the article (and @PettyWingman's verbatim translation posted in the thread)...

... yet despite GTPlanet being the origin of the story and the fact you're posting on GTPlanet, you're posting a link to someone else's version of it...

Bewildering.
Ahhhh mate! I'm back to apologize.

I remembered the quote fleetingly and after Googled it and just posted the first website that came up because I was in a rush! but now you mention it, I do remember it was GTP!

Edit the post.. no hard feelings. .

Alex.

Side note. 45 days to go. And I'm excited!
Got a ps5 for this specifically.
 
Who has hooked up buttkickers for Gran Turismo? Worth it? Did it increase the seat of the pants feeling we get from driving irl?
 
Who has hooked up buttkickers for Gran Turismo? Worth it? Did it increase the seat of the pants feeling we get from driving irl?
I've tried them on the drums. Makes a huge difference. I think they work off bass frequency so would be better on some cars.. like v8. But less so in le mans with V10s and road cars for instance.

Also if you have music playing while you drive (I personally do, & think the soundtrack is part of the experience… but I'm more of a casual gamer>. ). Then it would pick up on all the bass of the music, every kick or bass hit !
 
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I've tried them on the drums. Makes a huge difference. I think they work off bass frequency so would be better on some cars.. like v8. But less so in le mans with V10s and road cars for instance.

Also if you have music playing while you drive (I personally do, & think the soundtrack is part of the experience… but I'm more of a casual gamer>. ). Then it would pick up on all the bass of the music, every kick or bass hit !
Copy that. I turn off the music when I drive. I just want car sounds. I think they would help with rumble strips and such.

I hear people in the PC world hook some up to convey tire grip and such.

I’ve said it many times before, I wish PD would take advantage of their new partnership with Fanatec and design GT-specific peripherals. Button boxes, shakers, the works. It would be like sim racing LEGO’s for adults!
 
Copy that. I turn off the music when I drive. I just want car sounds. I think they would help with rumble strips and such.

I hear people in the PC world hook some up to convey tire grip and such.

I’ve said it many times before, I wish PD would take advantage of their new partnership with Fanatec and design GT-specific peripherals. Button boxes, shakers, the works. It would be like sim racing LEGO’s for adults!
It would work amazing on rumble strips and grass etc. Also every time someone barges you off..... Teeheee
 
Copy that. I turn off the music when I drive. I just want car sounds. I think they would help with rumble strips and such.

I hear people in the PC world hook some up to convey tire grip and such.

I’ve said it many times before, I wish PD would take advantage of their new partnership with Fanatec and design GT-specific peripherals. Button boxes, shakers, the works. It would be like sim racing LEGO’s for adults!
Tactile works OK using audio as a feed, it's better than nothing, but it's not as good as using telemetry to drive them.

That aside I would always 100% recommend a tactile on your rig.
 
Ahhhh mate! I'm back to apologize.

I remembered the quote fleetingly and after Googled it and just posted the first website that came up because I was in a rush! but now you mention it, I do remember it was GTP!

Edit the post.. no hard feelings. .

Alex.

Side note. 45 days to go. And I'm excited!
Got a ps5 for this specifically.
Hey, at least VGC credited us, and it wasn't one of our "competitor" sites that routinely uses our stories unreferenced, and lifts our images and even large quantities of our copy...
 
Goes back a few pages but there was a lot of talk about dirt/oil buildup on the cars etc. I think we have to keep in mind that if windscreens are going to become dirty then we aren't going to see it in the type of footage we've been shown. It's probably a safe bet they're recorded in Arcade mode where the cars are all going to be looking like they've just come out the factory anyway, and one lap of driving in-game wont be enough for us to see any changes (unless they decide to take some generous shortcuts across the infield, and that's if the feature is even enabled in Arcade).

With there being a car wash again I think it would be silly to neglect being able to see the dirt from the inside of your car - but then again PD haven't exactly had a perfect record in avoiding strange design decisions.
 
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Unless, cars look like they do when completing a Sport Mode event. The post race still shot show all the damage accrued during the race. I'd like the opportunity to keep my car in that state. At least until I enter a new race.


Edit: I'll add. Since the Group C and dirty Audi have the scratches and race build up, how much memory and/or performance does that use? Seems doable to implement.
 
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Unless, cars look like they do when completing a Sport Mode event. The post race still shot show all the damage accrued during the race. I'd like the opportunity to keep my car in that state. At least until I enter a new race.
Honestly I'd love that more than anything, persistent damage would do wonders in making the car feel like its "yours" and overall would make you want to treat it better so it doesn't get scuffed up (controversial maybe, but I'd want it to stay damaged or chipped until I paid to get it fixed up).
 
Honestly I'd love that more than anything, persistent damage would do wonders in making the car feel like its "yours" and overall would make you want to treat it better so it doesn't get scuffed up (controversial maybe, but I'd want it to stay damaged or chipped until I paid to get it fixed up).
I might be remembering this wrong, but didn't the proper 24 hour races permanently damage the engine? Even after changing the oil, the HP was down. Been a while.
 
I might be remembering this wrong, but didn't the proper 24 hour races permanently damage the engine? Even after changing the oil, the HP was down. Been a while.
Yeah there was also an option to rebuild the engines in order to get the HP back if I recall correctly.
 
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Judging by what they showed in the GT Sport spec II intro, this is how the dirt buildup might look in GT7.
 
To me the direct competition for GT is Forza. ACC is far more of a sim. GT can be played by a casual newcomer on their couch with a controller who doesn’t know much about racing, ACC can’t. Besides both being racing games, they really aren’t that similar imo. I think GT has a way bigger market to appeal to than ACC has to, which is why Kunos can develop such a great game.
So the popularity of GT excuses PD's poor decision making? Is that what you're suggesting?
 
SOUND:

Say what you want but sounds IMHO does not sound like a step up at all. In Fact it sounds actually the same if not more quiet than what GT sport sounds like.

I was not expecting a dramatical sound improvement but overall same transmission whine,(they could have added a different tone to it) same tire noise (not that it bothers me much) not much mechanical/engine sound mixture exept for the same chassis noise, shift paddle clicking and minimal engine note.

The RSR in real life sounds aggresive and like a beast but you get the same dread flat 6 tone with minimal agression.
For this I will not hold my breath too much for improvements in this area (but they are more then welcome to do so if done).

I do hear very minor but a much better sound mixing in replays (Doppler effect and such) but overall it sounds exactly as Sport.

So overall and again I dont hear many improvements as people are mentioning and this raises my concern for tuning parts.

Graphics:

GT Sport for me was pretty and acceptable, but GT7 being a next gen game I was hoping for a little more improvement in the environment and texture area (if we compare it to another game thats already out).
Lighting is superb but as people mention it the "too clean look" kinda makes it lifeless sometimes.

Would have been cool to see a half wet Daytona, with puddles and cars gradually turn muddy as they get sprayed on. Yes improvement on dirt and particles but, whats the beauty in seeing if it does not interact with the car itself (on the windshield for example).

Overall I am excited for a new GT Title but I am keeping expectations way low this time around.
 
You, and a few others here, seem to know everything about anything driving related, so I'm asking a somewhat off-topic question.

Which games, no matter what platform, have better physics while also having accentuated FFB? I recently installed and tried ACC and was hugely disappointed over the lack of G-force translation to FFB in the wheel. Sure, more realistic, but I'm driving mostly with my "butt" - without those sensations I'm slow and bored. I've also come to understand that this is a design choice by the creators of ACC.

I saw that there's something called "Seat of Pants" effect in IrFBB (for iRacing), now also in ACCFFB (for ACC). Would this be the best solution for having more realistic physics combined with accentuated FFB?
AMS 2 has pretty fantastic FFB in my opinion and since the recent 1.3 update really, really good tyre physics as well. Really underrated, still a heavy wip-game though.
 
He did interviews during the release date press.

Regarding rally, at least give us proper point-to-point tight rally tracks. The wide dirt circuit tracks in GTSport are so bad and bland.

subaru-rally-wrc-subaru.gif
I don't know... we are big one month away from the release of the most anticipated GT game since GT5. And look at the website so far: nothing really specific. The official twitter account keeps reposting the same pics from the September trailer. There is no risk to spoil the story like Horizon 2. At the end, next gen game are too expensive and even for GT I will wait for some reviews.
 
It seems nobody realizes what those sneaky PD fellas left out of both gameplay trailers so far: Collisions with other cars. I assume this is because crashing in GT still consists of a ridiculous "Boink!" sound and some minor cosmetic damage, at best.
 
It seems nobody realizes what those sneaky PD fellas left out of both gameplay trailers so far: Collisions with other cars. I assume this is because crashing in GT still consists of a ridiculous "Boink!" sound and some minor cosmetic damage, at best.
I'd wager it's less nobody has realised and moreso that nobody expects anything more from the series, we've no reason to think otherwise when the only time damage was represented in a somewhat "realistic" light was in GT5, and even that was only with limited cars.

I think it's a huge shame that there's (probably) not a bit more of a push to the wrecks looking a bit nicer again, like it or not but contact is a part of racing and so it's nice to see your car come out with some battle scars after a long race or battle - makes it really seem like you worked for it if you win against someone who is a bit over enthusiastic to trade paint. I can understand the lack of mechanical damage in races, it's not too fun to get divebombed and have your race ended, but cosmetic damage, in my opinion, is always appreciated.

There will be a lot of talk about licenses etc. preventing damage but if you look at iRacing nowadays you can see that it's kind of nonsense - it's really become overblown nowadays to the point where people think manufacturers stop cars from getting banged up at all when plenty of other sims show cars getting totalled pretty convincingly. Even if they do limit it, there's an awfully big gap between the damage in Sport and the damage in GRID 2019.

I'm actually pretty sure the lead dev of Assetto Corsa replied to a thread sometime a few years back saying there's no major limitations in how bad a car can look after a crash, of course providing the core structure is intact and the car doesn't burst into flames after a gentle tap, but instead the game had a limited damage model simply because they preferred to work on other things - I'd bet that's what we see in GT too.
 
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It seems nobody realizes what those sneaky PD fellas left out of both gameplay trailers so far: Collisions with other cars. I assume this is because crashing in GT still consists of a ridiculous "Boink!" sound and some minor cosmetic damage, at best.
We'll see spinouts before collisions and those, most likely, to be in the game intro.
 
It seems nobody realizes what those sneaky PD fellas left out of both gameplay trailers so far: Collisions with other cars. I assume this is because crashing in GT still consists of a ridiculous "Boink!" sound and some minor cosmetic damage, at best.
I'm going to assume that's because they haven't finished laser scanning the moon for a future DLC and thus they weren't ready to showcase their physics engine ping ponging cars into orbit with a slight tickle.
 
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